Update SPWAW OOB's
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Re: Re: Great news, Bryan!
The OOBs will be out soon as well as a few other goodies - it is the goodies that are holding things up a little at the moment but well worth the wait!
More German suggestions
Bryan, in looking over various KStNs, I noticed that the Motorcycle MG combos in MC Companies should be two, and the Motorcycle MGs should be equipped with type 004 MMGs. For accuracy, the MC Kp should also include 3 50mm mortars. At this late date, I can't see the changes being included in the "final OOb", but here they are.

One more comment about the "Final OOBs"
In working with the SPWaW engine, some compromises have to be made with those guys who play against the AI. Some fudging will have to be allowed to give the computer a balanced force in a given scenario or campaign scenario. I play with rarity "off", and the AI seems to be appropriately balanced with its force selections. The new "final " OObs need to take this into account, so as not to unbalance single-payer games.

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- Posts: 337
- Joined: Tue Jun 20, 2000 8:00 am
- Location: The Marines
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- Posts: 1048
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Originally posted by vahauser
I thought this was going to be an OOB change and not a "weapons effectiveness" change. Oh well.
But what I really want to know is when the new OOBs are going to be available. I'm waiting on the new OOBs to start my next campaign.
I hope within two weeks from now - 6-10-03 - after they are approved ;D
We have new shp files from Tracer and Rockin Harry, new LBM files, one new wav file which triggers many of the missing sounds in game (not all but many). I am doing last minute checks on oobs as well as writing the Readme text and other documents right now.
This should answer the oob question
Thanks Bryan
for the ETA. I too am waiting around before starting a new campaign. Know you guys are very busy with this, and real life too I hope
. Just having an idea of about when is a big help!

OOB and Other Issues
Hello Everyone:
It is not often that I comment or request new or improved things with SPWAW as I have felt the product is the best available and acknowlege there are many limitations or obstacles that prevent further enhancement. However, in light of recent talk of a new release and/or OOB’s by Matrix managent, I would like to make some suggestions only from a designer’s point of view.
These little things will, in my humble opinion, enhance the game to a new level, and help when we update many of the old campaigns and scenarios, or design new ones. Of course some may not be practical or too time consuming to consider but I thought it wouldn’t hurt to voice my views..
1. I would recommend a new “unit”, if empty slots were available, for all countries: a medium truck with a white circle and Red Cross emblem on the top to signify an ambulance.
2. A new HQ icon that looks more like a real headquarters. A cluster of tents with maybe some communication gear and a trench or bunker.
3. A new railroad bridge icon that looks like a real trestle track. Our current one looks like a temporary one on pontoons.
4. A new bridge for paved roads that looks more like a covered bridge and maybe simple towers at each end that were commonly seen in Europe.
5. A real pontoon bridge that was common for many countries or seen in many movies.
6. If possible, a “rope” bridge for that can be used by infantry (only) for use on streams or river hexes.
7. Allow some of the experimental icons or pieces that Mike or others have designed to be added were applicable. For example, he designed a German experimental Heavy Tank icon that was actually used in Norway in 1940. These guys are really gifted and we should take advantage of their exceptional work.
8. If possible make it simple or easy to change the elevation of hills/mountains without using a complicated editor.
9. We have designed and developed some new units or icons that were used in many of the Mega campaigns. Since Matrix has no plans on adding new campaigns in the future, allow these to be added. For example, in MCWT, we had a Japanese transport ship that looked like an old Liberty Ship from the top or we had various non-flying aircraft (American and Japanese) that we could add to airfields to make them more realistic. We even had a working explosion icon that made the aircraft look like it was shot down.
10. I would like to see a real trench icon that is similar to our fortification hex but looks more like a typical infantry trench that was used quite frequently in WW2.
I sure there are others that designers have “wished” for or would like to see added. Please feel free to add upon my list if you have other ideas. Maybe if we are lucky, the Matrix staff will give it serious consideration even acknowledging the game’s limitations.
My last suggestion is rather a simple one. Many folks, including Bill Wilder, and myself have designed new campaigns and scenarios for SPWAW. I would like to see these added to the new SPWAW (8.0?) CD under the campaigns or scenario sections. I am sure they would like to have them and many would make an excellent addition.
Anyway, thanks for letting me express my thoughts. Good gaming!
Recon
Semper Fi
It is not often that I comment or request new or improved things with SPWAW as I have felt the product is the best available and acknowlege there are many limitations or obstacles that prevent further enhancement. However, in light of recent talk of a new release and/or OOB’s by Matrix managent, I would like to make some suggestions only from a designer’s point of view.
These little things will, in my humble opinion, enhance the game to a new level, and help when we update many of the old campaigns and scenarios, or design new ones. Of course some may not be practical or too time consuming to consider but I thought it wouldn’t hurt to voice my views..
1. I would recommend a new “unit”, if empty slots were available, for all countries: a medium truck with a white circle and Red Cross emblem on the top to signify an ambulance.
2. A new HQ icon that looks more like a real headquarters. A cluster of tents with maybe some communication gear and a trench or bunker.
3. A new railroad bridge icon that looks like a real trestle track. Our current one looks like a temporary one on pontoons.
4. A new bridge for paved roads that looks more like a covered bridge and maybe simple towers at each end that were commonly seen in Europe.
5. A real pontoon bridge that was common for many countries or seen in many movies.
6. If possible, a “rope” bridge for that can be used by infantry (only) for use on streams or river hexes.
7. Allow some of the experimental icons or pieces that Mike or others have designed to be added were applicable. For example, he designed a German experimental Heavy Tank icon that was actually used in Norway in 1940. These guys are really gifted and we should take advantage of their exceptional work.
8. If possible make it simple or easy to change the elevation of hills/mountains without using a complicated editor.
9. We have designed and developed some new units or icons that were used in many of the Mega campaigns. Since Matrix has no plans on adding new campaigns in the future, allow these to be added. For example, in MCWT, we had a Japanese transport ship that looked like an old Liberty Ship from the top or we had various non-flying aircraft (American and Japanese) that we could add to airfields to make them more realistic. We even had a working explosion icon that made the aircraft look like it was shot down.
10. I would like to see a real trench icon that is similar to our fortification hex but looks more like a typical infantry trench that was used quite frequently in WW2.
I sure there are others that designers have “wished” for or would like to see added. Please feel free to add upon my list if you have other ideas. Maybe if we are lucky, the Matrix staff will give it serious consideration even acknowledging the game’s limitations.
My last suggestion is rather a simple one. Many folks, including Bill Wilder, and myself have designed new campaigns and scenarios for SPWAW. I would like to see these added to the new SPWAW (8.0?) CD under the campaigns or scenario sections. I am sure they would like to have them and many would make an excellent addition.
Anyway, thanks for letting me express my thoughts. Good gaming!
Recon
Semper Fi
Outstanding!
I tell you what, I've only recently found this forum, and it's been addictive reading.
Like so many of you, I think this game is one of the best things ever produced. I was incredibly surprised when I found this out as a download on the net, after so many years with the old CD-version.
I'd like to take the opportunity with one of my first posts here to sincerely thank all at Matrix who've produced SPWaW, as well as all those fine folks who put in their time with the OOBs and H2H upgrades.
Hat's off to you all.
Airborne!
Like so many of you, I think this game is one of the best things ever produced. I was incredibly surprised when I found this out as a download on the net, after so many years with the old CD-version.
I'd like to take the opportunity with one of my first posts here to sincerely thank all at Matrix who've produced SPWaW, as well as all those fine folks who put in their time with the OOBs and H2H upgrades.
Hat's off to you all.
Airborne!
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Hey guys,
Sorry to come in so late in the OOB overhaul but I have another (I feel) legit question.
What calculations are you using to determine unit/vehicle size?
A jeep is a "2" but a Puma is a "2" as well. I don't understand how a large 8-wheel recon vehicle is the same size as a tiny jeep.
Do you use cubic footage to determine size? If you look at the German vehicles like the Maus and Jagdpanther/tigers you will see some discrepancies.
Does that make sense or am I imagining it?
Sorry to come in so late in the OOB overhaul but I have another (I feel) legit question.
What calculations are you using to determine unit/vehicle size?
A jeep is a "2" but a Puma is a "2" as well. I don't understand how a large 8-wheel recon vehicle is the same size as a tiny jeep.
Do you use cubic footage to determine size? If you look at the German vehicles like the Maus and Jagdpanther/tigers you will see some discrepancies.
Does that make sense or am I imagining it?
Semper Fi!
Jeremy

Jeremy
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- Joined: Fri Jul 28, 2000 8:00 am
- Location: Colorado, USA
Originally posted by Overlord
Hey guys,
Sorry to come in so late in the OOB overhaul but I have another (I feel) legit question.
What calculations are you using to determine unit/vehicle size?
A jeep is a "2" but a Puma is a "2" as well. I don't understand how a large 8-wheel recon vehicle is the same size as a tiny jeep.
Do you use cubic footage to determine size? If you look at the German vehicles like the Maus and Jagdpanther/tigers you will see some discrepancies.
Does that make sense or am I imagining it?
Size is also based on the class of unit too. A scout or utility vehicle size 2 is not the same size as an Armor Car sized as a 2.
The numbers are part of the coding system.
I'm in the middle of the second battle of a WWII campaign as the Japanese and came across something that needs to be adressed. There are no Japanese landing craft or barges that can carry a gun team. They are part of my core force and right now they're swimming off-shore in a beach assault. I don't know how much longer they can tread water though. 

What, me worry?
A little late in the game for this but...
I think there's a bug in 7.1.
I think the pictures in the encyclopedia/vehicle information pop-up of the Pz IVd and Pz IVe are transposed.
The "tan" one should be the e model shouldn't it? And the gray one should be the d if I'm not mistaken. Which I could be.
I think the pictures in the encyclopedia/vehicle information pop-up of the Pz IVd and Pz IVe are transposed.
The "tan" one should be the e model shouldn't it? And the gray one should be the d if I'm not mistaken. Which I could be.
Re: A little late in the game for this but...
Originally posted by Vathailos
I think there's a bug in 7.1.
I think the pictures in the encyclopedia/vehicle information pop-up of the Pz IVd and Pz IVe are transposed.
The "tan" one should be the e model shouldn't it? And the gray one should be the d if I'm not mistaken. Which I could be.
You're absolutely right. Hmmm, I changed many of the ingame graphics, but didn't look at those pictures.
But that is not so much of a bug, you can change that by yourself in the OOB editor. Just switch the entries for the lbm's. Pz IV D should have lbm 9 and Pz Iv E should have lbm 129.