ORIGINAL: elmo3
He has two in play at the moment including the one in my pic above. He had at least one more on the front that I killed a couple turns ago. The other one is currently in the middle of the Pripyat Marsh and not a factor. To me it's not so much how many but that they can act as fully functional front line units, equivalent to an army, this early in the campaign. Not a game breaker but not very realistic IMHO.
Edit - Assuming you even agree there is a problem, maybe partisan size could be restricted to 2 in '41, 5 in '42, and 8 after that? To me it's not so much a problem of how many, but how big they get too early in the fight. Early in the war they should be a nuisance, not fully functional front line fighting units.
Hi
Interesting discussion and I'll lay out the situation and my general thoughts here to help us decide if any change might be required.
Any Partisan units on the map represent a gathering of what would in real life probably have been a significant number of partisan groups, essentially enough in one area to have a strategic impact.
Their deployment strength is low but they can be reinforced to 8 if they are in decent supply. This represents the High Command allotting resources to them, which is of debatable value as they cannot be rebuilt cheaply if destroyed and they can only receive a maximum upgrade to level 1.
The trouble with limiting their numbers early in the war is that then the Axis won't need to worry about anti-partisan duties until later, which effectively means that the USSR will be under more pressure rather than less.
In real life, partisans were incorporated into the Red Army as it advanced west, even Polish Home Army soldiers. If this happens earlier in the war then it could reasonably represent groups of Red Army soldiers who had escaped the initial onslaught regrouping behind enemy lines and then linking up with the regular forces, receiving weapons and equipment to enable them to fight - albeit with the restrictions on maximum strength, upgrades and replaceability mentioned above.
Comparing their Combat Stats, a Partisan unit is a Soft Target Type with a base Soft Defense value of 1 (this can be upgraded to 2). A German Corps has a base Soft Attack value of 4, an Army of 5, so when they attack a Partisan unit,
all other things being equal, they should win easily. Even more so if the Germans have been upgraded, as they generally have, to level 2 Infantry Weapons by the time they invade the USSR.
If attacking, a Partisan unit has a Hard attack value of 1, and this would compete with a German Corps' base Soft Defence value of 3, an Army's of 4. So again, in normal circumstances the Partisan attack should generally fail.
Personally I would generally keep them operating in areas behind Axis lines for as long as possible, cutting off resources and making a general nuisance of themselves, as they have a minimum supply level of 3 and therefore can survive for a while if the Axis don't launch a proper offensive against them.
If used in the front line by my opponent then as an Axis commander I would either ignore them if there are more important targets, or destroy them with a decisive attack. Their base stats are lower than a Red Army Corps - and Red Army Corps are already lower than their German counterparts.
I hope that makes sense to explain the way things are. If anything works out in a game situation to be widely off then I will always be happy to take a look to see if there is something else or a bug at work. [:)]
Bill