ORIGINAL: Telemecus
ORIGINAL: Psych0
Good point Crackaces. At least the first 500 AP will be no probkem but after that I'm not sure. Lots of SUs, leaders and command structure to fix before winter but after that indeed probably not enough to spend on without HQ BU.
You can go mad building forts - although I think there is a coded limit on how many you can build.
And optimise supply - reassigning units to leave them always within a given number of hexes of HQ and/or to HQs as close as possible to supply. This is an ongoing process!
You can also do something similar to the airforce as you do to the army, swap old models to the frozen home command bases or to low experience units which will crash them in training, best aircraft to best experience units.
If you are delving into the Rumanian generals pool to get the best leaders there you will need to spend plenty of points.
And there is ongoing "maintenance" - when generals get killed/withdrawn, units arrive/leave etc/
In other words I do not think you can run out of things to spend points on - its just that there may be diminishing returns.
That is what I was alluding to ... I don't think 1AP spent for the German has an incremental value and at some point during the build up to Red Army 2.0 spending X amount of points to switch a corps to a better supply chain is not equal to Soviet points spent. But I am lurking in this thread to be proved wrong.
This AAR although really has me looking at the value of OOB changes vs HQBU ..The change for 2nd Pz group for example to game long for a 14 point investment.. a HQBU gets a blast for 2 turns ...