ORIGINAL: crispy131313
That's a bit harsh maybe, but I won't argue that my own mod obviously would have some preferences of my own, whether all are intended or not. I'm still of the opinion that the strategy book is wide open. This match just stretched Germany's capabilities to the brink, Closing the Suez, closing Gibraltar, capturing the London/Manchester, planning and attempting for the invasion of USA, maxing aircraft build limits, bringing Sweden into the war, planning for Barbarossa. I get that Germany has the early advantage, but attempting to conquer every strategic objective on the map except the Soviets in 1941 just doesn't feel right, especially given the Allied player does not have the ability to DOW in response.
Not everything, I skipped Malta! [:D] Didn't max aircrafts either, couldn't afford it. Just bombers. Sweden was more due to your actions than mine, just gave them a tiny push. Spain joining is a bit of an oddity because between Canary's trip and the blockade the UK is blessed with events and means to slap Spain mobilisation down even if the UK goes for the Portuguese alliance. 95% of the time there wouldn't really be an opportunity cost for that free HQ (two turns worth of income! [X(] on turn 1!). Taking London also removes you from being offered alliance with Vichy (I mistakenly believed I needed Spain for that based on another AAR) and gives Ireland to the UK for free.
It's the 'Happy time' like you say, it's supposed to be hurting, it's supposed to be about force conservation, saving your strength for later for a comeback with the USA/USSR buddies. Sure you can fight to the death... but I expect you to die. Having me kill three time the number of Englishmen in the UK compared to the french in France and have them around with the same unit count they started pre-invasion can't exactly be considered a moderate stance on balance either.
Despite being introduced as such, I am no posterboy for the Axis cookie cutter. In my AAR I used it in my very first AAR with Taxman... and then that's it. I always relied on curve balls after that. If you take away my ability to approach it different ways, you take away my interest. If you ramp up the difficulty for Sealion or All of France, the least you can do is to ramp up the rewards. The mod doesn't benefit by having these strategic dead-ends. There has to be more than 'Conquer the USSR on a shoe string budget and let NA to die'. You may pick going with wooing Greece or Spain (essentially following the neatly drawn 'authorised' direction of their decision line), that doesn't count since the main script is the same.