Der Ivan kommt!

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Dinglir
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RE: Der Ivan kommt!

Post by Dinglir »

ORIGINAL: Crackaces
One thing I noted about ROF -10.. the siege devices all have a ROF -10 .. I find that the device fires just after the air phase. On the attack I noted the effects on fort level immediately . So I have seen 2 600mm devices take fort level from 3 to 0 in one fell swoop. (Tambov in 8MP). So the fort reduction at the beginning makes every attack far more effective. Combine that with 305mm rockets .. 210mm .. well Sevastopol can be taken down in a turn.


Is it your experience that rockets are ineffective against fortifications?
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Crackaces
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RE: Der Ivan kommt!

Post by Crackaces »

ORIGINAL: Dinglir

ORIGINAL: Crackaces
One thing I noted about ROF -10.. the siege devices all have a ROF -10 .. I find that the device fires just after the air phase. On the attack I noted the effects on fort level immediately . So I have seen 2 600mm devices take fort level from 3 to 0 in one fell swoop. (Tambov in 8MP). So the fort reduction at the beginning makes every attack far more effective. Combine that with 305mm rockets .. 210mm .. well Sevastopol can be taken down in a turn.


Is it your experience that rockets are ineffective against fortifications?

So here is my understanding for debate/correction:

1: It appears to me that the Super Hvy gun class gets a special round of combat that reduces fort levels. That alone tells me to fill my precious HQ slots with the Super Hvy guns. Especially vs Soviet Guards in level 3 forts. I bring "Karl" in when there is urban terrain and high fort levels.

2. Compare rockets to howitzers:

300mm Rocket Blast=25 anti-soft = 628 35 "tubes" ROF 6
305mm Howitzer Blast=30 anti- soft 1289 10 guns ROF -5

So in the world of randomness I see results with the 305mm Howitzers. Ignoring the reduction of the fort levels, those extra anti-soft points kills the soft targets it hits -- thus seeing it at high message level .. I see results [:'(] I do not see the same level of results from the rockets though there are extra opportunities. My worldview it is like taking an RPG vs an elephant gun vs guys with an armored vest. The RPG gets results. The elephant gun gets multiple shots and maybe one penetrates.

But .. I tend to attach a super hvy unit and get fort reduction and then add in the hvy rockets vs a lower fort level. The anti-soft of 628 vs a lower fort level is effective.

I invite thoughts.


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SparkleyTits
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RE: Der Ivan kommt!

Post by SparkleyTits »

The lower the fort and the lighter the terrain the better rockets perform.
They progressively lose the advantages until becoming an ill used resources as you get further away from the picture perfect scenario of level 0 forts in clear terrain!

Same system as ground bombing with planes from what I can tell
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Crackaces
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RE: Der Ivan kommt!

Post by Crackaces »

ORIGINAL: SparkleyTits

The lower the fort and the lighter the terrain the better rockets perform.
They progressively lose the advantages until becoming an ill used resources as you get further away from the picture perfect scenario of level 0 forts in clear terrain!

Same system as ground bombing with planes from what I can tell

Ground Support has the advantage of occurring first and thus any disruption last the whole battle. But alas fort level 3 can make the loss of bombers not worth the price of admission.
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Dinglir
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RE: Der Ivan kommt!

Post by Dinglir »

Turn six
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Telemecus
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RE: Der Ivan kommt!

Post by Telemecus »

A fun Freudian slip in the turn 6 AAR pdf! [:D]

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Dinglir
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RE: Der Ivan kommt!

Post by Dinglir »

ORIGINAL: Telemecus

A fun Freudian slip in the turn 6 AAR pdf! [:D]

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I would have liked to repsond to the above comment, but I have nothing........
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RE: Der Ivan kommt!

Post by MattFL »

Man, a powerful panzer division parked in a swamp east of the Polis just south of an SS MOT Division broken down into regiments seemingly on the defensive on Turn 6...………… Seems HJ has squandered his breakthrough a few turns ago. Guderian just turned over in his grave I think.
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RE: Der Ivan kommt!

Post by Crackaces »

Ie: If you buy Soviet Gun brigades for the first winter, should you choose the one with (72) 75mm guns or the one with (36) 150mm tubes? One is probably better for fighting in the open, while the other is better for punching through heavily defended positions.

I might propose it is a choice of more squads disrupted (affecting enemy CV) vs more killed men (affecting firepower over the long run) but less squads affected (less disrupted squads and thus higher adjusted CV). The blast from the 150mm shell will cause higher causalities but the lower amount of engagements will not touch as many squads/devices.

Thus the Germans might lose more troops but still win the CV contest ..
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Dinglir
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RE: Der Ivan kommt!

Post by Dinglir »

Turn Seven.
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RE: Der Ivan kommt!

Post by Telemecus »

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This is a very common bug - it is not down to anything the German player will have done.

I have numerous cases of the Rumanian air force being commanded by a Hungarian HQ and vice versa. For some reason the program loves to put the Finnish air force doing missions near Leningrad under a Rumanian HQ!
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Huw Jones
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RE: Der Ivan kommt!

Post by Huw Jones »

ORIGINAL: MattFL

Man, a powerful panzer division parked in a swamp east of the Polis just south of an SS MOT Division broken down into regiments seemingly on the defensive on Turn 6...………… Seems HJ has squandered his breakthrough a few turns ago. Guderian just turned over in his grave I think.

It wasn´t a planned breakthrough is the main problem in the North, I was going to move those units to the Center, but thought it was worthwhile to clear the river lines South of lake Ilmen instead with them.
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RE: Der Ivan kommt!

Post by Huw Jones »

T7 in the SOUTH:

"In the air, there are Luftwaffe assetes in the area, but for some reason they seem to have been attached to
the Slovakian Air Command, which is certainly not a move I would have expected."

There are no German air units attached to Slovakian Air Command.
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Telemecus
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RE: Der Ivan kommt!

Post by Telemecus »

ORIGINAL: Huw Jones

T7 in the SOUTH:

"In the air, there are Luftwaffe assetes in the area, but for some reason they seem to have been attached to
the Slovakian Air Command, which is certainly not a move I would have expected."

There are no German air units attached to Slovakian Air Command.

And it would be impossible to do even if you wanted to - this is just a common bug. The battle reports regularly give bizarre air HQs for battles. The Finnish air fighting near Leningrad often get given a Rumanian air HQ!
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MattFL
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RE: Der Ivan kommt!

Post by MattFL »

ORIGINAL: Huw Jones

ORIGINAL: MattFL

Man, a powerful panzer division parked in a swamp east of the Polis just south of an SS MOT Division broken down into regiments seemingly on the defensive on Turn 6...………… Seems HJ has squandered his breakthrough a few turns ago. Guderian just turned over in his grave I think.

It wasn´t a planned breakthrough is the main problem in the North, I was going to move those units to the Center, but thought it was worthwhile to clear the river lines South of lake Ilmen instead with them.

Perhaps not, but opportunism is the hallmark of good GHC play in the first 10 turns.... You took the opportunity to force the breakthrough and I think should have followed up much more aggressively with a direct drive on Lenningrad rather than ever mess about south of the Ilmen. Once you sent the units there the turn you broke through rather than directing everything more north, you've been mired there for what seems like several turns while the Russians get stronger in front of Lenningrad. Anyway, just the view of a Monday morning quarterback....
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RE: Der Ivan kommt!

Post by Huw Jones »

ORIGINAL: MattFL

ORIGINAL: Huw Jones

ORIGINAL: MattFL

Man, a powerful panzer division parked in a swamp east of the Polis just south of an SS MOT Division broken down into regiments seemingly on the defensive on Turn 6...………… Seems HJ has squandered his breakthrough a few turns ago. Guderian just turned over in his grave I think.

It wasn´t a planned breakthrough is the main problem in the North, I was going to move those units to the Center, but thought it was worthwhile to clear the river lines South of lake Ilmen instead with them.

Perhaps not, but opportunism is the hallmark of good GHC play in the first 10 turns.... You took the opportunity to force the breakthrough and I think should have followed up much more aggressively with a direct drive on Lenningrad rather than ever mess about south of the Ilmen. Once you sent the units there the turn you broke through rather than directing everything more north, you've been mired there for what seems like several turns while the Russians get stronger in front of Lenningrad. Anyway, just the view of a Monday morning quarterback....

I don't recall the intel I could see anymore, but if the direct route was open, or looked open, I would have gone that way.

As to the inf they mostly went the direct route, as fast as they could.

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Dinglir
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RE: Der Ivan kommt!

Post by Dinglir »

Turn eight
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RE: Der Ivan kommt!

Post by 56ajax »

Bit slow on the reading here but may I quote from T1
I often see the Soviet Air Force used to bomb the German Panzers in order to cause fatigue and a drop in MP. I believe this is a poor use of the bombers, as Panzer MP are determined by the fuel reaching the units and not the fatigue levels of the units.

According to the manual fatigue does reduce movement points. Section 14.1.2 states
2. Calculate average fatigue of the unit based on the number and fatigue of each type of ground element. Reduce the number of MP's by the average fatigue divided by ten, rounded down.

So fatigue can be quite significant, but how you measure the increase in fatigue from bombing, if any, is beyond me.
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Dinglir
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RE: Der Ivan kommt!

Post by Dinglir »

ORIGINAL: 56ajax
So fatigue can be quite significant, but how you measure the increase in fatigue from bombing, if any, is beyond me.

when calculating the MP of a Panzer unit at the start of the turn, the system assumes 50MP and then subtracts points for fatigue (10% fatigue equals one MP reduction). There are also two leader checks to see if the MP are reduced by 20% extra.

This leads to an temporary MP value which is then compared to the available fuel. If there is not enough fuel to go around, the MP are then reduced to match the level of fuel available.

My point is that such a reduction will happen very often once the Germans move into Russia, and consequently the fatigue level ends up having no impact on MP.

Further, the impact of a fatigue reduction is much more severe on an infantry unit (16 MP max) than it is on a Panzer unit (50MP max). If the fatigue level does reduce the Panzers MP, this will mean there is fuel left in the Panzer at the end of the turn, and it will "gain" extra MP come next turn.

I "calculate" the fatigue levels by looking at the amount of disruption done. At the end of combat, disruption is translated into fatigue. I am however unsure if the number of disrupted units are simply "added" to the fatigue levels or iof existing fatigue means that a percentage of extra fatigue is added.

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56ajax
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RE: Der Ivan kommt!

Post by 56ajax »

To be honest I find the MP example in the manual = brainium strainium but if i pump some figures through it

If the temp MP is 50 ( no change) and fuel is at 50% then you get 25 MPs

If the temp MP is 45 (only 90%) and fuel is at 50% then you get 24 MPs...

and I could be completely wrong...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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