After Monty's Front...What do YOU want to see?

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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

ORIGINAL: Okayrun3254
I have always been interested the Anzio battle. I think it is about the right number of units, and both side have a chance to be on the offensive. I also think it would be a good opportunity to put in some what if's. Like what if the Allies committed another division sooner than later? I always felt the allies did not give the landing enough troops, and if they did, the outcome might have been different.
On Anzio: "We thought we had hurled a wild cat ashore. All we got was a stranded whale".--Winston Churchill
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

ORIGINAL: bcgames
I think the progression of the engine looks like this:

WEGO1: Desert War 1940-42

WEGO2: Stalingrad: Nightmare on the Volga. Introduces bridging and pontoons, ski troops, partisans, security units, supply depots, airfields, and air transport of supplies.

WEGO3: Monty's Front: 21st Army Group. Will introduce airborne and riverine operations.

WEGO4: Title TBD...introduces expanded naval rules (amphibious operations, naval interdiction, counter-naval operations, naval supplies, etc.) Best topics for exploring WEGO4 are Narvik, Seelowe, Sicily/Salerno/Anzio or Normandy/Avalanche.

WEGO5: Title TBD...World War II in Europe and the Mediterranean. I think WEGO5 is the "Operational Art of War" version of the WEGO engine. It is an amalgamation of all the terrain types, unit types, and asset types found in our "previous games" plus those missing. It would add new nations/factional units and assets...AND provide a scenario editor that includes catalogs of units and assets of for all WWII Western Europe/Mediterranean Theaters from 1939-1945...from the Invasion of Poland to the Fall of Berlin. It would also include a list of new scenarios and campaigns that explore the various aspects of these theaters. Maybe a sandbox mod at this point. WEGO5 is a game and a robust toolkit for would-be scenario designers.

Bottomline: I think expanding the capabilities of the WEGO engine takes precedence over topic. The topic chosen best supports the next set of capabilities. In the end there is a well-stocked toolkit of art resources and editors so that fans can explore their interests on the Western Fronts and easily share their scenarios with others.
I have invested in research/resources to support this progression...but what do you say? What should WEGO4 and WEGO5 introduce to the system? What should the topic of each be about?

Sell it to our readers.
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Okayrun3254
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RE: After Monty's Front...What do YOU want to see?

Post by Okayrun3254 »

ORIGINAL: bcgames

ORIGINAL: bcgames
I think the progression of the engine looks like this:

WEGO1: Desert War 1940-42

WEGO2: Stalingrad: Nightmare on the Volga. Introduces bridging and pontoons, ski troops, partisans, security units, supply depots, airfields, and air transport of supplies.

WEGO3: Monty's Front: 21st Army Group. Will introduce airborne and riverine operations.

WEGO4: Title TBD...introduces expanded naval rules (amphibious operations, naval interdiction, counter-naval operations, naval supplies, etc.) Best topics for exploring WEGO4 are Narvik, Seelowe, Sicily/Salerno/Anzio or Normandy/Avalanche.

WEGO5: Title TBD...World War II in Europe and the Mediterranean. I think WEGO5 is the "Operational Art of War" version of the WEGO engine. It is an amalgamation of all the terrain types, unit types, and asset types found in our "previous games" plus those missing. It would add new nations/factional units and assets...AND provide a scenario editor that includes catalogs of units and assets of for all WWII Western Europe/Mediterranean Theaters from 1939-1945...from the Invasion of Poland to the Fall of Berlin. It would also include a list of new scenarios and campaigns that explore the various aspects of these theaters. Maybe a sandbox mod at this point. WEGO5 is a game and a robust toolkit for would-be scenario designers.

Bottomline: I think expanding the capabilities of the WEGO engine takes precedence over topic. The topic chosen best supports the next set of capabilities. In the end there is a well-stocked toolkit of art resources and editors so that fans can explore their interests on the Western Fronts and easily share their scenarios with others.
I have invested in research/resources to support this progression...but what do you say? What should WEGO4 and WEGO5 introduce to the system? What should the topic of each be about?

Sell it to our readers.

I like the idea of a future game with airborne units.

Possibly Operation Anvil for WEGO4, with maybe some what ifs for Axis reinforcements, an extra panzer division. I think the Axis counter attacked with a panzer division, which could be tense. There seems to be more room to move in that region.

Anzio and Salerno are good one for naval operations. The allied forces almost lost both of those operations.

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RE: After Monty's Front...What do YOU want to see?

Post by Okayrun3254 »

I think I may have brought this thought up in a previous post, but cant be sure. Has there been any thought of units being disrupted, or broken as a result of combat? It might be interesting to see a green unit disrupt or break, instead of being completely eliminated in combat. Knowing that your elite units have less chance of disruption is also something to consider when planning an attack.
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RE: After Monty's Front...What do YOU want to see?

Post by Saint Ruth »

What does "disrupted" actually mean? Lower quality units take more casualties and have slower recovery, so a disrupted unit is one that can't recieve orders? Or something else as well?
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RE: After Monty's Front...What do YOU want to see?

Post by canuckgamer »

That is an interesting list but what about something completely different, like a battle from the Pacific front? Generally the battles in the Pacific were smaller scale than in Europe. The WEGO system would be great for something like Guadalcanal where the dense jungle created a FOW so severe that you didn't know if the enemy was yards away. It would also be an opportunity to add amphibious operations.

It seems to me that there has always been less games on land battles in the Pacific vs. those in Europe. For example, how many times has the Battle of the Bulge been released as a boardgame and computer war game compared to say Guadalcanal?

Anyway just a thought.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

ORIGINAL: canuckgamer
...say Guadalcanal?

Anyway just a thought.
Sounds like an interesting topic for a Desert War scenario. I have most of the assets to do it from a Desert War engine experiment I did several years ago:

Image

Current focus is on Stalingrad but I hate getting stuck in a historical rut without relief. We'll see what happens.
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RE: After Monty's Front...What do YOU want to see?

Post by Okayrun3254 »

ORIGINAL: Saint Ruth

What does "disrupted" actually mean? Lower quality units take more casualties and have slower recovery, so a disrupted unit is one that can't recieve orders? Or something else as well?

Here are some of my initial thoughts on the meaning. I am thinking a better description would be disorganized, and not disrupted. I have seen this mode used in board games. It seems safe to say there will be always be some level of disorganization to a unit as a result of combat. A unit that becomes disorganized is more of a chaotic level of disorganization after combat. This negative status for a unit could be a result of a retreat or heavy bombardment. I am thinking many factors would weigh in to determine if a unit becomes disorganized, such as experience level, fortifications, etc. The effects to the unit could be half movement, half fire power, etc. An example could be when the Russians attacked the Rumanians in Uranus, some units became disorganized, and follow up Russian tank units were able to overrun the retreating Rumanians.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

I think we have this already...but by a combination of different names--Readiness and Command Control. The lower the readiness level of a unit, the less command control the player has over the unit.
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RE: After Monty's Front...What do YOU want to see?

Post by Okayrun3254 »

ORIGINAL: bcgames

I think we have this already...but by a combination of different names--Readiness and Command Control. The lower the readiness level of a unit, the less command control the player has over the unit.

Okay, that makes sense. Sometimes when playing the game I forget about the effect of Readiness on the units being attacked. I would assume a unit with low Readiness would be more prone to being overrun.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

ORIGINAL: Okayrun3254
...I would assume a unit with low Readiness would be more prone to being overrun.
I think so...but St. Ruth can give the definitive answer.
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RE: After Monty's Front...What do YOU want to see?

Post by Saint Ruth »

ORIGINAL: Okayrun3254
Okay, that makes sense. Sometimes when playing the game I forget about the effect of Readiness on the units being attacked. I would assume a unit with low Readiness would be more prone to being overrun.
Readiness reduces your effective defense, and Overruns occur if attacker odds > 10:1 so yes, indirectly, they are more prone to being overrun. [:)]
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

Covid-19? Returning to work on Stalingrad. Doing parallel research on Monty's Front. Good times.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

ORIGINAL: bcgames

ORIGINAL: canuckgamer
...say Guadalcanal?

Anyway just a thought.
Sounds like an interesting topic for a Desert War scenario. I have most of the assets to do it from a Desert War engine experiment I did several years ago:

Image

Current focus is on Stalingrad but I hate getting stuck in a historical rut without relief. We'll see what happens.
All Stalingrad--All the time. Got to pay the bills.
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RE: After Monty's Front...What do YOU want to see?

Post by superhans »

I would like to see a logical progression from N.Africa so Tunisia, Sicily, Italy, Normandy, Bulge for the Western Front.
Poland, Moscow, Stalingrad (Siege of Leningrad might not be so interesting), Kharkov, Kuban, Bagration, Kalingrad, and finally Berlin for Easter Front. Keep them in series so gaps can be fileld (and there are many smaller interesting conflicts like Mansteins Crimea campaign) So yeah...not much work [:'(]
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

So after Monty's Front you want to see Tunisia?
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RE: After Monty's Front...What do YOU want to see?

Post by superhans »

Tunisia 43 yes. It would be a nice book end to Desert war 40-42. And that sidi bou zid map is a thing of beauty in itself..as is the Salerno map. Tunisia introduces all the western allies that learn their chops and go onto fight in the Western front so would be a fitting title. Plus...equipment wise it was a milestone. Tiger VI, 17 pounder, bazooka AT, Me410 etc.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

I'm game.
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RE: After Monty's Front...What do YOU want to see?

Post by planetbrain »

Would LOVE to see Guadalcanal tackled!
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

Guadalcanal. A personal favorite. I have a lot of data on this campaign. A great to-and-fro situation.
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