New! v1127 Public Beta Available

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Andrew Brown
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Re: New! v1127 Public Beta Available

Post by Andrew Brown »

Nomad wrote: Sat Nov 12, 2022 4:42 am Scenario 1 and scenario 2:

These bases have 0 Allied VP multiplier

Aligarh #825
Ambala #827
Amritsar #828
Bikaner #836
Winton #963

Winton also has a 0 Japan VP multiplier

Most of these are hold overs from the original data files
Thanks. I can see these in the original data files as well, but they might as well get fixed now. Added to the fix list.
Last edited by Andrew Brown on Sun Nov 13, 2022 4:07 am, edited 1 time in total.
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Trugrit
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Re: New! v1127 Public Beta Available

Post by Trugrit »

Looks like Matrix has been working on game’s up front applications for the new beta.

I hope this is going to be working better soon because we are going to be into
Thanksgiving and the Christmas holidays in about two weeks.

Matrix is likely to drop the price of the game over the holidays which may bring
some (hope many) new players into the game.

It would be good not to confuse new players at the very start if they decide to go beta.
We are likely to get a lot of questions on the forum.

With that in mind it would be good to get the documentation on the same page.

Doc.jpg
Doc.jpg (231.62 KiB) Viewed 1449 times

Veteran players won’t have a problem with this, we will just ignore it,
but a new player might stumble over it.

Right now there is not a “start menu folder” in the what we call the main game folder.
I assume matrix means main game folder.

Also, right now there is not a “Quick Start” shortcut, a “Quick Start” link or a “Quick Start” tab
located in the main folder.

The part:
“The switches are added after the “War in the Pacific Admiral Edition.exe in the target field.”

The War in the Pacific Admiral Edition.exe is an executable….it resides in the main game folder
and it does not have a target field…. it is the target.

What a player needs to do is create a shortcut on his desktop that points to the War in the Pacific Admiral Edition.exe
and then add the command switches in the target field of his desktop shortcut.

It also looks like Matrix has added another executable called Launcher.exe which appears to do the same
thing as the War in the Pacific Admiral Edition.exe.

Matrix has also added a launcher folder which has some buttons, icons and images….looks like they
have plans to re-design the upfront…..that can be a very good and necessary thing to do….but
right now it would be good to get the basic documentation to line up.
"A man's got to know his limitations" -Dirty Harry
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btd64
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Re: New! v1127 Public Beta Available

Post by btd64 »

Trugrit wrote: Sat Nov 12, 2022 1:54 pm Looks like Matrix has been working on game’s up front applications for the new beta.

I hope this is going to be working better soon because we are going to be into
Thanksgiving and the Christmas holidays in about two weeks.

Matrix is likely to drop the price of the game over the holidays which may bring
some (hope many) new players into the game.

It would be good not to confuse new players at the very start if they decide to go beta.
We are likely to get a lot of questions on the forum.

With that in mind it would be good to get the documentation on the same page.



Doc.jpg


Veteran players won’t have a problem with this, we will just ignore it,
but a new player might stumble over it.

Right now there is not a “start menu folder” in the what we call the main game folder.
I assume matrix means main game folder.

Also, right now there is not a “Quick Start” shortcut, a “Quick Start” link or a “Quick Start” tab
located in the main folder.

The part:
“The switches are added after the “War in the Pacific Admiral Edition.exe in the target field.”

The War in the Pacific Admiral Edition.exe is an executable….it resides in the main game folder
and it does not have a target field…. it is the target.

What a player needs to do is create a shortcut on his desktop that points to the War in the Pacific Admiral Edition.exe
and then add the command switches in the target field of his desktop shortcut.

It also looks like Matrix has added another executable called Launcher.exe which appears to do the same
thing as the War in the Pacific Admiral Edition.exe.

Matrix has also added a launcher folder which has some buttons, icons and images….looks like they
have plans to re-design the upfront…..that can be a very good and necessary thing to do….but
right now it would be good to get the basic documentation to line up.
I can update the manual to read something like;
"Right click on the desktop icon" and have MichaelM update the "Whats New"....GP
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Trugrit
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Re: New! v1127 Public Beta Available

Post by Trugrit »

I think you are on the right track…

What do you think of this…..Is it true?

The submarines work fine this way but I can’t remember if there are other
ships that swap out ammo for mines?

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Re: New! v1127 Public Beta Available

Post by RangerJoe »

I managed to get this running.

I also noticed that the Pope and the Pillsbury are in the wrong locations.

I also noticed that two bases in China have Light Industry of 0(0) and Resources of 0(0) which makes me wonder why they are listed unless it is so Japan can make some Light Industry there . . .

Yaowang Mtn 1 hex SE of Sian has this affliction and 1 hex to the East, Yuntsi also suffers from this affliction.

BTW, Jamaica should have resources and light industry. After all, where will the Royal Navy get their sweet rum from? Those are part of their essential rations . . .
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Re: New! v1127 Public Beta Available

Post by Platoonist »

It looks like New Orleans is now the deployment location for a large number of US subs and destroyer escorts. These likely were the subs built on the Great Lakes at Manitowoc Shipbuilding and then sent south to the Gulf of Mexico by river and canal. I suppose the DEs come from Consolidated Shipbuilding in Orange, Texas.

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Re: New! v1127 Public Beta Available

Post by Trugrit »

The Strategic Map art tile is not the one we usually use.

The one now used in the beta was the original which had the control zones on it.
The control zones are not used by the game.

It would be good to change that back.

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Re: New! v1127 Public Beta Available

Post by 821Bobo »

The dot base Pearl & Hermes Reef (160/92) is deep ocean hex. Shouldn't it be atoll (or some kind of land hex)?
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Trugrit
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Re: New! v1127 Public Beta Available

Post by Trugrit »

821Bobo wrote: Sat Nov 12, 2022 7:10 pm The dot base Pearl & Hermes Reef (160/92) is deep ocean hex. Shouldn't it be atoll (or some kind of land hex)?
Yep,

It is an atoll:
https://imagesofoldhawaii.com/shipwreck ... he-hermes/
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Re: New! v1127 Public Beta Available

Post by 821Bobo »

Jamaica is wrong too, game shows it as atoll.
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Re: New! v1127 Public Beta Available

Post by Nomad »

Also Lisianski Island is shown as an OS terrain hex.
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Re: New! v1127 Public Beta Available

Post by Panjack »

For allied air groups at the start of the game for Scenario 1, morale appears to be lower than before, even outside of combat regions. Perhaps this was just due to bad die rolls.

Further, air groups start off with different missions than before. Instead of training, many seem to have their default missions set: for instance, CAP, airfield attack, and recon...even when they are far from the action.

As an example, the following are for San Francisco, with the previous version and the beta (with B-17s ready to attack nearly airbases!).

Previous:
before.jpg
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Beta:
After.jpg
After.jpg (118.79 KiB) Viewed 1229 times
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Re: New! v1127 Public Beta Available

Post by Panjack »

I don't pay too much attention to base administration or stack level (unless I see too many groups or planes are at a base), so I don't know if the following suggests an issue (or merely that I don't know the details about these two things).

Again for SF, but where I set the groups to have identical missions. Yes, slight difference in ready/non-ready aircraft:

Previous version:
Old Same.jpg
Old Same.jpg (123.83 KiB) Viewed 1227 times
Beta:
New Same.jpg
New Same.jpg (124.9 KiB) Viewed 1227 times
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

I forgot the switch and had computer subs on. I changed that and when I go to the sub TF and switch it from "computer" to "human" control, the speed goes from "mission" to "cruise."
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Re: New! v1127 Public Beta Available

Post by Andrew Brown »

Platoonist wrote: Sat Nov 12, 2022 3:01 am I'm intrigued to see that New Orleans and Baton Rouge have been added as off-map ports. However, I'm at a loss as to why the Clemson-class DDs Pope and Pillsbury are stationed in the former at the December 7th start. Shouldn't they be with the Asiatic Fleet?



Pope and Pillsbury.jpg
Yes they should be. I can see how this happened - it was to do with how I updated some of the ship locations to cater for the new map, but some ships in the official scenarios were "moved' by mistake. I thought I had rectified that, but it looks like the Pope and Pillsbury slipped through. I have added these to the fix list.
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Re: New! v1127 Public Beta Available

Post by Andrew Brown »

Nomad wrote: Sat Nov 12, 2022 10:15 pm Also Lisianski Island is shown as an OS terrain hex.
Map data error - definitely my error to fix.

For anyone who wants to try it - give this updated pwhexe (map data) file a go.
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Re: New! v1127 Public Beta Available

Post by Andrew Brown »

Trugrit wrote: Sat Nov 12, 2022 5:19 pm The Strategic Map art tile is not the one we usually use.

The one now used in the beta was the original which had the control zones on it.
The control zones are not used by the game.

It would be good to change that back.


Strategic Map.jpg
So it does. Another error on my part to leave those visible when I generated the new set of small maps. Added to the fix list.

Try this updated Strategic map (which goes into the beta ART folder).
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New! v1127 Public Beta Available

Post by Nomad »

I thought this was brought up in you earlier thread.
Hex 50,54 and 51,54 are coded as OD but the art work shows them to be shallow ocean terrain.

And the updated pwhex file works fine and the corrections are there.
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Re: New! v1127 Public Beta Available

Post by Nomad »

Strat map looks good

Too bad there is not a 2k option.
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Re: New! v1127 Public Beta Available

Post by Nomad »

Andrew Brown wrote: Sun Nov 13, 2022 4:27 am
Trugrit wrote: Sat Nov 12, 2022 5:19 pm The Strategic Map art tile is not the one we usually use.

The one now used in the beta was the original which had the control zones on it.
The control zones are not used by the game.

It would be good to change that back.


Strategic Map.jpg
So it does. Another error on my part to leave those visible when I generated the new set of small maps. Added to the fix list.

Try this updated Strategic map (which goes into the beta ART folder).
I do not have a beta ART folder, I did a new clean install with just the original 10079 file and the 1127 beta patch file
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