
Things you'd like to see...
Moderator: MOD_TitansOfSteel
Right, went checking the changes log after replying and noticed that.
An idea, maybe not a very good one but still an idea, there are 2 available colors for signaling situations other than available/unavailable - yellow and blue. How about using one for those that require a skill check and the other for those that do not? Maybe even asking Marc to change the blue call move button (never needed) to red and assign that to skill check required?
An idea, maybe not a very good one but still an idea, there are 2 available colors for signaling situations other than available/unavailable - yellow and blue. How about using one for those that require a skill check and the other for those that do not? Maybe even asking Marc to change the blue call move button (never needed) to red and assign that to skill check required?
Iceman
I'm taking a break for a week but delivered all my necessary changes to Marga. He will have to add his part and Matrixgames will then finalize the package for true update. Rough guess is mid september.
Here is my logfile
---------------------------------------------------------------------
Battle Changes v1.0.1 :
01.08.03 :
1. AI will use jump backward.
2. Active sensor color bug fixed.
12.08.03 :
3. Added titan picking for solitary/hotseat setup.
4. Version is reset to 1.0.1
5. Fixed small display issues.
18.08.03 :
6. Fixed random titan picking.
7. Fixed requested number of titans for random teams.
8. Added option to break automove after finishing current move.
21.08.03 :
9. Shortcut 'x' will work while attack window is open.
10. Fixed small bugs in jocks healing code.
23.08.03 :
11. Added battle_hq_ip for tcc.cfg. Will have priority.
25.08.03 :
12. Improved missile splash hit calculation.
26.08.03 :
13. Only anihilated titans are removed from a victorious team after
battle.
14. Ranks for random teams in netgames won't vary from the setup.
29.08.03 :
15. Call move/attack buttons yellow if action is pending.
01.09.03 :
16. Destroyed plasma guns add no heat in destroyed bodyparts.
17. Half combat xps for hitting shutdown titans.
18. Fixed number of requested titans for 'clear selection' and
'pick titans'.
19. Prolonged flare duration on successfull skill check is modified
by skill/10 + maxduration/3.
20. Fixed background texture bug on loading games with F8.
03.09.03 :
21. Maintenance for unallocated titans reduced to 50%.
22. Improved 'set map option' + 'set team size' handling.
23. Leg mounted weapons have speed/5 shooting penalty on ground.
24. Leg mounted weapons can't fire in liquids.
25. Only CBT weapon can fire on same hex while leaving.
04.09.03 :
26. Jocks with allocated titans left behind at hq will gain +5 devp.
27. Map selection will be sorted by difficulty, not name.
05.09.03 :
28. Fixed small problem with autosave.
29. Recycle for SRM reduced by 1 sec.
HQ Changes v1.0.1 :
12.08.03 :
1. Added range + damage display in titan screen.
2. ACCEPT in titan allocation will lead back to jock screen.
3. Version is reset to 1.0.1
03.09.03 :
4. Maintenance for unallocated titans reduced to 50%.
Here is my logfile
---------------------------------------------------------------------
Battle Changes v1.0.1 :
01.08.03 :
1. AI will use jump backward.
2. Active sensor color bug fixed.
12.08.03 :
3. Added titan picking for solitary/hotseat setup.
4. Version is reset to 1.0.1
5. Fixed small display issues.
18.08.03 :
6. Fixed random titan picking.
7. Fixed requested number of titans for random teams.
8. Added option to break automove after finishing current move.
21.08.03 :
9. Shortcut 'x' will work while attack window is open.
10. Fixed small bugs in jocks healing code.
23.08.03 :
11. Added battle_hq_ip for tcc.cfg. Will have priority.
25.08.03 :
12. Improved missile splash hit calculation.
26.08.03 :
13. Only anihilated titans are removed from a victorious team after
battle.
14. Ranks for random teams in netgames won't vary from the setup.
29.08.03 :
15. Call move/attack buttons yellow if action is pending.
01.09.03 :
16. Destroyed plasma guns add no heat in destroyed bodyparts.
17. Half combat xps for hitting shutdown titans.
18. Fixed number of requested titans for 'clear selection' and
'pick titans'.
19. Prolonged flare duration on successfull skill check is modified
by skill/10 + maxduration/3.
20. Fixed background texture bug on loading games with F8.
03.09.03 :
21. Maintenance for unallocated titans reduced to 50%.
22. Improved 'set map option' + 'set team size' handling.
23. Leg mounted weapons have speed/5 shooting penalty on ground.
24. Leg mounted weapons can't fire in liquids.
25. Only CBT weapon can fire on same hex while leaving.
04.09.03 :
26. Jocks with allocated titans left behind at hq will gain +5 devp.
27. Map selection will be sorted by difficulty, not name.
05.09.03 :
28. Fixed small problem with autosave.
29. Recycle for SRM reduced by 1 sec.
HQ Changes v1.0.1 :
12.08.03 :
1. Added range + damage display in titan screen.
2. ACCEPT in titan allocation will lead back to jock screen.
3. Version is reset to 1.0.1
03.09.03 :
4. Maintenance for unallocated titans reduced to 50%.
- Rebel Yell
- Posts: 528
- Joined: Sat Jun 21, 2003 7:00 pm
- Location: The Woodlands, TX USA
Hiding AI move?
I just bought the game and am already enjoying it.
I've only seen one problem so far. When hosting a game were me and my fiends want to play coop against the AI, I can't get the AI move to be hidden on my (hosting) machine. If there isn't already a setting for this, it might be a good addition.
I've only seen one problem so far. When hosting a game were me and my fiends want to play coop against the AI, I can't get the AI move to be hidden on my (hosting) machine. If there isn't already a setting for this, it might be a good addition.
Wow, all I can say is wow!!! People, if you are sick of developers not listening to what the players want, then look toward Larkin for some inspiration. Look at that list of additions. Many of those were requested by us fans. Some were controviersial and required some discussion. Some were accepted and some were not. My hat's off to you Larkin. Your doing a great job with the game as well as your customers! 


"Time to roll the dice!" -Matt Cauthon-
Robert Jordan's "The Wheel of Time"[
- Sleeping_Dragon
- Posts: 590
- Joined: Thu Aug 21, 2003 1:08 am
- Location: Raleigh NC, USA
MMMmmmm, look at that list of ToS Goodness!
Can hardly wait, especially for the new improved 'x' shortcut.
One quick question though.. can you clarify this one?

Can hardly wait, especially for the new improved 'x' shortcut.
One quick question though.. can you clarify this one?
Not too clear on the change, since leg mounted weapons can't shoot while your on the ground or even crouched. I know I'm misreading something, but can't figure it out. Please help, I'm extra dense today.LarkinVB wrote:23. Leg mounted weapons have speed/5 shooting penalty on ground.

Power does not corrupt; It merely attracts the corruptable.
AKA: Bblue
AKA: Bblue
-
- Posts: 66
- Joined: Wed Jun 04, 2003 1:25 pm
- Contact:
I think that penalty applies on leg mounted weapons that are fired while running/walking. You see, a gun nailed to your leg will have a hard time hitting anything when you're running...
-Silvermane
Of course, I could be completely off...
-Silvermane
Of course, I could be completely off...
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where
- Sleeping_Dragon
- Posts: 590
- Joined: Thu Aug 21, 2003 1:08 am
- Location: Raleigh NC, USA