Which brings up an idea I wish I'd had a couple of months ago.
That's pretty funny Vathailos. I did, if you didn't notice it. make some attempt at making the semblance of the operational, in case there wasn't an operational (thereby making it more complicated than SPWAW, but likely more rewarding), which is probably somewhat like wishing you had an idea a couple of months ago. My main train-of-thought seems to built around the idea of destroying certainty regarding SPWAW. Why should I be assaulting someone for example, and always know my force is so many times greater than his? Surely sometimes I should know, sometimes I should not. In SPWAW if the enemy's forces are pretty much the same price, you know pretty much when he has nothing left, or at least enough to where a counterattack is meaningless, so if you have battles unfortunately completely apart from any real operational aspect, you can at least fake it by various means, be that reinforcements (which I've never seen the AI use [I've never used them either]) and/or at least occasional undetermined force size going into a battle.
Granted, you can't do everything with any piece of software, but it does seem rather silly that if you're conducting a "meeting engagement" as AmmoSgt defines it, that is that the forces are unknown to one another, then just why is it that forces always meet engage with the same size force? How unknown is the enemy really, when you already know his material is costing the same thing every single time that kind of battle is drawn up? I think it would do a world of good for the game, or future games that is, to drop either partially or entirely this idea of knowing in advance the size of the enemy force compared to your own.