hoi2 ?

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Mr.Frag
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RE: hoi2 ?

Post by Mr.Frag »

So how do I run WiTP in a window.

Create a shortcut and stick a -w on the end.

Interestingly enough, there is a hex hack for HOI2 that lets you make it run windowed too! Too bad you can't just add a -w ... oh well, windowed is windowed, don't care how I get there.
benway9
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RE: hoi2 ?

Post by benway9 »

i was told that hoi if patched all the way was the same as hoi2? i am assuming this is totally incorrect. i'd like to get into the game, but am not really satisfied with original HOI
pod_1
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RE: hoi2 ?

Post by pod_1 »

Like "benway9" I too like to know how different the HOI2 is because I hated the original HOI.

As for the –w option for WITP, that only worked correctly for me once I got Nvidia cards, when I had ATI the window would become corrupt when I used certain features ie. move air groups etc... .

Pod_1
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Hortlund
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RE: hoi2 ?

Post by Hortlund »

ORIGINAL: pod_1

Like "benway9" I too like to know how different the HOI2 is because I hated the original HOI.

The difference between HoI and HoI2 is much bigger than the difference between UV and WITP. HoI2 is a completely different game.

Alright, lets see
1) The map is more detailed, more provinces were added. The map is divided into areas (these are "under the surface" in normal map-mode, but you can click on a button to display these areas. These areas are important for air and naval combat, but more about that later).

2) New combat model for land units. In HoI1 your units walked into another province, and when they arrived combat would start. In HoI2 there is a new system called "movement is attack" meaning that combat will start right away when the unit recieves orders to attack into another province. So you will be fighting "between" the provinces, or you move and attack at the same time.

3) Brigades, many more models like armored cars, heavy tanks, self-propelled artillery or tank destroyers. These brigades can be moved between divisions. So you can detatch a brigade from one division, and reattach it to another.

4) New combat model for naval combat. Your ships now fight historically. There are three types of ships. Capital ships (BB,BC,CV), screens (CA,CL,DD) and submarines. To form an effective taskforce, you will need a good mix of screens and capital ships. At the start of a naval combat, each fleet gets a position value determined (0-100%. Doctrines and skill-levels of leaders affect this.) Each hour, this position may move up or down, depending on several factors. Various ships have different distances where they may fire upon others. A Carrier with an air group will have superior range to all, while a Battleship's guns reach much further than a destroyers. This distance changes during the combat, where doctrines and skillfull leadership rules supreme. Ships have a set target they fire upon, which does not change unless positioning is bad. If the opponent have better position or more screens or is more lucky, you'll most likely target his screens first. Extremely bad positioning at night may even cause friendly fire.

5) New order model for air and naval units. Instead of the micromanagement of HoI1, in HoI2 you give "standing orders" to your air/naval units. This is based on the area-model described in 1). Basically you will tell your fighters to do air superiority mission over the Ruhr area (3-5 provinces). You will choose parameters for the mission (fly day or night or both, startdate for mission and enddate for mission, and how much losses to accept before standing down for rest&refit).

So, for example, you can take a fighter unit, order it to fly air superiority over the Ruhr area (to protect the industry there) frmo january 1940 to january 1941, to fly both night and day, but to stand down when it is at 30% strength. You can then ignore that area of the map. The fighter unit will constantly patrol the area, and attack any enemy bombers it happens upon. Same with a naval bomber...order it to patrol a sea area, and it will do just that, for as long as you want. Same with all air units. Tell them their mission, and tell them where to do it, and how much losses to accept. Same with naval units. Order them to patrol a sea area looking for enemy ships, order them to raid convoys in a sea area, order them to shore bombard or whatever. There are many more mission types than these naturally.

6) New technology model. Instead of the research in HoI1 which could be kind of tedious with all the micromanagement, you get a completely new model in HoI2. You have tech teams, built around historical companies or characters. As germany for example, you will have Messerschmitt, Krupp, Porshe etc. These teams will have a skill level between 1-9, and certain areas of speciality. Thus Messerschmitt will be good at research related to aircraft etc, while Porshe will be good at research related to tanks. Every nation has a given number of "research slots" depending on the size of the economy of that nation, for example Germany will have 5, Denmark will have 1. You assign a team to a slot, and tell them what to research (basic fighter, basic light tank, advanced machine tools, basic anti-tank brigade etc etc etc). The team will start researching, and "under the hood" the team will research all the components for a fighter for example (such as 7,92mm MG, basic airframe, advanced avionics, etc etc).

7) New trade model. No more world market. You have to strike individual deals with individual nations.

8) Much more advanced diplomatic model with more options. Some multiplayer games will turn into diplomatic struggles. For example, I've seen games where the pre-war years were spent furiously building alliances. UK and Germany spent much of their economy on influencing future allies (diplomatic actions cost money, you recieve money depending on your domestic policies, and your economical slider settings). In 1939 war started because Russia (me) attacked Persia, because Persia had joined the axis, and I could not accept that.

9) Changes to upgrades and reinforcements. You no longer click on what unit to upgrade or reinforce. This is handled via slider settings in the economy/production-screen.

10) Changes to partisans, more changes to combat (special combat events), new units, new interface, new concepts (Supply efficiency, suddenly the advance through Russia will become a sluggish crawl due to the strains on the supply organization etc), etc etc etc. I realize now that the changes are more than I can type up here and now.

If you have any questions, fire away.
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In its place we are entering a period of consequences..
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JudgeDredd
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RE: hoi2 ?

Post by JudgeDredd »

Yeah...do you work for the developer? You just seem to have a very in-depth knowledge of the game and it's only been out a month or so.

I liked you're description of it, though...makes me want it - unfortunately, it won't be out until lat Feb here! [:(]
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Hortlund
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RE: hoi2 ?

Post by Hortlund »

ORIGINAL: JudgeDredd

Yeah...do you work for the developer? You just seem to have a very in-depth knowledge of the game and it's only been out a month or so.

Yeah, I was in the first beta group. Been working on the game since January last year.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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JudgeDredd
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RE: hoi2 ?

Post by JudgeDredd »

Nice one....and whilst I'm here...you are gorgeous! [:o]
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Hortlund
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RE: hoi2 ?

Post by Hortlund »

Yeah...you do realize thats not me...right? [:)]

Anyway, you can buy the game from Paradox right now if you want. http://www.paradoxshop.com/
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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JudgeDredd
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RE: hoi2 ?

Post by JudgeDredd »

Yes, I do. It's that gorgeous chik from Star Wars.

I may well buy that, then......or should I? I do risk castration!!
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Hortlund
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RE: hoi2 ?

Post by Hortlund »

ORIGINAL: JudgeDredd

Yes, I do. It's that gorgeous chik from Star Wars.

I may well buy that, then......or should I? I do risk castration!!

Image
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The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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freeboy
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RE: hoi2 ?

Post by freeboy »

Mr Frag, did you try the freeware called ?, darn it.. cannot remember of the top of my head, it allows some tweeking of cards and monitors... well, alot of very technical tweeking, just your thing.. so what is that program called anywho? Ok, I'll post it if I can find it...

btw, just over ran European USSR,forth try in1936 scenario.... they are now an Asian only empire.. one nice thing to help the germans is the ability to liberate small, and some not so small countries allowing for less need to suppress partisans... I liberated, Ukrain, Russia, Latvi, Lithuania, Estonia, all the Yogoslovian mini countries... and Finlan, and they even creat small armies that I can use.. hehe... but my manpower is finally gone... need to finally activate Italy and Japan as Allies.. and those darn Romanians didn't want to join up[:-]

My fourth attempt to do the 1936 scenario, finally got the "mix " right for what I wanted to do.. boy those airborne troops are a nice addition when leaping into new territory ... it is late 42 usa sued for peace.. don't know why.. I thought only the primary country in the allies, the English could do that... all with very little USA involvment and no British German attacks save air and sea

Can anyone say V2?[:o]
I like the weather and terrein modling, and night attack penelties, these cause you to really need to stay on top of the combats.. and the need for combined arms, although the USSR troops deployed t34's too late and I had all my panzers in pk4's and tiger brigades in about half....

interesting the "better" tanks really slow you down... found myself wanting an independant tiger batallian, something not available in this game model....
"Tanks forward"
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Mr.Frag
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RE: hoi2 ?

Post by Mr.Frag »

Mr Frag, did you try the freeware called ?, darn it.. cannot remember of the top of my head, it allows some tweeking of cards and monitors... well, alot of very technical tweeking, just your thing.. so what is that program called anywho? Ok, I'll post it if I can find it...

No need, the instructions let you modify the game itself so you don't have to screw around with other things. A toggle would have been nicer but as long as it works, who really cares eh?

http://www.geocities.jp/soukan_n/f/index.html
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freeboy
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RE: hoi2 ?

Post by freeboy »

Does that also allow for rendering different resolutions? I was thinking that was one of your beafcakes? no.. anyway I will continue to look for the freeware, it is released by a guy in Taiwan I think
anybody know this?
ok I'll go look again....
It is called Powerstrip very cool, although it gives you allot of "licence" to screw up your system.. use with caution[;)]
"Tanks forward"
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Mr.Frag
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RE: hoi2 ?

Post by Mr.Frag »

Naw, it would get me 1024x768 in a window, at least it's windowed ... obviously I'd love 1920x1200, but I don't expect that kind of support, I settle for a window so I can at least see things and have a notepad open while I work.

It never stops amazing me how much paper we end up using to play wargames. It strikes me a nuts to sit in front of a computer and still have to reach for a pad ... with a window, you don't need too [;)]
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JudgeDredd
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RE: hoi2 ?

Post by JudgeDredd »

ORIGINAL: Mr.Frag

Naw, it would get me 1024x768 in a window, at least it's windowed ... obviously I'd love 1920x1200, but I don't expect that kind of support, I settle for a window so I can at least see things and have a notepad open while I work.

It never stops amazing me how much paper we end up using to play wargames. It strikes me a nuts to sit in front of a computer and still have to reach for a pad ... with a window, you don't need too [;)]

Why the pad/notepad anyways, Mr Frag?
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Mr.Frag
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RE: hoi2 ?

Post by Mr.Frag »

Why the pad/notepad anyways, Mr Frag?

To keep track of stuff like your global plans ... reminders of things you need to look at later, you name it ... not to mention the obvious advantage of keeping other useful things like email, messaging, etc all up on your screen for those who have jobs that don't end when the clock chimes 5.
Henri
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RE: hoi2 ?

Post by Henri »

ORIGINAL: Mr.Frag
Why the pad/notepad anyways, Mr Frag?

To keep track of stuff like your global plans ... reminders of things you need to look at later, you name it ... not to mention the obvious advantage of keeping other useful things like email, messaging, etc all up on your screen for those who have jobs that don't end when the clock chimes 5.

Use alt-tab to move between the game and your notepad, it works with HOI2 apparently without causing any problems.

Henri
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RE: hoi2 ?

Post by Speedysteve »

Hi all,

Ordered HOI2 from Paradox Shop last Friday. Haven't received it as yet. How long did other's copies take to arrive?

Any idea on e-mail address I should send to to chase up?
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RE: hoi2 ?

Post by Speedysteve »

Anyone?
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freeboy
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RE: hoi2 ?

Post by freeboy »

have you called the customer service? I picked my copy after MUCH hunting at local stores... only found one chain carrying it at release, and only 1 of 8 had any, exactly one copy left within 45 minutes of my home,...
good luck
and let us know what you think after you played
"Tanks forward"
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