Open Beta Patch v1.27a (18 june 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

Moderator: Vic

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Vic
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Vic »

Posted the next beta. Already named v106-beta1 as it is probably more ahead than the upcoming v106 official release.

It should fix the worst road spaghetti the AI can create.

Best wishes,
Vic
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DasTactic
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by DasTactic »

Just wanted to say I played a game (recording for YouTube for the Steam release) hard Nemesis on a small planet and the AI was brutally good. :) Super impressed with what it did.

It switched attacks that weren't working for it. It flanked like a demon going through Minors to get behind my forces. It sacrificed some units to cut supplies off. And it pulsed its attacks to allow itself time to build up forces.

I was just shaking my head thinking 'Wow!'.

Great work Vic. :)
Destragon
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Destragon »

Here's an example of the AI road building changes from 1.06:
https://cdn.discordapp.com/attachments/ ... before.jpg
https://cdn.discordapp.com/attachments/ ... _after.jpg

Seems to be working.

Edit:
On another topic, it looks to me like weight increases hitpoints on aircraft, is that right?
This is actually kinda funny-weird, because this means my bomber helicopter has more health than my rocket helicopter, because of more weight. It's using its explosives as extra armor.

Image
Nemesison
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Nemesison »

Mmmm...

I don't find it too strange...

In air combat usually more bulk translates into less chances to hit something vital.

I guess it would come down to what the extra bulk is composed of?

Empty weight, extra armor, redundant systems...
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Vic
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Vic »

Bump. Small patch focussed on improving AI speed with Slow AI = OFF
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Destragon
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Destragon »

ORIGINAL: Nemesison

Mmmm...

I don't find it too strange...

In air combat usually more bulk translates into less chances to hit something vital.

I guess it would come down to what the extra bulk is composed of?

Empty weight, extra armor, redundant systems...
The extra weight in this case is a 3 ton heavy bomb load and maybe a couple more tons of fuel tank.
Nemesison
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Nemesison »

Yeah, but in Shadow Empire when you put a bomb hatch on a vehicle it also adds cargo space, so... Empty Weight? [:)]

Also, thinking at WW2, you don't really hear of bombs detonating on planes during air combat
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Vic »

ORIGINAL: Destragon

Edit:
On another topic, it looks to me like weight increases hitpoints on aircraft, is that right?
This is actually kinda funny-weird, because this means my bomber helicopter has more health than my rocket helicopter, because of more weight. It's using its explosives as extra armor.

Image

There can be random effect of upto 50 hitpoints.

The basis for HP calcs is the SIZE model variable by the way.

best,
Vic
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Destragon
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Destragon »

Yeah, I know about the size influencing the hitpoints, but both of those helicopters have the same size.
The first version is 13k kg and the second version is 7.5k kg, so I assumed the hitpoints are based on that.
Is it not based on the weight and the difference is just random here?
Daza99
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Daza99 »

Will there in future be special GR Air force units that the player sometimes acquired or finds? or is this already implemented? Can the Ai get these too (question includes currently with other types of units)
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by Vic »

New beta posted. Notably addressed some issues around high income tax.
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DasTactic
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by DasTactic »

Still seeing some typos around 'Propeller' spelt at 'Proppeler".
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mroyer
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by mroyer »

ORIGINAL: Vic

New beta posted. Notably addressed some issues around high income tax.


Bravo. I've tried from time to time, to lower the tax rate to boost the private economy. It seemed, based on my very limited experience, that it was a much better strategy to raise taxes. Each should have favorable and unfavorable ramifications - glad you're thinking about that.

-Mark R.
eddieballgame
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by eddieballgame »

Excellent Update, Vic...thank you.
btw per typos, the Victory Screen still shows one of the 'score' words as 'scor'
No biggie, just thought I would mention it.
Again, thank you for all your work on this great game.
Destragon
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by Destragon »

Hey Vic, I've listed like 12 minor air related issues here, because I didn't feel like making separate threads:
fb.asp?m=4917004
TimeAndTactics
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by TimeAndTactics »

Small typo on the Victory Overview screen:
"You need to have a Victory Scor higher than 50 while..."
Missing "e" in "Scor".

On the Trade Report screen:
"Our trade analysts have compiled you the following report."
Should be:
"Our trade analysts have compiled the following report for you."
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GodwinW
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by GodwinW »

Thank you so much for making air forces optional!
I'm really interested in trying it out!
I'm going to wait for Steam release and then play there :)
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Vic
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by Vic »

Official version should be updated now to 1.06.03.

Best wishes,
Vic
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Destragon
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by Destragon »

Congrats on making it out of beta.
The update worked for me.

By the way, I have a small question about air base points. Is there a way to see how many air base points my airforce is actually using up? Or how many unspent points I have remaining on a hex?
Akrakorn
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RE: Open Beta Patch v1.06-beta-2 AIR FORCES (last update 28 nov!)

Post by Akrakorn »

Edited: nevermind, fixed.
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