ORIGINAL: brian brian
I haven't seen a single BB or CV of the Royal Navy's in the Med, just lots of cruisers = inferior force. I can't see the whole game, but a poor set-up can be fixed in a single naval impulse, to a nearly global degree, and it's now the 4th turn.
Not when the setup was as bad as the one I started with, and also not when you are trying to satisfy as many suggestions as possible. I had my BB fleet at Gibraltar and was told I needed to move it back to Plymouth after the TRS debacle. So I did.
When the Royal Navy fought in the North Sea, it sent out 2 BB, again an inferior force.
You are mistaken. The RN fought in the North Sea defensively and unexpectedly in bad weather -- during the first impulse of a turn before it was able to reinstate its full fleet -- with several useless CV because of the weather, a few BB, and some cruisers. The Germans got lucky and got to pick the TRS. Then, when they stuck around, the entire BB fleet of 8-9 ships was sent to destroy the Germans. And failed. That isn't my fault.
And, the reason you haven't seen a CV in the Med is because there haven't been adequate CVP to load onto them. Why send a CV out without any planes? Please make sure of your facts before criticizing my gameplay.
The Royal Navy has a superior force overall, but seems to refuse to fight with local superiority, which it can easily achieve against the Euro-Axis, though this is challenging when operating on exterior lines compared to interior lines (not basing sufficient capital ships in Gibraltar is just not good).
As above, I did base them there, and was then told I needed to send them back to Plymouth. I can't satisfy everyone at once.
Just this turn the RN refused to sail from Plymouth to the West Med and sent the Spanish instead, yet another inferior force.
What ships were to be used? The BB needed to be in the Bay of Biscay to support Bilbao. Besides, sailing them from Plymouth to the W. Med puts them in the 1 Box, where they have to be extremely lucky to be included in a combat.
A superior force could handle a bad roll or two as BBs have defense factors that can take bad luck, CA's don't. The RN is also repeatedly fighting last turn's war. There is no value to the North Sea any more except as a trip-wire to discourage Kriegsmarine raids and just a couple-three-four BBs can cover Bilbao, perhaps with one CV or enough AA cruisers to discourage the German NAV-3, that should leave the BattleCruisers, several CVs and even a few R Class BBs in a lower box to contest the West Med with. Instead the Home Fleet mostly sat home waiting for the "perfect" battle opportunity and will soon be holding on for dear life in the Atlantic. The Axis hold Tangier and won't be dislodged. Gibraltar is doomed.
You are mistaken again. It took 7 BB to supply enough Shore Bombardment to make Bilbao a risky attack. I am
not fighting last turn's war. The North Sea fleet has 9 ships in it at this point, and those are there to prevent a Sea Lion. The Bay of Biscay also needs to be protected from the 4 SUBs the Italians have in Bordeaux, and the Cape St. Vincent needs protection from the SUBs, too. There are currently too many ships in Cape St. Vincent, including CVs, because I am
trying to get the fleet you want to the Med. Range and movement point limitations have made that difficult.
Here is what I deleted on China:
I have never wrestled with a decision about surrendering China because I don't find it so difficult to defend the place. I think this applies on either scale map, for any experienced paper-WiF players aghast at these Chinese results on the new scale. I have not watched the Chinese manuever much on the screen-shots beyond a few glances, but I do not think they tried defending with double stacks in the mountains, as was suggested by several of us early on. China needs to do that, as well as picking the Blitz table whenever they have a retreat route, which is largely under their control as they manuever their land units. They should retreat whenever necessary to have a retreat route, and before the Japanese get their maximum possible attack built-up, which should be slow in mountains while they also take occasional combined impulses to reinforce in China. Instead I think they held in too-forward positions and lost their units in non-essential areas (Fukien in general) faster than they could replace them, as well as picking the Assault table in a higher-risk choice of hoping to disorganize the Japanese while still losing their single units at high odds. Their HQs and oil also need to remain behind the front, retreating and preserving themselves and allowing the regular combat forces to stay in supply while they retreat. The Chinese have such excellent defensive terrain that they shouldn't just crumple like this; all of the preceding would be a force protection strategy, rather than a gamble and hope the Japanese roll low type choice. The Chinese are weak and need to be conservative until their forces grow in size.
Two comments:
1. The initial setup was bad. That led to other problems.
2. If the Chinese double-stack on the European scale map, the Japanese could easily out-maneuver them. Have you played a game with the new scale map? (that's a real question -- not sarcasm) If not, try it and see what it's like.
Your Axis have been playing well, this game featured a better USE management of at least DOWing Greece in J/F 40, though the Allies have been playing directly into their hands over and over by ceding control of the seas and generally defending rear areas where the Axis will be next year (Polynesia?) rather than front-line areas where the Axis is today. Australia looks threatened to you now because you spent perhaps 20 BPs on offensive units (they'll wish they had AMPHs soon) for the CW, rather than sufficient heavy ground troops (INF, MOT), when the Axis are surging across the map.
For the record, I corrected my CW builds from last game. Everyone wants something different, and I can't satisfy everyone. I'm sorry your view didn't take hold.
I also think your "ceding control of the seas" comment is a little out of context. The only seas that have been "lost" are in the Med. If you are beaten at sea, is it ceding control? Or is it a defeat? For land units in Southeast Asia, see the posts earlier about those. I'm not going to repeat myself. And, with a limited number of transports (please get over the fact that I should have two more -- I don't, so deal with it), how am I supposed to reinforce everything that needs to be reinforced?
And, I will ask you this: do you really think that the 4 ships in French Polynesia would have made the difference in any of these battles?
If I spent the BP on AMPHs, you'd be complaining that I should have built more land units; if I spent more on land units, you'd be complaining about the lack of AMPHs. Yes, they'll wish they had them soon, but wishes are just that. If I had 30 BP to spend each turn from the start of the game, maybe I could have built everything you want built.
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Until now, you've had some very constructive comments. I'm doing the best I can with a game that isn't completely bug-free, and with the advice I've been given. As someone mentioned before (Centuur, I think), it's hard for me to maintain a consistent naval strategy when I am inundated with things that
need to be done ASAP, without the resources to do it.
I've created this AAR so that people can enjoy a view of the game, and so that they can see that it can be played through to completion,
not to demonstrate that I am an expert player. It has been fun for me, and I welcome criticism, but I don't welcome abuse, and this disagreement is beginning to feel like abuse. If you don't agree with my gameplay, suggest something useful for
current and
future impulses, but please stop telling me how stupid I've been up to this point.
If it is really annoying you (my previous playing), take a break from it. Come back in a few days and see if you like it any better.
Three final notes:
1. Please re-read post #1 on page 1 of this AAR. It describes the goals I began with.
2. If the Axis had been less successful, things would not seem so urgent.
3. Frankly, I think I've planned and played the Axis extremely well so far, and combined with extremely bad luck for the Allies, the CW is bound to be in a fearful position.
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH