[A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

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Blackstork
Posts: 802
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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Post by Blackstork »

Thanks!! Cheers! :)
Tarapins UI will be ticking in Jan-Feb, its planned for actual big art update A.7
NY release will have 5-6 CS, alot of new awesome awesome immersive pedia infos written by sinFinbar and my art design , some minor fixes, and new delivery system (i will change it from mediafire to something else)

A.7 will be ultimate push to try to do as much Uis as possible in one release, 4 CS including complete Human redesign, and Naxxilian unique portrait art
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
AKicebear
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Joined: Sat Jul 26, 2014 2:11 pm

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by AKicebear »

I'm also unable to download the A.6 package - I receive an error that MediaFire is unavailable, yet the other file works fine. Any possibility of using a DropBox to share one or each of these files? I find MediaFire very unreliable in China.
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MasterChief
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Location: The Hundred Fathom Curve

help with music

Post by MasterChief »

Ok, perhaps it's old age and soaking up too many zoomies as a missile tech, but I can't make heads or tails of the directions for including sound files. The way I am reading it, I just extract all three files into my "distant worlds universe/customization/beyond extended universe alpha" folder. However, after doing some recon before unzipping, I notice the target folder has a subfolder labeled "sounds". Should I extract to there? Am I only extracting one alliance and race at a time, as I play them ... or can I unpack them all at once? Any help would be greatly appreciated!
Chief of the Watch... Over the 1MC, pass the word... "DIVE!" "DIVE!"... sound two blasts of the Diving Alarm ... and pass the word, "DIVE! "DIVE!"
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Blackstork
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RE: help with music

Post by Blackstork »

ORIGINAL: MasterChief

Ok, perhaps it's old age and soaking up too many zoomies as a missile tech, but I can't make heads or tails of the directions for including sound files. The way I am reading it, I just extract all three files into my "distant worlds universe/customization/beyond extended universe alpha" folder. However, after doing some recon before unzipping, I notice the target folder has a subfolder labeled "sounds". Should I extract to there? Am I only extracting one alliance and race at a time, as I play them ... or can I unpack them all at once? Any help would be greatly appreciated!
ITs not like that actually
Alliance and Race can be combined -
1. just copy "sounds" folder from your alliance folder (not all the package) - your race's alliance folder into mod directory - overwriting the mod's sounds dir
2. Do same with "sounds" folder of race of your choice (located in your race's specific folder coming in race music packages)
I hope that helps

@AKicebear I will move the files from Mediafire. Perhaps to Dropbox.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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MasterChief
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Location: The Hundred Fathom Curve

RE: help with music

Post by MasterChief »

That helped a lot! Thanks! The Mod is awesome!
Chief of the Watch... Over the 1MC, pass the word... "DIVE!" "DIVE!"... sound two blasts of the Diving Alarm ... and pass the word, "DIVE! "DIVE!"
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CyclopsSlayer
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RE: help with music

Post by CyclopsSlayer »

@Blackstork - Hey, since since the 'Research Reloaded' Mod you were going to roll in is AWOL, do you have any other candidates for tech tree mods?
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Blackstork
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RE: help with music

Post by Blackstork »

Nope. thats an issue. I really want to see there some serious finished research mod done, so i could integrate it. I will be gladly accept modder into the team to work on research tree separately, while i will be finishing what i've started.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
Hermundure
Posts: 19
Joined: Fri Aug 15, 2014 1:10 pm

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Post by Hermundure »

Hey all,

I have a question regarding the installation of this mod, maybe someone could give me a hand here.

The starting page reads:
2. Download Updage Package and extract contents →into→ DW:U/Customization/Beyond Extended Universe Alpha/

Am I right that, after I extracted the a.62 zip file into the directory which is stated on the starting page, it just adds another directory to the Beyond Extended Universe Alpha directory?
Or do I have to move the content of the newly created a.62 directory itself into the Beyond Extended Universe Alpha directory and overwrite the existing ones?

The instruction about that is a bit confusing for me :-(

Thx for your attention,
Herm
Rockmongrels
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Joined: Thu Oct 30, 2014 9:09 pm

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Rockmongrels »

I tried to unzip files with winzip, I get invalid archive error, were can I get the soundtrack zip files that will unzip?
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Blackstork
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RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Blackstork »

@Herm
you need to install contents of a.62, this means to overwrite the folders and all contents in A.60 with A.62 contents

@Rock
please try to re-download.
So far no one had such problem and all people who managed to download had their zip files ok.
Please are give more details on your problem, thanks.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
Stardude
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Joined: Mon Dec 29, 2014 6:21 pm

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Stardude »

Hello,

I just wanted to verify this mod has the AI improvement 1.03 version. I got to this link from steam and it stated it had 1.0.2 at that time, but it was some months ago. I have been running EU 1.03 for some time, but I am really interested in the new races in this mod and the soundtrack. Thanks, any feedback is helpful.

~Stardude
Humbleslug
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Joined: Mon Dec 29, 2014 8:13 pm

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Humbleslug »

Hello Blackstork,

Great Mod ... Looking forward to next release at new year (.64) ... Will you be including Das's upgraded UI mod to version 1.5 (with improved resource icons etc ...) ?

Cheers Humbleslug ...
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Blackstork
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RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Blackstork »

ORIGINAL: Stardude

Hello,

I just wanted to verify this mod has the AI improvement 1.03 version. I got to this link from steam and it stated it had 1.0.2 at that time, but it was some months ago. I have been running EU 1.03 for some time, but I am really interested in the new races in this mod and the soundtrack. Thanks, any feedback is helpful.

~Stardude
It uses 1.03. Simply I did same changes to 1.02 myself (1.03 features certain fix which I did just before 1.03 release in integrated related files. Due same files also contain Beyond-specific stuff they were not compatible to use in original AI mod and Icemania did same fix within original files himself.

From player view its 1.03 complete integration.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
Stardude
Posts: 9
Joined: Mon Dec 29, 2014 6:21 pm

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Stardude »

Cool,

Thanks Blackstork, loving the mod so far, can't wait until Ackdarians get the HUD update, might mess around myself with it til then. Nice job to everyone involved. Loving the music too.

~Dude
Stardude
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RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Stardude »

I was playing through as the Ackdarians and I was wondering if the ship constructions sizes were supposed to stay at 230 size for the first update. I notice the speed is faster, but I thought the ship sizes were increased to 300. I thought the AI mod controlled that. Not sure if this is a bug or what.

~Dude
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Icemania
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RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Icemania »

Blackstork:

I can confirm Stardude's comment it looks like the change below (from the OP describing the AI Improvement Mod) hasn't made it across to Beyond. Recommend including it in the next update. Also I've included comments to help with integration of 1.04 in Beyond in the AI Improvement Mod thread.
ORIGINAL: Icemania
Available ship sizes have been increased in each class to avoid AI ship design problems. The design templates use a fixed number of components so without this change the larger designs used in this Mod can be problematic early game.

Thanks for the pickup Stardude.
jesuswhywhy
Posts: 83
Joined: Sun Nov 07, 2010 5:00 am

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by jesuswhywhy »

using mod for the first time really trying universe since it was released looks great

couple of minor dislikes

1) some of the ship skins have a red outline on them kind of immersion breaking, 2) the planets have a relic icon on them to indicate what was found there not sure why those need to be there

otherwise great mod! [&o]


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Nanosplic
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RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by Nanosplic »

I agree that the red outline looks out of place in the game, but I don't think those 2 issues have anything to do with the beyond extended mod though. Included in base game.
From Beta Draconis
jesuswhywhy
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Joined: Sun Nov 07, 2010 5:00 am

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by jesuswhywhy »

yeah just figured lol. thanks
alphasephirot
Posts: 2
Joined: Sat Jan 03, 2015 6:11 pm

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Post by alphasephirot »

Hi!

This is my firts post so Hello!

Is this mod compatible with the .10 version of the game?
In the case it is, is everything included? I mean alliance thingy, new Ui´s etc

if it is, i am seriously thinking of buying the game on steam because a friend of mine showed it to me and i liked it very much.

Happy new year to y´all by the way :)

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