Distant Worlds Extended Universe 1.0.3 released 40 races

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

User avatar
cdcool
Posts: 716
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by cdcool »

I did disable clean galaxy and I'm not getting vector lines.
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Bingeling »

What vectors? Travel vectors? They are turned on and off with buttons above the minimap. I suggest not using a mod thread for general game questions :)
User avatar
cdcool
Posts: 716
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by cdcool »

Okay..yes travel vectors, they don't seem to be working with buttons on the mini map with this mod.
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Bingeling »

It has nothing to do with this mod. To see vectors they have some hyperspace travel left to do, and you need to be zoomed far enough in. In addition to have them enabled.

If you believe this mod is bugged, I suggest you move to the base game to avoid confusion. This mod is purely images (like characters and ship sets) additional races, and maybe a few research projects.
User avatar
cdcool
Posts: 716
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by cdcool »

Okay thanks for your help
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
User avatar
cdcool
Posts: 716
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by cdcool »

Working now, I guess it needed a refresh
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
User avatar
Tanaka
Posts: 5129
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Tanaka »

Will this ever be updated to the latest patches? :(
Image
astradeus_slith
Posts: 17
Joined: Sun Mar 01, 2015 1:29 pm

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by astradeus_slith »

thank you
Seraph86
Posts: 57
Joined: Sat May 25, 2013 8:05 pm

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Seraph86 »

ORIGINAL: Tanaka

Will this ever be updated to the latest patches? :(

the mod should have no prolems running in the latest version.
User avatar
Tanaka
Posts: 5129
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Tanaka »

ORIGINAL: Seraph86

ORIGINAL: Tanaka

Will this ever be updated to the latest patches? :(

the mod should have no prolems running in the latest version.

Well yes it runs but there are updates that need to be applied...
Image
User avatar
bobthe
Posts: 7
Joined: Wed Feb 25, 2015 6:56 pm

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by bobthe »

ORIGINAL: Bingeling

It has nothing to do with this mod. To see vectors they have some hyperspace travel left to do, and you need to be zoomed far enough in. In addition to have them enabled.

This is misleading. It's not that you have to be zoomed far enough IN. It's that you have to be at a proper zoom level. You have to be far enough zoomed OUT that the entirety of the path is within the viewport for all types of ships. For private sector ships, you only get the paths if you are ALSO zoomed IN past a certain, pre-defined point (this zoom level also maps to the galaxy zoom button that is between fully zoomed out and system levels).
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by mordachai »

DEL on your keyboard jumps to a mid-level zoom. I map it to one of my extra mouse buttons. Useful :)
User avatar
Bleek
Posts: 817
Joined: Wed Oct 26, 2011 7:55 am
Location: United Kingdom

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Bleek »

So I just installed DW:U after not playing in years.

Is this mod still up-to-date and active?

If I understand correctly it's more of a visual mod in that it adds factions, it doesn't mess with core game mechanics so should be safe to install?

I want vanilla game + more races/factions, is this the mod for me?
I've been beta testing myself for decades.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Bingeling »

It would be the mod, but it could be that a patch has made some mod changes that has not been included here. The messages above says that it does run, though.

An alternative would be to run the AI mod (with this one included) on a lower difficulty. As that ones says it needs very hard or extreme to make the game much harder :)
Remigius
Posts: 22
Joined: Sun Oct 09, 2011 9:52 am

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Remigius »

Does this mod have race specific research sequences for the old or new races? And does the players race use them if keept on automatic?
nuarbnellaffej
Posts: 1
Joined: Sat Jun 06, 2015 1:23 pm

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by nuarbnellaffej »

Hello all, I've been playing this mod for a while now and really enjoy it, but I've encountered a rather annoying bug.
Every so often I'll get spammed by a literally limitless series of call to arms requests from my allies, I've tried to click my
way through them but a minute of clicking doesn't get me through them all. The bug seems to happen at random and has rendered my current game
unplayable. Even though I can reload the game and play again its a random amount of time till the bug occurs again.

Has anyone else experienced this same bug? I'm hoping I can figure it out before giving up on my current game or starting a new one to have the
same problem happen again.
RiftHick
Posts: 54
Joined: Mon Feb 23, 2015 5:24 pm

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by RiftHick »

You are probably being asked to assist in your side of a Mutual Defence Pact or Protectorate side of an agreement. What happens is that when you have a handful of empires all with MDPs with each other fight another group who have their own coalition you wind up like this. Empire A declares on B, B calls on MDP allies these allies likely declare war on Empire A, then Empire A's MDP allies each individually declare on B's allies followed likely by B's allies declaring on A's so you basically have anywhere from several to dozens of war declarations and requests to honour your treaties. Any mod that increases the likelyhood of alliances and coalitions also increases the prospects of these intergalactic worlds wars style events. I seem to recall one mod or another a player of it encountered an instance where a huge war kicked off due to it's higher rates of treaties bias it had so you had like a dozen empires declare on another dozen resulting in like 100 status changes in one go. Try a game where you do not enter into any Defence Pacts, stick with free trade agreements if you want to try to stay good with specific empires, either that or limit how many Defence Pacts you enter substantially.
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by Haree78 »

Just an update as I haven't checked in in quite a while but from my checks nothing has changed in patches that should affect this mod, all mods using this mod as a basis should be fine.
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Post by ehsumrell1 »

ORIGINAL: Haree78

Just an update as I haven't checked in in quite a while but from my checks nothing has changed in patches that should affect this mod, all mods using this mod as a basis should be fine.
WAY TO MOD PAUL!
[&o]
Shields are useless in "The Briar Patch"...
User avatar
Radishgast
Posts: 24
Joined: Fri Jun 20, 2014 5:08 pm

RE: Distant Worlds Extended

Post by Radishgast »

I just wanted to drop in and say how much I've enjoyed your mod since I started playing a year ago.

I can't remember ever playing a game without it. Thanks so much for your work on this!

[&o][&o][&o]
Post Reply

Return to “Design and Modding”