Operation Barbarossa - Alpha AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Operation Barbarossa - Alpha AAR

Post by freeboy »

is there any way to stockpile suppleis ?
"Tanks forward"
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Operation Barbarossa - Alpha AAR

Post by Smirfy »


The 9th seem strung out on a long frontage does that effect their efficency, supply comand and control and the like?
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: Operation Barbarossa - Alpha AAR

Post by jaw »

ORIGINAL: ComradeP
The TOE labels don't always match the year the TOE changes. If a TOE was changing very late in the year, I would label it for the next year. A good example is the '44 Infantry division TOE which actually comes into effect in late 1943.

Doesn't that cause some problems with equipment that doesn't exist/isn't in production at the time of the TOE change, not to mention with equipment that would become obsolete/disappears from the TOE too early? For example: infantry divisions switching from PaK 36/PaK 38 AT battalions to PaK 38/PaK 40 AT battalions?

No, the TOE labels are just labels. The important thing is the dates in use and these are usually tied to equipment availability where necessary. Also the game system controls equipment by class as well as by type so while a TOE might call for a particular tank type it can take any available type from that class. For example, the TOE might want a Panzer IIIm but if none are available it will take any medium tank that is available.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: freeboy

is there any way to stockpile suppleis ?

Units can have over 100% of what they need but I'm not sure what the upper limit is.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Smirfy


The 9th seem strung out on a long frontage does that effect their efficency, supply comand and control and the like?

As long as I keep the units within command range of their HQ's and the Corps HQ's within range of the Army HQ they should be OK. Of course in bad weather it takes more MP's to move per hex so that can make it harder for units to get supplied. Being closer to a railhead helps too.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
The SNAFU
Posts: 48
Joined: Wed Mar 10, 2010 2:19 pm

RE: Operation Barbarossa - Alpha AAR

Post by The SNAFU »

Hard to say for sure but it appears 9th Army was less able to hold in places where they were forced to defend clear terrain. I assume forests/wooded areas offer more defensive benefits.
However beautiful the strategy, you should occasionally look at the results. Winston Churchill
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Operation Barbarossa - Alpha AAR

Post by Smirfy »

As long as I keep the units within command range of their HQ's and the Corps HQ's within range of the Army HQ they should be OK. Of course in bad weather it takes more MP's to move per hex so that can make it harder for units to get supplied. Being closer to a railhead helps too.

One of your Korps HQ's is 9 hexs awy from its parent army HQ's, seems alot.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Smirfy

One of your Korps HQ's is 9 hexs awy from its parent army HQ's, seems alot.

Reading the manual now. I may have misspoken about ranges. I was thinking lower HQ's had to be in range of higher HQ's but now that I read it that section refers to units being withing range of an HQ. So a unit needs to be within 5 of it's Corps HQ if attached to the Corp. But if the unit reports directly to an Army HQ then it needs to be within 15 hexes of it. Range to front/army group is 45 and OKH/STAVKA is 90. I don't see any requirements for distance from subordinate HQ to parent yet.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Operation Barbarossa - Alpha AAR

Post by Smirfy »

Reading the manual now. I may have misspoken about ranges. I was thinking lower HQ's had to be in range of higher HQ's but now that I read it that section refers to units being withing range of an HQ. So a unit needs to be within 5 of it's Corps HQ if attached to the Corp. But if the unit reports directly to an Army HQ then it needs to be within 15 hexes of it. Range to front/army group is 45 and OKH/STAVKA is 90. I don't see any requirements for distance from subordinate HQ to parent yet.

Those distances do seem a bit far to the point of them being rather pointless., whats a hex 20 miles?
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Operation Barbarossa - Alpha AAR

Post by PyleDriver »

Hexs are 10 miles...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Operation Barbarossa - Alpha AAR

Post by Smirfy »

Hexs are 10 miles...

Am I understanding this correctly? The range from STAVKA/OKH to Army Groups/Fronts is 900 miles (kinda kills the Hitler HQ's fun vibe) The range from Army Group/Front to Army is 450 miles. From Army to Korps/Corps is 150 miles and from Corps/Korps to division is 50. If thats the case it seems kinda just a bit much and if units can directly report bypassing HQ's a tad pointless. Paulus certainly would have been safe
stevekten
Posts: 13
Joined: Fri Nov 19, 2004 4:33 pm

RE: Operation Barbarossa - Alpha AAR

Post by stevekten »

ORIGINAL: Smirfy
Hexs are 10 miles...

Am I understanding this correctly? The range from STAVKA/OKH to Army Groups/Fronts is 900 miles (kinda kills the Hitler HQ's fun vibe) The range from Army Group/Front to Army is 450 miles. From Army to Korps/Corps is 150 miles and from Corps/Korps to division is 50. If thats the case it seems kinda just a bit much and if units can directly report bypassing HQ's a tad pointless. Paulus certainly would have been safe

suggest you read some books on the length of front divsions/korps/armys covered, especially during the 42 offensive in the south. It will suprise you and make these numbers more realistic.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Smirfy
Hexs are 10 miles...

Am I understanding this correctly? The range from STAVKA/OKH to Army Groups/Fronts is 900 miles (kinda kills the Hitler HQ's fun vibe) The range from Army Group/Front to Army is 450 miles. From Army to Korps/Corps is 150 miles and from Corps/Korps to division is 50. If thats the case it seems kinda just a bit much and if units can directly report bypassing HQ's a tad pointless. Paulus certainly would have been safe

No. Those ranges are for units that are directly reporting to that particular HQ, not from HQ to HQ. If you overload an HQ with units reporting to it directly it adversely affects a number of game functions.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
CaptBeefheart
Posts: 2595
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: Operation Barbarossa - Alpha AAR

Post by CaptBeefheart »

Thanks for the replacement and reinforcement screenies. Could you also show us aircraft and tank production?

And good luck holding back the Soviet onslaught.

Cheers,
CC
Beer, because barley makes lousy bread.
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Operation Barbarossa - Alpha AAR

Post by PyleDriver »

Alot of this is what we kicked around for supply and support. Meaning leaders thru the chain to do "die rolls" to provide support units in battles, and the supply chain to maintain the needs. Supply has been our largest task for over a year. It was a mess when we started, how do we get it close to historical, and make it playable and understood... Well if they could get me happy, I'd say you well be also. Hell I bitch when it's 60 outside...lol...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Operation Barbarossa - Alpha AAR

Post by Smirfy »

suggest you read some books on the length of front divsions/korps/armys covered, especially during the 42 offensive in the south. It will suprise you and make these numbers more realistic.

Think you are kinda missing the point sure administrative distances were stretched that did not mean they were optimum especially in the 42 offensive.
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Operation Barbarossa - Alpha AAR

Post by Smirfy »

Alot of this is what we kicked around for supply and support. Meaning leaders thru the chain to do "die rolls" to provide support units in battles, and the supply chain to maintain the needs. Supply has been our largest task for over a year. It was a mess when we started, how do we get it close to historical, and make it playable and understood... Well if they could get me happy, I'd say you well be also. Hell I bitch when it's 60 outside...lol...

I agree playability is the main consideration but hopefully the concept wont be redundant to the level it looks in a couple of screenies. But then again thats whats testings for.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

Today is St Patrick's Day and my wife's birthday so the chances of me having time for a turn are low.  I know everyone wants to see me get slapped around on another blizzard turn but in real life it's predicted to be over 60 degrees and sunny here in upstate NY so if I do have any free time, the yard work beckons. Sorry.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Commander Cody

Thanks for the replacement and reinforcement screenies. Could you also show us aircraft and tank production?

And good luck holding back the Soviet onslaught.

Cheers,
CC

Here is a shot of part of the production screen. Don't ask me to decipher all the columns please.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
critter
Posts: 139
Joined: Fri Mar 26, 2004 9:34 pm

RE: Operation Barbarossa - Alpha AAR

Post by critter »

ORIGINAL: elmo3

Today is St Patrick's Day and my wife's birthday so the chances of me having time for a turn are low.  I know everyone wants to see me get slapped around on another blizzard turn but in real life it's predicted to be over 60 degrees and sunny here in upstate NY so if I do have any free time, the yard work beckons. Sorry.

The Fuhrer can forgive the interuption for Momma Elmo's birthday. But for yard work? [&:] [:D]
Happy Birthday Frau Elmo.
What do you mean we're out of amunition???
Post Reply

Return to “After Action Reports”