Reverse 4-player AAR.

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Southern China

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If your attack is going really well, it's an ambush.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Does anyone else get a madexcept when trying to save this latest game?
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

I didn't have any problems.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Okay could I ask someone to send me the latest version of this game again please? The good news is the first game does not give me a madexcept.
Now Maitland, now's your time!

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Ormster has sent me another copy of the game and no mad except. I wonder if it was something as simple as trying to open the game before updating the version? Whatever it was the madexcept problem seems to have gone.
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

French believe this front line will hold 3-5 years until Americans once again come to save them. Little they know about modern panzer warfare...
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

French believe this front line will hold 3-5 years until Americans once again come to save them. Little they know about modern panzer warfare...
warspite1

Sadly (for the Axis) the French won't have to hold out anything like 3 years. Unless we start to get some Fuhrer Weather, Fuhrer turn length and Fuhrer initiative - and soon - then the Little Ars...sorry I mean Corporal will soon find himself the subject of an internal coup d'etat.
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

French believe this front line will hold 3-5 years until Americans once again come to save them. Little they know about modern panzer warfare...
warspite1

Sadly (for the Axis) the French won't have to hold out anything like 3 years. Unless we start to get some Fuhrer Weather, Fuhrer turn length and Fuhrer initiative - and soon - then the Little Ars...sorry I mean Corporal will soon find himself the subject of an internal coup d'etat.
So have a coup and then we have a leader you have some faith in.
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RE: Reverse 4-player AAR.

Post by Orm »

The Italian cruiser Captains apparently needs a refresher course in geography. Because this is the second time a cruiser has been ordered to La Spezia and anchored in Leghorn instead. Maybe their favourite pub is in Leghorn? [;)] One more time and I sack 'em all, and promote school teachers to navigational officers. [:D]

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Reverse 4-player AAR.

Post by warspite1 »

I don't think you understand the Italian way of doing things. Foghorn/Leghorn whatever - look they're all in the rough approximate vicinity of La Spezia, you know, and look at it this way, on a global scale its as good as being in La Spezia.


[:D]
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RE: Reverse 4-player AAR.

Post by AllenK »

I think that must have been my faulty navigation at RTB. The number of times I had to keep redoing those phases as each time I discovered I'd either left something at sea that should RTB or vice versa. Just when I thought I'd got it right [8|]. Sorry Orm .
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RE: Reverse 4-player AAR.

Post by AllenK »

Any action on this game likely?
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RE: Reverse 4-player AAR.

Post by warspite1 »

Subject to Ormster's movements we can look at this tomorrow.
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RE: Reverse 4-player AAR.

Post by Orm »

ORIGINAL: warspite1

Subject to Ormster's movements we can look at this tomorrow.
I thought I posted instructions for this five days ago. [:(]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

Subject to Ormster's movements we can look at this tomorrow.
I thought I posted instructions for this five days ago. [:(]
warspite1

It appears you did. Sadly I forgot all about that with all the convoy nonsense encountered in Game 3.

I will have a look tomorrow.
Now Maitland, now's your time!

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

I think we should try to keep this game going. Even though the others might be on hold.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Reverse 4-player AAR.

Post by AllenK »

Why not? Backwards and downwards let's see what else is broken.
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RE: Reverse 4-player AAR.

Post by warspite1 »

If the consensus is to continue then I do not want to be in the way of that (and I am willing to try just about anything to keep these games alive) however we do need a plan.

The Communist Chinese have spent (4?) points to repair a factory that they cannot repair apparently and so is totally useless [8|]. We'll call that the British Leyland plant [:D].

So three things lead from that:

a) how do we compensate the Chinese Communists for the actual points spent?
b) what do we do about other factories that we have destroyed? I don't know to what extent the Axis have destroyed factories generally, but do we think are we in game balance altering territory?
c) we need to ensure we keep a track of actions taken so that they are replicated in Game 2.
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by AllenK »

Which game are we talking about now? This is the Game 2 thread but Waspite1's comments relate to Game 1.

In Game 1, I suspect and hope the failed factory repair was simply a matter of MWiF not changing a status value when it should have (for whatever underlying bug). That being the case it might be fixable by someone with the debug facilities. They might also be able to reorganise the Japanese fighter on Kwajalein for us.

If so, then we can at least continue with the game looking as we expected it to be. Perhaps the factory repair bug will have been fixed by the time the next one is due but, if not, at least we'll know it can be done so players can carry on repairing factories is they wish.

I'll post the Game 1 file to Tech Support and see if anyone can help.

At the moment, Game 2 is relatively okay and we could try playing on a bit further with this.

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

ORIGINAL: AllenK

Which game are we talking about now? This is the Game 2 thread but Waspite1's comments relate to Game 1.

In Game 1, I suspect and hope the failed factory repair was simply a matter of MWiF not changing a status value when it should have (for whatever underlying bug). That being the case it might be fixable by someone with the debug facilities. They might also be able to reorganise the Japanese fighter on Kwajalein for us.

If so, then we can at least continue with the game looking as we expected it to be. Perhaps the factory repair bug will have been fixed by the time the next one is due but, if not, at least we'll know it can be done so players can carry on repairing factories is they wish.

I'll post the Game 1 file to Tech Support and see if anyone can help.

At the moment, Game 2 is relatively okay and we could try playing on a bit further with this.

I agree. As far as I'm aware game 2 should be totally OK.
If your attack is going really well, it's an ambush.

-Murphy's war law
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