Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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LargeSlowTarget
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RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013

Post by LargeSlowTarget »

ORIGINAL: inqistor

I vaguely recall there was added possibility to define initial LCU movement mode in current BETA (in Scenario database, at the game beginning), but I can not find its description anywhere.


Anyone can help, or have I dreamed it somehow?

It is not in the editor.

You must use Witploadae to extract the .csv files and enter data in the "loc" file.

You will need the 2013 edition of witploadae.exe, not the original 2009 version.

The columns you need are DestX DestY DestinationID LCUStance LCUopMode

LCUopMOde governs the movement mode, value 0 is combat, 1 is move and 2 is strategic movement.

I assume 3 and 4 are for reserve and training - have not used them yet.

Very useful addition - in my "quickstart" mod many LCUs already have their movments orders and this saves hours doing turn 1.

We cannot praise michaelm high enough!
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moore4807
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by moore4807 »

michaelm: When I have to make a separate install on the HD, I just copy the full existing game directory from its current location.
me: Ok I copied the full files from C:Matrix Games\War in the Pacific Admiral's Edition to C:AE1123

michaelm: Then create a shortcut with the 'Start in' pointing to the new directory. And the 'Target' pointing to my common Beta directory for the program.
me: After downloading the update files to C:AE1123 and doublechecking that the Beta2 folder now appeared in C:AE1123. I looked at the shortcut and it appeared as you said it would... looks good so far right? "Fatal Error:100" appears again!

michaelm: The 'Start in' has to have the game files (such as the pwhexe.dat, the ART, SCEN, SAVE, etc)
me: I looked at & enclosing the side by side files of the original game folder (which works fine) and the AE1123 folder. They appear to match almost exactly.
PS: I did note that the pws.dll file (476kb)is smaller in the original file than the one in the Beta2(484kb)...

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moore4807
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by moore4807 »

I am also enclosing the log file of the update showing it was successful - if that helps...

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moore4807
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by moore4807 »

and finally the Beta2 and its shortcut - which proceeds to give me the Fatal Error:100 message...

Michaelm - I am extremely appreciative of the time you have already spent with this problem of mine. I was able to successfully do this process when I started the RA PBEM against LarryF over a year ago... I can't think of a reason this won't work. Is the Fatal Error a code message or Java like Tracker?

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moore4807
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by moore4807 »

OK - I have found the answer - I think.

I changed the "Start in" to look in to the original game file... (C:\War in the Pacific Admiral Edition) it now works and is listing it as the version as 1123m on the dial screen.

The question is, the save game file is still going to go to AE1123 folder or the original save folder? and will this cause corruption with the v1108r9 game Im running against TommyG there? (they are different slot #'s...)

Thank you for the help michaelm - it is much appreciated and your as good as advertised!!!! [&o][&o][&o]
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by michaelm75au »

The save would be going to the 'original' SAVE directory. You should see the location of the save directory being used on the save/load screen - lower half of screen from memory.
You can mix the saves in the directory - I just drop any saves from bug reports into the same SAVE directory. For ease, I would suggest reserving a specific range of saves for storing of the 1123m games.
Michael
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by michaelm75au »

There is another option for putting saves elsewhere.
You can add an INI file to the game directory (C:\War in the Pacific Admiral Edition). When the program starts up, it will look at this file to determine if some of the ART, SAVE or SCEN directories have changed location.

Just change the INI entries before you start up the program.

I have attached my INI file as an example.
-------------

; All locations are from the WITP-AE install directory
; This file does not need to be present, but if present, is used to override the standard directory pointers

; Overriding location of save games. This is handy for multiple PBEM games where a seperate directory
; can be set up for each game.
; And this file changed before starting the program

[Save]
Dir=save\bugs

; Overriding location of scenario files. This is handy for modders when building games

[Scen]
Dir=scen_new
;Dir=save\bugs\Scen26&Save

; Overriding location of art directory. This is handy to test new art or to keep seperate art folders

;[Art]
;Dir=copy_of_art
---------------------
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Michael
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by michaelm75au »

ORIGINAL: moore4807

and finally the Beta2 and its shortcut - which proceeds to give me the Fatal Error:100 message...

Michaelm - I am extremely appreciative of the time you have already spent with this problem of mine. I was able to successfully do this process when I started the RA PBEM against LarryF over a year ago... I can't think of a reason this won't work. Is the Fatal Error a code message or Java like Tracker?

Not sure why it didn't work for you. I just re-did the same steps on my PC without any problem. If copying the full directory, you don't need to apply the update again as the files are already updated from original copy directory.
Michael
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moore4807
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by moore4807 »

[:)] Thanks again michaelm,

I've done some things stupid and failed to recognize things I should, but even after putting it down and sleeping on it for 8 hours... I still can't figure out why it wouldn't work <shakes head> just goes to show machines will rule the world one day <grin>

PS: I did the "n" update this morning... so I'm good and in your debt... [:D][:D][:D]
Uncivil Engineer
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by Uncivil Engineer »

I just installed the 23n beta update, but the program screen says it's still running version 23m. Is this an oversight or did I not install it correctly. Used the new desktop link created during the install process. Didn't get any message when I loaded a turn saved under 23m, so I'm guessing something did not install correctly.
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Quixote
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by Quixote »

Maybe you installed the beta to a directory you aren't playing on right now? (Installed on Babes, but playing Stock, etc.) There may have been one or two patches where the version didn't show up correctly, but for the "n" beta the display does read 1123n, so I'm guessing your install didn't take, or went to a different folder.



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PaxMondo
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by PaxMondo »

ORIGINAL: michaelm

Notes:
1. When a ship's (disbanded in port) upgrade falls due and the ship has cargo, it will automatically try to unload the cargo before starting the upgrade. To stop this, you will need to turn off the upgrade. This is introduced to help cut down extra steps needed to form a TF, then unload it, disband and then start the upgrade.

2. It was found that not all bases are numbered around each other in the same location on the map. In one location, there are some bases in the 800's and one between them in the 1400's. What this does is sometimes the high numbered bases end up not getting any (or few) supplies. To alleviate this without re-doing the supply distribution, the code will reverse the base checking order every 3rd turn (high to low numbered). This may also help other supply situations.

3. Allowing the AI to 'return to pool' small ships (built from supply), also allows players to return the ships to the pool and later expend supply to create them elsewhere without expending shipyard points as currently. Reading the 'manual' infers that it should only be a supply restriction and not a shipyard one.
Thanks for the new beta!!!

[&o][&o][&o]
Pax
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inqistor
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RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013

Post by inqistor »

ORIGINAL: LargeSlowTarget

ORIGINAL: inqistor

I vaguely recall there was added possibility to define initial LCU movement mode in current BETA (in Scenario database, at the game beginning), but I can not find its description anywhere.


Anyone can help, or have I dreamed it somehow?

It is not in the editor.

You must use Witploadae to extract the .csv files and enter data in the "loc" file.

You will need the 2013 edition of witploadae.exe, not the original 2009 version.

The columns you need are DestX DestY DestinationID LCUStance LCUopMode

LCUopMOde governs the movement mode, value 0 is combat, 1 is move and 2 is strategic movement.

I assume 3 and 4 are for reserve and training - have not used them yet.

Very useful addition - in my "quickstart" mod many LCUs already have their movments orders and this saves hours doing turn 1.

We cannot praise michaelm high enough!
THANKS!
I was suspecting, that it must be changed in .csv, but Witploadae generates additional help file, and there is no description there of those extra fields.

What I want to do is to put Bangkok invasion units (Imperial Guards etc.) on trains, so they can occupy city on first day, as they actually made during war.
Uncivil Engineer
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by Uncivil Engineer »

ORIGINAL: Quixote

Maybe you installed the beta to a directory you aren't playing on right now? (Installed on Babes, but playing Stock, etc.) There may have been one or two patches where the version didn't show up correctly, but for the "n" beta the display does read 1123n, so I'm guessing your install didn't take, or went to a different folder.


Thanks. Only have one install in one directory. Did the install again and this time it says 23n, so you're right, it didn't take the first time.
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Yaab
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by Yaab »

The gift that keeps on giving. Thanks, michaelm!
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drw61
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by drw61 »

michaelm, Your dedication and service to this game and to us that play it is amazing!
Thanks[&o][&o][&o]

Daryl
SBD
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RE: Patch 07 - Unofficial Public Beta - 1123n updated

Post by SBD »

Thanks also!
Chris21wen
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RE: Patch 07 - Unofficial Public Beta - 1123p updated 27 July 2013

Post by Chris21wen »

Has something changed with the way you send individual pilots back to the general researve? It seems you have to place them in group researve first.
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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1123p updated 27 July 2013

Post by witpqs »

ORIGINAL: Chris H

Has something changed with the way you send individual pilots back to the general researve? It seems you have to place them in group researve first.
That was always the case for picking individual pilots.
Chris21wen
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RE: Patch 07 - Unofficial Public Beta - 1123p updated 27 July 2013

Post by Chris21wen »

ORIGINAL: witpqs

ORIGINAL: Chris H

Has something changed with the way you send individual pilots back to the general researve? It seems you have to place them in group researve first.
That was always the case for picking individual pilots.


It's no biggy but I could have swore you could do it dirrectly. I think my mind must be going.
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