ORIGINAL: RogerBacon
I've modified that screen to now count both private and state versions of the ships in your empire. It will be in the next version.
Nice, that helps a bit with keeping an overview.
ORIGINAL: RogerBacon
Also, I've fixed a bug that would cause the prison form to not open if one of your spies was being held by an empire that you wipe out.
Maybe this is related, but I had to abandon a game because I kept running into this bug after a certain amount of time played. This coincided with me being unable to open the prisoners screen btw. I also had two enemy agents flee from my prison in regular intervals and I'm not even sure they were actually caught - it were the same names over and over again. Btw, the time they take to flee can sometimes be really short. I had one flee before I could click the message.
Code: Select all
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.PerformIntelligenceMissions()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.method_96(Object object_7)
Also another tiny request: Could you implement a toggle in your config for the !rangecircles option? The potential gain from having them displayed versus the huge slowdown I experience doesn't justify having them on and turning them off every time I reload the game feels like there should be an option.