OK, It's to late for the current build but once the next beta is released it should be fixed. Thanks for this....GP
New! v1127 Public Beta Available
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Re: New! v1127 Public Beta Available
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: New! v1127 Public Beta Available
It is more of a map issue.btd64 wrote: Sat Mar 30, 2024 12:40 pmOK, It's to late for the current build but once the next beta is released it should be fixed. Thanks for this....GP
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
Yeah, I get that....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: New! v1127 Public Beta Available
Hi Guys,
First off, thanks for the continued work on the game, much appreciated.
Repost from Tech Section:
Playing Vs AI, 1127 Beta, Win10, getting Crash to Desktop.
All great up until Turn 93, did normal moves, crash to desktop during Naval Movement (I think).
Loaded my manual save from before I made any moves for that turn, did a few minimal moves, same result.
Loaded last auto-save made no moves, seemed to get past Naval move but crashed during day combat.
* Quick Update, went back 2 auto saves, ran turn, all good (although Warspite took two torps), ran next turn Crash again.
Are you interested in looking into this? If so please let me know what you need.
Thanks
David
First off, thanks for the continued work on the game, much appreciated.
Repost from Tech Section:
Playing Vs AI, 1127 Beta, Win10, getting Crash to Desktop.
All great up until Turn 93, did normal moves, crash to desktop during Naval Movement (I think).
Loaded my manual save from before I made any moves for that turn, did a few minimal moves, same result.
Loaded last auto-save made no moves, seemed to get past Naval move but crashed during day combat.
* Quick Update, went back 2 auto saves, ran turn, all good (although Warspite took two torps), ran next turn Crash again.
Are you interested in looking into this? If so please let me know what you need.
Thanks
David
- larryfulkerson
- Posts: 42589
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
Re: New! v1127 Public Beta Available
It looks to me like the NZ town of Waiouru is inland and yet it has a button to expand the port. How is this possible. Scenario bug?
I read somewhere that humans eat more bananas than monkeys and I believe it's true because I don't remember the last time I ate a monkey.
Re: New! v1127 Public Beta Available
I checked my game as well, the bug is there as well.larryfulkerson wrote: Tue Apr 09, 2024 7:02 pm It looks to me like the NZ town of Waiouru is inland and yet it has a button to expand the port. How is this possible. Scenario bug? temp.jpg
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
Larry, are you using 1126b or 1127?....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: New! v1127 Public Beta Available
As I've just done a clean install to play 1127 for the first time, I can also confirm the Waiouru inland location with the port build option.
Re: New! v1127 Public Beta Available
An editor issue on a ship, the William C Cole, which came in before it was even laid down:
https://en.wikipedia.org/wiki/USS_William_C._Cole
https://www.history.navy.mil/research/h ... -cole.html
https://en.wikipedia.org/wiki/USS_William_C._Cole
https://www.history.navy.mil/research/h ... -cole.html
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


- Weatherman
- Posts: 24
- Joined: Mon Jul 03, 2006 4:33 pm
Re: New! v1127 Public Beta Available
Couple of basic questions. First, what version do you recommend updating from when the next update is released? Second, has Matrix given any timeframe when they will release the next update? Or does it go into the abyss of other busy folks with no deadline given? Thanks to all involved on the effort to make this game fantastic.
- Platoonist
- Posts: 3042
- Joined: Sun May 11, 2003 4:53 am
- Location: Yoyodyne Propulsion Systems
Re: New! v1127 Public Beta Available
If it's anything like the last patch updating from a fresh install of the game will probably do. They're usually comprehensive updates. The beta2 file set went to Matrix for testing weeks ago. No updates as of yet. I think the earliest we'll find out is when they actually release it.Weatherman wrote: Sat Apr 13, 2024 10:17 pm First, what version do you recommend updating from when the next update is released? Second, has Matrix given any timeframe when they will release the next update? Or does it go into the abyss of other busy folks with no deadline given? Thanks to all involved on the effort to make this game fantastic.
v1127 Public Beta Available
Hi,
I just installed the latest v1127 from the matrix site and noticed a discrepancy with the credits window on a big screen.
It appears the close button is placed relative to the bottom edge rather the top left corner of the fixed size credits window. It is not an obvious button at the best of times. This will require a coding fix to put it back on/near the credits window.
Not a biggie but for your info....
I just installed the latest v1127 from the matrix site and noticed a discrepancy with the credits window on a big screen.
It appears the close button is placed relative to the bottom edge rather the top left corner of the fixed size credits window. It is not an obvious button at the best of times. This will require a coding fix to put it back on/near the credits window.
Not a biggie but for your info....
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Re: New! v1127 Public Beta Available
Hey Reg, this is not something that will be fixed unfortunately. I'm assuming that you have read the thread on this release. Anyway there's going to be another release coming out soon. Where just waiting on a little more data. Enjoy for now....GP
I've been thinking that michaelm75au might be able to fix this quickly but we will have to see....GP
I've been thinking that michaelm75au might be able to fix this quickly but we will have to see....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: New! v1127 Public Beta Available
The American 155mm M1918 GPF does not show up in the stockpiles, it is a Navy gun used by the US as a coast defense artillery piece, it upgrades to the 155mm M1A1.
The 152mm M10 weapon shows up as an American and a Soviet weapon. To my knowledge, the US never used that weapon.
The 152mm M10 weapon shows up as an American and a Soviet weapon. To my knowledge, the US never used that weapon.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
Since this is quite the long running episode of Get a Beta Out There, I would like to request that submarines not be programmed to return to their patrol after returning to base to replenish. This works fine for the AI, but for a serious player a sub should spend time in port to replenish, rest the crew, repair damage etc., which should be under the control of the player. Having to tell each sub to return to base rather than the default return to base, replenish, and return to patrol immediately is quite unhistorical. This would save a great many keystrokes having to reset sub's destination at the end of each patrol to allow for player defined rest, recuperation and being sent on other types of patrols other than the normal go out and sink all the enemy ships you can.
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
We don't take kindly to idjits.
- Platoonist
- Posts: 3042
- Joined: Sun May 11, 2003 4:53 am
- Location: Yoyodyne Propulsion Systems
Re: New! v1127 Public Beta Available
Couldn't you just set your sub patrol to "Auto-Disband" when it gets back to base thus immediately standing the vessel down for rest and repairs?DD696 wrote: Sun Apr 14, 2024 9:43 pm This works fine for the AI, but for a serious player a sub should spend time in port to replenish, rest the crew, repair damage etc., which should be under the control of the player. Having to tell each sub to return to base rather than the default return to base, replenish, and return to patrol immediately is quite unhistorical. This would save a great many keystrokes having to reset sub's destination at the end of each patrol to allow for player defined rest, recuperation and being sent on other types of patrols other than the normal go out and sink all the enemy ships you can.
Re: New! v1127 Public Beta Available
The B-25C production is supposed to switch to the B-25D1 production in February of 1943 but it did not do so and the factory is still producing the B-25C.
- Attachments
-
- B25C factory did not upgrade to the B24D1 .png (286.27 KiB) Viewed 976 times
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
Some Vals are dropping bombs at 10k' and not divebombing . . .
BTW, I lost 6 Wldcats for 2 Zeros later, somehow I thought that it was worth it. If a developer needs a before the turn ran save and after, tell me the saves for dates 3 February 1943 and 4 February 1943 before orders . . .
=============================
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Light cloud
Raid detected at 108 NM, estimated altitude 14,000 feet.
Estimated time to target is 46 minutes
Japanese aircraft
A6M2 Zero x 8
A6M3a Zero x 7
B5N2 Kate x 9
D3A1 Val x 13
Allied aircraft
F4F-3 Wildcat x 18
Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N2 Kate: 2 destroyed, 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 3 destroyed, 1 damaged
D3A1 Val: 2 destroyed by flak
Allied aircraft losses
F4F-3 Wildcat: 1 destroyed
Runway hits 1
Aircraft Attacking:
2 x D3A1 Val releasing from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x B5N2 Kate bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb
3 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
CAP engaged:
VMF-211 with F4F-3 Wildcat (0 airborne, 4 on standby, 13 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 28 minutes
4 planes vectored on to bombers
BTW, I lost 6 Wldcats for 2 Zeros later, somehow I thought that it was worth it. If a developer needs a before the turn ran save and after, tell me the saves for dates 3 February 1943 and 4 February 1943 before orders . . .
=============================
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Light cloud
Raid detected at 108 NM, estimated altitude 14,000 feet.
Estimated time to target is 46 minutes
Japanese aircraft
A6M2 Zero x 8
A6M3a Zero x 7
B5N2 Kate x 9
D3A1 Val x 13
Allied aircraft
F4F-3 Wildcat x 18
Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N2 Kate: 2 destroyed, 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 3 destroyed, 1 damaged
D3A1 Val: 2 destroyed by flak
Allied aircraft losses
F4F-3 Wildcat: 1 destroyed
Runway hits 1
Aircraft Attacking:
2 x D3A1 Val releasing from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x B5N2 Kate bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb
3 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
CAP engaged:
VMF-211 with F4F-3 Wildcat (0 airborne, 4 on standby, 13 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 28 minutes
4 planes vectored on to bombers
- Attachments
-
- combatreport.txt
- (23.5 KiB) Downloaded 11 times
Last edited by RangerJoe on Mon Apr 15, 2024 8:25 pm, edited 1 time in total.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
The wrong factory upgraded, this factory upgrade should be the Wirraway II to the Boomerang C-12, the Wirraway III is a divebomber that comes in later. The Wirraway II production should end but it has not ended yet. The game date is 4 February 1943.
Wirraway III upgrading to Boomerang C-12 at Melbourne
- Attachments
-
- aoperationsreport.txt
- (12.61 KiB) Downloaded 13 times
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
Man, I am REALLY hoping they can find a way to make it so you install from the original disk and then apply this upcoming final patch over it - just two steps and that is it. Should eliminate so many posts from folks who get lost in the update weeds.Platoonist wrote: Sat Apr 13, 2024 10:28 pm If it's anything like the last patch updating from a fresh install of the game will probably do. They're usually comprehensive updates. The beta2 file set went to Matrix for testing weeks ago. No updates as of yet. I think the earliest we'll find out is when they actually release it.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty