Master Wishlist Thread
RE: Master Wishlist Thread
Our sun as single star is still a matter of debate. A small number of astronomers think our star is a member of a binary star system. They think this is the case because of the pattern of asteroid and comet activities. A
nammafia
RE: Master Wishlist Thread
A few of us mention this obvious impediment to user friendliness interface but I think they (Erik & Elliot) are ignoring us or it is too difficult to change in a patch. Maybe they have bigger brains than the average players and they can keep track of where every moons are supposed to be.
nammafia
RE: Master Wishlist Thread
ORIGINAL: nammafia
Our sun as single star is still a matter of debate. A small number of astronomers think our star is a member of a binary star system. They think this is the case because of the pattern of asteroid and comet activities. A
so where is our second sun? why don't we see it?
I do not have a superman complex; for I am God, not Superman.
RE: Master Wishlist Thread
We're straying way off topic here guys. I've never heard of this theory of nammafia's. Perhaps it's based on how stars interact with one another. We're part of a local cluster of stars. Each star has some influence on it's neighbour and we're all basically circling one another to some degree. Could there be some distant star which started off as our suns twin?
It's interesting, but the fact is, our system is an enclosed system. We have an asteroid belt surrounding our planets and surrounding the belt is an oort cloud.
It's interesting, but the fact is, our system is an enclosed system. We have an asteroid belt surrounding our planets and surrounding the belt is an oort cloud.
RE: Master Wishlist Thread
Nammafia, do you think it's possible there is a dead star out there that is our stars twin? possibly beyond the Oort cloud? I don't see any reason to believe it's not possible.
RE: Master Wishlist Thread
nammafia
- VarekRaith
- Posts: 138
- Joined: Sun Feb 21, 2010 6:39 pm
- Location: Manassas, Virginia
RE: Master Wishlist Thread
Oy, I just started a new game and had 2 other empires in my system. I just can't find the right distance settings that don't end up clumping empires together like this. They always seem to be near each other. I can make them far away from me, but then they'll be way too close to each other.
Can we please, with sugar on top, get a "Place Empires Evenly Throughout the Galaxy" option?
Can we please, with sugar on top, get a "Place Empires Evenly Throughout the Galaxy" option?
- VarekRaith
- Posts: 138
- Joined: Sun Feb 21, 2010 6:39 pm
- Location: Manassas, Virginia
RE: Master Wishlist Thread
Whoops...Messed that up...


RE: Master Wishlist Thread
The game shouldn't treat trade sanctions symmetrical. Right now it doesn't seem to remember who imposed sanctions once they are in effect.
I had a rival AI trying to bargain a lift of trade sanctions which were imposed by me for a colony. This shouldn't happen, is actually closer to a bug than just a flaw.
I had a rival AI trying to bargain a lift of trade sanctions which were imposed by me for a colony. This shouldn't happen, is actually closer to a bug than just a flaw.
RE: Master Wishlist Thread
I've played the game a fair bit now and I have some requests that I think would make the game better, especially for people who like to play a slower, more difficult game like I do. These are not New Content requests, just tweaks to the Game Setup screen that I think would improve the overall experience.
1. The Home system quality slider doesn't seem to affect the fact that there is always a second colonizable planet in your home system. I find this rather immersion breaking, that every civilisation in the galaxy has two colonized planets in their home system. I'd like to see only your homeworld when you set the slider below average (or even when you set the slider to average, two continental planets in the same system is far better than average when you think about it).
2. Add a random option to the home system quality slider, both to your Empire and to the AI Empires that you choose on the other Empires screen.
3. Add a resource abundance slider to the Galaxy setup screen. Reducing the galaxy quality only reduces the quality of the planets for colonization, I'd like a new slider that sets the overall average abundance of resources in the galaxy. When sliding it down there should be more planets with no resources and more planets with single resources and general drop in the % resources on most planets. I think resources are very abundant in the current setup, if your enemy has a resource you have no incentive to fight them for it, because there are seemingly hundreds of places across the galaxy you could build a mining base instead.
I think exploring a galaxy with less high quality planets is fun, removing the auto second colony from your first system and reducing the abundance of resources across the galaxy would make exploring the galaxy even more fun. Not to mention the competition between Empires will be higher.
1. The Home system quality slider doesn't seem to affect the fact that there is always a second colonizable planet in your home system. I find this rather immersion breaking, that every civilisation in the galaxy has two colonized planets in their home system. I'd like to see only your homeworld when you set the slider below average (or even when you set the slider to average, two continental planets in the same system is far better than average when you think about it).
2. Add a random option to the home system quality slider, both to your Empire and to the AI Empires that you choose on the other Empires screen.
3. Add a resource abundance slider to the Galaxy setup screen. Reducing the galaxy quality only reduces the quality of the planets for colonization, I'd like a new slider that sets the overall average abundance of resources in the galaxy. When sliding it down there should be more planets with no resources and more planets with single resources and general drop in the % resources on most planets. I think resources are very abundant in the current setup, if your enemy has a resource you have no incentive to fight them for it, because there are seemingly hundreds of places across the galaxy you could build a mining base instead.
I think exploring a galaxy with less high quality planets is fun, removing the auto second colony from your first system and reducing the abundance of resources across the galaxy would make exploring the galaxy even more fun. Not to mention the competition between Empires will be higher.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: Master Wishlist Thread
ORIGINAL: WoodMan
I've played the game a fair bit now and I have some requests that I think would make the game better, especially for people who like to play a slower, more difficult game like I do. These are not New Content requests, just tweaks to the Game Setup screen that I think would improve the overall experience.
1. The Home system quality slider doesn't seem to affect the fact that there is always a second colonizable planet in your home system. I find this rather immersion breaking, that every civilisation in the galaxy has two colonized planets in their home system. I'd like to see only your homeworld when you set the slider below average (or even when you set the slider to average, two continental planets in the same system is far better than average when you think about it).
2. Add a random option to the home system quality slider, both to your Empire and to the AI Empires that you choose on the other Empires screen.
3. Add a resource abundance slider to the Galaxy setup screen. Reducing the galaxy quality only reduces the quality of the planets for colonization, I'd like a new slider that sets the overall average abundance of resources in the galaxy. When sliding it down there should be more planets with no resources and more planets with single resources and general drop in the % resources on most planets. I think resources are very abundant in the current setup, if your enemy has a resource you have no incentive to fight them for it, because there are seemingly hundreds of places across the galaxy you could build a mining base instead.
I think exploring a galaxy with less high quality planets is fun, removing the auto second colony from your first system and reducing the abundance of resources across the galaxy would make exploring the galaxy even more fun. Not to mention the competition between Empires will be higher.
+1, all of it.
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- Posts: 18
- Joined: Thu May 06, 2010 8:24 am
RE: Master Wishlist Thread
Hi, I have a few more UI suggestions for you to mull over!:
* Tiny change to the large alert box that appears above the mini-map. Can you make it so it begins to slide off immediately once you click it. I've just had to pan around it to see what's going on with a mining colony attack, there didn't seem to be anything to get rid of the thing before it timed out.
* [&o] Please can you make the advisory recommendations (e.g. do you want to build these X ships?) less intrusive. Preferably they would appear first as clickable alerts in the diplomacy message stack on the left. The message boxes frequently popping up when you least expect them are the biggest immersion killer in your game right now! Bonus points for replacing the message box with a nice non-modal dialogue instead (i.e. just like the 'you've found an abandoned ship' or the 'do you want to buy a map' popups). But just having them appear when you're ready and not in the middle of a battle, etc. is the main thing I'd like to see change.
* The new smoother navigation in 1.0.5.7 is honestly not bad now - but it would look even smoother if you added some hysteresis to the zoom. I've found that zoom += ( target_zoom - zoom ) * 0.2f every frame works well, FWIW [;)]
* edit: Oh yeah, please allow the function of the Page Up/Down keys to be swapped -- the layout right now gets me every time.
... and I'd just like to repeat some earlier suggestions for maximum UI improvement concentration in my post!:
* Can you allow holding the middle mouse button down for panning, this would let you operate the map entirely with one hand without any drastic mouse movements required to move from full-left to full-right on a 1920px wide display. This more relaxed navigation style will further add to the "I'm the King of Space" atmosphere this game is build around.
* Please let the user smoothly drag the view box around on the mini-map instead of clicking to hopefully correclty frame the bit of space they want to see.
* A 1024x768 windowed mode? activated by an unsupported command line option, perhaps? [;)]
* Tiny change to the large alert box that appears above the mini-map. Can you make it so it begins to slide off immediately once you click it. I've just had to pan around it to see what's going on with a mining colony attack, there didn't seem to be anything to get rid of the thing before it timed out.
* [&o] Please can you make the advisory recommendations (e.g. do you want to build these X ships?) less intrusive. Preferably they would appear first as clickable alerts in the diplomacy message stack on the left. The message boxes frequently popping up when you least expect them are the biggest immersion killer in your game right now! Bonus points for replacing the message box with a nice non-modal dialogue instead (i.e. just like the 'you've found an abandoned ship' or the 'do you want to buy a map' popups). But just having them appear when you're ready and not in the middle of a battle, etc. is the main thing I'd like to see change.
* The new smoother navigation in 1.0.5.7 is honestly not bad now - but it would look even smoother if you added some hysteresis to the zoom. I've found that zoom += ( target_zoom - zoom ) * 0.2f every frame works well, FWIW [;)]
* edit: Oh yeah, please allow the function of the Page Up/Down keys to be swapped -- the layout right now gets me every time.
... and I'd just like to repeat some earlier suggestions for maximum UI improvement concentration in my post!:
* Can you allow holding the middle mouse button down for panning, this would let you operate the map entirely with one hand without any drastic mouse movements required to move from full-left to full-right on a 1920px wide display. This more relaxed navigation style will further add to the "I'm the King of Space" atmosphere this game is build around.
* Please let the user smoothly drag the view box around on the mini-map instead of clicking to hopefully correclty frame the bit of space they want to see.
* A 1024x768 windowed mode? activated by an unsupported command line option, perhaps? [;)]
RE: Master Wishlist Thread
Could we clean up the graphics for supernova's? They are quite 1989-ish currently.
-
- Posts: 18
- Joined: Thu May 06, 2010 8:24 am
RE: Master Wishlist Thread
ORIGINAL: jalapen0
Could we clean up the graphics for supernova's? They are quite 1989-ish currently.
That's because the light from these graphics are only now reaching us. [:'(]
RE: Master Wishlist Thread
I wish there was a way to toggle the strengths of the ship in debris fields.
I think the ships make things unbalanced. First empire to get them has a huge nearly unstopable advantage.
I think the ships make things unbalanced. First empire to get them has a huge nearly unstopable advantage.
RE: Master Wishlist Thread
ORIGINAL: tornnight
I wish there was a way to toggle the strengths of the ship in debris fields.
I think the ships make things unbalanced. First empire to get them has a huge nearly unstopable advantage.
Agree 100%. Or perhaps if the game had a multiplier placed on weapon damage and shields for these ships to choke the effectiveness until your research has caught up. Would also then provide more incentive to scrap ships for the research boost.
Eg. Lets say ship tech damage is 48 for a particular beam weapon on a ship that has been repaired from a debris field. Current research tech best beam weapon is 16 for the player. If the multiplier was say 25% of the difference, the beam weapon would perform at 24 ((48 - 16)*.25 + 16). When research then advanced to say 24 damage, the ship weapon would perform at 30 ((48 - 24)*.25 + 24). And so on until it caught up. Shields could have the same sort of multiplier.
This way the ships are still really useful but are scaled in both protection and fire power.
RE: Master Wishlist Thread
I would realy love to have control the sizeof New planets or ships.
Also acces to make default pirate ships or mercenary's.
Also acces to make default pirate ships or mercenary's.
RE: Master Wishlist Thread
I've no doubt a lot of this has been said before but I still want this stuff more than anything.
1) Have the ability to build redundant ship designs if unable to build the newest without going in to the ship design screen and having to turn off ship design automation. Obviously make it clear you are making an old design. This will solve the issue of Manufacturing research screwing you early game and will also help the AI not be so limited in what it builds.
2) Extra race types. I want to see Feline (Hello?! Zenox?!), Robotic/Mechanical, Parasitic (everybody hates them and they don't particularly like each other), lots of new options. A way to mod in new race types would be ideal here. But seriously I want Cylons and Kilrathi [:D]
3) Lots more ship families PLEASE! This has to be essential, if we are not going to get more than 20 races available then we need 20 ship families.
4) The ability to have more than 20 races.
5) Themes need to be able to have custom sounds and all sorts of other graphics such as Planets and weapons. And if we have to have space creatures how about making them moddable too? [:)]
6) Make the Galactipedia moddable so you can put your new races in there
7) Have new Pirate factions appear, when there is little piracy going on (when most have been wiped out) have a Pirate base be created in an unoccupied system and begin pirating.
8) If you really are going to open the modding up (PLEASE!!! [:D]) then can you make it so we can change resource types to our own so we can match it to our themes.
9) Multiple Race Images. It would be great if we could have many images that are for the same race. So if there are more than 1 image available then different empires would use different images and therefore it would feel like they have different leaders. For example humans would be nice to be able to put different leader/admiral type images so each human faction would feel like they had their own personaility even if they don't [;)]
1) Have the ability to build redundant ship designs if unable to build the newest without going in to the ship design screen and having to turn off ship design automation. Obviously make it clear you are making an old design. This will solve the issue of Manufacturing research screwing you early game and will also help the AI not be so limited in what it builds.
2) Extra race types. I want to see Feline (Hello?! Zenox?!), Robotic/Mechanical, Parasitic (everybody hates them and they don't particularly like each other), lots of new options. A way to mod in new race types would be ideal here. But seriously I want Cylons and Kilrathi [:D]
3) Lots more ship families PLEASE! This has to be essential, if we are not going to get more than 20 races available then we need 20 ship families.
4) The ability to have more than 20 races.
5) Themes need to be able to have custom sounds and all sorts of other graphics such as Planets and weapons. And if we have to have space creatures how about making them moddable too? [:)]
6) Make the Galactipedia moddable so you can put your new races in there
7) Have new Pirate factions appear, when there is little piracy going on (when most have been wiped out) have a Pirate base be created in an unoccupied system and begin pirating.
8) If you really are going to open the modding up (PLEASE!!! [:D]) then can you make it so we can change resource types to our own so we can match it to our themes.
9) Multiple Race Images. It would be great if we could have many images that are for the same race. So if there are more than 1 image available then different empires would use different images and therefore it would feel like they have different leaders. For example humans would be nice to be able to put different leader/admiral type images so each human faction would feel like they had their own personaility even if they don't [;)]
RE: Master Wishlist Thread
ORIGINAL: Das123
ORIGINAL: tornnight
I wish there was a way to toggle the strengths of the ship in debris fields.
I think the ships make things unbalanced. First empire to get them has a huge nearly unstopable advantage.
Agree 100%. Or perhaps if the game had a multiplier placed on weapon damage and shields for these ships to choke the effectiveness until your research has caught up. Would also then provide more incentive to scrap ships for the research boost.
Eg. Lets say ship tech damage is 48 for a particular beam weapon on a ship that has been repaired from a debris field. Current research tech best beam weapon is 16 for the player. If the multiplier was say 25% of the difference, the beam weapon would perform at 24 ((48 - 16)*.25 + 16). When research then advanced to say 24 damage, the ship weapon would perform at 30 ((48 - 24)*.25 + 24). And so on until it caught up. Shields could have the same sort of multiplier.
This way the ships are still really useful but are scaled in both protection and fire power.
An option in the New Game screen to turn on or off Galactic History would be ideal. When switched off there should be no Galactic History messages and all the ships and the devastation moon should not appear in the map. This would be good for those who want the Empires (including their own) to use their own built up strength rather than what they find scattered throughout the galaxy, and also would be better for those who are using a theme like Star Wars or Star Trek where the Galactic History is not relevent/a distraction to the current theme.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking