Comprehensive Wishlist

Post discussions and advice on TOAW scenario design here.

Moderators: JAMiAM, ralphtricky

Post Reply
User avatar
rhinobones
Posts: 2152
Joined: Sun Feb 17, 2002 10:00 am

RE: Comprehensive Wishlist

Post by rhinobones »

ORIGINAL: a white rabbit
. . . i'm at 6N 124E

Looked it up, nice place to launch satellites into synchronous orbit. That probably explains some of the experimenting . . . the elephants too.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Comprehensive Wishlist

Post by ralphtricky »

ORIGINAL: Jeff Norton
ORIGINAL: ralphtrick
I want to move the whole .sce file to XML and use an external editor eventually.
How will this effect a) saved games and b) PBEM ones? Or, will it work the same way across the board?
Don't know yet. Short term, it will probably just be an Export XML/Import XML options that will import/export the qhole scenario.
There are so many things I would do differently with the editor that I want to rewrite it from scratch at some point as a stand-alone program. Since I'm planning to do that anyway, I'm doing more small changes than adding large chunks of functionality. If you know of any smaller things I can do, like adding an edit box to quickly filter the unit list, or other things like that, I'll be glad to think about adding them sooner. I don't use the editor, so it's hard to know what features would have the most 'bang for the buck.'
Something along the ODD lines, or a whole new system?
Don't know yet. Since ODD is there, it will probalby be something closer to the current one, but with a modern interface, multiple moving windows.
In the meantime, I'll throw those suggestions into my own todo list.

Ralph
Heh - if its like my todo list (not to mention the 'honeydo' one), it must encompass cutting down quite a few trees....[:D]
It's getting there, and I'm not even counting everything on the wishlist.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Comprehensive Wishlist

Post by ralphtricky »

ORIGINAL: rhinobones

ORIGINAL: a white rabbit
. . . i'm at 6N 124E

Looked it up, nice place to launch satellites into synchronous orbit. That probably explains some of the experimenting . . . the elephants too.

Regards, RhinoBones
I'd love to retire in a place like that.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
rhinobones
Posts: 2152
Joined: Sun Feb 17, 2002 10:00 am

RE: Comprehensive Wishlist

Post by rhinobones »

ORIGINAL: ralphtrick
ORIGINAL: a white rabbit
. . . i'm at 6N 124E

I'd love to retire in a place like that.

He says he grows cabbages . . . think about doing that for the rest of your life!
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Comprehensive Wishlist

Post by ralphtricky »

ORIGINAL: rhinobones

ORIGINAL: ralphtrick
ORIGINAL: a white rabbit
. . . i'm at 6N 124E

I'd love to retire in a place like that.

He says he grows cabbages . . . think about doing that for the rest of your life!
That's OK, my wife doesn't like cabbage.[:D]
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
Jeff Norton
Posts: 506
Joined: Tue Aug 08, 2000 8:00 am
Location: MD, USA (You're not cleared for specifics...)
Contact:

RE: Comprehensive Wishlist

Post by Jeff Norton »

Yeah, but if you hit all 5 numbers tonite, along with the Mega-ball, you're REALLY be in the cabbage...($350mil of cabbage)[:D]

Hmmm... one might have enough to really develop TOAW....[&o]
-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite
Image
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am
Location: niflheim

RE: Comprehensive Wishlist

Post by Telumar »

Is this on the wishlist yet:

Interdiction order for artillery in 2.5 and 5 km scenarios.

I know Norm has thought about it, too, in the old times.
User avatar
Curtis Lemay
Posts: 14637
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Comprehensive Wishlist

Post by Curtis Lemay »

Ok, time for an update of this thing too. See post #1 to get version 2.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Trick37_MatrixForum
Posts: 185
Joined: Fri Aug 10, 2007 1:59 pm
Location: My mama
Contact:

RE: Comprehensive Wishlist

Post by Trick37_MatrixForum »

Here's another one....maybe, when the computer (PO) is working on its turn, it can move grouped units as one, instead of individually.  In my opinion, this takes the PO longer to complete a turn (when it moves each unit individually).
 
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Comprehensive Wishlist

Post by Veers »

That's why they made the PO speed up when you hold down the spacebar, eh?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Comprehensive Wishlist

Post by JAMiAM »

ORIGINAL: Trick37

Here's another one....maybe, when the computer (PO) is working on its turn, it can move grouped units as one, instead of individually.  In my opinion, this takes the PO longer to complete a turn (when it moves each unit individually).
A problem with that is that even when units move as "a group" they are still entering and exiting hexes a single unit at a time. There are way too many gameplay issues (interdiction, disengagement attempts/attacks, density penalties, etc.) linked to this to change for the sake of shaving a few seconds off of the turn.[:-]

Besides, for every person complaining that Elmer moves too slowly, I've seen two complaining that he moves too fast to follow...[:D]
User avatar
Trick37_MatrixForum
Posts: 185
Joined: Fri Aug 10, 2007 1:59 pm
Location: My mama
Contact:

RE: Comprehensive Wishlist

Post by Trick37_MatrixForum »

ORIGINAL: Silvanski
ORIGINAL: sPzAbt653
That is crazy .... How soon will you have it done? Will Daisy Dukes be a Theatre Option?
[:D] good idea...
and supply points... Walmart and the Home Depot? [:D][:D][:D]

Uh, is that where one can pick up some Mexicans to be used as mercenaries?

Okay, okay, I know it was in bad tatste, but it's an actual reality in the States For those of you who don't know what I'm talking about, illegal immigrants work mostly as "day laborers," and they always wait outside the Wal-Mart of Home Depot stores for someone to come by and offer work to them.

My apologies if I offended anyone.

User avatar
Trick37_MatrixForum
Posts: 185
Joined: Fri Aug 10, 2007 1:59 pm
Location: My mama
Contact:

RE: Comprehensive Wishlist

Post by Trick37_MatrixForum »

ORIGINAL: Veers
That's why they made the PO speed up when you hold down the spacebar, eh?

Huh? It doesn't do that for me..........
User avatar
Trick37_MatrixForum
Posts: 185
Joined: Fri Aug 10, 2007 1:59 pm
Location: My mama
Contact:

RE: Comprehensive Wishlist

Post by Trick37_MatrixForum »

ORIGINAL: JAMiAM
ORIGINAL: Trick37

Here's another one....maybe, when the computer (PO) is working on its turn, it can move grouped units as one, instead of individually.  In my opinion, this takes the PO longer to complete a turn (when it moves each unit individually).
A problem with that is that even when units move as "a group" they are still entering and exiting hexes a single unit at a time. There are way too many gameplay issues (interdiction, disengagement attempts/attacks, density penalties, etc.) linked to this to change for the sake of shaving a few seconds off of the turn.[:-]

Besides, for every person complaining that Elmer moves too slowly, I've seen two complaining that he moves too fast to follow...[:D]

I can understand that, but in the bigger scenarios, when there's not always interdiction, it would make sense. Besides, when I move forces as a group, and they get interdicted, the game still goes on, and the pieces still move along.

Thinking of that, I just thought of another one....can we turn off the message that tells you that your unit was interdicted? I can see it happening....I don't need the reminder. [;)]

User avatar
Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Comprehensive Wishlist

Post by Silvanski »

ORIGINAL: Trick37
ORIGINAL: Veers
That's why they made the PO speed up when you hold down the spacebar, eh?

Huh? It doesn't do that for me..........

In 3.2 the PO speeds up when you press the Caps Lock key
The TOAW Redux Dude
User avatar
Curtis Lemay
Posts: 14637
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Comprehensive Wishlist

Post by Curtis Lemay »

ORIGINAL: MPHopcroft

Now I seem to be unable to read the file ...

This reminds me: does anyone remember the link to the free Word reader download? I can't remember where it was posted.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Trick37_MatrixForum
Posts: 185
Joined: Fri Aug 10, 2007 1:59 pm
Location: My mama
Contact:

RE: Comprehensive Wishlist

Post by Trick37_MatrixForum »

ORIGINAL: Silvanski

ORIGINAL: Trick37
ORIGINAL: Veers
That's why they made the PO speed up when you hold down the spacebar, eh?

Huh? It doesn't do that for me..........

In 3.2 the PO speeds up when you press the Caps Lock key

Cool. Have to download and plug it in. Just been too lazy to do it.......


User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Comprehensive Wishlist

Post by Veers »

ORIGINAL: Silvanski

ORIGINAL: Trick37
ORIGINAL: Veers
That's why they made the PO speed up when you hold down the spacebar, eh?

Huh? It doesn't do that for me..........

In 3.2 the PO speeds up when you press the Caps Lock key
Right, danke.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Comprehensive Wishlist

Post by JAMiAM »

ORIGINAL: Curtis Lemay

ORIGINAL: MPHopcroft

Now I seem to be unable to read the file ...

This reminds me: does anyone remember the link to the free Word reader download? I can't remember where it was posted.
Bob, it's hyperlinked in the Whatsnew pdf and is in the FAQ thread (first post) on the stickied portion of the main forum.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Comprehensive Wishlist

Post by JAMiAM »

ORIGINAL: Veers

ORIGINAL: Silvanski

ORIGINAL: Trick37



Huh? It doesn't do that for me..........

In 3.2 the PO speeds up when you press the Caps Lock key
Right, danke.
Thanks for bringing up another issue with the Beta. The description in the Whatsnew is screwed up.
Post Reply

Return to “Scenario Design”