A Beginners Guide To Random Maps... By A Beginner!!

Post descriptions of your brilliant victories and bitter defeats here.

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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 19 -

The USA have again initiated naval contact, both sides losing 2 ships each. They now seem to have pulled back to regroup, i do the same as my navy is battered. I reorganise the northern fleet into one strong division as that is all that is left, although i do have 5 more cruisers on the way to get it back up to scratch. Another bonus in doing this is you regain the precious political points used in making the divisions.

On the Southern Front, German Armour is smashing the now weak British units, so i decide to attack these units with my divebombers and manage to destroy several light tanks and armoured cars.

I am re-enforcing this front as much as possible and now have about 4 squadrons of 2 dive bombers / 2 fighters in this theatre. I need to take the central town held by the british even though it is not a big production town, as i will be able to base my airforce here.

Another thing this turn, i had my southern fleet bombard a British town that i think is being used to attack me, this damages not only units based there but also production capacity.

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Rik81
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Rik81 »

Thanks for your reply.  Again, this is an enjoyable read.  How would you rate the manual?
Warspite3
Posts: 210
Joined: Wed Mar 30, 2005 10:07 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Warspite3 »

Alot of WW2 era cruisers were heavily armed with AA but looks like you managed to at least sink 3 cargo ships. Man it looks like the british are forced into fighting a two front war! Thats a bad situation, lucky you're not them. No wonder you are able to push them back without much loss.
-Warspite3-
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

Rik 81,

The manual is ok, but to be honest the game is very intuative, its so easy to set up formations and put sub-formations in there, combat is easy to do as well.

I would not claim to know the mechanics of combat or supply, but that is the beauty of this game, you dont need to, i mean anyone who likes history will know that machine guns are good defence against infantry and that tanks will destory machine guns etc...

I really recommend this game, i cant stop playing. My girlfriend is none too happy with me tonight, i watched a film with her, bought her a chinese and then sneaked upstairs to play this!!![:)]
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


Warspite,

I am trying my best to minimize casualties as i know the ai can out produce me (he gets that 100% production bonus for being on level ai+, also most ai regimes have more towns than me).

This is something i am really enjoying as i really have to think about my production, which makes the game even more interesting to play.
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 20 -

The US again attempts an amphibious landing, losing three divisions in the process. The cargo ships with them are unguarded so air and naval attacks are sent and these three ships are sunk.

I am gaining strength on the southern island and i now seem to have air superiority. I order my largest air assault yet - against a German armoured division -

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Half the division, including over half of the armour are destroyed, Without any loss to my airforce.
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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


I seem to be improving my position with each turn, i am producing more than i lose, but i am aware that i am not increasing my production base, which is hampering me a lot. A look at my production statistics show that i have not increase my production capacity since turn ten.

This is not good. It would be interesting to see what my enemies production is, i am assuming the soviet (red regime on the minimap) production is huge by now due to the amount of land they hold -



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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

Research on this turn again goes towards my navy -

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I have only seen my oponent produce cruisers, so maybe he does not have destroyers so i may be able to gain an advantage with a few submarine fleets.
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Warspite3
Posts: 210
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Warspite3 »

Even though I now bought the game, I still would love to see some more of this. Heck it may all make more sense now.
-Warspite3-
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 21 -

Yet another US assault is destroyed and again the cargo ships allocated to this assault are hit by combined naval and air strikes and sunk.

My southern fleet continues to bombard the British city destroying ships in port and damaging the city.

Across the sothern island i launch air strikes against both British and German targets, then my land forces begin to push both regimes slowly back across the island...



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I also researched SMG infantry and armoured cars this turn. As i have research Rifle II, my SMG infantry will automatically be level II.

Armoured cars are as good as light tanks against infantry but will not hold up against other armour.
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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 22 -

My newly formed submarine squadron is sent north and finds US fleets again with divisions on board. I send my fleets to attack -


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Also this turn i continued to attack german and british formations with air and land units, i bombed the british city in the centre of the island, but this is still held by quite a strong force. In combat this turn i lose more troops than any other previous turn, but inflict a great deal of damage.
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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 23 -

My ncombined naval/air attacks on US shipping continues to have a devastating effect - i destroy 12 cargo ships and two divisions this turn. These two divisions contained 120 different infantry elements plus infantry guns, so must be expensive for the US player.

I decide to attempt to take the central British town this turn. First i launch an airstrike -

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If you note at the bottom of the screen, it points out the amount of damage done to the location, which i didnt really want to do. Then again it is war!
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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


Next stage is the land assault. I attack from 4 directions and my recon shows that the enemy supply and readiness is poor -

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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

The town falls to my forces. This is my first production bust for 13 turns, albeit a small one. Our next objective is to destroy the remaining british troops around the town and to push the germans back, therefore taking two other towns on this island.



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


We research the king of the seas this turn as well -



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PDiFolco
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by PDiFolco »

Do the germans also pounce the Brits ? In this case you could let them do the work of Brit-killing (the poor are sandwiched it seems) and then take the spoils ! [:'(]
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dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

ORIGINAL: PDiFolco

Do the germans also pounce the Brits ? In this case you could let them do the work of Brit-killing (the poor are sandwiched it seems) and then take the spoils ! [:'(]

Yeah that is what is happening, but i wanted to get the town before the germans could take and hold it!
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 24 -

This turn i have again attacked the British and the Germans, the British troops north of the river are not in good condition, but they seem to be re-organising to the south. The Germans are stronger, but my air then land attacks are pushing them back.

On the northern front, my navy now seems to rule the seas -



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


This screenshot shows my next two objective towns, i image these will take some fighting to gain, but i have invested too much in my armies on the southern continent not to use them!

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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN - 25

I was attacked by the Germans several times, losing a few of these battles, but the line is held. I counter attack and push the Germans a little further back.

In the Northern see i notice Soviet units for the first time. They have landed on the US cost and their divisions seem quite impressive -

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