June Release: WitPTracker now at 1.6!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker 1.0.2

Post by floydg »

ORIGINAL: Roger Neilson II

Having had a chance to look at some of the detail, wow...... its what I can do whilst waiting for turns! Excellent works guys.....

However, just one teensy weensy little request. On the alerts sheet can yuo either change the colour of the severity text, or offer us a chance to customise it? Its horribly luminous and very tricky to read.

Roger

How does this look?



Image
Attachments
alert_colors.jpg
alert_colors.jpg (15.5 KiB) Viewed 266 times
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: WitPTracker 1.0.2

Post by Mynok »

horribly luminous and very tricky to read.

"....luminous beings are we..."

[:'(] Sorry...back to your regularly scheduled programming........
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker 1.0.2

Post by n01487477 »

ORIGINAL: mikemike

ORIGINAL: n01487477

... and I've just fixed the ShipProduction, will be in the next build ...

Sorry to pick another nit with ShipProduction: ships with the Status Queued that are accelerated (can be done when delay is between 10X and 30X durability) should cost shipbuilding points equal to durability per day; the ShipProduction dataset doesn't show build points for those ships which throws the calculation off whack. The Start Building column doesn't take BuildRate Accelerated into account, either.

Mike, I stand corrected ... (but will test anyway)
I believed that:
1. A ship didn't start building regardless of Acc/Normal unless the delay < (durability * 10)
2. All accelerated points = Durability * 3 .. this is correct for building, so if you are right, Accel ships with Delay > (durability * 10) & Durability < 30, only cost durability...

So thanks ...
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker 1.0.2

Post by floydg »

ORIGINAL: ny59giants

I just installed it and ran it without problems for RHSEEO. [&o]

I did just a quick look through it, but under the "Aircraft Comparison" the Max Range shows transfer range. It would be a lot more helpful if it showed the normal and extended ranges instead. I need to know the range for those Nell/Betty to stay away from those damn torpedoes.  [:D]

With RHS, the Allied economy is much more important. Is there a way to have alerts when a base goes or is below the 2x supply requirements??  This would be only for bases that have HI, Oil, Resources, and Manpower located there. The Pacific NW is a mess early in the game and it would help me keep track of things.

The maximum range is indeed the transfer range. I did want to show the normal and extended ranges, but it seems that some mods have different formulas for it. And I have memorized the normal/extended range for Nell/Betty... [:D]

I can add that base supply warning.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
ny59giants
Posts: 9888
Joined: Mon Jan 10, 2005 12:02 pm

RE: WitPTracker 1.0.2

Post by ny59giants »

It would be nice to know the aircraft ranges (normal and extended) of the newer planes.
&nbsp;
Just sent Damian an updated cluster file that I did for RHAEEO, more for an Allied player familar with non-RHS games. It may be helpful.
&nbsp;
Under the LCUs, can we get their Assault Value added to the list??&nbsp; It will help when planning attacks/defenses.
&nbsp;
More "wish list" items to follow. [:D]
[center]Image[/center]
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker 1.0.2

Post by n01487477 »

ORIGINAL: n01487477
ORIGINAL: mikemike

ORIGINAL: n01487477

... and I've just fixed the ShipProduction, will be in the next build ...

Sorry to pick another nit with ShipProduction: ships with the Status Queued that are accelerated (can be done when delay is between 10X and 30X durability) should cost shipbuilding points equal to durability per day; the ShipProduction dataset doesn't show build points for those ships which throws the calculation off whack. The Start Building column doesn't take BuildRate Accelerated into account, either.

Mike, I stand corrected ... (but will test anyway)
I believed that:
1. A ship didn't start building regardless of Acc/Normal unless the delay < (durability * 10)
2. All accelerated points = Durability * 3 .. this is correct for building, so if you are right, Accel ships with Delay > (durability * 10) & Durability < 30, only cost durability...

So thanks ...

OK I've reworked it, taking account for:
1. accelerated ships with delay > durability * 10 && durability < 35 (as you can see in the red -- you said <30 but actually it's 35)
2. These ships just use durability points NOT durability * 3
3. Navy & Merchant Points Used are now correct.
4. I also found that ML are also Naval ...

I have tested looking at points used and Global Points turn for turn, so I hope this will almost close the issue (the only thing I haven't done is change "Start Building") ...

So this reworked version will be included next build...thanks for teaching me, I certainly don't know everything ...


Image
Attachments
shipyard.gif
shipyard.gif (39.68 KiB) Viewed 265 times
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker 1.0.2

Post by Nomad »

no changes needed.
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: WitPTracker 1.0.2

Post by marky »

ORIGINAL: Nomad

When you get time, could you look at the Leaders. If I select US Navy and air leaders, no leaders show up. Some better filters and selectors would be useful.

i agree, hate hunting for 30 minutes for a carrier commander
User avatar
Roger Neilson II
Posts: 1419
Joined: Sun Jul 16, 2006 11:16 am
Location: Newcastle upon Tyne. England

RE: WitPTracker 1.0.2

Post by Roger Neilson II »

A lot pleasanter to the eye.

Thanks

Roger
Image
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker 1.0.2

Post by floydg »

ORIGINAL: Nomad

When you get time, could you look at the Leaders. If I select US Navy and air leaders, no leaders show up. Some better filters and selectors would be useful.

I hear ya. Damian found something which may work, so stand by...

Suggest some filters and I'll do what I can.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker 1.0.2

Post by floydg »

ORIGINAL: ny59giants

It would be nice to know the aircraft ranges (normal and extended) of the newer planes.

Just sent Damian an updated cluster file that I did for RHAEEO, more for an Allied player familar with non-RHS games. It may be helpful.

Under the LCUs, can we get their Assault Value added to the list??  It will help when planning attacks/defenses.

More "wish list" items to follow. [:D]

I agree about the ranges, but I'm not sure it will be correct for all mods, so I prefer to omit rather than get it wrong. I suppose I could compute it differently based on the mod...

As for AV, I can't seem to find it in the save file. If someone knows how to calculate it, I'll add that in.

Thanks for the RHS mapping file - Damian is checking it now.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker 1.0.2

Post by Nomad »

ignore - wrong
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: WitPTracker 1.0.2

Post by Mistmatz »

ORIGINAL: Nomad

aircraft Ranges:

max range in hexes = duration * cruise speed / 3600 ( round down )

normal range in hexes = max range / 4 ( round down )

extended range in hexes = max range / 3 ( round down )


The mod is immaterial.

IIRC in RHS range is increased by use of fuel tanks (in weapon/device slots). WitPTracker shows therefore wrong range information for example for the P-39D and some others. But those who play RHS will know that so adding this into the formula is probably not a high priority.

If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker 1.0.2

Post by floydg »

ORIGINAL: Mistmatz

ORIGINAL: Nomad

aircraft Ranges:

max range in hexes = duration * cruise speed / 3600 ( round down )

normal range in hexes = max range / 4 ( round down )

extended range in hexes = max range / 3 ( round down )


The mod is immaterial.

IIRC in RHS range is increased by use of fuel tanks (in weapon/device slots). WitPTracker shows therefore wrong range information for example for the P-39D and some others. But those who play RHS will know that so adding this into the formula is probably not a high priority.


If the drop tanks are specific equipment on the aircraft model, I can get that. But I'd need to know how much it extends the range (I suppose it adds endurance).
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
mikemike
Posts: 500
Joined: Wed Jun 02, 2004 11:26 pm
Location: a maze of twisty little passages, all different

RE: WitPTracker 1.0.2

Post by mikemike »

ORIGINAL: n01487477


OK I've reworked it, taking account for:
1. accelerated ships with delay > durability * 10 && durability < 35 (as you can see in the red -- you said <30 but actually it's 35)
2. These ships just use durability points NOT durability * 3
3. Navy & Merchant Points Used are now correct.
4. I also found that ML are also Naval ...

I have tested looking at points used and Global Points turn for turn, so I hope this will almost close the issue (the only thing I haven't done is change "Start Building") ...

So this reworked version will be included next build...thanks for teaching me, I certainly don't know everything ...


Hmm - you can only Accelerate a ship if the delay is <= 30 times durability, can't see how you came up with 35 times. Also, ships that have a delay of exactly ten times durability are Building and should be counted as such. I think it would be best if ships with
(30 times durability) >= delay > (10 times durability) should stay as Queued even if they are Accelerated.

Invested a few hours testing where the building points of the several types are counted. Result: you are right, type ML is built by Naval yards, but so is Type PC! No doubt about that. WitPDecoder got that wrong, too.

Sorry about the stream of nits, but this should conclude the issue.

Oh, just another one: do you think it might be possible to mark the ships in the building queue (name in red, perhaps) that haven't advanced since the last turn?
DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker 1.0.2

Post by n01487477 »

Mike,

I concede that PC's are infact Naval & durability exactly 10 times can build (which in my new build I had)...
[edit]I think we have our lines crossed, you are talking about what can be accelerated in game, I'm talking about ships that are not building (in the normal <=dur*10), but can be accelerated and are counted in the Build points ... I now see what you're trying to say and will do further testing.


So it is possible to accelerate ships with durability 33 (such as many of the SS class) & CVE shinyo (35) & just tested SS HA class with 36 and CV Unryu (70)... and these do infact build, which are not in the <= durability * 10. So now we're at durability <= 70

I will also look at others ... so the struggle to get this correct, continues ...

I have tested this again & again and it is correct. So if your testing is different, I'm at a loss.

ORIGINAL: mikemike
Oh, just another one: do you think it might be possible to mark the ships in the building queue (name in red, perhaps) that haven't advanced since the last turn?

Will see if we keep that information in the DB, if so, yes...


Thanks for your help again, I will get it done accurately, sorry for the delay!

------Damian --------
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: WitPTracker 1.0.2

Post by Mistmatz »

ORIGINAL: floydg

ORIGINAL: Mistmatz

ORIGINAL: Nomad

aircraft Ranges:

max range in hexes = duration * cruise speed / 3600 ( round down )

normal range in hexes = max range / 4 ( round down )

extended range in hexes = max range / 3 ( round down )


The mod is immaterial.

IIRC in RHS range is increased by use of fuel tanks (in weapon/device slots). WitPTracker shows therefore wrong range information for example for the P-39D and some others. But those who play RHS will know that so adding this into the formula is probably not a high priority.


If the drop tanks are specific equipment on the aircraft model, I can get that. But I'd need to know how much it extends the range (I suppose it adds endurance).


As I'm just a player of RHS and not involved in the mod making its probably best if you PM el cid. He'll surely know and be able to explain the mechanism behind.
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

User avatar
LargeSlowTarget
Posts: 4899
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: WitPTracker 1.0.2

Post by LargeSlowTarget »

Sorry to bother you, but this tools does not work in my case. I get the following error messages:


Image
Attachments
WitPTrackererror.jpg
WitPTrackererror.jpg (178.79 KiB) Viewed 259 times
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker 1.0.2

Post by n01487477 »

I think I see the error straight away, it comes from the scenario name using Brackets () around Andrew's Standard Map ...

1.06 is fairly old isn't it ? The new CHS scenarios, don't have this ... I'll put it on our list to do ...

Sorry for now ...

----Damian----
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: WitPTracker 1.0.2

Post by Mistmatz »

I'm thinking about reading in all previous turns (~70) I've played in my current game so far. Obviously this is a cumbersome process and I'd like to avoid doing it too often.

So, are there currently any foreseeable compatibility issues of the 1.0.2 database with eventual newer versions?
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”