
OKH Plan 1942 - Alpha AAR
Moderators: Joel Billings, Sabre21
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Well things heated up in the Rostov area. The Soviets launched attacks to slow my efforts. Manstien and his 11th army are being called up to take over the job. His orders, take Rostov...Heres a ss of the 2 Corps (6 divisions) I plan to rail transport to the Rostov area...


- Attachments
-
- 11tharmy.jpg (107.12 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Units move via rail by "SP" stratigic points. They get 100, however it takes 30 to board the units...Heres a quick ss...


- Attachments
-
- Railmovement.jpg (139.35 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Heres the newly arrived LIV Corps via rail...This is occuring while battles rage to secure the east bank of the Mius River...


- Attachments
-
- LVIcorps.jpg (139.11 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Had to show the firepower Hansen's Corp brings with him...


- Attachments
-
- firepower.jpg (124.18 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
Is that an above average amount of attached artillery?
RE: OKH Plan 1942 - Alpha AAR
You bet it is! Look at the Korps picture just below it....
RE: OKH Plan 1942 - Alpha AAR
Thanks for the compliment von Jaeger. 88mm or 105mm FlaK guns would indeed be a pretty nasty surprise for a Soviet armoured formation. However, heavy FlaK guns, although powerful, are sitting ducks and clearly visible on flat/clear terrain, so if the Soviets bring artillery to the party, the Germans better have some prepared positions to hide those guns in as they're big targets.
Still, there seem to be 4 of them, and the only tanks that Panzer regiment has that have a credible chance of defeating a T-34 at medium to long range are the handful of Panzer IVf2's. It isn't clear which version of the Panzer IIIj the regiment has in service. Of course, depending on the units that the AI used to form the brigade, it's possible only about one brigade in each Corps actually has T-34's or KV1's.
A further note on FlaK: keep in mind that this is an operational/strategic level game, it really doesn't matter much if the FlaK can't be easily moved with 1 week turns. Besides, the regular 88mm FlaK isn't exactly mobile either.
I have two OOB/game questions based on the screenshots PyleDriver posted, but I'll post those in the Q&A thread.
That's 6 to 7 regiments worth of artillery, that's a lot by German standards but (for comparison) pretty normal by Western Allied standards and not too exceptional for the Soviets.
And look at the infantry divisions in previous screenshots, it has 2.5 infantry divisions worth of artillery, although it's heavier. Now compare it to XXIV Panzer Corps. Of course, LIV Corps has some very heavy guns, but the total amount of guns is not too high.
Edit: I just noticed XXIV Panzer Corps is operating more units than it can handle without penalties according to what was posted earlier in the new screenshot thread. What penalties are there for 1 extra "point"?
Edit 2#: I believe Joel mentioned earlier that HQ's could send a maximum of 6 support units to help out in combat in non-urban hexes, so a lot of that artillery isn't going to help out in combat. It seems keeping artillery regiments intact and not splitting them up is the best way of putting the hurt on the enemy, as 6 regiments will usually bring more guns to bear on the enemy than 6 battalions.
At this time in the war, a Soviet Tank Corps consists of just over 5600 men and 100 tanks. In July they will start to upgrade to 7800 men and 162 tanks. At the moment they aren't very powerful. Not to mention that their morale and experience is very low still. I was just reading the first of the Stalingrad trilogy that starts with a small story about the leader of the Soviet 5th Tank Army in July and how that Army with it's new Tank Corps was cut off and chewed up by two German Panzer Divisions.
Still, there seem to be 4 of them, and the only tanks that Panzer regiment has that have a credible chance of defeating a T-34 at medium to long range are the handful of Panzer IVf2's. It isn't clear which version of the Panzer IIIj the regiment has in service. Of course, depending on the units that the AI used to form the brigade, it's possible only about one brigade in each Corps actually has T-34's or KV1's.
A further note on FlaK: keep in mind that this is an operational/strategic level game, it really doesn't matter much if the FlaK can't be easily moved with 1 week turns. Besides, the regular 88mm FlaK isn't exactly mobile either.
I have two OOB/game questions based on the screenshots PyleDriver posted, but I'll post those in the Q&A thread.
Is that an above average amount of attached artillery?
That's 6 to 7 regiments worth of artillery, that's a lot by German standards but (for comparison) pretty normal by Western Allied standards and not too exceptional for the Soviets.
You bet it is! Look at the Korps picture just below it....
And look at the infantry divisions in previous screenshots, it has 2.5 infantry divisions worth of artillery, although it's heavier. Now compare it to XXIV Panzer Corps. Of course, LIV Corps has some very heavy guns, but the total amount of guns is not too high.
Edit: I just noticed XXIV Panzer Corps is operating more units than it can handle without penalties according to what was posted earlier in the new screenshot thread. What penalties are there for 1 extra "point"?
Edit 2#: I believe Joel mentioned earlier that HQ's could send a maximum of 6 support units to help out in combat in non-urban hexes, so a lot of that artillery isn't going to help out in combat. It seems keeping artillery regiments intact and not splitting them up is the best way of putting the hurt on the enemy, as 6 regiments will usually bring more guns to bear on the enemy than 6 battalions.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Well the LIV Corps just leveled Sevastopol and is bringing it with them. I already spread the artillery around to other Corps. Ah but the heavy artillery is going to be used on Rostov...I have 3 of these...


- Attachments
-
- artillery.jpg (101.94 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
Regarding the SS of the Pz Korps is there a list of subordinate Divisions as well as Korps troops.If not any chance of adding it as it would be very helpfull to see what it is controlling.
Looks a fantastic game-can`t wait. Roll on beta testing.....
Looks a fantastic game-can`t wait. Roll on beta testing.....
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
The Soviet gains were retaken near Rostov. Hell's VII Corps will come under Manstien's command next week. With the 6 new divisions, and the added artilery, then with Manstien at the reins, Rostov will be in or hands soon...


- Attachments
-
- Rostov.jpg (137.22 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Northeast of Bryansk 4th Army still presses to close the gap...


- Attachments
-
- kaluga.jpg (155.58 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
The Baltic coast in the rear was cleared, OKH at Hoth's request, are sending these two divisions to 4th PzA via rail...


- Attachments
-
- baltic.jpg (146.72 KiB) Viewed 266 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
Very illuminating AAR some great features being displayed, but I'm a bit confused. When you select a unit do the nato symbols turn red on grey on the map instead of purple on grey or are these units part off 1st PzA (Red on Grey)
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
The pink on the units are who you left clicked. On the right a pop-up appears to see the units and there Id if in question...Those unit will transfer when they arrive next turn...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
ORIGINAL: Smirfy
Very illuminating AAR some great features being displayed, but I'm a bit confused. When you select a unit do the nato symbols turn red on grey on the map instead of purple on grey or are these units part off 1st PzA (Red on Grey)
The top unit in the selected stack has it's NATO symbol turn red. In the unit window to the right you see the true NATO symbol colors.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: OKH Plan 1942 - Alpha AAR
As that artillery battalion you showed had damaged guns, do units suffer attrition when transported by train? Is there a reorganisation period until, say, your next logistics phase or does everybody end up without attrition effects due to the week long turns?
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Well things breakdown by looking at them. Go figure...lol...Its attrition, its built in, God only knows when it happened, hell mabe it fell off when loading, I don't know but it's damaged...Another guy for the firing squad...lol...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
But is there a special attrition for rail transport/an after transport reorganisation period?
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
- Joel Billings
- Posts: 33491
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: OKH Plan 1942 - Alpha AAR
ORIGINAL: ComradeP
But is there a special attrition for rail transport/an after transport reorganisation period?
no
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
The AI had a brain fart (reported). 9th army wasn't ready to advance but I had to take advanage of bridgeheads over the Mezha and Dvina rivers...Thats the last ss of turn 2.


- Attachments
-
- 9tharmy.jpg (173.56 KiB) Viewed 257 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester