New 4.50.10b Beta Patch Available!

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

ORIGINAL: Andrew Williams

just add this and change 1 for 0's where you want a night turn (you may want to adjust turns per day etc)

I'd suggest changing it to 1 turn per day so you get 1 day and 1 night

# Auto-refresh FPs (ala stock CC4)
0
#########################################################################
# Ability to Rest BGs (0 or 1)
1
# Base cohesion cost for movement (0-512)
16
# Base cohesion cost for combat (0-512)
64
# Base fatigue cost for movement (0-512)
32
# Base fatigue cost for combat (0-512)
64
# Night turn? 0 or 1 (for yes or no), one entry per day
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# NOTE: diff-base support will overwrite the old stuff further up in campaign.txt, but old lines still needed for backward compatibility
# Allied diff-based arty support per day (very weak – strong = 5 lines)
0,1,1,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
0,2,3,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
0,3,4,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
0,4,5,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
0,5,5,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
# Allied diff-based naval support per day (very weak – strong = 5 lines)
0,1,1,1,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
0,1,1,2,4,4,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
0,2,2,4,6,6,4,4,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
2,3,3,5,7,7,5,5,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
3,4,4,6,8,8,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
# Allied diff-based air support per day (very weak – strong = 5 lines)
0,0,0,0,0,0,0,4,2,4,1,2,2,3,4,3,0,0,3,3,3,2,3,2,2
0,0,0,0,0,0,0,5,3,5,1,3,3,4,5,4,0,0,4,4,4,3,4,3,3
0,0,0,0,0,0,0,6,4,6,2,4,4,5,6,5,0,0,5,5,5,4,5,4,4
0,0,0,0,0,0,0,7,5,7,3,5,5,6,6,6,0,1,6,6,6,5,6,5,5
0,0,0,0,0,0,0,8,6,8,4,6,6,7,7,7,0,2,7,7,7,6,7,6,6
# Allied diff-based air re-supply per day (very weak – strong = 5 lines)
0,0,0,0,0,0,0,3,2,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,3,3,4,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,4,4,5,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,4,4,5,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,4,4,5,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# Axis diff-based arty support per day (very weak – strong = 5 lines)
4,1,1,2,2,2,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
6,2,2,3,3,3,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1
7,3,3,4,4,4,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2
8,4,4,5,5,5,4,4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3
10,5,5,6,6,6,5,5,5,5,5,5,5,5,5,4,4,4,4,4,4,4,4,4,4
# Axis diff-based naval support per day (very weak – strong = 5 lines)
3,3,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
5,5,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
7,7,6,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
8,8,7,5,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
9,9,8,6,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
# Axis diff-based air support per day (very weak – strong = 5 lines)
0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0
# Axis diff-based air re-supply per day (very weak – strong = 5 lines)
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# Auto-add/remove teams to/from FPs on team type change? (0 = NO, 1 = YES)
1
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
1
# Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)
6
#########################################################################



Do I add this at the end of my campaign text?
The new patch removed this feature from me.


thanks
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

I've had it in mine for over 2 years.
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Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

Officially WAR does not use those features and compatibility with them was put in for mods between TLD and WAR.

Would be nice if they were added to make the game harder by changing support available by difficulty level....
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

It would be nice to have the same features schrecken has.

If I change my Campaign text file will my GC with UltraGott be ruined?
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

I wouldn't advise making changes mid-campaign.
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Why is it that none of the "Roll Over Text" appears in the game?

This is the text that is found in the Data/Help folder when one rolls their mouse over various Buttons and other items in the game.
I.E. Strat Map/Calender/Main Screen buttons etc etc.
In CCIV you could get a pop up window to appear when clicking on the strat map telling the player what it was and what he needed to do.And for other things.
The "Roll Over text" used to be displayed in the bottom screen where the Long Narrow black box at the bottom of the screen.

Can all that be corrected?
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Surprised you guys missed these you added the text for the roll over in the help files.
Even tells you to right click for info on the strategic map in CCIV.
I don't know why you guys added so much text in the WAR strathlp file?

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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

2

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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

3

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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

I assume you get the point by now.

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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

But you have no friends.......
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Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

Platoon_Michael, you are the first to mention the help/roll over text. Never even thought it before....

So I started CC5 after your CC4 pictures and saw that CC5 does not support/use the help/roll over text and as you know WAR, TLD and LSA are built on CC5 since that was the last version of CC and the one most players still play and see as the best version of the original series.... Having said that a bug report has opened for it, thanks Andrew!
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

I only played CCV a little.
Just a few Mods here and there.
So no surprise that I wouldn't remember it not being there.
Doesn't surprise me it isn't in CCV as it was riddled with Bugs.
I knew it was in CCIV as I edited them a few times.
As for being the first to mention it?nothing I can do about that.


Not sure what Andrews post has to do with anything.
I have a few friends, might not be as many as it used to be and safe to say not any on the matrix team.Not my problem if no one here or anywhere else can accept a disgruntled customer who has no problem speaking up.You and several others on the team should be old enough to accept and see the truth.If NOT then you should step aside and let someone else who can do the job.
If it makes you happy Andrew I have no problems what so ever keeping the bug reports to myself.
Not like I post all of them anyways.


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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

It's interesting as the text box is in CC4/5/WaR/tlD/LSA for the help text to display in.

Was probably broken in CC5 and never fixed.
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RD Oddball
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RE: New 4.50.10b Beta Patch Available!

Post by RD Oddball »

ORIGINAL: Platoon_Michael

Not sure what Andrews post has to do with anything.

I'm sure he thought he was being funny. Ignore it if it bothers you. I'm guessing he was hoping for the reaction he got from you. [;)]
ORIGINAL: Platoon_Michael

Not my problem if no one here or anywhere else can accept a disgruntled customer who has no problem speaking up.You and several others on the team should be old enough to accept and see the truth.If NOT then you should step aside and let someone else who can do the job.
If it makes you happy Andrew I have no problems what so ever keeping the bug reports to myself.
Not like I post all of them anyways.

I'll make sure the issue you're reporting gets logged as an issue to be looked into the next chance we get. Thank you.

Steve and I have GREATLY appreciated the feedback you've given since WaR's release. In a couple cases it's helped us to find issues that had gotten past our testing. It's always been viewed you're just reporting things you feel could be improved and that's great. Please keep the feedback coming.

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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Thanks,
What about the amount of Soldiers WAR supports is that getting addressed?
Page 3, Post 76 of this thread.

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RD Oddball
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RE: New 4.50.10b Beta Patch Available!

Post by RD Oddball »

This is part of the UI design of Close Combat. Although the internal data
structure can hold 10 men in a team, the UI is only designed to support 8.
Good suggestion for future versions though.

Steve
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Well that's not good for me.

How about this one,
Can you also please explain to me why is it on the Soldier screen all my Soldiers have a shoulder patch and rank but in-game some don't?
It doesn't matter which side you choose either.

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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

You do understand what I mean?
The window that is currently black in between the Icon and the green AT Infantry window with the two green heads.

    
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RD Oddball
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RE: New 4.50.10b Beta Patch Available!

Post by RD Oddball »

Please post the screenshot of what you're seeing on the soldier screen.
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