An Open Letter To Joel

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

IronDuke_slith
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RE: An Open Letter To Joel

Post by IronDuke_slith »

ORIGINAL: ComradeP

The ability to influence the results of the Allied bombing campaign


How exactly are you going to do that? The issue with this sort of option is that you immediately get into fantasy mode predicting the results.

The Luftwaffe lacked experienced pilots, the fuel to train new ones and sufficient weapons to take the P51 et al on. They were shot out of the sky in early 1944 and 2 or 3 extra squadrons wouldn't have made any difference.
and the Allied ground offensives would be nice, but in that case new variables would have to be added, as in some cases an extra division on the Western front might turn the tide, whilst in other cases it would not.

At no point on the western front would the addition of a single extra division have made any difference. The Germans were annihilated east and west in 1944, so switching a division between theatres really is shuffling deck chairs on the titanic.
If every unit you can send would have a fixed value on the abstracted Western or Southern fronts, you'd get a sort of min/max situation like the Manchukuo Army in WitP:AE, where as long as you meet a certain amount of AV, nothing happens with Soviet activation regardless of the quality of the Japanese units in the area that, combined, meet the required AV level.

But what is the level? France was falling in 1944 regardless of what the German player could feasibly do, not least because even a half dozen extra divisions in Normandy would not have dragged it out beyond the point the allies landed in Southern France.

Regards,
ID.
janh
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RE: An Open Letter To Joel

Post by janh »

ORIGINAL: IronDuke
How exactly are you going to do that? The issue with this sort of option is that you immediately get into fantasy mode predicting the results.

Isn't the purpose of a game (also like this) to test possibilities, things that didn't happen by could have happened under the right circumstances? Else, why fight as German? They going to lose, and do so badly. But still I bet the majority of the players want to play on the German side.
The Luftwaffe lacked experienced pilots, the fuel to train new ones and sufficient weapons to take the P51 et al on. They were shot out of the sky in early 1944 and 2 or 3 extra squadrons wouldn't have made any difference.

The air war was until spring 1944, or even mid 1944 not as one-sided in terms of losses as you make it seem. Just that the US and British by then could afford such losses. But imagine you allow a faster R&D, and assume the 262 would have not have been delayed by Hitlers weird fighter-bomber ideas, but been available for mass production as a fighter already in 1943? It is not entirely impossible. Maybe the first series production could have engine troubles etc, but to me it sounds extremely interesting to figure out whether that would have been the roof that was needed in order to stabilize fighting in the east?
At no point on the western front would the addition of a single extra division have made any difference. The Germans were annihilated east and west in 1944, so switching a division between theatres really is shuffling deck chairs on the titanic.

Again, if you pull back to that analogy: Why fight the eastern front? You will loose anyway. It's like shuffling chairs under an erupting volcano. But that is not the point why we are all so eager to play this game.
But what is the level? France was falling in 1944 regardless of what the German player could feasibly do, not least because even a half dozen extra divisions in Normandy would not have dragged it out beyond the point the allies landed in Southern France.

Regards,
ID.
Skanvak
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RE: An Open Letter To Joel

Post by Skanvak »

In game portraying only a part of the war, it is very rational to make the situation outside the play area evolve as they did historically. This avoid the need to have other suposition and low simulation of the other front. As for the eastern front the first 3 years are really what the game is about.

Doing without the Hitlers' delaying the Me262 is a bit like saying what would the battle would have been if the french had used radio and large turret in their tank design (add they put their tanks in division). The reasoning is complex and I think you need more complex game to get a real filling of it. I understand what you wish, I just dont think it would fit nicely or result in a god simulation in this game. I think you would like a monster game on the european war on the scope of WitP. But then I will tell you that we need to have several players on each country with their own agenda to portrait the difficult relationship between several group of power.

Best regards

Skanvak
dr.diplodocus
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RE: An Open Letter To Joel

Post by dr.diplodocus »

If the word fantasy is going to be thrown around, use it correctly. there's a difference between plausability and fantasy. The defination of fantasy doesn't imply that something didn't happen.

example: it would be a fantasy if the World Cup was played on the moon with jetpacks against alien teams around the galaxy not if it wasn't held in South Africa.
A historically accurate game that doesn't play out 100% like history books or movies, doesn't make it fantasy. This game being a fantasy if Stalin and Hitler aren't around to call the shots is absurd.
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wworld7
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RE: An Open Letter To Joel

Post by wworld7 »

ORIGINAL: dr.diplodocus
it would be a fantasy if the World Cup was played on the moon with jetpacks against alien teams around the galaxy not if it wasn't held in South Africa.

I guess you missed preview of the 2050 Universe Cup...on ESPN8 ("The Ocho")...live from the the moon...[:D][:D][:D]
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RE: An Open Letter To Joel

Post by IronDuke_slith »


ORIGINAL: IronDuke
How exactly are you going to do that? The issue with this sort of option is that you immediately get into fantasy mode predicting the results.
ORIGINAL: janh
Isn't the purpose of a game (also like this) to test possibilities, things that didn't happen by could have happened under the right circumstances?


But you're not testing possibilities, since you have no way of knowing or even predicting the results. This isn't science. In other words, someone needs to decide beforehand the effect of adding extra fighters to the home front, in order to code the parameters into the game. This element is the contentious bit, and I would argue, largely futile as well.
Else, why fight as German? They going to lose, and do so badly. But still I bet the majority of the players want to play on the German side.

Some of this is down to cooler equipment. The AXIS have always had a certain fascination for the gaming community.
The Luftwaffe lacked experienced pilots, the fuel to train new ones and sufficient weapons to take the P51 et al on. They were shot out of the sky in early 1944 and 2 or 3 extra squadrons wouldn't have made any difference.
The air war was until spring 1944, or even mid 1944 not as one-sided in terms of losses as you make it seem. Just that the US and British by then could afford such losses.


Which is saying what I said but in a roundabout route. Missions like Schweinfurt notwithstanding, the Allies could pretty much hit what they wanted and when from mid 1943 onwards. There was nothing the Luftwaffe could do about it and as their pilot trained declined, losses went up.
But imagine you allow a faster R&D,


Why would we "imagine" that? On what grounds was faster R&D possible?
and assume the 262 would have not have been delayed by Hitlers weird fighter-bomber ideas, but been available for mass production as a fighter already in 1943?

Hitler's "weird fight bomber ideas" were the least of the 262's problems. It's engines lasted about ten hours before frying. The Germans didn't have the raw materials and special metals needed to "mass-produce" the engines for this weapon. They produced about as many as they could so start date is a bit beside the point. This is where these sort of strategic decisions enter the realm of fantasy. People want to "increase" R&D, devote resources from Ju-88 production to bring forward the arrival time of the ME-262 without telling us where the rare metal for the engines or the fuel will come from. The 262 would never, under any circumstances, have been available for mass production.
It is not entirely impossible.

I disagree. See above.
Maybe the first series production could have engine troubles etc, but to me it sounds extremely interesting to figure out whether that would have been the roof that was needed in order to stabilize fighting in the east?

No problem with this, provided we understand we are fantasising. The 262 was defeated for three key reasons. The Germans never had the fuel or experienced Pilots to fly them in great numbers. The Germans lacked the raw materials to produce them in any great numbers. The Allies quickly learned they were sitting ducks when landing, and so took to loitering over their airfields waiting for the turkey shoot. Therefore, whatever the roof was, the Germans were incapable of reaching it, unless you throw historicity to the wind and decide they discovered a precious metals mine in Berlin whilst digging the bunker.
At no point on the western front would the addition of a single extra division have made any difference. The Germans were annihilated east and west in 1944, so switching a division between theatres really is shuffling deck chairs on the titanic.
Again, if you pull back to that analogy: Why fight the eastern front? You will loose anyway. It's like shuffling chairs under an erupting volcano. But that is not the point why we are all so eager to play this game.

If it is possible for a German player to defeat a vaguely competent, or roughly comparable Russian player, I'd argue it's broke anyway. We play for the same reason we play WITP. To win by holding the Russians off for longer than was the case historically, coupled with a wildcard shot at automatic victory in 1941. The Germans were effectively finished outside of Smolensk in July/August 1941. I do not believe they could win, so victory becomes relative, unless the Russian player is three Corp Commanders short of a purge....
janh
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RE: An Open Letter To Joel

Post by janh »


Let's see whether we can disentangle that.
ORIGINAL: janh
Isn't the purpose of a game (also like this) to test possibilities, things that didn't happen by could have happened under the right circumstances?

ORIGINAL: IronDuke
But you're not testing possibilities, since you have no way of knowing or even predicting the results. This isn't science. In other words, someone needs to decide beforehand the effect of adding extra fighters to the home front, in order to code the parameters into the game. This element is the contentious bit, and I would argue, largely futile as well.


I'd say you are clearly wrong here. If the engine would or will be programmed to handle "possibilities" outside the historic path, then you can call it a simulation program for such eventualities and test what effect they could have had. This is indeed science, and it is exactly what we are doing if we compute the properties of some local minimum structure of a molecule or material, which experimentally is -- presently -- not synthesizable. The question is only how good your quantum chemical approximations in your code are.

Of course that would mean there would have to be some sort of inclusion of the air war over the Reich. I would favor even the very simple way it was in WiR, it added quite some new level for me. Or turning the whole argument upside down, one could state that "simulating a War on the Russian front in an entirely disconnected fashion from the western fronts, air war, or polito-economic developments in the Reich would be a very far reaching, simplification." Whether that is an oversimplication or not would depend on player behavior, i.e. if he plays historical, fine, but if he (like Pyledriver) was short of Moscow in 1942, then is it highly unlikely that that would not have led to changes in deployment, withdrawals, or maybe even changes in production (maybe even adverse ones). So clearly, disconnecting the Russian Front from the rest is already "fantasy", to use your terms. It is a game after all, as said above, and therefore will test eventualities.
But imagine you allow a faster R&D,

ORIGINAL: IronDuke
Why would we "imagine" that? On what grounds was faster R&D possible?


Argument above -- because we don't just want to replay history. In that case I prefer books.
and assume the 262 would have not have been delayed by Hitlers weird fighter-bomber ideas, but been available for mass production as a fighter already in 1943?
ORIGINAL: IronDuke
Hitler's "weird fight bomber ideas" were the least of the 262's problems. It's engines lasted about ten hours before frying. The Germans didn't have the raw materials and special metals needed to "mass-produce" the engines for this weapon. They produced about as many as they could so start date is a bit beside the point. This is where these sort of strategic decisions enter the realm of fantasy. People want to "increase" R&D, devote resources from Ju-88 production to bring forward the arrival time of the ME-262 without telling us where the rare metal for the engines or the fuel will come from. The 262 would never, under any circumstances, have been available for mass production.


Now, it is possible since you obviously can imagine that it could have put into service. However, with initially crappy reliability (which is modelled in this engine). Put it in game and try whether you are just going to waste your efforts!? BTW, I don't buy the resource argument. The engines didn't require "rare metals". But they were indeed quite complicated and required a very high level of maintenance. Imagine you manage to hold southern Russia into the Steppes by mid 1942, and keep that throughout 1943. I find that would be a satisfying argument to allow for the German player extra resources.
Maybe the first series production could have engine troubles etc, but to me it sounds extremely interesting to figure out whether that would have been the roof that was needed in order to stabilize fighting in the east?
ORIGINAL: IronDuke
No problem with this, provided we understand we are fantasising. The 262 was defeated for three key reasons. The Germans never had the fuel or experienced Pilots to fly them in great numbers. The Germans lacked the raw materials to produce them in any great numbers. The Allies quickly learned they were sitting ducks when landing, and so took to loitering over their airfields waiting for the turkey shoot. Therefore, whatever the roof was, the Germans were incapable of reaching it, unless you throw historicity to the wind and decide they discovered a precious metals mine in Berlin whilst digging the bunker.

Again, we are really not fantasizing if it is being modeled correctly. I agree with the pilot shortage, and you could bring them into squadrons with very low experience, or swap them against the few air groups with skilled pilots that were left. Or you could even add the components of an air training program, as modeled in WITP-AR. Another nice feature for the wishlist, for sure. Finally, the Schwalbe were attacked preferentially on the ground or during take-off and landing, correct. And what if the player managed by 1943/44 such a course of war on the eastern front that the russian air forces is no more threat, and transfers most of the figther squadrons west as cover force?

We could go on arguing like this forever, but my only point is that a game that offers plenty of possibilities and is modeling those accurately has surely nothing to do with fantasizing. Same as people saying the South could never have emancipated slaves in the civil war. But they were very close, several times, and maybe they were only a stone throw away. Or Hitlers elimination, in this context more fitting, was also a close match. You could easily add this as an event to such a game, and give it a probability of happening. Then the question is how to model "Hitler" effects prior, and "no H" effect post that event. There are surely lots of ideas one could come up with for another dozen games.




jaw
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RE: An Open Letter To Joel

Post by jaw »

janh, I appreciate your comments/suggestions but the cold truth is none of what you propose is going to happen. I have tried repeatedly on these forums to explain what WitE is really about and many of you steadfastly refuse to accept it. The game is about to go to beta which is essentially nothing more than a bug hunt while bells and whistles like sound effects and video are added. The chance of a significant design change at this stage of the development is virtually zero.

WitE has been in development in one form or another for 10 years. The basic parameters of the design were established three years ago. At that time Gary and Joel determined that the game would not include an abstract simulation of other theatres off the Eastern Front, that the map would not extend northward beyond southern Finland, and that production would be based on what was historically produced (fixed). In three years those decisions have never been altered and there is no reason to expect they will be now.

As my kids would say, "Get over it and move on."

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Capt Cliff
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RE: An Open Letter To Joel

Post by Capt Cliff »

ORIGINAL: Berkut

ORIGINAL: Capt Cliff
An in my opinion your a douche bag ... to each his own. Debate the proposed question just don't shout it down. An I have replyed to civil questions but not any from the "Party of No".


You can, with a straight face, ask people to "debate the proposed question" in the very same post you use a debating tactic calling someone else a "douche bag"?

Or is this question not civil enough to warrant a response?

Or am I a member of the "Party of No", in addition to being a member of the "Martix Yes Men"? I guess I have all my bases covered at least!

If your going to quote do so, don't misquote. The "douche bag" comment was in responce to the "troll" comment by ComradeP. Or are you really Glen Beck or Lush Rimball in disguise?

The point of this thread was the impact of not having an upper command structure hindering your strategic and operational command decisions. I say the impact is huge ... and a LOT of peeps (wanna be play testers) said that Gary and Joel made the right choice.

So ... quoting jaw "... get over it!". END OF DISCUSION (so why have a forum?)!! My way or the highway!! But mien Fufrer please release the panzer reserves!!! [8|]
Capt. Cliff
jaw
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RE: An Open Letter To Joel

Post by jaw »

ORIGINAL: Capt Cliff


...(so why have a forum?)!!...

The forum began as merely an announcement from Matrix Games that there was a forthcoming game from Gary Grigsby about the Eastern Front in World War II. It was the readers of the forum which then took the subject and ran with it from there. I jumped in when I saw a lot of uninformed conjecture being written just to set the record straight where I could. I started the Q&A thread so that people could get a somewhat authoritative answer to general questions about the design. Since then other developers (most notably Joel and Pavel (helpless) and the playtesters have elaborated, added to and occasionally corrected my comments. I think we've tried to be as informative as reasonably possible in a game in the mist of development.

However when it comes to major design features such as fixed versus free production, those discussions all happened months if not years before the forum came into existence. The designer is not deaf to other peoples ideas but in the end it is his livelyhood and his reputation that is a stake. The big decisions will always be made by the designer. In that respect it is his way or the highway.

Berkut
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RE: An Open Letter To Joel

Post by Berkut »

I see Capt Cliff, in his ongoing crusade to encourage debating the issues and open discussion has now compared me to Nazis for not agreeing with him. Is that better or worse than "douchebag" "Matrix Yes Man", or "Member of the No Brigade"?

Yes, clearly he is all about the reasoned debate and calm, adult discourse.
Skanvak
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RE: An Open Letter To Joel

Post by Skanvak »

The point of this thread was the impact of not having an upper command structure hindering your strategic and operational command decisions. I say the impact is huge ...


I did not say that there is not a huge impact.

Most say they prefer to do without. This is what is done on all paper wargame.

I say that I dont want a random event representing this because it will not be a good simulation of the problem you raise. first because you say that only hitler and stalin meddling is important, of which I disagree on an historical basis that Guderian (and others generals) meddling have a bigger impact.

To simulate what you want you need to have human beings ie players in the role of Hitler, the OKW and in the role of the generals. If you don't hqve that you dont simulate the command structure.

Best regards

Skanvak
janh
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RE: An Open Letter To Joel

Post by janh »

ORIGINAL: jaw
janh, I appreciate your comments/suggestions but the cold truth is none of what you propose is going to happen. I have tried repeatedly on these forums to explain what WitE is really about and many of you steadfastly refuse to accept it. The game is about to go to beta which is essentially nothing more than a bug hunt while bells and whistles like sound effects and video are added. The chance of a significant design change at this stage of the development is virtually zero.

WitE has been in development in one form or another for 10 years. The basic parameters of the design were established three years ago. At that time Gary and Joel determined that the game would not include an abstract simulation of other theatres off the Eastern Front, that the map would not extend northward beyond southern Finland, and that production would be based on what was historically produced (fixed). In three years those decisions have never been altered and there is no reason to expect they will be now.

As my kids would say, "Get over it and move on."

That's fine, that's why I already wrote "There are surely lots of ideas one could come up with for another dozen games." The point of the above discussion was already way beyond that and only to realize that the line between "fantasizing" and "modeling/simulating" can be very very thin, and that both added features as well as approximations made can be sorted into one or the other category -- for any game.
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RE: An Open Letter To Joel

Post by IronDuke_slith »

ORIGINAL: janh


Let's see whether we can disentangle that.

ORIGINAL: janh
Isn't the purpose of a game (also like this) to test possibilities, things that didn't happen by could have happened under the right circumstances?

ORIGINAL: IronDuke
But you're not testing possibilities, since you have no way of knowing or even predicting the results. This isn't science. In other words, someone needs to decide beforehand the effect of adding extra fighters to the home front, in order to code the parameters into the game. This element is the contentious bit, and I would argue, largely futile as well.

I'd say you are clearly wrong here. If the engine would or will be programmed to handle "possibilities" outside the historic path, then you can call it a simulation program for such eventualities and test what effect they could have had.


But you're not testing what effect they would have had, your testing what effect Gary and Joel think they would have had. Everything you do will be interpreted by the programme.
This is indeed science, and it is exactly what we are doing if we compute the properties of some local minimum structure of a molecule or material, which experimentally is -- presently -- not synthesizable. The question is only how good your quantum chemical approximations in your code are.


No idea what this means....
Of course that would mean there would have to be some sort of inclusion of the air war over the Reich.


Yes, but there is absolutely nothing the German player can do to alter the course of the air war. The most significant event for the German player in the western air war is when the Allied player switches large numbers of heavy bombers to targets in the occupied territories to prepare for Overlord. It isn't anything the Germans actually did. You really are just shuffling deckchairs on the Titanic.
I would favor even the very simple way it was in WiR, it added quite some new level for me. Or turning the whole argument upside down, one could state that "simulating a War on the Russian front in an entirely disconnected fashion from the western fronts, air war, or polito-economic developments in the Reich would be a very far reaching, simplification."

But it isn't disonnected. No doubt units are withdrawn as they were in real life to deploy to Italy, France and the skies over the Reich.
But imagine you allow a faster R&D,

ORIGINAL: IronDuke
Why would we "imagine" that? On what grounds was faster R&D possible?

Argument above -- because we don't just want to replay history. In that case I prefer books.

This is the crux of the argument for every player who wants this sort of feature. Wherever you see it, you get Panthers in 1940 (eg HOI). It's pointless and completely ahistorical. You don't want to replay history, so the solution is ahistorical (unhistorical) R&D. Scrap the PZ111 and go for more Tigers.or scrap the Tiger and go for more PV IV.

The fact the Germans didn't have the necessary fuel to keep the tanks they had (never mind more) going, or the necessary steel to produce more hulls is conveniently ignored. This is an operational game, not a tactical one. The Germans were hopelessly outclassed in tank design in 1941, but won a series of stunning operational victories. Equipment has a part to play, but it's not that important.
and assume the 262 would have not have been delayed by Hitlers weird fighter-bomber ideas, but been available for mass production as a fighter already in 1943?
ORIGINAL: IronDuke
Hitler's "weird fight bomber ideas" were the least of the 262's problems. It's engines lasted about ten hours before frying. The Germans didn't have the raw materials and special metals needed to "mass-produce" the engines for this weapon. They produced about as many as they could so start date is a bit beside the point. This is where these sort of strategic decisions enter the realm of fantasy. People want to "increase" R&D, devote resources from Ju-88 production to bring forward the arrival time of the ME-262 without telling us where the rare metal for the engines or the fuel will come from. The 262 would never, under any circumstances, have been available for mass production.

Now, it is possible since you obviously can imagine that it could have put into service.

I can "imagine" it, but I can "imagine" the Wehrmacht invading armed with Leopard IIs. The point is what was historically feasible, and with the 262, the Germans got out of it about all they were likely to.
However, with initially crappy reliability (which is modelled in this engine). Put it in game and try whether you are just going to waste your efforts!? BTW, I don't buy the resource argument. The engines didn't require "rare metals". But they were indeed quite complicated and required a very high level of maintenance. Imagine you manage to hold southern Russia into the Steppes by mid 1942, and keep that throughout 1943. I find that would be a satisfying argument to allow for the German player extra resources.

But how are you going to build them? The Germans tested it extensively into 1944, and found problem after problem after problem. Then the Allies got at the production centres which had to be relocated. The engines needed overhauling after 10 hours and replacing after 25. Fuel was all but non-existant. Pilots were scarce and replacements poorly trained. Accidents were the norm rather than the exception. You could argue that the German player can solve some of these problems by holding the Caucasus into 1944, but if the German player manages this, I suspect he won't need the 262 to win.
Maybe the first series production could have engine troubles etc, but to me it sounds extremely interesting to figure out whether that would have been the roof that was needed in order to stabilize fighting in the east?

They all had engine trouble. Besides, the Germans were never really troubled by Soviet air power the way they were in the west. Likewise, 10 squadrons of magically created 262s would not have stabilised the eastern front.
ORIGINAL: IronDuke
No problem with this, provided we understand we are fantasising. The 262 was defeated for three key reasons. The Germans never had the fuel or experienced Pilots to fly them in great numbers. The Germans lacked the raw materials to produce them in any great numbers. The Allies quickly learned they were sitting ducks when landing, and so took to loitering over their airfields waiting for the turkey shoot. Therefore, whatever the roof was, the Germans were incapable of reaching it, unless you throw historicity to the wind and decide they discovered a precious metals mine in Berlin whilst digging the bunker.
Again, we are really not fantasizing if it is being modeled correctly. I agree with the pilot shortage, and you could bring them into squadrons with very low experience, or swap them against the few air groups with skilled pilots that were left. Or you could even add the components of an air training program, as modeled in WITP-AR. Another nice feature for the wishlist, for sure. Finally, the Schwalbe were attacked preferentially on the ground or during take-off and landing, correct. And what if the player managed by 1943/44 such a course of war on the eastern front that the russian air forces is no more threat, and transfers most of the figther squadrons west as cover force?

The German player did transfer most of his fighter squadrons west. In Jan 1944, Germany had around 425 single and twin engine fighters on the entire eastern front. In the west, they deployed just over 2000. Only 17% of the German fighter arm is actually in the east.This at a time when they were being swamped, not doing well as you suppose.
We could go on arguing like this forever, but my only point is that a game that offers plenty of possibilities and is modeling those accurately has surely nothing to do with fantasizing.


It is if the "possibilities" are not historically possible.

Skanvak
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RE: An Open Letter To Joel

Post by Skanvak »

The problem with the Me 262, and most tank design, is not so the ressources (a victory in the east might change things) but the way the Reich was governed and decision taken. As a matter of fact the delay of the Me 262 is due to politcal decision that are intrically linked to the IIIrd reich politcal system (not only Hitler, but Goering meddling too). It is even more true for tanks design as a lotss of RD ressources were spent on fantasy units (like a tank with 2 navals guns). I think that RD is really difficult to portrait and simulate realistically. So historical avialability is just a good as an approximation as other things.

Taking away the mind set of the Reich on RD is a bit like taking away the French combat doctrine and outdated command control that lead to a fast defeat (but I am sure that every one would be against).

Best regards

Skanvak
ComradeP
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RE: An Open Letter To Joel

Post by ComradeP »

An in my opinion your a douche bag ... to each his own. Debate the proposed question just don't shout it down. An I have replyed to civil questions but not any from the "Party of No".

So you're insulting people to win arguments you can't win? You might want to join a different forum, there are plenty for people like you.
How exactly are you going to do that? The issue with this sort of option is that you immediately get into fantasy mode predicting the results.

The Luftwaffe lacked experienced pilots, the fuel to train new ones and sufficient weapons to take the P51 et al on. They were shot out of the sky in early 1944 and 2 or 3 extra squadrons wouldn't have made any difference.

There's a pretty direct relation between the number of fighter planes with good pilots in the air and the effectiveness of an enemy bomber force, so I'm not sure where you see the fantasy.

The question you're not asking yourself is: why did the Luftwaffe lack experienced pilots? The answer being: because they were being attrited to death and had to constantly lower their training times, which in turn lead to a downwards spiral to oblivion. I'm also not talking about "2 or 3 extra squadrons", I'm talking about a fighter force that beats the VVS to such an extent that it is less attrited and a Luftwaffe that doesn't lose precious equipment and planes during a retreat.

If you're saying that, say, 500 extra fighter planes with experienced pilots, backing up planes with properly trained pilots, would not have worsened the effectiveness of the Allied bombing campaign, then that's an argument I can't support.
At no point on the western front would the addition of a single extra division have made any difference. The Germans were annihilated east and west in 1944, so switching a division between theatres really is shuffling deck chairs on the titanic.

That depends on the moment where you add the division. Add a full strength experienced Panzer division to Normandy (as in: actually near the Allied landing area) and the Allied landings would be guaranteed to be less pretty. Probably not stopped, but Allied losses would be higher. Adding such a division to the fighting in Sicily would probably have slowed down the Allied advance significantly. The same goes for the fighting in Italy proper.

Perhaps stopping the tide instead of turning the tide would be a better description of what would happen in most cases, but I'd say you're overestimating the Allied chances of success for operations in the West, as many came pretty close to not achieving much at all.
But what is the level? France was falling in 1944 regardless of what the German player could feasibly do, not least because even a half dozen extra divisions in Normandy would not have dragged it out beyond the point the allies landed in Southern France.

What would "feasibly" be in this case? If the casualties on the Eastern Front would be lower due to the success of the Wehrmacht or less success of Soviet attacks, German divisions would be in a better shape than they were in "real life" 1944. They would be bigger and would have more room for soaking up losses, especially if lower losses in the East would convince Hitler to not constantly create new divisions but to reinforce existing ones.

A landing in Southern France assumes the Allies won in both Africa and a large part of Italy, as well as that the Normandy landings had a chance for short term overwhelming success. The Allies would probably have won in Africa, the Tunisian campaign being another pointless waste of German manpower. However, the campaign in Italy was not a set-in-stone success for the Allies. If Rome would not have been captured, Dragoon was never going to happen as Churchill would not have accepted it. Likewise, if the Normandy landings would have been stalled longer, Dragoon wasn't going to happen either as Eisenhower would have objected.

The battle in France in "real life" 1944 has a pretty big chance of Allied success, no matter how often you replay it, but if some variables change (more and bigger German divisions, no Dragoon), the Allied chance of historical success is slim.

The fighting on the Eastern Front had a direct impact on all later battles. More German success or fewer losses would have meant either a higher chance of German success, or a lower chance of Allied success elsewhere.
This isn't science. In other words, someone needs to decide beforehand the effect of adding extra fighters to the home front, in order to code the parameters into the game. This element is the contentious bit, and I would argue, largely futile as well.

That's not really a solid argument, as it applies to every simulation. The game is already full of such parameters: a fighter has an X chance to shoot down an enemy plane. If more fighters fly over the Reich, those fighters all have an X chance to shoot down an enemy plane. That's not different from the rest of the game's simulation and abstraction at all.
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RE: An Open Letter To Joel

Post by jaw »

ComradeP,

How did I get tagged with the above comments? I never made them. Wasn't this tread supposed to be about the appropriateness of Hitler and Stalin intervention rules ON THE EASTERN FRONT? This game is not WIR and never will be WIR so get over it and forget about everything happening off the Eastern Front.

If you win the War in the East you win the game. Under the most optimistic circumstances you won't do that later than 1943 and most likely before 1943 if at all. If you are playing the game into 1944 you are probably losing or fighting the Red Army to a standstill but it is highly unlikely there will be a surplus of German force in either situation that you could be shifting to other fronts. The game just doesn't play like that.

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RE: An Open Letter To Joel

Post by Capt Cliff »

ORIGINAL: ComradeP
An in my opinion your a douche bag ... to each his own. Debate the proposed question just don't shout it down. An I have replyed to civil questions but not any from the "Party of No".

So you're insulting people to win arguments you can't win? You might want to join a different forum, there are plenty for people like you.

Dude you insult someone by calling them a troll ... like WTF!! Then you twist it so now your the victum. Get a life sport. Try using a dictionary and looking up the word debate or at least what a premise is to an agrument is.

I am gald to see more discussion is taking place in this thread about error's made by Hitler. One good Hitler idea was to make the Tiger look like the PZIV, spot on.
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RE: An Open Letter To Joel

Post by ComradeP »

How did I get tagged with the above comments? I never made them.

No idea how that happened, maybe because I clicked on post reply on the third page and your post was the last on that page? They're mostly IronDuke's comments.
Wasn't this tread supposed to be about the appropriateness of Hitler and Stalin intervention rules ON THE EASTERN FRONT? This game is not WIR and never will be WIR so get over it and forget about everything happening off the Eastern Front.

Just like a debate about which features are in the game is legitimate, a debate about why some features are not in the game has merit. People will, after release, be asking the same questions we've been asking for several months. Now you have an answer to some questions you didn't have an answer to before.

I don't think any of us, not even Capt. Cliff, mean to sound rude or disappointed with the design decisions, we're just wondering why they were made and are looking for an explanation, which is why "it's not in, get over it" didn't work as an explanation but a more detailed explanation of what this game is and what it is not does work.

-
Dude you insult someone by calling them a troll ... like WTF!! Then you twist it so now your the victum. Get a life sport. Try using a dictionary and looking up the word debate or at least what a premise is to an agrument is.

I'm calling you a troll because what you did was trolling. You're not trying to argue a specific point with anyone and mostly don't respond to criticism/participate in a debate, you just repeat it over and over. You claimed this is not a historical game. People pointed out that no game is purely historical, and in your next post you called them "yes men" without offering a rebuttal of their standpoint. Two posts after that, you say we should "grow up and discuss contrary ideas like adults" whilst you've shown a distinct lack of the ability to do so yourself. If you intended to lead by example, you failed.
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RE: An Open Letter To Joel

Post by Capt Cliff »

I'm calling you a troll because what you did was trolling. You're not trying to argue a specific point with anyone and mostly don't respond to criticism/participate in a debate, you just repeat it over and over. You claimed this is not a historical game. People pointed out that no game is purely historical, and in your next post you called them "yes men" without offering a rebuttal of their standpoint. Two posts after that, you say we should "grow up and discuss contrary ideas like adults" whilst you've shown a distinct lack of the ability to do so yourself. If you intended to lead by example, you failed.

Name calling is name calling sport. A rose by any other name ... Dah! Responding to hecklers from the cheap seats is a waste of time, so I guess responding to you is a waste of time. All games are not historical? But we should strive to make them as close as possible for them to be called a historical simulation. Other wise it's a fantasy game. Do I have to state the obvious?

The thread was to discuss the impact of Hitler and Stalin on the War in the East. At first there were plenty of discussion then the party of no took over, because Matrix said no. I tryed to maneuver the conversation back to that, perhaps a bit too harshly.

To reiterate the lack of Hitler's and Stalin's meddling has a great impact on events. More so on the Germans since I think Stalin learned that he was screwing up early on and interfered less as the war progressed. So saying they negate each other won't fly either.
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