Customized Grand Campaign

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Overkenshin
Posts: 33
Joined: Wed Jul 07, 2010 11:11 am

RE: Customized Grand Campaign

Post by Overkenshin »

Glad you guys are getting things sorted.

I'd agree with both of you. We should try to spice up the GC a little especially the infantry teams themselves but Force-pool wise try to keep things historical where possible. Steiner i think you mentioned something about both sides historically having much more equipment (grenades, ammo ect) than might be suggested by field manuals ect of the time?..

A 2:1 ratio seems like a good idea to me. Remember that a max of only 5 vehicles can be fielded in one battle so its difficult to represent the allies much greater tank numbers. This problem is exasperated by the GC being quite short timescale wise. The superior quality of german hardware (thanks to Tigercubs historical data) means that , especially in a defensive role, just 4 or 5 germans tanks (even stugs) could potentially hold of a full group of allied armour for several turns. By the time allies have broken through the GC might be almost over!

Tim dont worry if Steiner seems slightly.. abrupt, its just his style ;). Whenever we play h2h he types everything in CAPS so i always think hes shouting at me!! [:'(] [&:]
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DesertedFox
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Joined: Tue Aug 03, 2004 10:13 am

RE: Customized Grand Campaign

Post by DesertedFox »

Tim dont worry if Steiner seems slightly.. abrupt, its just his style ;). Whenever we play h2h he types everything in CAPS so i always think hes shouting at me!!

"Steiner" in Canadian actually means "angry little chap".[:'(]

Hi Mike,

Long time no speak and even longer that we played. I am settled back in Thailand now for good, so maybe we can kick off a game in due course when this mod is sorted.

Cheers,

Mark


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tigercub
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Location: brisbane oz

RE: Customized Grand Campaign

Post by tigercub »

Priapus The first Bridge battle can u give the US parra 15 units on map as it stands its a none battle.
 
Tiger!
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Priapus1
Posts: 115
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RE: Customized Grand Campaign

Post by Priapus1 »

Sorry Steiner, I misinterpreted your multiple question marks as a sign of annoyance. I'm tempted to give this 1:1 ratio a shot. I really think it's feasible. The numbers seem to work. For example; Krafft had 422 men on the 17th. As most infantry units now consist of 7-6 men this gives a total of 60 units. I don't think that is too outrageous. My only fear is that if a large German BG gets disbanded it could permanently lose several 1000 men in one fell swoop. However, I'm still unsure how the mechanism for surrounding BGs from the same formation absorbing troops from disbanded BGs works. I may have to activate respawning for disbanded BGs to avoid this. Again, I'm not sure how this works either. Does the disbanded BG reappear at a random german held supply depot? The closest one when it was disbanded? One thing I used to insist on when playing TLD was that neither myself or my opponent could take a VL in the last minute of play so to avoid any incredibly annoying and gamey last minute dashes to take land or even taking your opponents or your own last VL without having a chance to counter attack. There is no greater annoyance in CC after a well fought battle losing your whole BG because your last VL was taken in the dying seconds of the battle.

You're not always limited to five tanks. Tanks can be dropped into both the Vehicles and Support columns in the BG selection screen. Anyway, with the new larger and relatively well armed infantry units the price for units has sky rocketed so it will be difficult for the german player to field 8 tigers at one time, at least without fielding zero infantry.

Tiger, the first 2 bridge maps were historically not taken by the americans. In game this is important because if either of them are taken the allied armour can drive straight to the support of the AB holding off the minor german counter attack in the south west. There shouldn't even be battles on those maps as those bridges were blown as soon as the americans were seen approaching. But yes, I may get rid of limitations on what can be fielded by smaller BGs.
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tigercub
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Location: brisbane oz

RE: Customized Grand Campaign

Post by tigercub »

My idea is for the each battle to way in favor of the side that historically that held or took the bridge but to give a small chance to the other side using the timer as the key to balance the battle.
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ErwinPdL
Posts: 7
Joined: Thu Feb 12, 2009 5:09 pm
Location: España

RE: Customized Grand Campaign

Post by ErwinPdL »

1st of all give you two Congratulations for the Work.

The Real Wall Mod is incredible.

I'm playing a OP (Arhem Paratroops) against the IA in LSA and became hard to defeat, which is a new challenge to practise tactics and more realistic behaviour of infantry.

I gonna continue testing against the IA.

Tonight gonna stay in GR if you want continue Testing Priapus.

Keep up the good work.
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Customized Grand Campaign

Post by STIENER »

Deserted Fox
LMAO [:D] ya a game would be good[8D] i believe we still have a 1/2 finished SAS game going too.........i still have the saved game file.....
STIENER
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RE: Customized Grand Campaign

Post by STIENER »

Priapus
you pay me to be blunt [;)] i still think your talents are going in the wrong direction here...changing the game to a 1 to 1 ratio isnt nessisary IMHO. if you really want to try that your going to have to get some guys that no how the game system operates to help you figure it out. your asking all the questions already. theres alot in the game with reinfocements and point system and disbandments etc that we / you dont understand how it works, and if you keep blundering along your wasting alot of time and energy for nothing, so to speak. altho you'll probably figure it all out eventually if thats what you want to do.
i still think your talents should be directed towards tweaking the game as it is, to make it better within the force pools as they are.
with that done and tigers new data it could be the historical game we all want it to be.

another thought on the 1 to 1 ratio......what about the allied side? it may be do-able on the german side based on how small some of the bg's are but the allied side is different ...your dealing with full stength divisons there.

just my thoughts tho, priapus [8D]
ErwinPdL
Posts: 7
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Location: España

RE: Customized Grand Campaign

Post by ErwinPdL »

LoL

I know who you are ;)

NP and sorry for the delay but:

I aren't in Hurry.

Look for me in GR and we continue playing SAS CC5.

See you in Battlefield and prepares coffins for your troops. But a Lot :P

That Modification on LSA is a good advance in CC, at least for me and need testing, mate.

CC5 included in tLD SAS Mod ported with real wall mod of TigerCub would be terrific.
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DesertedFox
Posts: 376
Joined: Tue Aug 03, 2004 10:13 am

RE: Customized Grand Campaign

Post by DesertedFox »

LMAO ya a game would be good i believe we still have a 1/2 finished SAS game going too.........i still have the saved game file.....

My goodness, you hoarder!!!!

Did we have issues with SAS? If not happy to continue that beasty.

I gave up on GJS with CC5, constant crashes.

Cheers,

Mark
STIENER
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Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Customized Grand Campaign

Post by STIENER »

Deserted Fox
SAS is a bit buggy too.......DavidSS 's TLD GT 2.1 "take baueux"[ ithink its called ] mini campaign is most exellent.....a non buggy GJS really its just too short but good fighting.....
Joe McQuay
Posts: 5
Joined: Wed Aug 17, 2011 7:24 am

RE: Customized Grand Campaign

Post by Joe McQuay »


i've only gotten using the panther counterattack lower south (start of sept 19th?) in an mp campaign; my opponent and i have possibly ceased and began the GC like 5 instances because of using the certainly not ending collection of patches, lol. so yeah i'm not the professional on equilibrium
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kweniston
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RE: Customized Grand Campaign

Post by kweniston »

Just wondering, how is the progress on this mod? Thanks!
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