Fatal Years for 1.03 RUS
RE: FY compatible with 1.02b
Early Nov and its quiet now...but seriously with the troops the whites had then they could have taken Kazan too. They stopped...but those first few turns were intense! I usually can keep Ekaterinodor down in the Don, lost it very quick this time.
RE: Images mix-up
Bonjour je viens de commencer une partie avec les blancs du sud en mode 1.02 avec le fatal year mod pour changer [:)]
Je crois que le montant de roubles alloué reste tout de même insuffisant (1 rouble/tour) car les réquisitions ne sont possible qu'à partir de 51 % de contrôle (Le maximum que j'ai est 41% en février 19) et l'aide alliée vraiment faible (50 ou 60 roubles je ne sais plus) et rare. La levée d'argent ne donne que 100 rouble mais logique. Seulement cela ne revient pas souvent.
Je propose donc de ré évaluer l'aide alliée peut être la remettre comme dans l'autre version (Celle bugger et re bugger [;)]).
Sinon j'ai vu Grigoriev bouger et prendre Elizavetgrad [:)].
Question à propos des choix politique:
Quel est l'avantage d'interdire le parti communiste ?
Je crois que le montant de roubles alloué reste tout de même insuffisant (1 rouble/tour) car les réquisitions ne sont possible qu'à partir de 51 % de contrôle (Le maximum que j'ai est 41% en février 19) et l'aide alliée vraiment faible (50 ou 60 roubles je ne sais plus) et rare. La levée d'argent ne donne que 100 rouble mais logique. Seulement cela ne revient pas souvent.
Je propose donc de ré évaluer l'aide alliée peut être la remettre comme dans l'autre version (Celle bugger et re bugger [;)]).
Sinon j'ai vu Grigoriev bouger et prendre Elizavetgrad [:)].
Question à propos des choix politique:
Quel est l'avantage d'interdire le parti communiste ?
RE: Images mix-up
Encore une chose. Je crois peut savoir pourquoi je voyais les français bouger autant. Quels sont tes réglages d'options pour l'IA et le Jeu ?
RE: Images mix-up
ORIGINAL: RICCO7859
Bonjour je viens de commencer une partie avec les blancs du sud en mode 1.02 avec le fatal year mod pour changer [:)]
Je crois que le montant de roubles alloué reste tout de même insuffisant (1 rouble/tour) car les réquisitions ne sont possible qu'à partir de 51 % de contrôle (Le maximum que j'ai est 41% en février 19) et l'aide alliée vraiment faible (50 ou 60 roubles je ne sais plus) et rare. La levée d'argent ne donne que 100 rouble mais logique. Seulement cela ne revient pas souvent.
Je propose donc de ré évaluer l'aide alliée peut être la remettre comme dans l'autre version (Celle bugger et re bugger [;)]).
Sinon j'ai vu Grigoriev bouger et prendre Elizavetgrad [:)].
Question à propos des choix politique:
Quel est l'avantage d'interdire le parti communiste ?
Attention, le contrôle militaire n'est pas la loyauté. donc, un contrôle de 51% dans la capitale d'une aire suffit, même avec 1%de loyauté pour lever des troupes et des réquisitions. j'en lève 3 (Grozny, Ekaterinodar et Stavropol après 3 ou 4 tours).
Il n'y a pas d'interdiction du PC, mais d'autoriser ou de retreindre l'activité des partis modérés ( cadets de gauche, libéraux, voir socialistes non bolchevique). Le tooltip en anglais l'explique: interdire donne un peu de NM et fait perdre de la loyauté, autoriser fait l'inverse.
RE: Images mix-up
ORIGINAL: RICCO7859
Encore une chose. Je crois peut savoir pourquoi je voyais les français bouger autant. Quels sont tes réglages d'options pour l'IA et le Jeu ?
Les français bougeaient parce que la valeur de fiwxation était de 1 au lieu de 999. Corrigé pour la prochaine version.
RE: Images mix-up
Ha ok merci pour l'info !!! Je me dépêche d'oppresser la population pour avoir une belle armée [:)]
je n'ai pas compris pour l'option politique mois j'ai ça (Voir pj)
je n'ai pas compris pour l'option politique mois j'ai ça (Voir pj)
- Attachments
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- PCinterdiction.jpg (280.1 KiB) Viewed 603 times
RE: Images mix-up
Question l'évènement "Armée de Yudenitch" apparait qu'une fois et disparait ? Ou il y a des chances pour que cela ré apparaisse ?
RE: Images mix-up
ORIGINAL: RICCO7859
Ha ok merci pour l'info !!! Je me dépêche d'oppresser la population pour avoir une belle armée [:)]
je n'ai pas compris pour l'option politique mois j'ai ça (Voir pj)
passe en anglais. je te promets, dans quelques semaines, je frai la localisation en français, mais là c'est incompréhensible pour toi, les copiers-collers ayant été fait au plus vite.
RE: Images mix-up
For Yudenitch army, I need your save to catch the probelm ( ie your current turn, and the bacup1 folder). Thanks!ORIGINAL: RICCO7859
Question l'évènement "Armée de Yudenitch" apparait qu'une fois et disparait ? Ou il y a des chances pour que cela ré apparaisse ?
RE: Images mix-up
Ok please find attached file
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- SOUTHWHITE.zip
- (2.85 MiB) Downloaded 4 times
RE: FY compatible with 1.02b
ORIGINAL: Chliperic
let me known the next turns. Build, build, build as REDs, to get the necessary new units to turn the tide. maybe I should give at start a reserve of EPs to Reds to help them to use conscription or money options. A reserve would be logical,as Reds had before earned some victories. Let me say what you think.
I think the current Red levels of EP, WSU, Money and Conscripts is fine. Remember, the Whites took Tsaritsyn as well in the real conflict, but in RUS they appear shy to push their initial success. Seriously, with this game they could have steamrollered me, probably all the way to Moscow if they were ultra aggressive. Which is good they are not, cos then its game over.
Reds need to requisition first turn and every turn after. Maybe stagger the requisitioning, so do not use it all in one turn, so then you have a constant stream of money, supplies and conscripts. It will take until the end of 1918 to create a formidable stack, usually with Trotsky, whilst sending Kamenev down into the south to build both a Ukraine and Southern Front, so when you create units balance the most with Trotsky to hold the North and West, and use Stalin and Kamenev to counteract the Volga and the Don/Caucasus. Try also to build defences in Kazan, use it as a base to retake Ekaterinburg.
I am sure one day I will write a strategy guide, or at least a Red one. But now is the probelem is it a Fatal Years guide, or a generic one for stock campaign?
RE: FY compatible with 1.02b
Thank. Both versions have followed very different paths in the last months and if some strategies can be common, I don't believe one guide may cover both.
Don't forget Siberian are losing in November Czech troops who are their finest. The Red AI is currently able to contain Siberian AI pretty well, retaking Penza, Kazan, Simbirsk before the end of 1918.
For Southern Whites, I will have to recheck the AI events. But Advance on Tzaritsyn is for them one of the possible plan, but not the only one. Hence a possible cause of shyness in your game.
Don't forget Siberian are losing in November Czech troops who are their finest. The Red AI is currently able to contain Siberian AI pretty well, retaking Penza, Kazan, Simbirsk before the end of 1918.
For Southern Whites, I will have to recheck the AI events. But Advance on Tzaritsyn is for them one of the possible plan, but not the only one. Hence a possible cause of shyness in your game.
RE: FY compatible with 1.02b
Yudenich bug fixed. Was a rare one. In fact, Yudenich units should have been created by a random and very rare event, but as Balt regions were yet blocked, the Yudenich Army remained off-game. I've added condition to check if Balt regions can be entered before firing the event.
Thanks. And thanks to all who are playing FY, in spite of bugs and the necessity to start new games. Your reports have allowed me to spare some weeks of labour. [:)]
Thanks. And thanks to all who are playing FY, in spite of bugs and the necessity to start new games. Your reports have allowed me to spare some weeks of labour. [:)]
RE: FY compatible with 1.02b
New version of Fatal Years available
Compatible with 1.02b, 1.03 versions of RUS.
Compatible with ongoing games.
What’s new?
Simplified install process
Tweaks to Ukrainian and Anarchist AI
Some bugs fixed ( see the thread for a description).
Available at:
http://moddercorner.com/2011/07/19/new- ... available/
Compatible with 1.02b, 1.03 versions of RUS.
Compatible with ongoing games.
What’s new?
Simplified install process
Tweaks to Ukrainian and Anarchist AI
Some bugs fixed ( see the thread for a description).
Available at:
http://moddercorner.com/2011/07/19/new- ... available/
- JJKettunen
- Posts: 2289
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: FY compatible with 1.02b
Cheers!
Jyri Kettunen
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
- A. Solzhenitsyn
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
- A. Solzhenitsyn
RE: FY compatible with 1.02b
ORIGINAL: kev_uk
ORIGINAL: Chliperic
let me known the next turns. Build, build, build as REDs, to get the necessary new units to turn the tide. maybe I should give at start a reserve of EPs to Reds to help them to use conscription or money options. A reserve would be logical,as Reds had before earned some victories. Let me say what you think.
I think the current Red levels of EP, WSU, Money and Conscripts is fine. Remember, the Whites took Tsaritsyn as well in the real conflict, but in RUS they appear shy to push their initial success. Seriously, with this game they could have steamrollered me, probably all the way to Moscow if they were ultra aggressive. Which is good they are not, cos then its game over.
OK. No changes for now [:)]
RE: FY compatible with 1.02b
Late April 1919, and I am fighting Czech formations? I don't play the Whites usually (or at least never played Siberian Whites), so am unfamiliar with their OOB, is this right? I thought they went home late '18?


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- czech.jpg (318.12 KiB) Viewed 596 times
RE: FY compatible with 1.02b
ORIGINAL: kev_uk
Late April 1919, and I am fighting Czech formations? I don't play the Whites usually (or at least never played Siberian Whites), so am unfamiliar with their OOB, is this right? I thought they went home late '18?
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As in official version, a few Czech units remain in play even after Czech removal event. If for some leaders it's justified, I must confess I have not yet done some searches about the historicity of this point.

For the French, could you send me the save, please? I would like to look at evnts to be sure anything right.
RE: FY compatible with 1.02b
Last two turns...
- Attachments
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- FYREDFrenc..rvention.zip
- (2.73 MiB) Downloaded 7 times