Unit/FX/Campaign Editor - New Version 0.9.0

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planner 3
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by planner 3 »

mgarnett: Thanks, one question, where do I install it after exraction ?
"As Pogo said, 'We have met the enemy and he is us' "
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VPaulus
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by VPaulus »

ORIGINAL: planner 3

mgarnett: Thanks, one question, where do I install it after exraction ?
You don't install. You can copy the folder to any place in your hardisk and for example create a shortcut of PzCEdit.exe in your desktop. So basically, you just have to execute PzCEdit.exe.
mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Yep, as VPaulus says, just put into any folder you like and double click on the EXE.

Let me know if you have any problems.

Cheers

Mark
Mark Garnett
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planner 3
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by planner 3 »

Thank you, I was not sure it was not a change to the Editor Manual, my bad. Danke, Gracious, Merci, and bye now
"As Pogo said, 'We have met the enemy and he is us' "
mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

A new version has been uploaded

Cheers

Mark
Mark Garnett
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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi Guys,

A new version has been uploaded.

Cheers

Mark
Mark Garnett
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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

More new features added.

Cheers

Mark
Mark Garnett
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Dumnorix
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by Dumnorix »

OK - I gave this editor a full chance to bring up my Modern War Corps to level Africa Corps patch 1.10......but...
I can't see the new unit transport entrys - the editor write right, but I can't set the transport classes for every unit - I cant see the new entrys in the editor.

Not usable yet !

H.Balck
mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi Dumnorix,

I've looked through the editor and I can't find any problems. I'll send you a PM, but I can't see any bugs with the transport classes.

If you can give me an example or explain how I can reproduce the error I'll have a look at it.

Cheers

Mark
Mark Garnett
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ribar
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by ribar »

Hi Mark! I really like your editor and have been using it for a long time now. Great job! I have a question about the new version: How do the new functions "Theater" and "Transport Category" work?
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Warhorse
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by Warhorse »

Dumb question, but does it matter where you install the editor? It won't work, I try to open an efx file, and it gets unexpected errors? I have the latest framework 4 and updates, win xp pro SP3.

I just got this game, and am a modder of other games, would be interested in inspecting the files of this one!!
Mike Amos

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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi Warhorse,

No, it shouldn't matter at all, as long as all the files inside the ZIP are placed in the same directory it can go anywhere. Are you able to elaborate on the types of errors that you are are seeing? It might help see if it's a problem with the app or the framework or something else.

Cheers

Mark
Mark Garnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by Warhorse »

ORIGINAL: mgarnett

Hi Warhorse,

No, it shouldn't matter at all, as long as all the files inside the ZIP are placed in the same directory it can go anywhere. Are you able to elaborate on the types of errors that you are are seeing? It might help see if it's a problem with the app or the framework or something else.

Cheers

Mark

Hi Mark,

Thanks for your reply, I'm enclosing a screenie of the error.


Image
Attachments
PzCorpediterror.jpg
PzCorpediterror.jpg (167.87 KiB) Viewed 1308 times
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
kooopa
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by kooopa »

Hi, I am using mgarnett's unit editor. I am able to change attributes and create new units, however when I go in the game none of the changes or nthe new units are available. Any guidance would be greatly appreciated.
Cheers,
C
Smokehouse82Abn
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by Smokehouse82Abn »

Hi Mark , I want to thank you for creating this great editor tool but I'm having a problem with the efx part. I place a new unit icon and it comes out
OK on game but when I add entry into efx file whether by editor or even hand type entry looks OK but when I start game unit is there but all units on screen have no movement sound and when you fire at enemy unit it sounds like a small cannon.When I take out my entry in efx file and try game my unit is there silent and all other units are back at correct mvmt/fire sounds.I've tried everything 10 times over with same bad results including reinstall of game twice.My efx file always refuses my entry. If you have any clue what's going on please let me know Thank You.

To
mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi Guys,

My apologies for not responding sooner. I've had very little time lately to devote to this, but things have now changed and I can get back into it. Again, sorry for the delay.

Cheers

Mark
Mark Garnett
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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi koopa,

Are you sure you are committing the unit back to the unit file? To make sure a user couldn't accidentally change a unit's attributes, I made it so that when you change the attributes, you need to press the commit the button. This is almost like an "are you sure" step.

Once you press commit, then the amended values are written into your unit file overwriting the previous values.

Cheers

Mark
Mark Garnett
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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi Smokehouse82Abn,

I'll have a look at that error over the next day to see what is happening and get back to you.

Cheers

Mark
Mark Garnett
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mgarnett
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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Post by mgarnett »

Hi Mike,

Are you able to press the "Details" button in that error dialog and cut and past the contents into a message so I can see what it says?

Cheers

Mark
Mark Garnett
Brisbane Australia
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