List of 1.05 update changes?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Q-Ball
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RE: List of 1.05 update changes?

Post by Q-Ball »

ORIGINAL: Flaviusx

The scenarios are being revised. Personally, I would quite aggressively limit the numbers of units set to static in all these. My ideal number of static units is approximately zero.


Maybe a better question is why you would ever even use STATIC. It doesn't confer any benefits, other than harvesting APs.

The Soviets can use APs and Trucks, but putting something on static in 1942 is pretty risky if you don't want to lose it. And you don't get much in return, unless it's a Tank unit. But why would you put a Tank unit on Static?

I don't think I'll ever use it
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BletchleyGeek
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RE: List of 1.05 update changes?

Post by BletchleyGeek »

ORIGINAL: Q-Ball
ORIGINAL: Flaviusx
The scenarios are being revised. Personally, I would quite aggressively limit the numbers of units set to static in all these. My ideal number of static units is approximately zero.

Maybe a better question is why you would ever even use STATIC. It doesn't confer any benefits, other than harvesting APs.

The Soviets can use APs and Trucks, but putting something on static in 1942 is pretty risky if you don't want to lose it. And you don't get much in return, unless it's a Tank unit. But why would you put a Tank unit on Static?

I don't think I'll ever use it

Besides the AP's and trucks there's a 10% increase in the unit construction value. Perhaps tweaking that would breath some air into STATIC mode. In the meanwhile, I pretty much agree with Static being completely useless right now.
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Tarhunnas
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RE: List of 1.05 update changes?

Post by Tarhunnas »

ORIGINAL: Pelton

Image

Your graphics sure goes a long way to compensate for your sometimes overly blunt tone.

Great picture! [:D]
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chasman
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RE: List of 1.05 update changes?

Post by chasman »

ORIGINAL: PeeDeeAitch

ORIGINAL: chasman

Haven't dropped in here in a while. Has the I WIN button been installed yet?

Yes, but it only works for one's opponent.

Curses!
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Peltonx
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RE: List of 1.05 update changes?

Post by Peltonx »

Someone made that one up for me.

Your right I am not that colorful, more black and white.

Pelton
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randallw
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RE: List of 1.05 update changes?

Post by randallw »

Someone made quite an effort to create such cartooniness.
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Wild
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RE: List of 1.05 update changes?

Post by Wild »

I am extremely glad that the 1:1 rule is being removed. I really felt it was too much of an advantage to the Soviets and unbalanced the game from '42 on. The other changes in 1.05 look great. Keep up the awesome work guys. The best eastern front game out there just keeps getting better and better.
saintsup
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RE: List of 1.05 update changes?

Post by saintsup »

ORIGINAL: Bletchley_Geek

Perhaps tweaking that would breath some air into STATIC mode. In the meanwhile, I pretty much agree with Static being completely useless right now.

Well, don't anybody think that's a problem ?
IMHO, static mode could be an elegant way to model the logistical impossibility to conduct general offensive on the whole front after Barbarossa.

You just have to put in enough incentives (or penalties for the 'normal' mode) to make it actually used. This could open a whole new strategic thinking for both players.
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jzardos
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RE: List of 1.05 update changes?

Post by jzardos »

Just curious how the ETA for v1.05 is going?  I'm sure I speak for everybody on this forum when I say I'm very excited about this patch. 

[&o][&o][&o][&o][&o][&o]
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abulbulian
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RE: List of 1.05 update changes?

Post by abulbulian »

I think the default date for v1.05 was about mid-Sept.  If things go well with testing maybe sooner, if not maybe later.  Sorry to be so vague but I don't think you'll get any exact date until it's within 24-48 hrs ready for release [&:]
- Beta Tester WitE and ATG
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76mm
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RE: List of 1.05 update changes?

Post by 76mm »

Well maybe getting rid of the 1:1 rule is better for the game, but it will completely bork the on-going game that I've been playing for several months, where my German opponent has built up level 4 forts across the front under the existing rules and I get to attack them without the 1:1 rule, which based on what I've seen in recent turns will be an exercise in futility. Not very happy about the effect on on-going games (there are some of those, remember?!).
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Joel Billings
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RE: List of 1.05 update changes?

Post by Joel Billings »

For these situations we strongly suggest that you install two copies of the game on your hard drive and only update one of them. That way you can keep playing old games under the old rule, while playing new games with the new rules if desired.

Can't give you a date. Things keep coming up. We are making progress though, and hopefully it won't be too long of a wait.
All understanding comes after the fact.
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