Five for Dune [CLOSED]

Post here to meet players for MP games and generally engage in ribbing and banter about your prowess.

Moderator: Vic

User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Five for Dune

Post by Tac2i »

@SailingGuy - my memory of this game [5 by sea] has largely faded. That said, I'd just like to add that in practice it is very hard to follow the scenario parameters to the tee when playing a 5 person game with alliances and a single winner. The reasons are several.

1) Once a formal alliance is made you have revealed your entire map and force disposition to the other players. If not disallowed by house rules, you may have given hexes, units or tech to the other players.
2) during the course of play it will invariably break into a 3-2 split and very likely the "2" team will lose.
3) during the course of play, as in Dune, two players have come to the aide of a third player. Units of the other two players are now in territory that once belonged to the player needing aide and converting it to their own territory.
4) While every game is a little different, in Dune for instance, if I where to peal off and join you and Jeff, I'd be almost instantly crushed. Therefore there is no incentive for me to do so (and how to you turn on someone that has saved your butt from certain defeat?).
5) In this type of game the issue would be once you and Jeff surrender or are eliminated is who do I side with, then making it a 2-1 split. The "1" player likely will be the loser. I suppose another possibility is that once the "2" player team becomes a "1" team, then some on the "3" team could break away and make it a 2-2 split. I don't know about others but the investment you make with other players to achieve victory/ward off defeat and the mechanics of ATG just make it very tough to turn on those who have helped you.
6) I'm not sure this is really a reason or how accurate my perception, but this scenario type could potentially result in a very long game. My experience with AT and ATG seems to indicate that most players have a low tolerance for very long games. Certainly most players when they think victory is no longer achievable, choose to surrender and start another game.

General speaking I just don't think the design/mechanics of ATG work very well for a 5 player game with alliances and a single individual winner. It would seem to me the best way to do this is a 5 player game with no formal alliances allowed. You may informally ally with other players. This way there is no shared maps and no giving technology, units or hexes. That would, of course, make it hard to help another directly. What ATG could use is two alliance types: active and passive. Active would be like we have now. Passive simply would allow you to give stuff but not enter another player's territory with your own units or trace supply through their land.

I suppose if the scenario had some incentive for being that single winner (huge trophy, $500 prize, etc.) you'd probably create a different dynamic.

I do like all your various scenario ideas! Perhaps the next edition of AT will add enhanced options for creating fun to play scenarios.

for what is worth, that is my two cents...
ORIGINAL: SailingGuy

But you guys did not live up to the parameters of the scenario [5 by Sea] as it was set up. Let's not have a repeat on Dune.
Tac2i (formerly webizen)
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

ORIGINAL: Webizen
It would seem to me the best way to do this is a 5 player game with no formal alliances allowed. You may informally ally with other players. This way there is no shared maps and no giving technology, units or hexes.
ORIGINAL: SailingGuy

But you guys did not live up to the parameters of the scenario [5 by Sea] as it was set up. Let's not have a repeat on Dune.
I've actually been thinking along those same lines.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
jreid
Posts: 100
Joined: Sat Oct 27, 2007 4:30 pm

RE: Five for Dune

Post by jreid »

I certainly would go for the no alliance rule [;)] I would have done quite a bit better if I could fight just one on one.

If Roy, Jay and Doug just say, hey, good game, after they defeat Phil and I, I don't really see the point of the whole thing.

Obviously, 3 players will beat 2. If the 3 remaining don't intend to fight it out, then we really could have called the game many turns ago as soon as Jay and then Doug allied with Roy. No point in going any further.

I've been ganged up on the whole game and have been trying to do my best. It's been quite difficult. I definately thought that the 3 way alliance would break up at some point.

But no complaints and I'll stick it out till then end and I won't quit. But I did think I was fighting for a reason. I certainly thought there would only be one winner.

Jay Doubleyou
Posts: 245
Joined: Thu Aug 12, 2004 7:35 pm

RE: Five for Dune

Post by Jay Doubleyou »

I agree that we must live up to the rules of this game. So only 1 can win.
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

ORIGINAL: jreid

I certainly would go for the no alliance rule [;)] I would have done quite a bit better if I could fight just one on one.

If Roy, Jay and Doug just say, hey, good game, after they defeat Phil and I, I don't really see the point of the whole thing.

Obviously, 3 players will beat 2. If the 3 remaining don't intend to fight it out, then we really could have called the game many turns ago as soon as Jay and then Doug allied with Roy. No point in going any further.

I've been ganged up on the whole game and have been trying to do my best. It's been quite difficult. I definately thought that the 3 way alliance would break up at some point.

But no complaints and I'll stick it out till then end and I won't quit. But I did think I was fighting for a reason. I certainly thought there would only be one winner.
I think Roy (Webizen) would be the most likely candidate to "peel off" from the alliance. But he has already illuminated why he would not. Given that, we may wish to face the inevitable...

I now have to agree with Roy that the problem in "last man standing" type games is allowing ANY alliances what so ever. He put together a very convincing argument in this forum "upstream".

At this point there is very little chance that the two "odd men out" can come back. I will stay on so as to not ruin the game for the two (or three) that have a chance at winning. However, if we want to call the game here, what do you think about a restart (with the exact same parameters), but not allowing alliances?
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
jreid
Posts: 100
Joined: Sat Oct 27, 2007 4:30 pm

RE: Five for Dune

Post by jreid »

I say we continue this game and let it play out. We've been playing for a long time. It's been fun [;)]

But I'll also join another game with no alliances. That means no formal alliances?

I liked the one town start, no roads, having to explore, etc. aspect of this game a lot.

Would turning off the graphs be an option? Is that desirable?

Thanks for setting these games up, by the way [;)]

User avatar
hadley
Posts: 127
Joined: Wed Jun 22, 2011 3:47 pm
Location: Ohio, USA

RE: Five for Dune

Post by hadley »

Hi, Guys!

Kind of late to the conversation. Been laid up all week with a nasty sinus infection, but I'm feeling much better now, thanks for asking...

I'm personally good with whatever you guys decide. With that said, I also agree with Roy's assessment of alliances in a last man standing scenario, especially with an odd number of players. Perhaps they would be more fair if at least the number in each alliance were the same. My preference is for no alliances at all. (Although it just dawned on me that most of what I've learned playing the game has been taught to me by alliance members. Thanks!)

I'll just throw this out as another possible alternative... What if when the game has become a three person game, the three do a restart on maybe a smaller map with tech already available. This would solve the problem of knowing everything about your former alliance member's situation, and maybe speed up the remainder of the game? Just a thought... (BTW...I'm NOT assuming who the three would be. The minority at this point is still a dangerous threat in my mind!)

I'm also willing to dissolve the alliance and just go at it, provided I'm one of the three. What would happen if the remaining three all ate the poison berries? (Vague Hunger Games reference... [:)]) Let's try to come to a conclusion before my next turn. I need to know whether or not to give my alliance members my bomber tech... [8|]

Happy Hunting! ~ Doug

Jay Doubleyou
Posts: 245
Joined: Thu Aug 12, 2004 7:35 pm

RE: Five for Dune

Post by Jay Doubleyou »

The game is fun, so I suggest we continue.
Restarting it will take a lot of time before the game becomes interesting again.
If you restart a game without alliances, please choose different terrain settings, as 2 players were surrounded by horrible terrain.
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

ORIGINAL: Jay Doubleyou

The game is fun, so I suggest we continue.
Restarting it will take a lot of time before the game becomes interesting again.
If you restart a game without alliances, please choose different terrain settings, as 2 players were surrounded by horrible terrain.
I think the key is to start WITH roads. If that had been the case in this game, my situation would not have been so deplorable. I spent most of this game building roads and searching for my German cities.

Another option is to start with shroud OFF.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
User avatar
hadley
Posts: 127
Joined: Wed Jun 22, 2011 3:47 pm
Location: Ohio, USA

RE: Five for Dune

Post by hadley »

Hi, guys!

My turn is up, but I'm out of town until Monday morning. I'll play it as soon as I get back.

Happy Hunting! ~ Doug
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Five for Dune

Post by Tac2i »

Quote from Jeff: "If Roy, Jay and Doug just say, hey, good game, after they defeat Phil and I, I don't really see the point of the whole thing."

I understand this sentiment fully and it makes sense. For reasons I stated in a earlier post, the one winner game that allows formal alliances just does not promote that type of play. That said, once you have been eliminated or surrender and are out of the game, it really does not matter any longer what the other players do. They may choose to slug it out, or simply declare the player with the highest VP the winner (and the other players surrender to make that person the "single" winner). I have yet to participate in a "single" winner game that has actually gone the distance (other than 1vs1 games). If such a game did play out I envision it as sort of a king of the hill game. Player A is on top VP wise, pick on him. Several turns later Player B is on top, so everyone jump on him. Several turns after that Player C is now leading, so lets jump on him. Oh, wait! Player A is on top again so everyone attack him.
Tac2i (formerly webizen)
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

ORIGINAL: Webizen
If such a game did play out I envision it as sort of a king of the hill game. Player A is on top VP wise, pick on him. Several turns later Player B is on top, so everyone jump on him. Several turns after that Player C is now leading, so lets jump on him. Oh, wait! Player A is on top again so everyone attack him.
Exactly what I was hoping for.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
User avatar
hadley
Posts: 127
Joined: Wed Jun 22, 2011 3:47 pm
Location: Ohio, USA

RE: Five for Dune

Post by hadley »

Hey, Guys!

Sorry for the delay. I was sick all last week, so when I returned to work I got a crap load dumped on me. My trip was extended two days. Good to be home! Turn to REI!

~ Doug
jreid
Posts: 100
Joined: Sat Oct 27, 2007 4:30 pm

RE: Five for Dune

Post by jreid »

When I opened my turn, I received a message that Burgundy had wiped his log book.

That's me, so I don't know what happened there. How could I wipe my log book if I just opened my turn?

I'm running the game on a different computer now, so perhaps that was it.

It looks like Roy and Jay are teaming up and will side against Doug at some point. Something to think about [:)]

Anyway, turn to Jay [:)]



SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

I will be out of town from now until next Wednesday. Sorry for the delay.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

Turn to Webizen.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

Turn to Web.

I think if you mix jeeps with armored you still get the "wheel" movement class. Probably a bug.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Five for Dune

Post by SailingGuy »

Turn to Webizen.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
User avatar
hadley
Posts: 127
Joined: Wed Jun 22, 2011 3:47 pm
Location: Ohio, USA

RE: Five for Dune

Post by hadley »


Anyone heard from Jay? You out there Jay? ~ Doug
User avatar
hadley
Posts: 127
Joined: Wed Jun 22, 2011 3:47 pm
Location: Ohio, USA

RE: Five for Dune

Post by hadley »


Just saw that turn 34e to Jay is in the dropbox; however, there is a turn 34d to Jay in the archive folder. Is there a chance that 34e isn't to Jay, but rather, maybe, should be turn 34e to SAI? And what if this is the reason that no one has played a turn in a while? And what if d-o-g really spelled cat? Just contemplating the mysteries of the universe...

Happy Hunting! ~ Doug
Post Reply

Return to “Opponents Wanted”