The rest of the losses, and not pictured are germanys 3 lost pocket battleships, and 18 tankettes.
As well as the allies 87 cavalry Is and their 2 spitfire losses. Also 5 tankettes.
Production this turn for germany was 205 Rifle IIs (this will continue next turn as well to fully replace my infantry losses, cavalry is being phased out) 6 Artillery IIs (can always use more) 3 heavy truck squadrons to transport then, 14 20mm flak bdes and 7 40mm flak bdes, to place at my oilfields and airbases, 12 heavy mgs bdes to start replacing the 30 losses to those forces, 14 squadrons of fighter IVs, 9 submarine IIIs (still ahead of my losses, thats so evil) and 10 staff to replace a few losses to air attacks and to prepare for the formation of another armored division in a few months to deal with the soviet unions incursion.
Along with cav, infantry guns will be phased out, as will horses and light trucks. Trucks will be replaced with halftracks, infantry guns replaced with mortars. Tankettes also will be phased out, and losses to anything below level III in the air i wont even count, as it was useless to begin with. If any of it took something with it, job well done.
So far so good, besides the pocket battleships, and the things being phased out, replacements have kept up with losses, and 3 important cities (and heavy production centers, though theyre damaged) are in german hands.
The loss of Koneigsberg weighs heavy on my mind, but what can you do about a suprise attack by the soviet union, that those are their only gains so far is a god send. I expected the soviets to use up all their forces as fast as possible to try and knock out the axis in Europe, but it seems their caution is well placed with 10 xp troops.
Production of PPs is back above 30, which is the minimum i want to be producing. I need to expand this to keep the german army up to date, as well continue to build factories and upgrade production.
