Distant Worlds Extended Universe 1.0.3 released 40 races

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unidterror
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RE: Distant Worlds Extended 1.1 released

Post by unidterror »

Ok, already from the start. I am more impressed with the added content soo much just by the fact that i can actualy put 1 of each race 1400 15x15 map.. its EPIC man just insane!.. 200% better then orignal already convinced. ahaha.
back to the game.[:D]
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ehsumrell1
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RE: Distant Worlds Extended 1.1 released

Post by ehsumrell1 »

IMMACULATE Paul, just plain IMMACULATE!!!!!!! [&o] [&o]
Shields are useless in "The Briar Patch"...
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Thank you Ed :)
unidterror
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RE: Distant Worlds Extended 1.1 released

Post by unidterror »

so far ive played 1 huge game still in play.. but ive managed to get save game file size 140,000kb ahaha.. it takes me like 5mins to load the game..
I still playing it however and i can tell you its very stable game and very enjoyable the new races really increase the difficulty. In my current game im no where near the biggest empire. With all these races in one game we all hungry for everyone else planets..
because when i play 1400 15x15 star maps.. i will always use rare independant races(less indies colonies) and lowest setting for colonie(less colonizable planets) like in the real galaxy.. we dont actualy know of any other existence other then ours.
and it makes the game more difficult to find good planets.
anyways! ahaha
rofl realized i changed subject there but love the mods Haree78,, no point giong back to Original.! ahaha
good planet mod love it and the also beautiful places.. mod love it. and the other one is beautiful ruins mod!
yep use em all. Lately ive been rebuilding weapon sprites to make em nicer and smaller in kb size not easy cause gota start from scratch.
im done...
phew
I dont even play DW anymore... I play MODDed DW ahaha.
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Wow with all races? That's really interesting. I have had stability issues when I have done.
Do you have issues with Empire colours? I had an issue a few times where it uses all these different colours which is fine but it has so many Empires one of them will use black as their colour which is impossible to see on the map.

What races are you neighbouring? When you set up tight conditions it certainly can be hard depending on who you are next to of course. Right now in my extended game the only new race I am near are the Napaor who aren't that big on humans as we are too aggressive but they aren't war like.
My current favourite race are the Lemeresh and I don't have them in this game with random empires so bit disappointed but I've nearly won so maybe next time :)
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Shark7
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RE: Distant Worlds Extended 1.1 released

Post by Shark7 »

ORIGINAL: Haree78

Wow with all races? That's really interesting. I have had stability issues when I have done.
Do you have issues with Empire colours? I had an issue a few times where it uses all these different colours which is fine but it has so many Empires one of them will use black as their colour which is impossible to see on the map.

What races are you neighbouring? When you set up tight conditions it certainly can be hard depending on who you are next to of course. Right now in my extended game the only new race I am near are the Napaor who aren't that big on humans as we are too aggressive but they aren't war like.
My current favourite race are the Lemeresh and I don't have them in this game with random empires so bit disappointed but I've nearly won so maybe next time :)

I've got a game going with 30 AI empires and I do run into an issue where one empire has no primary color. You can fix this in the in game editor, just bear in mind when you go to edit empires and choose that empire, you will be hit with an exception/error warning...hit continue and igore it, assign a color and save, the game will continue without problems.

Remember to hit continue though, if you hit the other button the game will crash/shut down and give you an error report.
Distant Worlds Fan

'When in doubt...attack!'
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Kalthaniell
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RE: Distant Worlds Extended 1.1 released

Post by Kalthaniell »

Wow, great work Haree78!

I like how much thought you put into detailing each and every race to make it uniqe! It will make the gameplay much more involving and meaningful. I'm pretty sure that I'll be annihilating each and every brainjar slug out there! Finally a new race to be racist about except the Quaemo! ^^
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Thanks Kal and thanks for the extra ship set you gave me.
Each race certainly is very different in feel. We do moan about the amount of stuff not exposed to modding to us but with the policies, race files and biases there's actually a hell of a lot you can do with it.
Although to be fair at 38 races now with unique win conditions and characteristics I am running out of ideas that aren't imbalanced.
unidterror
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RE: Distant Worlds Extended 1.1 released

Post by unidterror »

save file size 140 000+
all 38 races are still alive and Im no where near the best empire maybe half way. You cant see all the different colors from far like this but if i had a bigger image you could clearly see.
EXCELLENTE
EXSQUISITE

MASTERPIECE

In my mind I would call this a patch/ExpansionPack. [&o]



Haree mod extended 2.2 with 38 races and 1 of each race type.. insane hard and also independents can start their own empire.
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Added a small update to fix Tairoshan engine trails.
Blueberry
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RE: Distant Worlds Extended 1.1 released

Post by Blueberry »

Haree78,

To be honest I am not particularly the very first guy to jump on a mod for my gaming (ie: don't use mods much) but your stuff is good, laddy. Thanks.

Any chance to update galactopedia and add some entries for the new guys? Playing with max races on slow tech and huge map. Love the photos. Make them look different. To be quite frank, I do prefer your mod's style to the original cartoony look. Makes the game bit...darker... more fun. Once again, well done.

Waiting for eve now. We'll see.
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Thanks a lot Blueberry. The point of this mod was to be more like an expansion, a mod for people who don't normally use mods!

I've looked in to the Galactopedia. It's not possible to edit the menu bar that shows entries in the Galactopedia on the right. The Screen and the menu options are part of the application not the .mht files. Believe me I tried. The best I've seen is Darkspire has managed to turn the Galactopedia entries in to HTML and have a little browser in the left window with the entries repeated there. Doesn't look great though and would confuse a new user.
The best I could do is change the images the race entries use to be the ones the mod uses but it's a fair amount of effort for half the job. And also I have never managed to use relative paths for the images so it would be specific for being installed in certain location on a certain drive [8|]
Dracus
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RE: Distant Worlds Extended 1.1 released

Post by Dracus »

Did you remove some of the races from the last mod cuase it seems to me that some pics are no longer there.
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

No, the original races are still in the mod but with a new look. There are 7 new races in the version 1.1 and version 2.0.1 has brings the total of new races to 16. However in bringing all the race art in to a more consistent art style I also changed the appearance of the original new races from the 1.1 version.
Dracus
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RE: Distant Worlds Extended 1.1 released

Post by Dracus »

Cool I will check it out, I am a big fan of your mod as I do like that a planet will show troop designs of the race those troops are made of and such.
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Oh then you may be slightly disappointed :(
In going to 2.0 I changed the appearance of all races and in doing so the troop images just didn't look right any more so I have removed them from the mod. They are all using the base tank image for now.

If you are so inclined you are able to copy each race_0.png for all 38 races in to the troop images folder and rename each file from race_ to troop_ leaving the proceeding number. Use the one that doesn't have the a on the end, so race_0.png not race_0a.png.
This would mean your troops would use the image of the race and be slightly more aesthetically pleasing.
Apheirox
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RE: Distant Worlds Extended 2.0.1 released 38 races

Post by Apheirox »

Haree, Hello. I thought I already did, but I apparently never got around to saying thank you for your huge effort here! This goes to you other contributors to this mod as well, of course!

Like Blueberry above I'm one of the 'don't really use mods' people. I found 1.1 to be so exceptionally good, however, that I now load up Extended whenever I want to play DW. The professionalism is just impressive throughout. Downloading 2.0.1 now and expecting to be further impressed!
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Haree78
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RE: Distant Worlds Extended 2.0.1 released 38 races

Post by Haree78 »

Thank you Apheirox, means a lot :)
If you do get a chance then I'd love to hear how your games go, what you enjoyed or didn't.
Ponicus
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RE: Distant Worlds Extended 1.1 released

Post by Ponicus »

Wow, this is amazing. Like you said, this is not a mod, its an outright expansion. The quality of this mod is excellent and very professional. Original artwork, unique shipsets, flavor text... this is the real deal. This could be released by CodeForce/Matrix and no one would know it's a fan-made mod.

It's my take on it that most of the races you added are more aggressive to add more challenge to the game. I'd like to see a few additional balanced races which are capable of war but favor also building infrastructure and economy. If any of the new ones fit that bill please tell me which ones would fit that playstyle.

Thanks for the great work.
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Haree78
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RE: Distant Worlds Extended 1.1 released

Post by Haree78 »

Thanks very much Ponicus.
Not sure what you are asking? Do you mean sort of all rounders? Like the Humans/XHumans? I would say the Lipids are like this, the Visareen, Entons and perhaps the Caleph. Each of them has a different bias, more aggressive or more cooperative, but they are all kind of in the middle in terms of play style, not extreme in either direction.
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