Fire fighting the Red Hordes - Uranus vs Olivier

Post descriptions of your brilliant successes and unfortunate demises.

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Bonners
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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

4th February - Kharkov counter attack

I still haven't given up all hope of cutting off the bulge. In what I hope is a bit of surprise, 7th panzer now turn up on the southern edge of the bulge and take up the fight. Along with 3rd panzer in the north we have some success and come tantalizingly close to totally cutting off a huge chunk of Soviet forces. Our losses are more than matched by several Soviet infantry regiments that are virtually crushed. But in what is becoming the story of this offensive, the German tanks run out of steam just short of their directives and leave themselves vulnerable to encirclement. 19th panzer arrives on scene to take up the attack on the next turn.

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

4th February - Stalino - Goodbye Mr Chips

It would appear that Olivier was just waiting for the moment when I had to release the panzer reserves from the south as his next offensive move breaks out over 4th Panzer Army. Although not on the scale of the Kharkov offensive he still manages to breakout and surround one of my panzer divisions. I'm not sure if this was by design, but the offensive has fallen in the exact spot I didnt want it to as I will have to use my action cards just to get the panzers into position to counter attack.



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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

4th February - deja vu at Stalino

Panzers roll - 1st and 4th Panzer Army play Freedom cards, initiative cards are played on the crucial panzers; with the distance moved will it be enough to cut off the assault though?

No, of course not. I hope to have done enough damage to give Olivier pause for thought. If he ignores the losses and how near I came to cutting off his spearheads and just keeps on rolling I wont have much of a front left.

Losses are mounting on all sides in any category you care to mention. The next turn will be crucial. If Olivier can maintain the same momentum, despite my numerous counter-attacks then we really could be looking at game ending moments.



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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

6th February - Death ride of the Panzers

Kharkov - the Soviets again surround a couple of panzer divisions and carry on expanding the breech in the lines. Meanwhile the Soviet point units push on in force. In desperation the Hungarian 2nd armoured division is moved into Kharkov to form a last line of defence, although now it is also in danger of encirclement. At the moment this is my entire line as the panzers are all involved in the battle of the bulge. If I can just counter-attack, along with the JU-52s delivering supplies there is stil la chance that the bulge can be cut off, even if it is only temporary it will force Olivier to readjust his line of attack and may present me with opportunities.

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

6th February - Death Ride of the Panzers PT II

Firstly a German mountain division is railed into Kharkov to assist in the defence (more on them in a bit). Around the bulge I make one last desperate attempt to cut off the whole of the 1st Guards Army. There is no longer any action cards to play, no corps distinctions, if you have a tank you are involved in the fight. Again the battered panzers slice through the first lines; the horrific Soviet losses tell me that they are also suffering in these battles. Yet we again come up short; Olivier has again shored up the bulge with a second line of reserves and try as they might there is just no way for the panzers to cut them off. Several of the panzer divisions are now merely shells and have lost over a hundred tanks in the fighting over the last few days.

This level of fighting cannot continue for long.....

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

6th February - Stalino captured on the run

Despite the precarious nature of their breakthrough, the Soviet forces do not pause and quickly capture Stalino on the run. I just dont quite have the forces in place to cut off the breakthrough, but I must try as it is the only way to secure the line.

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

6th February - Stalino - Death March of the Panzers PT III

Around Kharkov, despite the serious nature of the breakthroughs I can still get supply to the frontline troops. At Stalino there is not such option, so a movement card is played on 6th panzer and they clear the encroaching Soviets out of Stalino. Meanwhile I move the Tigers out of the frontline and they un-ceremonially bump a Soviet guard tank brigade back the way it came.

These are mere sideshows though, I have to try and cut the bulge. Their is little of the Luftwaffe left to hand so artillery and tanks have to try and contain the breakthrough. There is just not enough left to do the job though. Again I cause terrible losses against the Soviets, but I dont breakthrough and another panzer division is bled dry of tanks. I am attacking dug in anti tank screens now, I just have little choice.

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

6th February - Taman Peninsula

I need reserves from somewhere so reluctantly make the decision to evacuate the Taman Peninsula. This is a hard blow to take as I was going to use this as a springboard to re-take the Caucasus oilfields once I'd defeated this offensive.

Still, it is my one bit of good news for the turn. The operation goes like clockwork and I am not only able to evacuate my troops but also immediately manage to rail 4th mountain division to Kharkov to meet the threat there.

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

8th February - Operation Cold Club

Luckily for Olivier he fights his offensives far better than he picks the titles for them. Cold Club sounds about as scary as a chilled soda[;)]

Unfortunately for me this offensive was entirely not expected by German intelligence. I knew that Soviet forces were gathered in force around Voronezh, but thought it would be the standard infantry armies with artillery backing. If I'd have had my counting head on I'd have realised that I was missing several Soviet mechanized corps, not to mention a Guards tank corps....I think I may be in trouble!

The offensive explodes across previously strong German infantry corps of second army. Despite them putting up a brave fight and stopping a total Soviet breakthrough their counter attacks are ineffectual without tank cover; I can only hope they have done enough to give the Soviet forces pause for thought. I still have the strong SS Wiking division in support though, so all is not yet lost.

Around the Kharkov breakthrough more and more Soviet forces pour through the gaps. Half of Mackerson's panzers are finished off this turn with the rest to follow shortly. I have several panzer and motorized divisions in place on the south of the bulge but their attacks to breakthrough are fairly ineffectual. In an ideal world they would be taking a winter spa in Kiev, but the desperation of the situation means that batters divisions have to try and close the breech one last time.

Between Kharkov and Stalino a slow retreat finally starts as the troops are holding the centre of a frontline that no longer exists.

We have finally managed to push the Soviets well back from Stalino itself but I am unable to close the breech despite the best efforts of two fairly fresh panzer divisions. The Soviet forces are just too strong now.

It is rather a large map as I think it is time to give a flavour of the whole front to show the damage this offensive has done. I have also included the losses for this latest offensive. It is approximate as I cant quite see the values for everything and we have fog of war on. Headline figure is that my total infantry losses have now reached 400,000 which means that in the five turns of this offensive I have already lost 64,000 infantry!

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

10th February - dismissal imminent


...and finally the game draws to a close. Including this one there are only three more turns. OKH is displeased about my performance, although to be fair my counter-attacks on this latest offensive were a little mad. I have no more minor objectives ending in time, so the game will soon be over.

I think the dismissal rule is fairly spot on for this game, as in this offensive my lines have been ripped asunder. In this turn Olivier chews up and spits out the remainder of my panzers around Kharkov, splits the line apart around Stalino, surrounds my defenders in Kharkov and the offensive towards Kursk has already reached the outskirts.

I have just run out of any surprises for Olivier and there is nothing left to keep him on his toes. The whole German front goes into a general retreat. For the first turn in ages we actually have rain or snow, so I am able to try and extract some of my troops in rapid danger of encirclement. Unfortunately in the north the whole of second army is struggling to beat the trap. I have no armour so it is a foot race for my troops against fresh mechanized Soviet units.

I really didnt want this game to end, but with my troops levels now rapidly going down to 300,000 it is probably about the right time, I certainly wont be able to form a front again. Once the game is over I'll do a comprehensive review of troops and losses charts for the game as a whole.

The map is an overview of the end of the turn:

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

Febraury 12th - one to go

Again Olivier rips into my troops at every turn. Anybody that cannot get out quickly enough is left behind to be submerged in the Soviet flood. Olivier admits that even his troops are now beginning to suffer. So I may end the game with at least the beginnings of a respectable line in place.

Soviet troops in the north do take Kursk though which was the last major objective for the offensive. Most of second army are still struglgingto get back. With the troops released from duties in the Crimea I am able to get full corps from 17th army into the Kharkov area and the situation stabilizes somewhat. Although the defenders wait forlornly for any parts of the panzer divisions to make it back to the lines.

Where I can I conduct minor counter-attacks, but these are just on exposed Soviet tank units trying to make sure that at least some of my troops make it back.

One turn to go and SS Das Reich will be appearing on the line, so time for some fun before my demise[:D]

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

February 14th - the St Valentine's Day Massacre means the end

....and so to the last turn. The message I get at the start of the turn is dismissal imminent in one turn (including this one)[:D] I'm presuming that means that OKH are pretty damn serious about it this time.

Obviously I have been telling Olivier about this as well, so he knows the end of the game is nigh. Therefore in the true spirit of the game, rather than getting to the end of his offensive he goes into a frenzy of attack in the air and on the ground. The only place he doesnt really attack is against the remnants of 2nd Army. He could easily have surrounded them against the north edge of the board, yet although we did not set a house rule for this Olivier leaves them a narrow route of retreat rather than surround them (which he could have done easily) which sums up the spirit in which he has played this game. I of course reciprocate by immediately attacking his spearheads with them[:D]

I do have a few surprises for him though. 5 (yes 5) BF109s defend against about 40 red army fighters and bring about 20 to the ground. Battered and defeated though it is, the Luftwaffe still has a few surprises left. Elsewhere every Red Army fighter and bomber takes to the air driving into the retreating columns of Germans. Caught out in the open the Red Army planes really begin to take their toll on my units.

I get Das Reich this turn and they immediately join Hube's corps and launch an assault on the exposed Russian units around Kharkov. More remarkably they actually make some ground and chew up a few Soviets.

The final tally is that I am hanging onto Stalino by my fingernails, but will probably have to evacuate next turn. The Soviets have successfully taken Kursk and their lines are too strong to try anything there. The remnant of 2nd Army should already be surrounded if Olivier had been evil as already mentioned. I have reinforcements coming in so I am actually confident I would've held onto Kharkov until the next Soviet offensive, unless I was lucky enough to get the mud very soon. All in all though I still have huge holes in the lines and it would take me the same amount of time to reinforce the lines as it would for Olivier to launch his next even more powerful offensive.

So well done to Olivier on a game very well done, I was particularly impressed with how he organised his offensives post Stalingrad. I've got some thoughts on what we both did right and what I thought of the scenario as a whole which I'll post up soon along with a detailed breakdown of the stats for the game. I'm hoping that once it is finished I'll be able to get accurate stats on the Soviet OOB.

Final map update just to show the finishing positions:

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

Bit harsh from OKH I thought[:D]



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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

Right, some statistics now that I can see the genuine losses for Olivier's troops. Full run down of the main troop types, showing total troops and casualties sustained. it would have been nice to have also been able to show the replacements and reinforcements received each turn for each unit type in a similar graph. If I can do it can somebody point me in the right direction?

At the end of the stats I've also included prestige and victory point totals.

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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Bonners »

Some final thoughts on the game in no particular order.

I am still convinced that this game is ideal for the novice player to play as the Germans. Let's face it, there is virtually no way you can win so it is a good game to try things out on. I think the dismissal rule works better in this game than in any other. It was actually a close run thing me getting dismissed as I had another minor objective that I was going to get the points for on the next turn. In a future game I would also try out the ambition card as that can lend a bit more prestige, but is a bit of a gamble. As the Germans you have to read the manual and thoroughly understand the no step back rule to manage your retreats. especially from the Caucasus. I tried to go in leaps on certain turns to give me a turn of not losing any points and allowing the minor objectives to come to fruition.

In a future game it would be interesting to play without a house rule for Stalingrad although I think for sheer bloody mindedness it is great fun to try a game with a house rule.

I would also consider playing with a house rule for the Crimea in future games. Although I think the minor allies rules are excellent and did a good job of replicating the sheer collapse of the front line units, this also led to the Romanian units in the Crimea disappearing, whereas in reality Romanians were still there in 1944. I suppose it is up to your opponent as well. if you went all out as Soviets and invaded the Crimea the German lines would rapidly become untenable and would probably lead to an early finish. I would say that the Soviets need to clear the Taman before launching their assault on the Crimea.

As German it is really interesting working out how to defend. I think I got it about right until the last Soviet offensive. Admittedly it was very strong and I did not have much leeway to retreat. But in a future game I may keep some of my panzers further back and try and attack the breakthrough units head on rather than defending the shoulders. Difficult to tell though as I didnt have much scope for tactical retreats with the no step back rule...but that was what made it so interesting and so much fun. I will definitely try something different in a future game though.

A note on Soviet tactics, I felt that Olivier got them pretty much spot on throughout the game. He was very brave with his spearhead units and they repeatedly got beaten back by my panzers. yet because of that I was always made to give up territory. I also think he did the right thing by building up for each offensive rather than continuously attacking across the line. Especially in the later offensives it meant he had cards to play and strong guards infantry units to hold against German counter-attacks. You can see how well he did by my dismissal date. Although he had not taken Kharkov he was certainly ahead of the game with his other objectives. If German units are still in Stalingrad (whether by choice or through a house rule) then Olivier played it right by concentrating heavy forces from the start for their eradication.

A note on the reinforcement rules. I know some people dont like the way they can appear on the frontlines, but it is the same for both players. if you look at the historic dates that some of the reinforcement units were actually fighting it means that with the new rules they are not ready until a lot further along than they were in reality. With the new reduced readiness and APs it will make the German's job that bit harder. Anyway, that is just my personal preference, I think it adds a nice random element to the game which will now be much reduced - I realise I'm in the minority with that view though.

The issue of the northern border of the map does come into play in the latter stages as the Soviet player could use it to trap elements of the German 2nd army.

Apart from Stalingrad the Germans never got a major objective, they were all minor ones. I'm not too sure if this is a good or bad thing. On the one hand if they were too tough it would've meant being dismissed sooner. On the other hand once I lost Stalingrad I had minimal prestige for the rest of the game. I think I'm sitting on the fence on that one, but I was surprised to never get a major objective to hold.

Going back to the Soviet player, I dont think it suits novices. Olivier had to spend a lot of time organising his forces and showed a lot of patience in when and how he launched his assaults. A novice player like me may have panicked and tried to rush things along to gain his objectives. As mentioned above, you really have to be brave and harden yourself to high losses if you want to break through the German lines. Olivier did that very well and always seemed to make the right decision to stop his offensives to build up for the next ones.

What I like about this scenario is that both players have plenty to do. The German does not just run away, he constantly snipes at the Soviet spearheads; and the Soviet player does not really have all powerful forces until the balance of power has really shifted as the German losses mount towards the end of the game.

If you like nice straight fronts and carefully managed forces then Uranus is not really the scenario to provide it. However, if you like a crazy game where each player spends much of it scratching his head, then it is definitely the scenario to play, some of the turns were just utter madness.
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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by Keunert »

thank you both for another interesting aar. and btw Bonners i think you did really well!
you fought an agressive game and i think your gameplay improved already.
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RE: Fire fighting the Red Hordes - Uranus vs Olivier

Post by LiquidSky »



When you play the ambition card you gain 1 point of Prestige. Which is enough (as long as you don't lose any more during the turn) to prevent dismissal.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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