RUNNING POLL - ScenEdit requests
Moderator: MOD_Command
RE: RUNNING POLL - ScenEdit requests
Removed "Patrol missions follow mission profiles (alt and speed)" as this has been implemented in Build 585. If you voted for this you can now re-vote.
RE: RUNNING POLL - ScenEdit requests
ORIGINAL: Sunburn
Removed "Patrol missions follow mission profiles (alt and speed)" as this has been implemented in Build 585. If you voted for this you can now re-vote.
Yay!
RE: RUNNING POLL - ScenEdit requests
OMG! I cant wait for the next Release Candidate, thanks devs.
RE: RUNNING POLL - ScenEdit requests
I have several feature requests:
-automatically add appropriate datalinks to platform when adding a new weapon
-check box to automatically add all arcs to new weapons/sensors
-have "filter by keyword" checked by default when adding weapons/sensor/etc
-automatically (or option to automatically) add appropriate magazine when adding new weapon. If multiple appropriate options then allow user to pick desired magazine from those options.
-ability to add new magazine and rename magazines. Could then add desired weapons to those magazines.
-automatically add appropriate datalinks to platform when adding a new weapon
-check box to automatically add all arcs to new weapons/sensors
-have "filter by keyword" checked by default when adding weapons/sensor/etc
-automatically (or option to automatically) add appropriate magazine when adding new weapon. If multiple appropriate options then allow user to pick desired magazine from those options.
-ability to add new magazine and rename magazines. Could then add desired weapons to those magazines.
RE: RUNNING POLL - ScenEdit requests
Removing "Preserve customizations when cloning a platform" as this has been implemented in Build 609. If you voted for this you can now re-vote.
RE: RUNNING POLL - ScenEdit requests
Removed "Bundle custom overlays together with scen files" as this has been implemented in Build 627. If you voted for this you can now re-vote.
RE: RUNNING POLL - ScenEdit requests
It would be nice to have Lua API functions equivalent to actions such as:
- side score adjustment - GetScore, SetScore
- message, to build messages dynamically, based on event chains outcome
- end scenario
- side score adjustment - GetScore, SetScore
- message, to build messages dynamically, based on event chains outcome
- end scenario
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- Posts: 1828
- Joined: Mon Jun 15, 2009 11:45 pm
RE: RUNNING POLL - ScenEdit requests
Added to the request list, thanks mx1.
Command Dev Team
Technical Lead
Technical Lead
RE: RUNNING POLL - ScenEdit requests
a few more lua functions:
change loadout of aircrafts.
add aircraft/boat attached to a parent unit.
get an array of units attached to a parent platform (to cycle them using a foreach statement)
dialogs with custom buttons (yes/no - ok-cancel) (for example, an event that allows you to call reinforcements from friendly units but it gives you -200VPs)
add/heal damage on a unit and its sensors, mounts.
change ammunition on stores.
thanks
change loadout of aircrafts.
add aircraft/boat attached to a parent unit.
get an array of units attached to a parent platform (to cycle them using a foreach statement)
dialogs with custom buttons (yes/no - ok-cancel) (for example, an event that allows you to call reinforcements from friendly units but it gives you -200VPs)
add/heal damage on a unit and its sensors, mounts.
change ammunition on stores.
thanks

RE: RUNNING POLL - ScenEdit requests
ORIGINAL: snowburn
add aircraft/boat attached to a parent unit.
get an array of units attached to a parent platform (to cicle them using a foreach statement)
dialogs with custom buttons (yes/no - ok-cancel) (for example, an event that allows you to call reinforcements from friendly units but it gives you -200VPs)
+ 1 on those, also I would love to have:
1. enumeration of units assigned to mission (not my idea but great one).
2. expand ref point functions to be able to set relative ref points
3. built-in function for distance between 2 units (can use haversine currently but I'm affraid it would choke engine if used too often)
4. ability to use UnitX as ordinary selector for unit
I'm currently experimenting with better AI for air combat and those would be very useful. Also:
5. basic ability to use Lua variable (stored by SetKey?) in triggers or even full blown Lua triggers

6. expand "unit enters area" trigger for "weapon" to be able to filter it more specific in taget subtype by possible target (air/surface/subsurface or aircraft/helicpoter/surface vessel etc)
RE: RUNNING POLL - ScenEdit requests
Removed "EE action: Delete unit" as this has been re-implemented in Build 631. If you voted for this you can vote again.
RE: RUNNING POLL - ScenEdit requests
Removed "Ability to use coordinates to add facilities (like marker:city)" as this is now available through Lua (either as an EE-scripted action or directly through the Lua console). If you voted for this you can now vote again.
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- Posts: 568
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- Location: Southern Germany
RE: RUNNING POLL - ScenEdit requests
Can we have the ability to change loadouts on aircraft using LUA script? Since we are now given the ability to re-assign aircraft to other missions, having the option to apply a mission-fitting loadout would be very useful. [:)]
Thanks!
Thanks!
RE: RUNNING POLL - ScenEdit requests
Request making adding/removing magazines and datalinks work the same as weapons and sensors.
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- Posts: 568
- Joined: Wed Dec 04, 2013 6:06 pm
- Location: Southern Germany
RE: RUNNING POLL - ScenEdit requests
Hey guys! I'd like to suggest adding filter-options to the "Teleport_Unit" event action. Something similar to the unit filter in the DB Viewer could be very useful, especially with big scenarios that have tons of units placed.
Check this out! I'm so proud of myself right now...

Check this out! I'm so proud of myself right now...

- Attachments
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- TeleportU..reenshot.jpg (158.78 KiB) Viewed 500 times
RE: RUNNING POLL - ScenEdit requests
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
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- Posts: 568
- Joined: Wed Dec 04, 2013 6:06 pm
- Location: Southern Germany
RE: RUNNING POLL - ScenEdit requests
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
Perfect timing! [:)]
RE: RUNNING POLL - ScenEdit requests
ORIGINAL: Supreme 2.0
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
Perfect timing! [:)]
+1
This adds a lot of possibilities.
RE: RUNNING POLL - ScenEdit requests
Currently editing my fourth 'big' scenario. (These efforts will be posted here relatively soon.) Hands down the best scenario editor I've worked with in any game, period. That said and having played pretty extensively with the scenario editor now, the and/or operator for events would be a HUGE boon. Just my .02.
RE: RUNNING POLL - ScenEdit requests
Note sure it could be possible but i ask [:)]
Possibility to have a tool to uncompress scenario files...
Possibility to have a tool to uncompress scenario files...