ORIGINAL: smitht2ls
2. Focus on getting a basic AI released in the next month.
You make funny joke! [:D]
Moderator: Shannon V. OKeets
ORIGINAL: smitht2ls
2. Focus on getting a basic AI released in the next month.
ORIGINAL: Zorachus99
ORIGINAL: smitht2ls
2. Focus on getting a basic AI released in the next month.
You make funny joke! [:D]
ORIGINAL: smitht2ls
WiF was the holy grail of gaming for me. Purchased my first copy in Reno Neveda in 89/90.
Have been following MWiF development from the start on this forum. Was very excited to buy MWiF and am enjoying playing the solitare game.
To me the fatal decision was to go with NetPlay at release and not a basic AI. By basic I mean an AI that could execute a historic type strategy for the major powers.
If this is my project my priorities are:
1. Cleanup issues such as supply/oil.
2. Focus on getting a basic AI released in the next month.
3. Get netplay to work for Local LANs
To me netplay is the single hardest option to implement for MWiF and should have been addon module.
ORIGINAL: Dorb
ORIGINAL: YohanTM
When I started this thread is was too simply check in as I had been traveling and wanted some feedback on where the game sat. I guess I should have expected a few trolls.
Hell, that was answered with the first post.[;)]
The rest is just "splash" damage. [:D]
Funny Dorb...and true
ORIGINAL: WarHunter
To all that wish we had an AI,
I totally agree with your opinion about an AI shipping with computer games. It's a no-brainer. You and i have very similar experience with games and AI. Early computer war-games had to have an AI. The infrastructure to NetPlay was just not there. Tigers in the Snow is a good example of a early war-game. SSI created many titles that were just great. All had AI. The whole foundation for today's AI's are founded with those oldies but goodies.
Even during that time, WiF was one of the only boardgames i was still playing with gaming buddies. Think about this. WiF is played by up to 6 players. Add beer and beans, each player contributes more raw computing power than any CPU in existence today. That's not to say we focus all of it. [:D]
Creating an AI for WiF is a hell of a thing to do. To dare greatly is what being human is all about. I expect one day to see that MWiF AI. It will take some time to get there. Alot more time than TCPIP will. We need NetPlay to bring the MWiF community together and playing. I challenge anyone on this to prove this as wrong headed.
When the players around the world are playing. The door opens for Steve and his AI for MWiF. The game has to be stable first. It has to be able to play between humans. We are the ultimate gamer in the MWiF arena.
Without the Human element the AI is nothing. An entire Planet of MWiF players to choose from is greater than any AI envisioned in the near future. The sheer number of options make me shudder to think an AI wil be able to navigate the myriad combinations. It will take the entire community around the world to find those little hidden bugs before any AI. Because we will playing it Person to Person on the magical net highway.
Switching gears to prioritize the AI now, will not happen. I just don't see it. I want to see an AI. Any AI takes a backseat to Bo, AxelNL, Centuur, warspite1, Shellshock, Zorachus99, Dabrion, alex_van_d, and dozens more players who feel and think and live today all together at this point in time. An AI can be for the next generation of MWiF players for all i care. NetPlay is a much easier project to complete after the stable game platform.
My gut feeling is that it was always intended to be NetPlay first. But the game does need to be stable as a foundation to play the game. That's where we need to be now. Maybe if they marketed MWiF as a beta early release, they could have had much more respect among some of the more disappointed buyers. That's just a simple fantasy easy to dismiss from today's reality.
Anyone interested in looking at the history of Netplay need only go to the Sticky Thread MWIF Monthly Reports. You will see 2012 as possibly the key year where NetPlay had major surgery. Feb 2012 is a good month to read.
What kind of NetPlay options are we gonna get?
ORIGINAL: Centuur
ORIGINAL: WarHunter
To all that wish we had an AI,
I totally agree with your opinion about an AI shipping with computer games. It's a no-brainer. You and i have very similar experience with games and AI. Early computer war-games had to have an AI. The infrastructure to NetPlay was just not there. Tigers in the Snow is a good example of a early war-game. SSI created many titles that were just great. All had AI. The whole foundation for today's AI's are founded with those oldies but goodies.
Even during that time, WiF was one of the only boardgames i was still playing with gaming buddies. Think about this. WiF is played by up to 6 players. Add beer and beans, each player contributes more raw computing power than any CPU in existence today. That's not to say we focus all of it. [:D]
Creating an AI for WiF is a hell of a thing to do. To dare greatly is what being human is all about. I expect one day to see that MWiF AI. It will take some time to get there. Alot more time than TCPIP will. We need NetPlay to bring the MWiF community together and playing. I challenge anyone on this to prove this as wrong headed.
When the players around the world are playing. The door opens for Steve and his AI for MWiF. The game has to be stable first. It has to be able to play between humans. We are the ultimate gamer in the MWiF arena.
Without the Human element the AI is nothing. An entire Planet of MWiF players to choose from is greater than any AI envisioned in the near future. The sheer number of options make me shudder to think an AI wil be able to navigate the myriad combinations. It will take the entire community around the world to find those little hidden bugs before any AI. Because we will playing it Person to Person on the magical net highway.
Switching gears to prioritize the AI now, will not happen. I just don't see it. I want to see an AI. Any AI takes a backseat to Bo, AxelNL, Centuur, warspite1, Shellshock, Zorachus99, Dabrion, alex_van_d, and dozens more players who feel and think and live today all together at this point in time. An AI can be for the next generation of MWiF players for all i care. NetPlay is a much easier project to complete after the stable game platform.
My gut feeling is that it was always intended to be NetPlay first. But the game does need to be stable as a foundation to play the game. That's where we need to be now. Maybe if they marketed MWiF as a beta early release, they could have had much more respect among some of the more disappointed buyers. That's just a simple fantasy easy to dismiss from today's reality.
Anyone interested in looking at the history of Netplay need only go to the Sticky Thread MWIF Monthly Reports. You will see 2012 as possibly the key year where NetPlay had major surgery. Feb 2012 is a good month to read.
What kind of NetPlay options are we gonna get?
Now, this is a post that I 100% agree on...
ORIGINAL: Dabrion
I was simply commenting on Shaddocks analysis. If the lesson you learn from this project is "complex wargames are generally hard to bring to the computer", then you fail to see the whole picture. Some parts of the decision-making that lead to the mess we see today were perhaps more important, than the inherent complexity of the problem. When you want to get a proper assessment you have to ask the right questions (beyond "who did it", as it is not about blame).
Please spare me with another iteration of the "no takers, we can be so glad they picked it up" argument. There never was a competition, else I would have know about it.
p.s.: Rather than interpreting everything I say in terms of personal attacks think about facts for moment. I don't care for Matrix and/or Steve.. beyond the fact that they dropped the ball on this project.. big time
ORIGINAL: YohanTM
ORIGINAL: Dorb
ORIGINAL: YohanTM
When I started this thread is was too simply check in as I had been traveling and wanted some feedback on where the game sat. I guess I should have expected a few trolls.
Hell, that was answered with the first post.[;)]
The rest is just "splash" damage. [:D]
Funny Dorb...and true
Yep, shame it was not locked down after that first one from Warspite1. Maybe would have helped with some of the high blood pressure situations created.[:@]
Hey, for folks that need a WWII fix while we wait, why not grab Commander:Europe at war it's not bad and only $10. It's on the light side but may lighten up the mood. [:D]
ORIGINAL: smitht2ls
Understand the passion for netplay. But with so many unit counters, popup windows and phasing screens every impulse the latency has to be high which will cause a lot of timeouts. I believe it will be difficult to play.
Having said that, as majordefeat mentioned, there are dozens of remote access programs that could possibly be used to remotely play MWiF now. I believe netmeeting, citrix to go, webex or even lync type programs would work. Setup a host computer and go.
Bo - I mostly lurk forums and typically find like minded posters that voice opinions I agree with. I find no need to post. My greatest hope is that Matrix continues to support MWiF fully.
ORIGINAL: HansHafen
AI will never work for this game. So releasing it without an AI isn't a mistake.