ORIGINAL: eyegore
When i see gems like Emperor of the Fading Suns or a good wh40k or a DUNE --and the richness of it's LORE- and see the blandless of Dr. Dolittle's Default alien races in every 4x space game...I say it's about time they stop being so lazy and give an honest effort to create something with a little more depth in a universe that could be called "distant Worlds' when you see it rather than ...Ah, the races from EVERY GAME EVER DONE! how.....boring.
I have no clue about Fading Suns or Dune, as I honestly have not read into either franchise, but Warhammer 40K I do know, so I will go with that. Warhammer 40K is not original. Infact, its races have roots in Tolkien which has been copied over and over more than anything else on this planet. Warhammer is also an excellent example that you hardly need to throw out the baby with the bathwater. You can easily take even the most overused races and throw enough changes at them to make them feel fresh again.
When i see the races of Star trek I KNOW it's startrek. Kingons! Romulons!, when I see the races from Battleship Galatica...I say, AH! Battleship Galactica....but when I see the races for DW it could be the races for Star drive, Moo4, Endless Space, Gal Civ......and on and on...there is absolutely nothing here to screams "This is distant Worlds!"....but rather...this is copyboy world...welcome to a vast generic default where the universe is ruled by default and the huge threat is....default.
There is no MOO4. MOO franchise died with 3.
Also,
MOO,
Endless Space, and
Galciv have completely different racial rosters which pokes an enormous hole in your argument.
Distant World's are actually fairly similar to MOO (but some notable differences), but considering MOO has been dead for over a decade, I think DW can be forgiven for that, especially since MOO has been the only game in the genre to produce a memorable roster, but a lot of that has to do with the huge amount of visual feedback it offered compared to other 4X games.
Mass effect was basically derived from the 2 star wars games Bioware had done previous...but they still put forth enough effort that you know it's Mass Effect when you see it. Emperor of the Fading Suns is wh40k meets Dune, but you know it's Fading Suns when you see it.
I have no clue what Fading Suns is, aside from it aping the crap out of medieval europe according to tvtropes. Mass Effect? Yeah, Mass Effect has millions of dollars of graphical assets from models/textures to concept art. You can turn even the most boring, least interesting races (*COUGH* ASARI *COUGH*) into something with that amount of firepower thrown at it. DW cannot possibly compete with that.
That is what DW2 needs. When I'm playing a race and I meet another one I should not be saying to myself..."AH, a cat race. Well. I'm a dog race....attack!" Instead I'd like something a little richer, I want to be saying, "AH the vorarkiii! Worshippers of GORI, reponsible for the 4th age dust war of the 9 red suns fueling their addiction to vers plants and discounting the 5 testiments of bagna!
Aside from the fact I never saw a 4X that had both cat and dog races, I generally find that relations are not as simple as you think. Infact, I distinctly remember in my 4X games, I always got along fairly well with the 'warlike' races but the diplomatic 'friendly' races were most unreliable due to their habit of jumping into military alliances with everyone and then accepting call to arms when one of those allies ends up being the xenophobic douchebag whom declares war on everyting.
Nevermind that I consider both examples to be bland. Both are static 'I hate you for arbitrary backstory reason' which are lame. The best casus bellis come from the in-game actions and ambitions of the factions, something Paradox understood very well when they crafted their games. Infact, Paradox games have satisfied my 4X 'itch' for years after the 4X genre crashed, even though their games are not technically 4X, and, in some areas, diplomacy especially, are lightyears ahead of anything the 4X genre has to offer.
Infact, Distant Worlds even acknowleges this a little, with the 'Wants your territory' and 'You are much stronger than us' negative maluses, but you still get rediculous situations like the Quameno peacefully colonizing 1/4 the galaxy with no military and multiple races not giving a crap despite blatent territorial encroachments.