[A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Hehe, first game with alpha, here, group system - Urgegd - rich house which specialises on governing people, and Urgegd family governor with Ergreagd/Urgegd specific skills/trait sets - she is quite good, despite being addict! (thats a one of traits of Ergreagd - powerful (not all but some) Governors (Urgegd), Generals (Margagd) and Scientiest (Kerengd)
Also my Kerengd spy died :(
:)
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Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
ParagonExile
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by ParagonExile »

<3
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

ORIGINAL: ParagonExile

<3
<3 u 2

btw testing it and might sai it hits the aim, there is alot in personnel game, selection, decision making, groups, roleplay, variety, and many many unique Ergreagds

question: should i/we specify traits/skills selected for each race in some pedia entry or that will be too much? Let the player reval himself what kind of characters his race have?
Alien Immersion (WIP) : tm.asp?m=3651979
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ParagonExile
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by ParagonExile »

ORIGINAL: Blackstork

question: should i/we specify traits/skills selected for each race in some pedia entry or that will be too much? Let the player reval himself what kind of characters his race have?

I think most races have pretty clear affinities and traits, so I don't see a need really.
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Yeah, may be just add some info page on groups (because groups are quite special and you need to know what they about, i think we do it later in one page consolidating all the groups for all races.
Or just adding to race pages (seems to be more work..)....
But for now i will mention race groups in the thread during next race releases.

Also next in character system Dhayut and..... oh man, XHumans! (3rd) then Shandar and Sluken.
Alien Immersion (WIP) : tm.asp?m=3651979
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Ah btw i didnt included Ergreagd soundtrack to make pack lighter - to get it go here:
tm.asp?m=3651979

and get Ergreagd race specific package.

I will be glad if people will try to play with Ergreagd and test it and taste Character system.
surely, its alpha version, and tweaks more than possible , but for now i think it works as intended, the whole picture will be visible once all CS races done....
Alien Immersion (WIP) : tm.asp?m=3651979
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ergie
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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Post by ergie »

Hey Blackstork you should put a dl link in the 1st post m8 (maybe I haven't seen, its late :))
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Oh thanks! whew, it was on release post but i didnt updated 1st post! thanks! :)
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Another note that house rivalry mechanic and leader replacement mechanic - Ergreagd specific trait and very unique mechanic, heavilly influence stability of their characters. So in case you want to have some certain role characters stable - better dont switch to that house goverement, or they will try to become a leader. (if that happens and he gets shitty leader traits - thats a part of personell game! dismiss him and new Nagongd (mediator leader) will emerge next second) There is total switch fo traits during change of role.

I know it might be confusing but there much more personel game hidden, and there are reasons to build character gen buildings and dismiss guys.

Also because of this feature, as CS been implemented i may readsjut some racial features (perhas even boost them some) for Ergreagds.
current state of Erfreagd is as it should be - alot of rivalry, coups, and flow/changes in personell crew. Thats a design - hightly competitive avian silicon rooster race, hehe
i will run tests, and will make adjustmentso in next release.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Here is example what ive talked about in previous post :
http://i.imgur.com/G4xYAtP.jpg
Kerengd guys took over the leadership (he was Kerengd scientiest) and removed the Nagongd because his house (Kerengd) is actual goverment (House Kerengd Supermacy). And oh god his stats became terrible, damn coups and Ergreagd mini-revolutions :V

Ive dismissed him (deicided to gamble)
and that whats i got (well i should generally know that Nagongds are specialised, and often sucky leaders which main trait is counterspionage):
http://i.imgur.com/ioXPA7c.jpg
Seems my gamble went somewhat wrong, tho you could not know.
But in some cases you get better reasons to "dismiss" and get better results. thats a gmable part of new CS. (which is very intence with Ergreagds since high rivalry and replacement ratio)

another note for this release ive set 4 characters which are constant for each start.
In next releases all will be random from racial pool, without appearance=0 characters.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

made some tweaks with racial character generation speeds and some tweaks to starting characters, now Ergreagds will start with 1 hero from each house, Nagongd and non-house spy.
Updated files in the DL directory.
Alien Immersion (WIP) : tm.asp?m=3651979
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Icemania
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Icemania »

Looks great Blackstork!
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

ORIGINAL: Icemania

Looks great Blackstork!
Thanks
I'll be happy to see people playing this alpha and trying it... surely it need some tuning here and there balance wise, mainly after ll races have own cs, but would be great to hear people responses of how it plays for them :)
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Image

Ive cut plan for new races for Beyond to 6 races for now
1 is fuly released including Character system (Ergreagd - Cruel Silicon Roosters)
5 is about to be released in next release, all with unique stuffs and unique gameplay.
I wont add more unless some guys i contacted with will join and polish/integrate races they do in order to fit the mod. (atm 2 in question - 2 plant races from Distant Races modpack)

Then the mod will focus solely on building character systems for all 46 races.

1. Such-Oos - 2 eye snails - white flag - unique tech trees on countermeasure component and hight capacity super low volume cargo module. Will have small ships, very weak race, but their frighters will haul more than other races, despite being lower size ones.
2. Yereni - blue flag - Religious Theocratic Xenofobic semi-immortal aquatic guys. Own tree of long range guns.
3. Veresia - aqua flag - space energetic leech worms, have unique energy collectors (much better ones) and Area Gravitic Weapons unique tree
4. Dlakar - predator worms , speicial modules tree for Targeting (Hunger Hunter Device) , Use mix of weapons, specialise on hi precision.
5. Laaran - humanoids with sort of utilitarian control. Have 2 special things - unique "Broadcast Tower" planetary building that improves troop recruitment and happiness, and special tree on Assault Pods. Specialize on assault pods/capturing have massive bonuses to ship maint. reduction

Icemania and Lurchi, i will have outline of those 5 races very soon, and i will send it to you, and i will be happy if you reserve place/already aim for integration process considering their addition to main race pool

Icemania i will be happy to get your support for integration once/after you done with extended release. You will get nay support needed.

lurchi - i dont know your tree so i will outline races and focus for you and perhaps you add spots fo their unique techs in yor tree?

Also if you need some art/support for your updates art-wise please tell, i really dream to see it being amazing, deep, very polished huge megamod.

To everyone - i will appreciate if you play Ergreagd and tell your experience with new character system and such tricky complex race as whole.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

Image
The Such-Oos are a small, friendly Protosomatic (Snail-like) species originating from a pastoral and impossibly serene planet Oosia. They reproduce quickly, think quickly and talk quickly, and while they have an atrophied shell underneath their skin, they are very squishy and are prone to flop around, a situation made all the more hilarious by their complete aversion to clothing. To make a long story short, the Such-Oos are not fans of physical confrontation.

Long ago, Oosia was devastated and partially destroyed many thousands of years ago, through unknown means, that reduced their primitive species to just a few million in number and forced them to spread to the stars. Lacking FTL-capable spacecraft or other advanced technology, the few remaining Such-Oos were pushed to press experimental “Matter Compressors” into service to store vast amounts of resources in order to survive their exodus.

There are hypotheses that posit the initial tragedy that killed billions of their people was result of some huge-scale experiment with said molecular compression technology that saved them, leading to concerns that it could happen again. Said concerns have prevented other races from adapting the technology themselves, even though the incident has never repeated even on a small scale.

Such-Oos are very weak physically, being less than 2 feet tall and having no endoskeleton, but they compensate by being very friendly and emphatic creatures, using these traits to build a large support structure of allies to have their backs. They are incredibly gregarious, and are prone to huddle together subconsciously for protection from predators, even when there are none present. For these reasons, Such-Oos cities and dwellings are very large and very saturated with occupants compared to those of other races, and it is not uncommon to see a population of hundreds of millions or billions in a single, distinct city. It is not unheard of for even entire planetary populations of Such-Oos to congregate like this. This attitude of friendliness and “clinginess” has also come to be extended to alien races that tolerate their presence, and taken to extremes with regards to Atuuk, Teekans and Humans, whom Such-Oos intrinsically adore and flock too.

While far from malicious, the Such-Oos are unconsciously manipulative when it comes to their dealings with others. While their molecular compression technology and keen inter-personal skills make them peerless traders and salesmen, they are totally inept when it comes to fighting any sort of conflict either on the ground or in space. As such their allies, by ‘coincidence’, tend to be militarily quite powerful, and they go out of their way to form a symbiosis with them, ensuring that they are never without loyal and dedicated bodyguards.

Despite their history of hardship, intelligence and communal living, they have a worrying lack of order, and everything that relates to them normally lacks any semblance of organisation or direction. Their society, although it may take the title of “Republic” or “Democracy” and follow their ideals in general, is little more than an anarchy loosely held together by their instincts, and as such Such-Oos communities can be quite unreliable allies, even though their individual members are typically very trustworthy and honorable.



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The Yereni are an ancient race with a history stretching tens of thousands of years into the past, and are one of the few sapient races in the galaxy that can claim to still be in possession of their original home planet. Very frail from untold years of high-technology, they are poorly-suited both to physical labor and have short lifespans naturally. In an effort to combat their poor condition, the Yereni many centuries ago began an intensive period of bio-engineering and philosophical study to finally conquer their limitations. The result was a quasi-religion known as the “Way of Eternity”, dedicated solely to propagating their race and their well-being, which in turn led to the virtual elimination of natural death in their society. Freed from the looming spectre of aging and old age, the Yereni are now in the process of combating the myriad diseases and social problems that plague them to this day.

Because they are so devoted to their longevity and well-being, they have come to regard other races with massive suspicion and distrust, and they are extremely hostile towards all outside influence that could potentially infringe on the work. While completely averse to violence for the same reason, their instinctual and innate hatred of outsiders has crippled them to the extent they will totally refuse to co-operate with aliens. In a similar vein, their society has developed into an increasingly-authoritarian theocracy with the Way of Eternity serving as the foundation, driving them to purge dissidents and outliers with violence and massive, overwhelming firepower. They tolerate no possibility of harm to their people, and go out of their way to create a utopia for those that fall within their plans.

Their mindset of isolation and revulsion towards other races has driven them to create deadly new weapons, first and foremost the “Purifier” long-range missile with unmatched range and speed. So great is their disgust that they do not wish to get close to even the vessels of other species.



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Veresia - Veresias is very unique species - they are protosomatic creature charged by electromagnetic charges, which used normally as weapon or tool which allow them to move veyr fast for very short period of time. They are worms which normally inhabiting Ice planets, but they are very adaptable creatures, and can at ease adapt to other climates than ice . Due their nature they posses some unique technologies which allows them to posses very strong energy collection, electromagnetic and gravitational manipulation abilities. They have unique energy collection technology which could collect energy from stars almost at double rate of other races technologies, and they possess unique Sequenced Gravitational Field - Gravitic Area weapon technology.
Low colonization/tech/building cost for planet types other than home type. Efficiency focus.
mediocre-low pop growth, Mining + 50%, +10% research. Very careful, Unfriendly, Passive.
Goverment: Veresian Union (race specific)

ParagonExile mate, if you will have time i will need your superrior writing skills in order to compose pedia entries... I will add Dlakar and Laaran soon.
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

1. I found the way to do fast implementation of integration related features (those that will require some tweaking for integration with Icemanias and lurchi mods)

I will release new races with all features included and character systems without unique face art (just dfault picture of race art), but with groups - everything which is related to mechanics balance, and then will add unique portraits for each race eventually.

Also:
Image
Dlakar - Huge predator worm, which evolved in tight symbiosis with smaller aquatic mammal species called Larka. Their origin ocean planet, Dilar, had very abundant life, and symbiosis of Dlakar and Larka won with evolution process, and Dlakar evolved as mighty, huge-sized, intelligent predator worms, which been nurtured and served by Larka. While Larka acts as small hands for Dlakar, doing all tasks that limb-less Dlakar can not, Dlakar might, strength and intelligence positioned Dlakar as over-creature above all lifeforms on Dilar, while Larka were overlords, serving mighty, god-like Dlakars.
One of main parts of Dlakar's mentality is hunt, and actually their name means somewhat as "Hunting God" on original Dilarian language. Other dilarian species were or enslaved, or threated as food by this union.
Towards other species in galaxy Dlakar have same approach - they see them as week servants or tasty food , on which they can feast.
Their ship technology adapts sizes of normal Dlakar species (which are really huge compared to other species in the galaxy), and they developed special targetting mechanism which mimics Dlakars own hunting bio-mechansm used for finding and killing the pray with immense speed and uncomparable precision.
Own Goverment : Dilarian Symbiosis. - 95% war wearinnes -20 corruption, -30 shp maintenance
Very low pop growth, Very big ships, 200 troop stength, rapid regeneartion for troops.
Targetting modules.


Image
The Laaran are a tall, strong and proud Humanoid race with a brutal history that mirrors that of Humans very closely with some clear difference. Their original, now lost homeworld played host to very few natural resources, and the early Laaran were prone to fight to get what they needed to survive. As their rate of technological advancement increased and they began dragging their civilization to enlightenment, they gained access to ever greater weapons of war them with extinction. Their non-stop internecine conflict incorporated these deadly weapons, and eventually they fought their first world war. In this war, chemical, biological and nuclear weapons were used with reckless abandon, killing billions of their people and burning their already strained planet to the ground. After rebuilding and fighting many other minor wars, this was repeated a second, and finally third time before the damage inflicted to their world was irrepairable. Faced with the death of their species and imminent collapse of the ecology, they desperately signed what would later be called “The Oronus Canon”, a document which for the first time in their history united their disparate factions into one; the Oronus Accord. Working together for the first time, they marshalled what little of their resources remained and escaped their world for a new world near their star, and started again.

Upon arrival at their new home, they were faced with the prospect of reliving the horrors that drove them into exile in the first place, and the leaders of the Accord knew this. To combat this, they covertly implanted through non-invasive means small “Bio chips” into every civilian they had under their rule that ensured fealty and loyalty, and left only a dozen or so unaffected officials to lead. As a direct result of this, the Laaran experienced an era of unprecedented peace and prosperity, and built their civilization into something their ancestors never could have imagined. It is worthwhile to mention that the entrusted “unimplanted” leaders of the Accord are almost never corrupt, and have consistently done what is best for their people, something very few de facto oligarchies are capable of boasting.

Having discovered FTL travel, the Laaran have taken to the stars to interact with the other species in the galaxy. While not overly friendly by nature, their newfound stability and peace has made them much more reliable and bold, and they seek to integrate the disparate races into the fold of their nation to end all conflict forever.

Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
ParagonExile
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by ParagonExile »

YES!

THERE ARE NOW TWO RACES WITH EXPOSED NIPPLES!

:D
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Blackstork
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Post by Blackstork »

ORIGINAL: ParagonExile

YES!

THERE ARE NOW TWO RACES WITH EXPOSED NIPPLES!

:D

I knew that your excitement is imminent :) :P
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Blackstork
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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Post by Blackstork »

Adding great pedia entry about mod to first page and game pedia - by ParagonExile :

Beyond Extended Universe is a mod created by Blackstork to improve upon/supplement Haree78’s incredible “Extended Universe” theme, mostly in the form of additional races and the more in-depth game mechanics. This page is a short summary of the changes it makes in addition to the new things it offers, which should (by final 1.0 release) be available in their own articles in the Galactopedia if you want more information about them than what is mentioned here. In no particular order:



1. The character system is being overhauled to an extent, and now characters will differ greatly between races, have unique abilities, and scale with game progress. This is opposed to the purely RNG “vanilla” character system, which led to…awkwardness (a Than Bendu on every street corner). Blackstork is also including his own art to give characters more individuality, and making the game recognize gender for several races. The forum user Ergie is also to be credited for this feature, as he has designed the tool that makes this possible.

2. Beyond Extended Universe also includes 10 new races, created both by Blackstork and by Inawordyes, which are being designed from the ground-up to play uniquely, filling niches unfilled by other species and in some cases having (as-of writing this sentence) unheard of mechanics in the scope of Distant Worlds, like the Ergreagd’s propensity for Min-Maxing gameplay.

3. This mod is intended to be used with Blackstork’s other aesthetic modification, Alien Immersion, that replaces most graphics and music on a per-race basis, to give the great diversity of play styles and personalities their own flavour in an attempt to create more race heterogeneity.

4. It is also pending to be integrated with Icemania’s “AI Improvement Mod”, which does what you think it does, and Lurchi’s “Research Reloaded”, which completely changes the tech tree.

5. Finally, the mod will also introduce small tweaks to existing races and abilities in an effort to keep balance with what is being introduced.



This mod and most of the mods above, as these words are written, are only partially complete and still a ways away from completion, so things are liable to change (hopefully for the better). In that vein, this page, and the more specific pages, will continue to be updated as more specific information is nailed-down. Stay tuned!



Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Blackstork
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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Post by Blackstork »

Teaser on made by me unique set for Dlakar ships and troops
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Image
Alien Immersion (WIP) : tm.asp?m=3651979
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