warspite1ORIGINAL: Flaviusx
Folks, there is a solution to the iron wall problem and it works just fine even in 1.01.
When more people than Michael T figure it out, 1.02 is going to look pretty lopsidedly against the Sovs. I can only shake my head here that this is going gold.
Here is the short version: PG3 can flip over control of Vitebsk and Polotsk around turn 3-4, and also lock down Orsha. This makes it impossible to feed in reinforcements in these places. And that pretty much takes care of the iron wall, since the Soviet can only feed in reinforcements via Smolensk. By the time they get up into the action, AGC is past the river and the Center theater is fighting it out in the open.
Everybody but Micheal T is pushing PG2 as hard as possible towards Minsk and burning up their fuel, whereas he goes slowly with Guderian and makes sure Hoth gets fuel priority to push through the gap east of Vilnius.
+1
Please Vic, make whatever aesthetic changes and similar are required BUT please please please do not make changes to game balance this early.
There is no need to rush into anything - the game is highly playable as is. Lets get more feedback please before changing balance. My impression is that currently, against a German player who knows what he's doing, the Soviet has no chance - and others will soon work out what to do.
Making life easier for the German makes no sense at this stage.