The Rise and Fall Of An Empire!
RE: The Rise and Fall Of An Empire!
I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.
Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.
Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
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RE: The Rise and Fall Of An Empire!
ORIGINAL: SIPRES
I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.
Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.
As you say there are a number off unit slots that cannot be used for a Napoleonic era mod,I don't like anything that is hard coded,a better way to go is have all the slots 100% moddable to anything a modder wants it to be,and just use the various option boxes within the editor to apply all the necessary benefit bonuses that would then apply to the new unit.
I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.[&:]
Make it so!
RE: The Rise and Fall Of An Empire!
Just few more French counters design trial.


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RE: The Rise and Fall Of An Empire!
ORIGINAL: kirk23
ORIGINAL: SIPRES
I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.
Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.
As you say there are a number off unit slots that cannot be used for a Napoleonic era mod,I don't like anything that is hard coded,a better way to go is have all the slots 100% moddable to anything a modder wants it to be,and just use the various option boxes within the editor to apply all the necessary benefit bonuses that would then apply to the new unit.
I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.[&:]
Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!

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- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: The Rise and Fall Of An Empire!
I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]
; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)
(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)
; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)
(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: The Rise and Fall Of An Empire!
Thanks battlefieldORIGINAL: TheBattlefield
I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]
; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)
(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)
Much more clearer
I think to add graphics to free slots minors (AXIS and ALLIED)
something like:
German CAV (for all germans states, Bavaria, Saxony ect...)
German INF
Italian CAV (Napolitan , Sardinians, North Italy ....)
Italian INF
Polish CAV (Napolitan , Sardinians, North Italy ....)
Polish INF
Scandic CAV (Denmark + Norway, Sweden + Finland)
Scandic INF
- OxfordGuy3
- Posts: 1242
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
ORIGINAL: warspite1
warspite1ORIGINAL: TheBattlefield
So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o. [8|]
And
Spain = Yellow
Austria = White
But sorry, Prussia should be grey, not black.
Agreed!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: The Rise and Fall Of An Empire!
How surprising! [:D]ORIGINAL: oxford_guy
ORIGINAL: warspite1
warspite1ORIGINAL: TheBattlefield
So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o. [8|]
And
Spain = Yellow
Austria = White
But sorry, Prussia should be grey, not black.
Agreed!
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: The Rise and Fall Of An Empire!
I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.[&:]
[/quote]
Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!

[/quote]
There will be a hard coded problem: Planes ignore ground units. So these units would be the "ghosts" of the game. That' s odd.
Tried around I have found another h. c. problem. My idea with a "all in one" army corps out of a artillery unit will not work. Again the hard code: There will be 100% loss evasion (or less) for all attacks. Far and near. Finally there must be a seperate artillery unit. Unrealistic in terms of the map scale, the contemporary warfare and gun technology. But no matter. Gamey also works. [;)]
[/quote]
Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!

[/quote]
There will be a hard coded problem: Planes ignore ground units. So these units would be the "ghosts" of the game. That' s odd.
Tried around I have found another h. c. problem. My idea with a "all in one" army corps out of a artillery unit will not work. Again the hard code: There will be 100% loss evasion (or less) for all attacks. Far and near. Finally there must be a seperate artillery unit. Unrealistic in terms of the map scale, the contemporary warfare and gun technology. But no matter. Gamey also works. [;)]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: The Rise and Fall Of An Empire!
Very interesting mod, keep up the great work [:)]
John Tiller Napoleonic Series...

ORIGINAL: TheBattlefield
[:(]Computer game...ORIGINAL: SIPRES
ORIGINAL: TheBattlefield
Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria? [:D]
Just check post# 14 on same thread
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised. [;)]
John Tiller Napoleonic Series...

- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: The Rise and Fall Of An Empire!
ORIGINAL: lecrop
Very interesting mod, keep up the great work [:)]
ORIGINAL: TheBattlefield
[:(]Computer game...ORIGINAL: SIPRES
Just check post# 14 on same thread
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised. [;)]
John Tiller Napoleonic Series...

Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: The Rise and Fall Of An Empire!
Ok [:D]ORIGINAL: TheBattlefield
[:)]

- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: The Rise and Fall Of An Empire!
ORIGINAL: TheBattlefield
I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]
; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)
I have altered the purchase screen again,this time the Regiment is the smallest size of land unit available in game.

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Make it so!
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: The Rise and Fall Of An Empire!
I think it will fit better. [:)]
Perhaps we also need a few contemporary fortresses. SIPRES has a skilled hand...

Perhaps we also need a few contemporary fortresses. SIPRES has a skilled hand...

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Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
- OxfordGuy3
- Posts: 1242
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
ORIGINAL: kirk23
ORIGINAL: TheBattlefield
I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]
; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)
I have altered the purchase screen again,this time the Regiment is the smallest size of land unit available in game.
![]()
Will some nations get special units e.g. British Rifle Regiments, Prussian Jaegers and Landwehr etc.? Not saying they should, just curious
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- OxfordGuy3
- Posts: 1242
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
Is "Malitia" just a typo for Militia?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: The Rise and Fall Of An Empire!
ORIGINAL: oxford_guy
Is "Malitia" just a typo for Militia?
Yes just a typo![:D]

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Make it so!
RE: The Rise and Fall Of An Empire!
warspite1ORIGINAL: kirk23
My first attempt at creating a new Fleet graphic for the mod.[;)]
![]()
kirk23 nooooooooooo!!!!!!
Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this [:D]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: The Rise and Fall Of An Empire!
ORIGINAL: warspite1
warspite1ORIGINAL: kirk23
My first attempt at creating a new Fleet graphic for the mod.[;)]
![]()
kirk23 nooooooooooo!!!!!!
Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this [:D]
Ok! You win 1st Rates etc are back in.[:)]

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Make it so!
- OxfordGuy3
- Posts: 1242
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
ORIGINAL: kirk23
ORIGINAL: warspite1
warspite1ORIGINAL: kirk23
My first attempt at creating a new Fleet graphic for the mod.[;)]
![]()
kirk23 nooooooooooo!!!!!!
Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this [:D]
Ok! You win 1st Rates etc are back in.[:)]
![]()
Hurrah!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton