The Rise and Fall Of An Empire!

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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.

Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.

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Hellfirejet
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RE: The Rise and Fall Of An Empire!

Post by Hellfirejet »

ORIGINAL: SIPRES

I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.

Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.


As you say there are a number off unit slots that cannot be used for a Napoleonic era mod,I don't like anything that is hard coded,a better way to go is have all the slots 100% moddable to anything a modder wants it to be,and just use the various option boxes within the editor to apply all the necessary benefit bonuses that would then apply to the new unit.

I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.[&:]
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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

Just few more French counters design trial.


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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: kirk23
ORIGINAL: SIPRES

I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.

Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.


As you say there are a number off unit slots that cannot be used for a Napoleonic era mod,I don't like anything that is hard coded,a better way to go is have all the slots 100% moddable to anything a modder wants it to be,and just use the various option boxes within the editor to apply all the necessary benefit bonuses that would then apply to the new unit.

I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.[&:]

Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!

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TheBattlefield
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RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)

(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)


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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: TheBattlefield

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)

(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)


Thanks battlefield
Much more clearer

I think to add graphics to free slots minors (AXIS and ALLIED)
something like:

German CAV (for all germans states, Bavaria, Saxony ect...)
German INF

Italian CAV (Napolitan , Sardinians, North Italy ....)
Italian INF

Polish CAV (Napolitan , Sardinians, North Italy ....)
Polish INF

Scandic CAV (Denmark + Norway, Sweden + Finland)
Scandic INF

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OxfordGuy3
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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: warspite1

ORIGINAL: TheBattlefield

So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o. [8|]
warspite1

And
Spain = Yellow
Austria = White

But sorry, Prussia should be grey, not black.

Agreed!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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TheBattlefield
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RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

ORIGINAL: oxford_guy

ORIGINAL: warspite1

ORIGINAL: TheBattlefield

So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o. [8|]
warspite1

And
Spain = Yellow
Austria = White

But sorry, Prussia should be grey, not black.

Agreed!
How surprising! [:D]
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TheBattlefield
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RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.[&:]
[/quote]

Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!

Image
[/quote]
There will be a hard coded problem: Planes ignore ground units. So these units would be the "ghosts" of the game. That' s odd.
Tried around I have found another h. c. problem. My idea with a "all in one" army corps out of a artillery unit will not work. Again the hard code: There will be 100% loss evasion (or less) for all attacks. Far and near. Finally there must be a seperate artillery unit. Unrealistic in terms of the map scale, the contemporary warfare and gun technology. But no matter. Gamey also works. [;)]
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lecrop
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RE: The Rise and Fall Of An Empire!

Post by lecrop »

Very interesting mod, keep up the great work [:)]
ORIGINAL: TheBattlefield
ORIGINAL: SIPRES

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria? [:D]

Just check post# 14 on same thread
[:(]Computer game...
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised. [;)]

John Tiller Napoleonic Series...

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TheBattlefield
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RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

ORIGINAL: lecrop

Very interesting mod, keep up the great work [:)]
ORIGINAL: TheBattlefield
ORIGINAL: SIPRES




Just check post# 14 on same thread
[:(]Computer game...
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised. [;)]

John Tiller Napoleonic Series...

Image


[:)]
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RE: The Rise and Fall Of An Empire!

Post by lecrop »

ORIGINAL: TheBattlefield

[:)]
Ok [:D]
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RE: The Rise and Fall Of An Empire!

Post by Hellfirejet »

ORIGINAL: TheBattlefield

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)


I have altered the purchase screen again,this time the Regiment is the smallest size of land unit available in game.




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TheBattlefield
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RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

I think it will fit better. [:)]

Perhaps we also need a few contemporary fortresses. SIPRES has a skilled hand...



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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: kirk23

ORIGINAL: TheBattlefield

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex. [8D]

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)


I have altered the purchase screen again,this time the Regiment is the smallest size of land unit available in game.




Image

Will some nations get special units e.g. British Rifle Regiments, Prussian Jaegers and Landwehr etc.? Not saying they should, just curious
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

Is "Malitia" just a typo for Militia?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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RE: The Rise and Fall Of An Empire!

Post by Hellfirejet »

ORIGINAL: oxford_guy

Is "Malitia" just a typo for Militia?

Yes just a typo![:D]

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RE: The Rise and Fall Of An Empire!

Post by warspite1 »

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.[;)]

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warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this [:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: The Rise and Fall Of An Empire!

Post by Hellfirejet »

ORIGINAL: warspite1

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.[;)]

Image
warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this [:D]

Ok! You win 1st Rates etc are back in.[:)]


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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: kirk23

ORIGINAL: warspite1

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.[;)]

Image
warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this [:D]

Ok! You win 1st Rates etc are back in.[:)]


Image

Hurrah!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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