mrdozer2379 vs operating (active match)

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RE: mrdozer2379 vs operating (active match)

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Turn 12

Gaza:

OE was able to kill off an English infantry unit, but unable to occupy the hex without destabilizing the front, plus exposure to counter-attack. As it is OE was just barely able to repair 3 defenders. If I bailed out on my artillery tech perhaps OE would have been in better shape here, plus I spent 20 PP buying ammo, which could have gone towards buying another infantry. Hindsight is always 20/20. My main objective here is to delay or deny the Brits at all costs, I'll admit the OE is a bit shaky right now.

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RE: mrdozer2379 vs operating (active match)

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Turn 13

The Serb surrender has a -15 NM effect on all "current" Entente allies.

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RE: mrdozer2379 vs operating (active match)

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Turn 13

I'm not sure how this actually occurred for I do not think mrdozer actually had attacked a merchant fleet (at least not in the Baltic). Usually this event pops up when any CP merchant fleet is attacked. To break the blockade CP's fleet has to be one and a half times larger than Entente's.

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RE: mrdozer2379 vs operating (active match)

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Turn 13

I'll try to include SSs of tech improvements and queue reinforcements arriving. Sometimes my memory fails me when describing SS details, such as what units are deployed Lavender circles, units in repair green circles, now upgraded units dark blue circles. It's hard to determine what was done in what sequence for the remainder of the game, it's too bad the reader can not high light a unit to determine it's status.

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RE: mrdozer2379 vs operating (active match)

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Turn 13

By switching back and forth between subs I can get a pretty good idea where my main target is, also by using the intended hex travel (white arrow) a player can also gain information. If there are no obstructions the white arrow will remain straight, however if there is a fleet there the arrow will contort. IIRC the merchant fleet went south around it's sister fleet towards port, at this point the ai fleet will take the shortest path to port, that's something else to consider before making a move.

The German subs took some losses, they looking to move into friendlier white dot hexes to regain morale and perhaps get another opportunity to strike at the merchant fleet.

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RE: mrdozer2379 vs operating (active match)

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Turn 13

OK, sent out the weaker sub fleet to reconnoiter enemy fleets and made contact, then followed up with the 9 strength sub for a combined attack resulting in another loss to the merchant fleet. Hopefully this holds up the merchant fleet for another turn from reaching port..[&o]

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RE: mrdozer2379 vs operating (active match)

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Turn 13

Baltic:

Sailed the damaged North Baltic fleets towards home ports for repairs and replaced them to keep watch for another convoy. In the meantime transported a garrison next to Turku for disembarkment next turn. Sent subs over to Tallinn for reconnoitering and positioned the rest of the fleets to impede the travel of enemy sub fleets.[8D] Take note up by Trondheim another German merchant fleet is under attack..

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RE: mrdozer2379 vs operating (active match)

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Turn 13

Eastern Front:

Starting to make progress around Brest-Litovsk: After an AH garrison was able to sidestep a Russian armored train put a good hit on the Russian fighter squadron south of Brest-Litovsk, then CP airforces put the finishing touches to rid the map of these pesky Russian fighters, then from the west of Brest-Litovsk German cav caught up to the withdrawing Russian general killing off the supporting unit and putting the general in the hospital for 3-4 turns to recover from wounds (one thing about this game is: The commanders never die, they always come back, except in rare circumstances). These 2 attacks nearly surround remaining Russian units, should be interesting to see how they react..!![;)] With the surrender of Serbia units fighting there will be showing up here soon (artillery, fighters, infantry). Also you may have noticed the dark blue circles indicating the German upgrade to grenades, some units get both repair and upgrades, "Always do your repairs first-then upgrade". The main objective for the remainder of this campaign is to capture Brest-Litovsk..


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RE: mrdozer2379 vs operating (active match)

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Turn 13

Serbia-Adriatic-Izmir-Constantinople:


First Serbia, Serbia has surrendered, now in the process of transporting units out of this region to elsewhere. Second Adriatic, Building up my AH sub fleets to meet the demand to hamper or knock out the Gallipoli landings that happen on turn 23. Thirdly Izmir, cornered a French armored cruiser next to Izmir, this is one fleet that will not escape sinking, Fourth Constantinople, Hopefully the AH sub fleets will be able to go after the Russian fleets bombarding this city causing severe loss of PP, before the actual Gallipoli landings, it's possible..![&o]

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RE: mrdozer2379 vs operating (active match)

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Turn 13

Belgium:

Many units here were upgraded, 4 were repaired plus relocated the Hamburg zeppelin to Stuttgart. A simple general assault on a French garrison turned into a catastrophe, lost 8 to the French 3 loss, for no gain. the reason I did this attack was there was not enough PP to upgrade all units here and figured why not attack then recoup losses next turn while upgrading and maybe the French will have thoughts about rotating this unit out during a winter turn, thus reducing morale. Can anybody see the German merchant fleet next to the London fighter? This is why I hate ai controlled convoys..[:@]

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RE: mrdozer2379 vs operating (active match)

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Turn 13

Erzurum:

It's the first winter turn of 1914 with Russians in a good position to take this city, they have steadily repositioned and attacked taking morale losses. Deployed a fresh AC (armored Car) to backside of city, and moved my general into the city because of it's better defense rating than an SG.

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RE: mrdozer2379 vs operating (active match)

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Turn 13

Gaza:

No combat this turn, stayed in the defense mode and repaired..

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RE: mrdozer2379 vs operating (active match)

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Turn 14

This is the last tech tree that is released, which begins with Vehicle Research, also on this turn the owner receives 2 extra labs.

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RE: mrdozer2379 vs operating (active match)

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Turn 14

Christmas Truce has no effect on gameplay, Historically unusual and true..![:)]

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RE: mrdozer2379 vs operating (active match)

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Turn 14

Not a lot to offer here, except the ID of units that can be deployed from the queue..

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RE: mrdozer2379 vs operating (active match)

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Turn 14

Glasgow:

I was hoping to include the action up by Trondheim, obviously did not fit into SS. What you do see is a German sub on it's way to possibly save what remains of the merchant fleet up north. OK, down by Glasgow the English merchant fleet did not make it to port resulting in a delay of 3 turns and a loss of 50 supplies (the equivalent of one whole German turn PP). Notice the German sub's morale is starting to revive towards normal, one sub moved slightly to the north (undetected) while the other went on to attack the merchant fleet causing a 2 point (20 supplies) loss. Over-all I consider this a small victory for CP.

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RE: mrdozer2379 vs operating (active match)

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Turn 14

Baltic:

Captured Turku is the high light of this turn here along with some fleet rearrangements, besides scouting the coast around Tallinn.[8D]

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RE: mrdozer2379 vs operating (active match)

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Turn 14

Was able to make some gains to the west of Brest-Litovsk eliminating 2 Russian units, at the same time lost AH garrison to the southeast of that city. There was attacks and counter attacks all up and down this front this turn. Some units got the chance to repair and others upgraded, much the same with the Kriegsmarine. Fresh sub deployed up by Koenigsberg and fresh AH infantry arrived at Lemberg. German artillery RR from Serbia to Przemysl. If you look at the Russian positions, many have yet to fortify. ATM the Russians have 9 infantry to CP 6. If I can get more air-power on this front I may be able to really push the Russians back in the spring..

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RE: mrdozer2379 vs operating (active match)

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Turn 14

Belgium:

The Germans were able to capture a hex that was acting like a choke point to interior German movement, now I am able to prevent the French deploying units from the queue north of Calais. Did harrying attacks up and down the line to help Aleve the pressure on my Nancy front line units. Germany's economy cannot support a 2 front war, right now the Eastern Front shows the most promise for a victory there, likely I will shift over to a more defensive posture here in succeeding turns to put more effort and PP into the East.

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RE: mrdozer2379 vs operating (active match)

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Turn 14

As you can see I am setting up a relay line of AH subs into the Aegean Sea. With the French AC now sunk these subs will now hunt down the Entente fleets blocking the straits to Constantinople. Those Entente fleets can be spotted on the mini-map, but not identified. After that blockade is eliminated, it will be time to deal will the Russians bombarding the piss out of Constantinople.

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