Polish-Soviet War - Battle of Warsaw 1920

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OldCrowBalthazor
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RE: Final steps for creating scenario

Post by OldCrowBalthazor »

Very nice touch with the eagle for national emblem. :)

question, I use NATO counters alot too, depending on mood :) ...how will they look?

Ahhh..its close! Red Star White Eagle time soon! [8D]
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RE: Final steps for creating scenario

Post by stockwellpete »

It looks very good.[:)]
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Jazon
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RE: Final steps for creating scenario

Post by Jazon »

Hi,
1. I almost finished playing against AI by soviets and noting last bugs for this side. After I fix them, I will play by Poles against the AI, and check for bugs too. After that I will compress the scenario file and start looking for human beta player.
2. I made extra units for Soviets and Poles. I run again as Soviets vs AI (Poland). I made some slightly modifications. Main units are Rifle / Cavalry Divisions (Named as regiments, because they represent those). I slightly improved their killing potential by increasing soft and hard attack by 0.5. I used Cavalry Corps to create Tachanka units for soviets and Uhlans for Poles. Right now I am testing their combat values. Any ideas how strong should they be? Basically Uhlans should be just little faster and little better in attack against soft targets. Tachanka is a problem. So far i tested to do them as strong in attack, with 10 demoralization and 10 evasion loss. They also have two attacks. This will reflect their role in quick blitz attack with overwhelming firepower. What do you think? Any ideas for Uhlans and tachanka stats?
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BillRunacre
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RE: Final steps for creating scenario

Post by BillRunacre »

That's a good question Jazon.

Maybe if Tachanka's have 2 attacks, make it so that neither attack is too strong?

Plus possibly a high retreat % if attacked?
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Jazon
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RE: Final steps for creating scenario

Post by Jazon »

Hi!
recently i got little sick and spend last two days home. When I recovered a bit I literally spent whole day on completing this scenario. Last trial game with AI in front of me; Poland vs. Soviet AI. I need to look through Polish player if the scripts are loading correctly, if the fonts in Pop-ups are correct etc. After last check I want to play this beta Version with human player.
Anyone interested?
And which site, or online cloud I can use to share? I need to emphasize I can't use google though :(
Campaign folder weights 112 MB before zipping.
I guess It shouldn't be a problem to play multiplayer If on both computers there will be the same campaign...Unless anybody got different experience with that.
Anyway, who Is willing to try let me know. Main purpose for human testing is:
1. To catch final mistakes - I've been doing this for so long that I guess I might overlooked some issues, you can't see the forest when you are standing in the trees. I need somebody's fresh look on this scenario.
2. I want to find the balance between sides, for human players, and that require human testing. After that I can share with everyone, and be sure I am giving something completed and tested.
3.Human tester should make notes about technical issues, ex. graphic bugs ; game play impression, and aesthetic impression. Good feedback can only help to polish this scenario, so it can shine.

Cheers all,
check out the screen:)


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Jazon
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RE: Final steps for creating scenario

Post by Jazon »

Happy Easter Everyone!
I finished my test game with Soviet AI. Of course because there was no scripts for AI it didn't play well, however it took me loads of time to break the Reds, till 8th of September - when i was playing against Polish AI I broke polish resistance before August. I don't know what does it say about sides balance - for that I need to test game with human player. Both tests I played were on intermediate difficulty level.
While playing Poland unfortunately I've found and noted 13 bugs :( I am almost certain I can fix them myself, so it is only a matter of time. But....

There is one question I am struggling with. Right now I can't edit research for both sides. I set it long time ago, and now I discovered I can't change the Infantry weapons research level:( I want both sides have it on level three.
So I in editor I go to Campaigns>>Edit country data >> Soviet Russia >> Edit research >> Soviet Russia >> switch Infantry Weapons on level 3 >> apply data >> Soviet Russia >> Infantry weapons >> OK . And guess what? No effect :( Nor In game or in editor itself I can't upgrade unit for Infantry weapons level 3. Anybody knows why?

Second thing: Does anyone know how to import text background (bright one) into Pop-up? Thing is I wrote strategical advise for both sides but when they appear their black font is little unclear on the default green-khaki-metallic background. Anybody knows how to change it? Should I do it using TAGs?

Cheers everyone!
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BillRunacre
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RE: Final steps for creating scenario

Post by BillRunacre »

ORIGINAL: Jazon
There is one question I am struggling with. Right now I can't edit research for both sides. I set it long time ago, and now I discovered I can't change the Infantry weapons research level:( I want both sides have it on level three.
So I in editor I go to Campaigns>>Edit country data >> Soviet Russia >> Edit research >> Soviet Russia >> switch Infantry Weapons on level 3 >> apply data >> Soviet Russia >> Infantry weapons >> OK . And guess what? No effect :( Nor In game or in editor itself I can't upgrade unit for Infantry weapons level 3. Anybody knows why?


Hi Jazon

For the units to be able to upgrade to level 3 you will need to go to:

Campaigns>>Edit country data >> Soviet Russia >> Edit research >> Advanced >> Upgrades and set the Max Level against all relevant unit types.
Second thing: Does anyone know how to import text background (bright one) into Pop-up? Thing is I wrote strategical advise for both sides but when they appear their black font is little unclear on the default green-khaki-metallic background. Anybody knows how to change it? Should I do it using TAGs?

Cheers everyone!

Try experimenting with the numbers in these two fields, and you'll find examples in the official campaigns Pop Up files that may provide inspiration too:

#TEXT_RGB=
#SHADOW_RGB=

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Jazon
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RE: Final steps for creating scenario

Post by Jazon »

Hi!
Thanks Bill for fast reply!
Research aspect I will try one more time later, possibly I choose wrong options while designing.
For strategic advice window solution turned out to be simpler then I thought : I just copied the communication.png picture to the media folder and use it in the PoP-up script as IMAGE. I've sent you the zipped scenario by WeTransfer, feel free to share with anyone who would like to test it with me:) After all these months i spent on this project I am really curious somebody's else view on this piece.
I need some break from editing this scenario, I haven't played myself a good game in months:)
Cheers everyone!
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BillRunacre
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RE: Final steps for creating scenario

Post by BillRunacre »

Ah yes, the communication.png, even simpler! [:)]
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Problem with multiplayer for custom scenario

Post by Jazon »

Hi,
I hope somebody can help me and Mithrilotter with our multiplayer test for 1920 Beta scenario. We both have the same version on the scenario I've made, we both can host a game but none of us can join it. We were both trying to host or join, but no success. Anybody know how we can fix it? Where is the problem? Do I need to modify some settings in editor? Or it is a problem with PBEM account? Any solutions?
Please help guys!


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BillRunacre
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RE: Problem with multiplayer for custom scenario

Post by BillRunacre »

I've just sent you both an email.
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RE: Problem with multiplayer for custom scenario

Post by Hubert Cater »

<<Edit: accidental post>>
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Jazon
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Beta testing Battle report I

Post by Jazon »

Hi,
for those who still remember, and support this project: It is still on and not abandoned. I play beta game with Mitrilotter who plays for Poland, I play for Soviets. I got to admit that although it's basically playable, and most of the scripts are working,
there are things about game play I didn't see, and only a look from outside helped me to get it.So far there are some topics needed reconsideration, and all are welcome to discuss:

- victory conditions, I will not tell what I set, I would like to see a fresh approach, enough to say I'm going to change them
- research - I guess this option should be blocked, because scenario period is only 5 months.
- Lithuanian question - should there be an option to frag them into conflict as it was in history? I don't know how to reflect in a game that basically Lithuanians just wanted to get Vilnus/Wilno and surroundings. After all soviets gave it to them after they kicked out Poles from there, and Lithuanians took it, however they operate only to the line they were considering as their rightful border, they didn't engage in Soviet invasion on central Poland. Theoretically Poles could cede it to Lithuanians as an exchange to join them against Soviets, but both sides were really stubborn about this region, and finally unable to compromise.
- Does anyone can explain me, if i set the game turns as daily - one day - one side is moving, that some po-ups are not appearing as they should with photo etc. and they just appear at the end of the turn in summary. Others appear also visible for the opponent. Don't know why - I triple checked the script Values for PRIVATE; DISPLAY TURN; DISPLAY ORDER.
- Also strategic advice for Poland is not appearing:
{
#NAME= Strategic Advice to Poland
#POPUP= Strategic Advice to Poland
#MESSAGE= In May 1920 Polish-Soviet guerilla border war transformed into full scale conflict. Poles took advantage on Red Army being busy fighting White Russians, and together with Ukrainians launched offensive and took Kiev. Polish Chief of State Jozef Pilsudski decided to do so, because Polish Intelligence broke soviet codes, and discovered Red Army was preparing to launch full scale attack against Poland in July 1920. By taking Kiev "Dziadek(Grandpa)" was trying to beat the Reds while they are still weak. Bolsheviks lost some ground, but weren't beaten. Our mathematicians team that broke their codes claim Bolshevik are going to launch a full scale offensive against us. Commander your task is to defend Polish independence at all costs! The enemy has the numbers, but we need to be smarter and make the full use of our superior tech: the tanks, the air force and our Intelligence. We must stop the Bolsheviks!
#IMAGE= communication.png
#SOUND= report.wav
#FLAG= 1
#TYPE= 0
#AI= 4
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1920/05/27
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 18,42
#ALIGNMENT_POSITION= 18,42 [2]
;Set variable conditions:
; 1st Line - Poland politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

Below is the strategic display how situation looks after first month of fighting.
Cheers everyone!

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RE: Beta testing Battle report I

Post by ernieschwitz »

Keep posting! I am following with great interest :)
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RE: Beta testing Battle report I

Post by OldCrowBalthazor »

Avidly waiting to give it a go, Jazon.

Man..the Lithuanian part in all this is both fascinating and incredibly complex. I will reread this corner of the main conflict...

btw...what do you mean "forget". haha
This is shaping up to be an incredible addition to the Strategic Command eco-system.

cheers!
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RE: Beta testing Battle report I

Post by Jazon »

Hi,
thank you for support and following this thread. However somebody maybe can give me advice about victory conditions - if you are familiar with that conflict; or at least with this damn Pop-ups. I got daily alternate turn system and can't get the Pop-ups to appear right.Also have no idea why Polish strategic advice didn't appear.(I posted the script for it so anybody can see if there is a mistake?)
Anyway another portion of Game Play - 27th June, Kiev pocket of polish 3rd Army withdrawing West:

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Jazon
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RE: Beta testing Battle report I

Post by Jazon »

Another strategic view on this beta test campaign:

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RE: Beta testing Battle report I

Post by Matto »

Looks pretty good, good work! Hope for release [8D]
Excuse my English ... I hope is better then Your Czech ... 8-)
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Jazon
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RE: Beta testing Battle report I

Post by Jazon »

Situation in Vilnus Pocket at 11th of July.In this scenario Lithuanians remain neutral, so Poles have the back safe. I think I am going to change that. Me and Mithrilotter will finish our first beta test soon, so I guess in a few days i will be back into amending the scenario.
Cheers

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Jazon
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RE: Beta testing Battle report I

Post by Jazon »

19th of July 1920
Soviets finally took Vilnus/ Wilno but that's as far as they could get. Lack of Supplies made half of Soviet advancing troops turn into 1% morale.From effective fighting force they changed into just crowd with rifles. On the other hand gathered first reinforcements from Volunteer Army formed in the rear. At this moment there is rather stalemate in this campaign.

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