So I assume we cannot assign free road construction units DOWN to the FBD level. If we can shouldn't you assign them to the FBDS to maintain their max capabilities and allowing you to pull ALL the RADs out to 18th Army (another 4).
Also is it best to move the RADs from 18th Army to an extra corps HQ on turn 2 (i.e., L Corps whose 2 units can be assigned to the existing 18 Army Corps). This gives more control. All 14 RADS (assuming road construct can be assigned to FBD) may be too many but I know from experience 7 can be handled by the Corps HQ so that all have something to fix within the 5-command radius.
Finally, I have always used the extra RADs to clean up teh Baltic as well, but I am starting to think they be better used to clean up all teh double line railroads in the Belorussian area and eastern Poland. That may help the over rail capacity more than clean up all teh singles in teh Baltics. I honestly don't know though. Can't say I know enough about the system to definitively say that all those double rails that typically get repaired much later in teh war will help more that the Baltic single lines.
You can only take units out of the FBDs, not into. Using the RADs to repair Belarus will be an incredibly slow process because only one broken rail hex adjacent to a working hex rail will be valid for repairs.
Great point. I took a look at it, and you are absolutely right about Belarus. A corps that had 3 attached would need about 30 turns to methodically go south to north and repair all those hexes. If there was a big reward to the overall rail net capacity to do that than in the long run it may be worth it. I was unaware of the extra RAD units attached to the FBDs and was using only 7 in my Baltic cleanup which is still going on at T 16. The extra 3 would have me very close to done by now.
The Soviets have stayed at 3.4M. The VVS has twice the aircraft than the LW. Soviet AFVs are twice the German. Soviet Guns are the only equipment that is not double the German level but still outnumbers it. The Axis has a long way to go to win this war.
2nd Army is short on supplies (1029 need, 809 received) but everyone else is getting what it needs (other than LW). Something to examine further later in the turn.
Captured Soviet trucks are up to 11K now and still growing. 48 or more Soviet divisions are currently in pockets to that should increase. Unit Trucks Used has dropped by 2K this turn so more MP in combat units!
I setup up Luftflotte 1 to be AUTO on Ground Support now. The bombers have caught up to the troops and it is time to give the ground units aid in breaking through the Soviet defenses. I do the same with Luftflotte 2 for the same reasons. Luftflotte 4 does not have Ground Support directives increased but I do plan a Naval Patrol to isolate Odessa by sea. This could be the turn I cut Odessa off by ground so I need to prohibit naval supply from reaching the city. The LW loses 63 aircraft in 1859 sorties for a loss rate of 3.4%. This is just the Recon and Naval Patrol directives, the Ground Support directives will fly during the turn.
Forward supply depots are distributing the supplies to all of AGN and AGC. They are no longer dependent on pre-war depots which means less truck miles traveled.
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Tarnopol is a major depot for the 6th Army while most of the other forces are also drawing supply from new depots. The single rail repaired by the Rumanian FBD in the south is supplying over half of the Axis forces in AGS.
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Berlin ships out 55K, Prague ships out 71K, and Vienna ships out 52K for a total of 188K this turn. This is almost a 10% increase over last turn.
Lvov has received 6K and built up a stock of 4.6K. Warsaw (still priority 3) has received 1K and has less than 500 in store. Minsk is now connected and has its railyard (6) repaired to 16% damage. It has received 4K this turn and has not stored anything as of yet. Daugavpils has received 5.5K but stored nothing as of yet. Tarnopol has received 6.3K and stored 156.
I switch Warsaw to priority 4 to start building up a reserve that I can 'pulse' forward later when I need it. Minsk and Lvov will operate in the same way once they are up and running with the front lines further away.
Talinin falls to the 18th Army. 4th PG is slowly working its way around to capture Pskov from the heavy Soviet defenses in the area. Another three divisions and an airborne brigade are isolated to add to the two remaining pocketed divisions in the area. The 4th PG FBD completes through Poltosk and is working towards Vitebsk.
9th Army has reached the front allowing the 3rd PG's LVII Mot. Corps to concentrate on expanding their hold on Velikie Luki. 9th Army also helps to reduce the Smolensk pocket down to just the city now. 2nd Army is allowing 4th Army to extend further north and frees up the panzers of 2nd PG to breakthrough southeast of Smolensk. The 3rd PG sends the XXXIX Mot. Corps through the hole to exploit deeper into Soviet defences. The 3rd PG FBD is almost to the Dnepr while the 2nd PG FBD is heading towards Gomel.
You can see that the Naval Patrol directive was successful and Odessa is cut off from sea supply. The Rumanians were not able to cut the land connection, but they have the last rail line into Odessa under ZOC which will stop any supplies being railed in during the next Soviet Logistics Phase. The remaining two pockets of Soviets were reduced and the 1st PG comes within one hex of forming another large pocket. This pocket will be sealed next turn along with Odessa with an estimated three Soviet armies joining the Odessa garrison in isolation. The FBDs continue to advance along their rail lines. It is obvious just how 'shoestring' supply is for the Axis in the south as there is a single double rail line heading east and the Rumanian line is only a single line.
I have sent two RAD units to AGS who then assigned them to the Hungarian VIII Corps. You can see here what those two RAD units repaired this turn. Corps HQ have a command range of five hexes and the repaired hex MUST be adjacent (not necessarily connected) to a working rail hex. You can see that the two repaired hexes are the only ones that meet those requirements. They are starting to repair the rails to the Droboycz hex which contains a Oil Production 4 site.
Looking into the future of turn 6, we see that it worked and those two hexes are repaired but I will have to move the Corps HQ again to add more hexes that can be converted.