USN air combat data from Office of Naval Intelligence

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Tristanjohn
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Post by Tristanjohn »

IronDuke wrote:Your post betrays your singular biggest problem which is your insistence that anyone who contradicts you must be either stupid or lying in support of another agenda. This is nonsense but does mean it is impossible to debate with you.
It would be "nonsense" except I don't care a whit if people disagree with me on issues of personal opinion (for example, I'm not sure there is a God but I never argue this point with others and couldn't care if they believe God exists nor not) and in any event this isn't about my views on the subject but rather the collective existing body of academic knowledge on the subject readily and equally accessible to anyone with the interest.

The most telling line is "From that I just naturally deduce that these people are either dirt-stupid and/or entertain some agenda other than the pursuit of truth for it's own sake." There is no indication here that the third possibility (which does "naturally" occur to the rest of us) that others may have read the same facts and drawn another (perhaps better) conclusion has so much as occured to you.
It more than "occurred" to me, it in fact was what prompted me to arrive at the "dirt stupid" conclusion.
My direct answer to your direct question, therefore ("Which do you think it is?") is "neither" because I don't accept there are only two possible answers.
Then you must be dirt stupid, too.

Enjoy. :)
Even here you've not felt able to pay Mdiehl an unqualified compliment for his views where they agree with your own. You have qualified it by saying "in the case of the zero issue at least has his facts in order". Once again, we are drawn to assume that elsewhere, you have taken exception to his views, but unable to accept disagreement you have decided his contrary argument is caused by him not having his facts in order, not that he has merely interpreted the same facts differently.
You're babbling.

My views of Mdiehl and his work are totally inconsequential to this argument re "Zero" supremacy. Also, my qualifier re Mdiehl's fact with regard to the "Zero" discussion only wanted to address that issue and nothing more. Anything you choose to read between the lines is on you.
My experience of Mdiehl is that, whilst I think his arguments could sometimes be more sympathetically worded, facts are not an issue, he doesn't turn up without them.

This, in essence, is why it is not unknown for your threads to lose sight of the debate and become a tad fractious.
Is that so? Then stand prepared to learn something: my facts are in order, too, and I never write frivolously, at least not as a rule and never thus far in the Matrix forum.

In point of fact, and as I understand him, Mdiehl tends to limit the sharing of his "insight" apparently for the reason he feels this will allow him to better "reach" the general audience in this forum. That is, he is senstive to the notion that by "rubbing" you people the wrong way with a more direct presentation such as mine his message (which he holds to have greater value over any personal feelings he might entertain on some other score) will end up completely ignored in spite of its accurate character. And so he "peddles it softly."


To this extent he "dumbs it down" to the forum's mean level.

Now my experience is this "soft shoe" approach doesn't work here any more or better than the same teaching philosophy works in grade school, but what do I know? No matter, Mdiehl is free to proceed as he best sees fit. As am I.
Returning to the topic in hand, MikeB20 and Frag have made valid points. For myself, I would only say that elsewhere on these forums Mdiehl has suggested that an exchange rate of around 1.1 in dogfights between the Zero and Wildcat is not wildly out of tune with history. Everything else I say, therefore, accepts this starting point as I'm happy to accept his facts are in order.
Through February of 1943 that might or might not represent a fair (workable) kill ratio. It certainly would respresent a kill ratio more in line with historical "truth" than what the UV model suggests.
Now, since the armour and armament of the Wildcat was heavier than the zero, logic suggests that far more Wildcats survived hits from a Zero than Zeros survived hits from a Wildcat during combat manouevres. (I don't want to get into a discussion about what constitutes Dogfighting). Therefore, to achieve a kill ratio of roughly comparable proportions suggests (not proves, merely suggests, this is a debate after all) that Zeros must have hit more Wildcats than Wildcats hit Zeros since Wildcats would have survived such hits more often.
Your reasoning is fallacious overall; it also fails to take into account certain relative factors such as the respective ordnance hitting values (the difference in mass of the projectiles in question was significant) of "Zero" and Wildcat guns, amount of ammunition on board, rate of fire, actual hit frequencies, plus the vast disparity which existed between these two planes' build qualities, not only in terms of how much of the plane could be shot away and still fly home but with the gas tanks in mind as well.

I don't, by the way, pretend to have answers to all those questions implied, just wanted to point out there's a lot going on in an air battle which determines kill ratios.
Mike's point about Homebase distances over Guadalcanal further accentuates this point.
Regarding final surviability I agree. The Japanese were at a distinct disadvantage because of the long trip home. They were at an equal disadvantage (though less absolute in nature) with regard to endurance over target in the lower Solomons--again, this is why they hurried to build the strip on Munda.
Whether this was down to Pilot skill or aircraft handling characteristics, I don't know for sure. I tend to agree with those that suggest that the loss of the early war Japanese pilots must have had an effect on the kill ratios.
It didn't help any.
That is not the same as suggesting those pilots would have won air superiority armed with the later generation Japanese planes, merely that they would have given a better account of themselves.
Not much better. They were already becoming exhausted from constant flying just over Guadacanal. Imagine the same pilots flying virtually the same airplanes another year down the war road.
My apologies in advance if my comments sound as if they are attempting to excuse the actions of the wartime AXIS leadership. That is not my intention.
I'm glad you appended this last note of intent.

I don't believe the so-called "fanboys" (at least I don't wish to believe it) are in any sense pro-Axis but rather enamored with the prospect of "ruling the skies" with their precious "Zeroes" in the Pacific and "trampling under the treads of their prized panzers" crazy Ivan over the Russian steppes and so on. It's immature behavior but not anything that necessarily suggests Axis sympathy per se.

What I do object to is that this same element tends to congregate on forums such as this in round numbers and just drown out other, less stringent and more studied voice, to the ultimate detriment of product. To that extent I hold these types to be part of the recreational-software developmental problem.

Anyway, in general your post seems well meant and you're mainly polite in manner so thanks.
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Post by IronDuke_slith »

Quote:
--------------------------------------------------------------------------------
I have learned a lot about the Zero, Wildcat and other facts related to them and the airwar in the Pacific from in these threads, so such discussions are educating as long as they are kept on a serious and well formulated level.
--------------------------------------------------------------------------------

Some of "us" endeavor to do just that. Others do not
__________________________________________________________________

With respect, it is not serious, or well formulated, to accuse your opponents of being apologists for the AXIS. Likewise resorting to personal insults and questioning other people's intelligence. Many of the people arguing in this forum are every bit as passionate and well read about this subject as you obviously are (I am being complimentary to you, not sarcastic here). Therefore, your approach will hinder not help the points you make.

If winning the argument is your goal (and I suspect it must be as it is clear your aim is to push for what you feel would be beneficial changes for the model for WITP) then dismissing everyone as stupid (or worse) will just harden attitudes towards you and ensure that even those points you make that can not be countered go ignored.

The art of good debate is not saying the right thing, but saying the right thing in the right way. I would venture that a change of approach on your part would make what you are after possible. As it stands your approach will not achieve the result you want, whether your arguments are valid or not.

My apologies in advance if you don't like this post, I'm not intending to insult or upset. If you still contend that the problem is essentially everyone elses, then fair enough, the debate has reached an impasse, and all sides can withdraw in full knowledge (but not acceptance) of the other's position.
Best wishes,
IronDuke.
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Post by IronDuke_slith »

Tristanjohn wrote:It would be "nonsense" except I don't care a whit if people disagree with me on issues of personal opinion (for example, I'm not sure there is a God but I never argue this point with others and couldn't care if they believe God exists nor not) and in any event this isn't about my views on the subject but rather the collective existing body of academic knowledge on the subject readily and equally accessible to anyone with the interest.


It more than "occurred" to me, it in fact was what prompted me to arrive at the "dirt stupid" conclusion.

Then you must be dirt stupid, too.

Enjoy. :)

You're babbling.

My views of Mdiehl and his work are totally inconsequential to this argument re "Zero" supremacy. Also, my qualifier re Mdiehl's fact with regard to the "Zero" discussion only wanted to address that issue and nothing more. Anything you choose to read between the lines is on you.

Is that so? Then stand prepared to learn something: my facts are in order, too, and I never write frivolously, at least not as a rule and never thus far in the Matrix forum.

In point of fact, and as I understand him, Mdiehl tends to limit the sharing of his "insight" apparently for the reason he feels this will allow him to better "reach" the general audience in this forum. That is, he is senstive to the notion that by "rubbing" you people the wrong way with a more direct presentation such as mine his message (which he holds to have ultimate value over any personal feelings he entertains some other score) will end up completely ignored in spite of its accurate character.


To this extent he "dumbs it down" to the forum's mean level.

Through February of 1943 that might or might not represent a fair (workable) kill ratio. It certainly would respresent a kill ratio more in line with historical "truth" than what the UV model suggests.

Your reason is fallacious overall; it also fails to take into account certain relative factors such as the respective ordnance hitting values (the difference in mass of the projectiles in questions was significant) of "Zero" and Wildcat guns, amount of ammunition on board, rate of fire, actual hit frequencies, plus the vast disparity which existed between these two planes' build qualities.

I don't, by the way, pretend to have answers to all those questions implied, just wanted to point out there's a lot going on in an air battle which determines kill ratios.

Regarding final surviability I agree. The Japanese were at a distinct disadvantage because of the long trip home. They were at an equal disadvantage (though less absolute in nature) with regard to endurance over target in the lower Solomons--again, this is why they hurried to build the strip on Munda.

It didn't help any.

Not much better. They were already becoming exhausted from constant flying just over Guadacanal. Imagine the same pilots flying virtually the same airplanes another year down the war road.

I'm glad you appended this last note of intent.

I don't believe the so-called "fanboys" (at least I don't wish to believe it) are in any sense pro-Axis but rather enamored with the prospect of "ruling the skies" with their precious "Zeroes" in the PAcific and "trampling undertread" crazy Ivan over the Russian steppes and so on. It's immature behavior but not anything that necessarily suggests Axis sympathy per se.

What I do object to is that this same element tends to congregate on forums such as this in round numbers and just drown out other, less stringent and more studied voice, to the ultimate detriment of product. To that extent I hold these types to be part of the recreational-software developmental problem.

Anyway, in general your post seems well meant and you're mainly polite in manner so thanks.
I read this after I had posted the post immediately following it. This reply speaks for itself (which is just as well as I am speechless). I would be interested to hear from Mdiehl if he words his replies in such a way as to make them understandable to the rest of us. I, for one, hope not, because I don't always follow him as it is when he starts on about roll rates et al. If he's dumbing down and I still don't follow, then I feel really bad.

Everything I said in the other post about approach applies as much to this reply as the others. However, this extra post does not indicate to me that any of my points will be accepted, so I think the impasse has been reached and it is time to call it a day.

Regards,
IronDuke.
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Air Model

Post by mogami »

Hi, I've spent untold hours trying to nail down all the complaints and historic 'facts'.

The UV/WITP air model to be correct has to from the very first air to air combat produce acceptable results. It also has to be able to incorporate those things that resulted in changes in air to air combat. If the A6M2 never won air battles against P-40/F4F then it should never do so in UV/WITP unless it can be clearly established those battles were lost because of factors that the players can change. (Outnumbered, tired, what nots) Likewise examples of outnumbered Allied aircraft after extended periods of combat cannot be used as the normal rule.

The Model has to reproduce the early period and the late equally well. This is why it is important to know first if there was a transition period (where alleged superior Japanese pilots existed) to where inferior Japanese pilots exist. If there was no period where the Japanese had any advantage other then the logistical and numerical and they moved from there to the state of inferiority (that only increased over time) Then that is what the game needs to reflect. My personal problem with this model is finding data that supports it. I find more 1-1 fighter type results then 2-1 (for ether side) This suggests to me that at this point in the war both sides were fairly even and that the future course of the war would depend on the side that achieved the better logistical position and brought the numerical advantage into play first. (And was able to sustain the effort)

So it important that the starting conditions be as accurately defined as possible. I'm sorry if I am unable to see what others are able to see so easily It is not enough to just know the truth. I need to be able to define the truth mathematically.
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Post by Tristanjohn »

IronDuke wrote:Quote:
--------------------------------------------------------------------------------
I have learned a lot about the Zero, Wildcat and other facts related to them and the airwar in the Pacific from in these threads, so such discussions are educating as long as they are kept on a serious and well formulated level.
--------------------------------------------------------------------------------

Some of "us" endeavor to do just that. Others do not
__________________________________________________________________

With respect, it is not serious, or well formulated, to accuse your opponents of being apologists for the AXIS.
If the shoe fits, wear it!

You made your bed, now sleep in it!

And like that. :)
Likewise resorting to personal insults and questioning other people's intelligence.
I didn't start that nonsense. I never start it--indeed, don't have to as there are always those out there more than pleased to start it for themselves. I can and do, however, usually finish it.
Many of the people arguing in this forum are every bit as passionate and well read about this subject as you obviously are (I am being complimentary to you, not sarcastic here). Therefore, your approach will hinder not help the points you make.
I don't doubt they're as passionate if not even more so, but well read? I don't think so. If they are then they've learned precious little from their reading.
If winning the argument is your goal...
It is not.
...(and I suspect it must be as it is clear your aim is to push for what you feel would be beneficial changes for the model for WITP)
But those are two different goals. Can't you see that?
...then dismissing everyone as stupid (or worse) will just harden attitudes towards you and ensure that even those points you make that can not be countered go ignored.
Well, now we've come full circle fast on the old "Mdiel soft-shoe" philosophy.

Look. I write in this forum for one person and one person only: Gary Grigsby. You can think anything you want about whatever you want in any manner you want. And that goes for everyone else. Be my guest. You have my blessing. :)

I'm only and solely here to try to persuade Gary that he's not only mistaken (still, all these years down the road) with his WWII Pacific model but that he's capable of doing very much better. And I've pointed out, in my own modest fashion, one or two ways he might affect this (as I see it) happy change.
The art of good debate is not saying the right thing, but saying the right thing in the right way.
That isn't "debate" but the art of man-management. It's "group think." It's pretty much about everything I don't like in society.
I would venture that a change of approach on your part would make what you are after possible.

You're mistaken. Gary will do what he's always done, exactly what he wants.

He doesn't need (and he shouldn't care, really) the nod of your head or mine when it comes to the eventual acceptance of his game products. He's proven over time to be a genius at designing fun games to play; my message to Gary (not to you) is that just this once why not incorporate a greater degree of realism into the system as well? Afterall, it won't require that much more work and the end product will be just as much fun to play with. Win-win.
As it stands your approach will not achieve the result you want, whether your arguments are valid or not.
If true, then we all shall lose in a certain respect, though in another respect none of us will be any worse off for the experience.

Isn't that about the size of it?
My apologies in advance if you don't like this post, I'm not intending to insult or upset. If you still contend that the problem is essentially everyone elses, then fair enough, the debate has reached an impasse, and all sides can withdraw in full knowledge (but not acceptance) of the other's position.
Ironduke, you don't upset me and I'm not insulted. In fact I couldn't tell you the last time I allowed myself the luxury to feel insulted. Life's just too short, plus as a general rule I refuse to let others make me feel hurt or angry in any out-of-control sense--for you see that would actually be on me.

Anyway, write what you please around me. I want to know exactly what you think at all times.
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developers

Post by mogami »

Tristanjohn wrote: Now take that unpleasant message back to the developers and see if you can come up with a better idea.
Hi, They can read. When I want to talk to them I have to walk down a long scary hallway so I'd rather not. Well not before I get your broom.
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Post by Tristanjohn »

Nomad wrote:Then I think I can see the basic problem here. You state that you or someone else has provided an 'irrefutable' argument that the "Zero" was not superior aircraft to the P-40 and F4F. And exactly what do you base this on?
You're kidding, right? :)
Your 1946 kill ratio link? Kill ratios do not tell the whole story about how effective a fighter is.
Correct.
Many of the P-40 and F4Fs sustained damage that took them out of the fight but they would not be counted as a 'kill.'
Most of those were at Guadacanal where spare parts and complete repair facilities were not available. Others of this number can be accounted for by the simple expediency of replacement of the aircraft in question being a faster and better means of getting a pilot back up into the air than a shop rebuild of the damaged plane.

Simply put: at the 'Canal conditions for plane rehabilitation were at their war worst, at other locales later on the Allies enjoyed the luxury of simply sending a spanking-new aircraft back up to replace the one damaged in action. Whether or not the damaged plane was ever subsequently repaired to battle-ready shape is immatieral.

In any event USAAF and Navy total sheets make an accurate accounting of our "operational" losses, which these would be considered to be. It is Japanese records which are sketchy in this regard.
That would be a credit to their design, they were very robust compared to a 'Zero.' A fighter that has to return to base becasue of damage doesn't shoot down many bombers, therefore, they are not effective for that mission.
Whatever.
I find it somewhat odd that you will ignore the writtings of the pilots that were there and call anyone who doesn't accept your interpetation stupid, NAZIs, Axis Fanboys, etc.
I find it somewhat odd you would write what you've written above. Don't you pay attention?
As far as pilot training goes, the IJN pilot were well trained. Many of them had been in air to air combat before May 1942. Even combat against inferior aircraft provides the pilot with some experience. It can also give a false sense of superority, but at least they had been shot at before. Many(most?) of the USN/USMC pilots had not been in air to air combat before this. Read their memoirs and diaries, they were uncertain how they would do. A pilot that is unceratian about his abilities will not do as good the first fews times in combat.
Maybe and maybe not. What cannot be denied is what actually happened once combat commenced, good training, bad training or no training at all.
They USN/USMC pilots were well trained, some of them very well, but you would also have to consider the situation at the time. The IJN First Mobil Fleet had just bombed Pearl Harbor, sailed around the Indian Ocean sinking a number of ships, supported the DEI operations, and bombed Darwin. The Allies had seen the Japanese pretty much go anywhere they wanted and sweep all oposition aside. I think it is too bad that UV only uses 'experience' to measure pilot effectiveness. If they had included training and maybe some global variables to refelect tactics we would have a better game/simulation.
What? :)
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Post by Tristanjohn »

Mogami wrote:Hi, They can read. When I want to talk to them I have to walk down a long scary hallway so I'd rather not. Well not before I get your broom.
That was a pretty good comeback, Mogami. Touche!

(And please feel free to borrow my "broom"--especially the stick part of it--whenever you want. :))
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Post by Tristanjohn »

IronDuke wrote:I read this after I had posted the post immediately following it. This reply speaks for itself (which is just as well as I am speechless). I would be interested to hear from Mdiehl if he words his replies in such a way as to make them understandable to the rest of us. I, for one, hope not, because I don't always follow him as it is when he starts on about roll rates et al. If he's dumbing down and I still don't follow, then I feel really bad.
I've been misunderstood, Ironduke. I guess I ought to have phrased my thoughts more carefully.

First of all, and to repeat: I cannot and have no wish to speak for Mdiehl or anyone else.

My opinion (this based solely on my reading of some of this gentleman's work in the Matrix forum, and on a single email I received from him a couple weeks ago now) is not that Mdiehl uses "small words" or any such device to get his points across; rather that he tries to couch his message as diplomatically as possible so as to avoid "offending" anyone with it.

As I see it this amounts to an exercise in trying to avoid (or get around the worst of) the proverbial "messenger with bad news" syndrome, and in a sense that's the same as "dumbing it down."

Does that help?
Everything I said in the other post about approach applies as much to this reply as the others. However, this extra post does not indicate to me that any of my points will be accepted, so I think the impasse has been reached and it is time to call it a day.
No problem. As they say we can always agree to disagree, as gentlemen often will. :)
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Post by Daniel Oskar »

Mogami wrote:Hi, UV/WITP use manuverabilty for aircraft data. If I was to rerate aircraft what should I use? (It will still be called Mvr but will include data other then just turn rates. I'll add as many factors as needed and then divide the total number of inputs for final rating.)

Example: Dive 35 Turn 36 Climb 32 Roll 37 =Mvr rating of 35

How do we define a numerical rating?

Make a commitee to assign values for each aircraft.
It would be a good idea to come up with a more detailed model for manuverability, but it will be difficult to do for two reasons. The first will be trying to find a source(s) that will give the detailed data required. The second will be how to quantify the data. I've seen a lot in this thread about who turns tightest, climbs fastest, ect... This discussion of generic terms is absolutely meaningless when discussing aircraft performance. Let me illustrate a few points.

A late model P-38 will outclimb a late model A6M. Pretty simple on the face of it, but in reality neither aircraft could follow the other in a climb. The P-38 climbs faster in terms of feet per minute. The A6M while not able to climb as rapidly in feet per minute enjoys a vastly superior climb angle. A P-38 has no hope in matching this angle, the Zero has no hope in matching the Lightning's rate. Both these characteristics would be tactically useful to the respective aviators.

As far as turning, lets compare two very different aircraft, the F/A-18 and the A6M. The hornet would fight at a much higher speed than the zero, say 350+ kts. The zero will probably manuver at around the 200-250 kt mark for sustained turn performance. Who turns faster? The modern jet of course, in degrees per second. Who has the better (tighter) turn radius? Pretty safe to say that at 350+ the hornets radius isnt going to be nearly as tight, point to the zero.

How about roll rate? Look at the zero again. Great performance at modest airspeeds, ailerons in cement at high airspeeds. Its tactically useful to know. Your F4U finds a zero on its 6, he dives with power, and reverses his turn using his better roll rate. Then he separates and squashes the zero.

There are many more variables, wing loading, hp/wt ratio, flaps/slats, fuel/weapons loadout, ect... If you want absolute accuracy you will probably wind up building a flight simulator. If the goal is just to do the best you can to replicate historical performance, Mogami you have a great idea. Put together a commitee and decide what is important and include it.
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Air Combat

Post by mogami »

mdiehl wrote:I see nothing to question about your findings based on what I know. That all seems roughly consistent with the things that I've read and with my overall impression of the circumstances in which the P40 and A6M were engaged for the first half year of the war. I'd be interested in the breakdowns of your loss ratios by theater if you can do that.

Ya know, the funny point about all this is that the discussion is rather moot in re the application of the model to the game. Matrix knows of these calculations. Reading Mogami's AARs, I am not ready to agree with Tristanjohn that Matrix or Grigsby have ignored the loss ratio stats. Mogami, after all, seems to achieve results around 1:1 in the F4F-Z6M dustups and, incredibly, seems to do pretty well with the P39s. Soudns to me like when the logistical situation for the Allied a/c is decent, they hold their own right well. And that is as it should be.

Hi, I found what I think is my poorest showing in PBEM. (UV not WITP) This is against a veteran player (game two) Current date is 10-29-42 The Japanese have a 2-1 ratio on me at this point. (337-174) I became caught up in several air battles because although I was losing more planes the enemy was losing CV pilots and I was losing P-39D's. I'd guess around 50 Japanese air to air victories were unescorted Allied bombers. (SBD mostly) Also I use Wirraway P-400 P-39D in Naval attack role. They have made several attacks on Japanese aircombat TF's with resulting loss.

Totals from all causes (UV does not sort by cause WITP does)
A6M2x229
A6M3x20
Ki-43-Ibx4

F4F-3x25
F4F-4 x128 (at least 72 lost when CV lost)
P-400x20
P-39Dx97
P-40Ex26 (includes both RAAF and USAAF)
Wirrawayx29 (all in Naval attack role -destroyed by Air to air or AA)
Enemy CV were off of Townsville flying sweeps of Charter Towers. I rotated my P-39 groups through and each group fought 1 action. Then the P-40 groups entered the combat. The enemy broke off the actions and has not returned.
I do not normally engage in airbattles when my groups are not fully rested and up to 99 morale. I made the exception here because all the Japanese pilots were CV pilots. (In the CV battles that followed my outnumbered CV did quite well. Also my landbased aircraft broke through and hit several CV. What impact these earlier battles had I can not say. In Operational loss I have suffered less then half of what the Japanese have lost so the totals are much more even
(except I've lost more destroyed on ground to date)
But the P-39D has been my main fighter in air to air battles with A6M2/3 (I was saving the P-40)
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Post by Mike_B20 »

Tristanjohn wrote:That's interesting but old hat and at least partly accounted for by preconceptions widely held coming into the war.

One has to keep in mind that Japanese pilots had been educated to believe they were not only inherently superior on cultural but also racial grounds to their enemies and were furthermore supposed to be divinely guided "on high" by favorable Imperial and karmic forces.
Jeez you do go on...
Tristanjohn wrote: Now there is no doubt the "Zero" was an admirable performer in some handling respects vis-a-vis its Allied-fighter counterparts early in the war and enjoyed success in consequence, so it ought to come as little surprise that as late (actually early with respect to America's intervention) as August 1942 an American Wildcat pilot might state matter-of-factly (and somewhat melodramatically) that he felt overwhelmed "up there" by the "Zero" opposition, most especially when he was "alone."

What this aviator (and collectively as you present it "tales from Cactus") did not mention is that Wildcats did not make a practice of flying "alone" against "Zeroes" but rather in teams, and team tactics were soon enough devised and found to be effective in getting the most possible out of these all-round good Grumman airplanes--kill statistics and various accounts from both Allied and Japanese pilots, not to mention professional observers on the sidelines, demonstrate this to be so.
Cash was there, you weren't and no matter how much you try and denigrate what he did by making snide references to his being 'melodromatic', 'overwhelmed' and 'alone', nothing will change that fact.
Christ you make him sound like some snivelling, hallucinating coward you putz you.
Tristanjohn wrote: As you wrote yourself, this pilot's opinion flies in the face of kill statistics from encounters between these respective airplanes even up to that relatively early date in the war (August 1942), and of course subsequent results in battle during the Solomons Campaign continued to swing ever more in favor of Allied planes and crews as combat dragged on.
Reasonable conclusions one might draw from this pilot's statement are 1) his opinion turned out to be mistaken within the larger scheme of things, 2) he felt personally overawed as late as August 1942 by the "Zero" and 3) he was only qualified to speak for himself within whatever limited context of combat experience he had to that date.
More of the same...you are such an opinionated schmuck.
I'd love to have seen you flying a Wildcat against a Zero.
I would have hung on every word as you went on about the inferiority of the Zero after he flamed your butt :D
Oh...that's right...you'd need to find a pair of balls first, so it probably would never have happened :(

You really are retarded TJ.
Your preconceptions and insistence on being at least perceived right, if not actually right, blind you to anything other than what you want the truth to be.
Arguing with you is pointless (as you so often point out to others) as you will always have the last say.
Presumably, others have more sense and better things to do with there lives than argue with an opinionated, wannabe intellectual such as yourself.

Fom here on you start babbling about Zero performance over 11000 feet and P39's...ignored
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WITP and aircombat

Post by mogami »

Hi, From where I sit, I think the Japanese player in WITP will decide what he is going to do once the SRA is secured before he begins entering orders on turn 1
(7 Dec 1941) While he goes about the task of securing the SRA he will have to also set up his ASW network, tend to the defense of his Eastern Flank and begin prepartions for the later operation.
I think it would be best for the Japanese player to try to decive the Allied player by preparing several future bases of operation.

Without picking any particular area I would say the Japanese are going to want
a size 4 airfield in range of the first enemy target base. (The ultimate objective might be several bases deep) So the Japanese player will need to prepare several size 4 airfields. (or give away his intentions) The Allied player will of course move in defensive units to bases in range of the new size 4 Japanese airfield. (Beginning with any base he feels he should not yield to the Japanese)
But he will likely move units to more rearward bases that will allow their transfer where needed when the time comes.

Since we are mainly concerned at this point with the air battle. (and for the time being keeping the CV out of the issue) I will attempt to outline how the Japanese will proceed.

After the size 4 airfields are completed the Japanese player must fly recon missions. Once again he must also fly missions to bases that are not his intended target.
The object of the recon is to locate enemy heavy bomber formations, define land combat strength at target base.
Patrol missions to track enemy movements and locate carrier and surface units.

The Japanese player will need to move his units to their start areas carefully and once again conduct troop movement at the other bases. (If he has 15 Transports moving troops to his main base he needs 15 transports moving to the others as well)

Because of Allied Siginit he has to have one of his land combat units target a Allied base in range of each of his airfields.


Conduct of Operation.

On Day One the Japanese will fly fighter sweeps over enemy bases. Using enough fighters to have numerical advantage over targets. He will need replacement groups for the main effort but not the diversions. The Japanese advantage here is that he knows which is the real effort. Hopefully the diversion sweeps get the allied player to commit parts of his reserve to the wrong area. (Because of this the diversion attacks should be made against allied bases beyond transfer range from the main effort)

Depending on results of Day One Japanese player adds (rotates) new Fighter Groups. If Enemy had no CAP or Low CAP add in 1/3 of the Bombers standing by.
(now enemy will learn real target) If enemy had CAP in good number up add new fighters to attack but hold back bombers. (The enemy will figure out at some point that he does not need to fly CAP because your fighter sweeps can not hurt him if he stays on the ground)
Reduce diversion attacks by 1/3 (withdraw one of the groups and transfer to reserve of main effort) (In WITP airgroups can split into thirds. So if I am using 1
Fighter Daitai as diversion I split group and on day one send 2 groups holding third in reserve to rotate/add/withdraw as needed)

If the Japanese player faces no CAP then bombers can close airfield. At this point Japanese surface (Bombardment) TF's can move to destroy aircraft on ground and increase damage level so Japanese airgroups can shift target/rest
Land Based Bomber or Carrier groups need to provide protection/support during this phase.

Hopefully by this method the Japanese player can bring Mass to bear during a short duration that allows him to exploit the advantage and produces a material loss to enemy in excess of what it costs. Once the Allied players position stiffens from the introduction of reinforcements it is time to halt the operation (Shift it to a new area beyond the immediate support range of the present area)

I conducted a A6M2 versus F4F-3 test (to try to establish how many Japanese fighters are required to achive air superiority for a short period)

108XA6M2 (4xDaitai) flew a sweep and encountered CAP of 101xF4F-3 (USMC/USN landbased groups are normaly 24 AC max size I placed 4x36 ac max size groups)(Allied base without radar I'm going to add radar and test again)
result was 21 Allied planes lost 23 Zeros shot down.

So against a force of 100 F4F-3 the Japanese would need to be able to commit a new Daitai everyday.


(numerical advantage has great effect. One test was 162xA6M2 (^ Daitai the max number of landbased groups the Japanese can expect to deploy in any one area)versus 80xF4F-3 result 58xF4F-3 shot down 20xA6M2 shot down so getting 2-1 odds in battle is important.


You'll have to excuse the fact that I am editing this post as I go. Doing a quick count I believe the Allies can hold any area they place around 240 fighters in.
(they don't need to all be deployed to same airfield just within supporting range)

The Japanese only have around 10 IJN Daitai (270 fighters) (not counting carrier groups) At least 3 will be needed in other areas and 2-3 more out side the battle zone. (as diversions) So the Japanese can only operate against less then 135 enemy fighters. Or find a target within range of IJA fighters. And battle has to be resolved before Allies reinforce up to that 240 number (I don't think Japanese can get 2-1 under any case against this number without depending on their CV)

I suppose the Japanese could 'borrow' other Daitai or parts of them for a short period. But this leaves them exposed else where Also the diversion Daitai can be used once operation in full swing. The diversion groups will require time to move and rest /rebuild.
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COUPLE OF THOUGHTS

Post by Mike Scholl »

For the purpose of Game Design, Matrix has to somehow come up with a
"base" set of values for each aircraft that doesn't factor in such things as the
skill of the pilots or the quality/materials availability of the service crews. But
as has been pointed out repeatedly in this forum, different aircraft are better
at different things---and are superior/inferior depending on the role they are
used in and the circumstances of each engagement.

But in a strategic game such as under discussion here, The designers are
forced into a "one size fits all" decision about aircraft---the game can't get
down to the level of flying out each mission and factoring in every variable in
performance that effects this particular match-up and still be codeable and/or
playable. Some factors will work themselves out with the other statistics in
the game---the larger the "combat radius" of the aircraft, the more usefull it
will be as a long range escort. The better the "pilot skill", the better the use
that will be made of the aircraft's inate capabilities. More "service" personell
and larger, better supplied bases should put a larger percentage of planes
available into the air each day. "Rested' Pilots will perform generally better
than exhausted ones.


But the basic "aircraft values" have to be compressed into a set of numbers
that can be used in all circumstances and missions throughout the entire game.
There are a very limited number of air-to-air engagements where "all other
factors are exactly equal"---but that's the set of values that must be arrived
at for the game's usage. UNDER EXACTLY EQUAL CIRCUMSTANCES, WITH BOTH
SIDES WANTING TO ENGAGE, WHAT ADVANTAGE/DISADVANTAGE APPLIES TO
EACH AIRCRAFT? Is it 1 : 1, or is it 1.25 : 1, or whatever. It's hard to use
"real life statistics" because complete equality in all other factors rarely occurred
The "Overall and Individual Losses Statistics" are some help, because in general
a broader sample produces a more satisfactory result---but only in general. Each individual campaign, operations area, and encounter generate different
statistical anomilies---and the overall balance of forces produces other factors
that have to be taken into account. You can quote statistics that say that
during this time period, Side A had a 4 ; 1 "kill ratio" over side B. But how much
of that is due to the AIRCRAFT itself? And how much "fudging" has to be done
for PILOT QUALITY, SERVICE PERSONEL QUALITY, PARTS SUPPLY, SUPERIOR
NUMBERS, ETC. That arguement alone could keep us all talking until 2005.

Somebody (probably Gary) has to make the choices---and all the rest of us
can do is try to make sure he has plenty of information to evaluate when he's
making them. All the insults and backbiting don't contribute a thing except to
probably make the actual decision-maker irritated at reading the forum and more
likely to ignore the usefull data that does come out of it. So couldn't we just
STOP IT!

Here..., for all future posts, and from every poster to all the others in the
Forum......

From All Posters to All Readers: "You're all dummies except for ME (and a
couple of people who happen to agree with me)!" [Now it's been said, and we
can all hopefully get back to talking about the actual issues instead of each
other}
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Post by Drongo »

mdiehl wrote: Mogami-

I could break them down but will not. I'd have to get Lundstrom from the library again and reread the whole narrative, taking notes along the way. No time for that right now but it would probably be an interesting exercise. Why don't you give it a go?
Now that is disappointing. I was looking forward to seeing the indisputable truth first hand.

Didn't you keep any notes after such an epic effort?

Since my own study of the Guadalcanal campaign isn't quite coming up with the same conclusions as your own, I thought your set of figures may show me where I went wrong. Guess I'll have to make the effort (probably just finish in time for the next mass debate on the topic).

It was Lundstrom and Frank that you used? No other supporting material?

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Post by Tristanjohn »

HMSWarspite wrote:One issue that keeps being discussed here is kill ratio (i.e. number shot down of the enemy vs number lost in doing so). There are several reasons why loss ratio is not a good relative assessment of two aircraft (although it is a good assessment of the relative effectiveness of the two). The difference is subtle, but stay with me, I will return to it.

Modern (ish) operational research studies, and air combat modelling (on an commercial military, or academic basis, not games) tends to show that, in any engagement where all is equal, the losses approximate to the square of the odds. In other words, if 8 aircraft engage 4 aircraft the losses will TEND towards 4:1. This does not say how many aircraft will be shot down, only the ratio. Thus a high kill ratio MAY be due to numbers.

If fighters are tied to non-optimised roles (e.g. close escort of bombers), the tactical situation will dictate the losses.

If one side has to fight at extreme range, they have fewer tactical options than the opposition: refusing to engage until the situation is right is not one of them, thus assuming they have a role (air superiority, escort etc) they may be forced to engage at a disadvantage, etc

I could go on (I haven't covered pilot skill for example), but I hope you can see from above that the kill ratio is definately the combination of several factors. It is thus a poor parameter to use ON ITS OWN, to judge the 'better' aircraft.

The kill ratio does give a measure of how effective an aircraft is: in the hypothetical case where 100 a/c of type A fight an enemy of type B, and have a kill ratio of 2:1, they will (on average) shoot down 200 enemy before they are eliminated. Please do not however take this literally - pilot moral, and numbers engaged will tend to kick in at some point!

So, what can we use to judge the relative merit of 2 aircraft? And the answer depends on what you are trying to achieve. I assume no one will challenge that the Zero was the better aircraft at turning, climbing, and exerting an influence at range from base. The F4F was better at absorbing damage, diving, surviving operational mishaps, etc.

What did this mean in practice? Well, from what I have read it appears to have meant a 1:1 kill ratio (roughly) for each side (if I have read the posts above correctly, I have no new figures of my own). But how many Zeros, did it take to shoot down 1 F4F for every one that was lost? (And vice versa). If 100 Zeros achieved 1:1 kills against 400 F4F (for example), now which is the better? If 100 F4F achieved 1:1 at its extreme range most of the time, whilst the Zero was comfortably within normal range, how does that effect things?

I put it to you that the reason why this argument has not achieved any sort of resolution is that the full story has not been examined. It may also be because there is no solution that will please everyone!

My personal view (and I am open to REASONED counter arguments) is that the Zero, when used in the way it usually was, was superior to the F4F when used in the way it usually was. The effectiveness of the Zero was due to its agility, range, and the skill of the pilots. The effectiveness of the F4F rose considerably when sufficient combat experience had been accrued to evolve the tactics that played to the F4F strengths, and enabled the Zero's weaknesses to be found (fragile, poor max dive speed, and individualistic pilot training rather than teams - although this latter is nothing to do with the a/c). The Thach weave was not evolved because Thach was bored! It was needed to allow the F4F to stay in combat and shoot down the other guy. Something that early F4F pilots do seem to struggle to do. I would thus rate the Zero as 'better', and the F4F as capable of equality when used in the correct way.

[Spoof Hollywood Klaxon] WHOOOP WHOOP now hear this...stations for repelling air attack...this is not a drill, repeat this is not a drill. :cool:
That's good reasoning, Warspite, with the intended result in mind to model these matchups operationally. I only wish Gary had followed a similar line of logic when first conceiving the greater model.

If we're lucky something similar to what you've broadly suggested will be eventually implemented for WitP. Anything more complicated is out of the questiuon for a game of its scale.

The big problem at the moment is that the game not only seems to model the "Zero" as an inherently better handling aricraft but models Japanese pilots and air leaders as being superior, too. I'm also not convinced that Japanese planes suffer the same fatigue effects as do the Allies, though this is only a mild suspicion of mine based on what I've seen to date in several PBEM games from the Allied point of view--I've nothing hard to base that on at all.

Anyway, interesting input on your part.
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Fatigue

Post by mogami »

Hi, UV fatigue is not WITP fatigue. In my tests the groups flying CAP (Japanese or Allied) go from 0 to 6 fatigue after combat while the groups flying the mission (Japanese or Allied ) go from 0 to 14-18. Bomber groups that are attacked by enemy fighters can climb from 0 to 30 in one mission (they gain considerably less if unopposed) Morale can drop from 99 to the 30' if the group loses aircraft. (Fighter groups gain morale if they shoot down enemy AC with light or no loss to their own group)
What results is the side defending can maintain aircover longer then enemy groups can attack. The attacker will need fresh groups in order to wear out the defender.
Getting a good numerical advantage also seems to be very important. At less then 2-1 the defender has been keeping 1-1 loss ratios. If the attacker is able to bring greater then 2-1 the defender loss appears to be much greater.
(I'm speaking fighter compared to fighter, I've seen it claimed on other sites that certain groups were outnumbered when in fact it was unescorted bombers outnumbering defending fighters. In WITP that translates into a good morale day for the fighters. )
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Post by Tristanjohn »

mdiehl wrote:Ya know, the funny point about all this is that the discussion is rather moot in re the application of the model to the game. Matrix knows of these calculations. Reading Mogami's AARs, I am not ready to agree with Tristanjohn that Matrix or Grigsby have ignored the loss ratio stats. Mogami, after all, seems to achieve results around 1:1 in the F4F-Z6M dustups and, incredibly, seems to do pretty well with the P39s. Soudns to me like when the logistical situation for the Allied a/c is decent, they hold their own right well. And that is as it should be.
That sounds swell, except that's not what actually happens in the game. At least not when I play it. :)

To wit:

AFTER ACTION REPORTS FOR 09/16/42
Weather: Clear

Air attack on Lunga , at 38,40

Japanese aircraft
A6M3 Zero x 25

Ki-43-Ib Oscar x 28


Allied aircraft

F4F-4 Wildcat x 44


Japanese aircraft losses

A6M3 Zero x 4 destroyed

A6M3 Zero x 2 damaged

Ki-43-Ib Oscar x 3 destroyed

Ki-43-Ib Oscar x 1 damaged


Allied aircraft losses

F4F-4 Wildcat x 13 destroyed

F4F-4 Wildcat x 10 damaged

LTJG R.Mikami of F1/6th Daitai is credited with kill number 4

--------------------------------------------------------------------------------

Air attack on Lunga , at 38,40

Japanese aircraft

A6M3 Zero x 17

Ki-43-Ib Oscar x 24


Allied aircraft

F4F-4 Wildcat x 33


Japanese aircraft losses

A6M3 Zero x 2 destroyed

A6M3 Zero x 3 damaged

Ki-43-Ib Oscar x 5 damaged


Allied aircraft losses

F4F-4 Wildcat x 9 destroyed

F4F-4 Wildcat x 8 damaged

CPO A.Chono of F1/6th Daitai is credited with kill number 4

--------------------------------------------------------------------------------

Two days ago in the same PBEM the results from similar sweeps from both Shortland and Rabaul were more grotesque still. That day I had a flock of P-39s up as well as my Wildcats and all were simply slaughtered--even though my fighters were greatly outnumbered the Japanese wide margin of victory just doesn't wash.

Some of this can be laid at the doorstep of the two-sweep-per-day allowance from great distances, which of course is nonsense and which Mogami says is now kaput in WitP, and that's for the good. For the rest, the model is simply hard at always work suping up "Zeroes" versus everything and anything else.

These Wildcats from today's AAR, by the way, are all off my carriers with experience at least 80 now and morale all 99 with no fatigue or next to no fatigue accumulated when I sent them up. Also, these same Japanese pilots from today's raid (sent from Shortland) have been constantly sweeping Lunga (to include the sweeps from two days ago when the "slaughter" occurred) twice daily for a week now--that's twice each and every day.

As I've noted, it would appear that Japanese aviators/planes do not accrue fatigue at the same rate as do the Allies.

Has anyone else seen these results? Is it the case you people just wink at them? Are you even aware of what's happening in the game? What's going on here?

Anyway, supply in Lunga's around 40K with only some 5K expended per diem, the air base is level 8 with support for almost 600 aircraft, only 357 actually reside there, etc.

I'll include that AAR from two days ago (same PBEM game) here:

In this turn the Japanese sweep Lunga twice from both Shortland (sweeps 1&3) and Rabaul.

Also note this turn my night bomber run on Rabaul actually scored a hit on a parked "Zero," a rarity as I usually only get runway hits. Anyway, I've been told this will lower morale for the affected unit, but apparently this single loss of a fighter did not lower Japanese morale low enough in this case. :)

AFTER ACTION REPORTS FOR 09/14/42

Weather: Partly Cloudy

Air attack on Rabaul , at 21,28

Japanese aircraft

Allied aircraft

B-17E Fortress x 3


Japanese aircraft losses

A6M2 Zero x 1 destroyed


Allied aircraft losses

B-17E Fortress x 2 damaged

Runway hits 4

Attacking Level Bombers:

3 x B-17E Fortress at 9000 feet

--------------------------------------------------------------------------------

Air attack on Lunga , at 38,40 [from Shortland]

Japanese aircraft

A6M2 Zero x 27

A6M3 Zero x 54

Ki-43-Ib Oscar x 30


Allied aircraft

F4F-3 Wildcat x 7

F4F-4 Wildcat x 17

P-39D Airacobra x 10

P-40E Kittyhawk x 11

P-39D Airacobra x 14


Japanese aircraft losses

A6M2 Zero x 3 destroyed

A6M3 Zero x 5 destroyed

Ki-43-Ib Oscar x 1 destroyed


Allied aircraft losses

F4F-3 Wildcat x 4 destroyed

F4F-3 Wildcat x 1 damaged

F4F-4 Wildcat x 12 destroyed

F4F-4 Wildcat x 6 damaged

P-39D Airacobra x 7 destroyed

P-39D Airacobra x 1 damaged

P-40E Kittyhawk x 6 destroyed

P-40E Kittyhawk x 3 damaged

P-39D Airacobra x 6 destroyed

P-39D Airacobra x 5 damaged


PO2 E.Hamano of F1/253rd Daitai is credited with kill number 6

--------------------------------------------------------------------------------

Air attack on Lunga , at 38,40 [from Rabaul]

Japanese aircraft

A6M2 Zero x 49


Allied aircraft

F4F-3 Wildcat x 3

F4F-4 Wildcat x 8

P-39D Airacobra x 3

P-40E Kittyhawk x 5

P-39D Airacobra x 5


Japanese aircraft losses

A6M2 Zero x 1 destroyed

A6M2 Zero x 1 damaged


Allied aircraft losses

F4F-3 Wildcat x 1 damaged

F4F-4 Wildcat x 3 destroyed

F4F-4 Wildcat x 3 damaged

P-39D Airacobra x 1 destroyed

P-39D Airacobra x 1 damaged

P-40E Kittyhawk x 1 destroyed

P-40E Kittyhawk x 3 damaged

P-39D Airacobra x 4 destroyed

P-39D Airacobra x 1 damaged


CPO S. Sakai of F1/Tainan Daitai is credited with kill number 5

WCDR T. Philp of No. 23 Sqn RAAF bails out WOUNDED and is RESCUED

--------------------------------------------------------------------------------

Air attack on Lunga , at 38,40 [from Shortland]

Japanese aircraft

A6M2 Zero x 23

A6M3 Zero x 48

Ki-43-Ib Oscar x 27


Allied aircraft

F4F-3 Wildcat x 4

F4F-4 Wildcat x 27

P-39D Airacobra x 6

P-40E Kittyhawk x 6

P-39D Airacobra x 7


Japanese aircraft losses

A6M2 Zero x 2 destroyed

A6M3 Zero x 1 destroyed

Ki-43-Ib Oscar x 1 destroyed


Allied aircraft losses

F4F-3 Wildcat x 2 destroyed

F4F-3 Wildcat x 2 damaged

F4F-4 Wildcat x 18 destroyed

F4F-4 Wildcat x 7 damaged

P-39D Airacobra x 5 destroyed

P-39D Airacobra x 1 damaged

P-40E Kittyhawk x 2 destroyed

P-40E Kittyhawk x 1 damaged

P-39D Airacobra x 2 destroyed

P-39D Airacobra x 1 damaged


CPO N.Kurihara of F1/253rd Daitai is credited with kill number 6

CPO N.Kurihara of F1/253rd Daitai bails out and is CAPTURED

--------------------------------------------------------------------------------

Air attack on Lunga , at 38,40 [from Rabaul]

Japanese aircraft

A6M2 Zero x 42


Allied aircraft

F4F-3 Wildcat x 2

F4F-4 Wildcat x 14

P-39D Airacobra x 1

P-40E Kittyhawk x 4

P-39D Airacobra x 5


no losses


Allied aircraft losses

F4F-4 Wildcat x 5 destroyed

P-39D Airacobra x 1 destroyed

P-40E Kittyhawk x 1 destroyed

P-40E Kittyhawk x 1 damaged

P-39D Airacobra x 2 destroyed


CPO S. Sakai of F1/Tainan Daitai is credited with kill number 6

--------------------------------------------------------------------------------
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Post by Tristanjohn »

HMSWarspite wrote:On the Denmark straits battle, thank you for the link, I see your link, and raise you:
http://www.warship.org/no21987.htm (which is referenced in your link to be fair.) This article is a balenced discussion, and comes out with a cordite room penetration (NOT a cordite flash back to a magazine as you imply earlier).

I also offer you this analysis of the Bismark http://www.combinedfleet.com/okun_biz.htm
(since earlier someone stated that Bismark was 20 years younger inndesign). It shows that whilst she was indeed 20 years younger, there were several flaws in her design, caused by the lack of heavy ship building in Ge in the 20's and early 30's, that mean she had her pecularities also.

Of course, what all this has to do with the effectiveness of the Zero in 1942 is anyone's guess:confused:
Thanks for the links but as it turns out I'm familiar with both sites, Warspite.

Mr. Jurens, by the way, is a Canadian mathematician of some kind (I think he taught Electronics Communications at one juncture in Winnipeg) who self-taught himself nautical engineering. And he must have taught himself pretty good for he is one of the gentlemen the USN approached after the Iowa mishap with her second turret back in '89. He is, in fact, one of the world's foremost authorities in this area--and as you can see a crackerjack writer.

Someone (I think it was B20) posted a link to the Hood dive from a couple summers ago. Jurens was invited to go along on that (he's been to several important dives) but I haven't spoken with him subsequent to this. I wanted to ask him both about the rudder position of the stricken vessel (we know about that now, of course) and whether there was any sign of molten steel near the catastrophic explosion site (this latter item is perhaps a bit macabre in nature but I've always wondered if enough heat was maintained after ignition for a long enough period to actually melt/weld surfaces--Jurens was of the opinion beforehand that this was unlikely).

For the rest: Gary's model is off by so much that all these niceties are a huge waste of time. I just want to make Gary's as good as possible; arguing with you or anyone else about other stuff, however interesting in its own right, isn't my mission.
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Post by TIMJOT »

Tristanjohn wrote:That sounds swell, except that's not what actually happens in the game. At least not when I play it. :)
Tristanjohn,

I believe Mdiehl was refering to Mogami's current WitP Alpha aircombat AAR. Hence his statement that the debate may be moot. Unless you are currently playing with Alpha WitP, I do not see the relevance of your posted AAR, within the context of discussing the current WitP aircombat model. Have you had a chance to looked at Mogami's reports?
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