K62,
In a meeting between two equally skilled people you can tell a difference of 25% between buy points and it will quite spoil the game. If there is any merit to your idea, 300% is a really wild exaggeration. How about you play me with just 2000 points against 3000 (that's 50% advantage for you mathematicians out there ) and the loser will eat his hat
I can save you the time. How about you wager on my opponent in a game I've got going currently, he's the US, I'm GE. 15K points to my 10K. His name is Roland Rahn (talk about a cool name!), and he's a nice fella from Germany. Hope mommy can cut your hat into little pieces for ya. :p
And btw, if you honestly believe what you said, namely:
I'm sorry, I didn't know you were in the programming/design team. Or else we're spending time in vain discussing your solution since it will never be implemented.
Why did you comment in the first place? Trying to stifle open, free-flowing discussion about improving a product (in a forum members of the design team
do read) unproductive. If you don't like it, don't read it. Simple.
Moreover, if only members of a design team had "valid input" as you see it, this would be one seriously empty set of forums. If I find a bug, and I'm not a member of the design team, I should just keep it to myself, because it'll never be implemented?
And one last question Sparky. Unless you're a member of the design team as well, how is it that you know what "will never be implemented"? Or were you just talking our your ___?
Charles,
I think both sides would need the "option" to roll the dice. Reason being, otherwise it gives one side the power to control the randomization of the battle. Both sides start with the option in this hypothetical. If one fella isn't a risk taker, he simply doesn’t click the button. He gets his default 10K (for ease of illustration). Done. His opponent may want to take the chance. So, no. There would not always be a 33-300% variance. It would depend on decisions to "roll" by both players, then the randomization of both, one, or no rolls.
The "idea" would allot both sides their points on the purchase screen. If the option was turned "ON", then both sides could keep their 10K, one side could opt to "randomize", or both could. Perhaps the more extreme results (either .5 or 1.5 multipliers) should be more rare. As I agree with you that a 3:1 advantage would be VERY hard to offset. a lesser variance (.25 perhaps) might be less devastating. But I think the realism it would add would be a huge benefit IMO. You're on a movement to contact for example, and you as a Company may well bump into a Battalion on the move. That'd be your 3:1 ratio right there. Again, extreme example, and only happens when both roll the dice, and when both get extreme results. You could also initially start with a 10000 vs. 10000 pt. battle, and end up fighting a 5000 vs. 5000 point battle, with both sides thinking they're overmatched.
But I'd like to reiterate that your opponent doesn't know what happend with your roll. He'd know he's got his points (10K reduced/increased <= whatever modifier).
And again, it was only a thought, to alleviate some of the "predictability" I'd seen others complain about. I appreciate your opinions/critiques.
Paul,
Thanks for the "heads up" on Combat Leader. The other day I decided to look at those forums, and you've definitely got my level of intrigue pegged now. Hoping there's a pre-Christmas release for solely self-serving purposes. I can ask for it as a gift from my lass

. In sincerity though, I'll be grateful whenever it comes out, looking forward to it!
EDIT:
Oh, and Charles... Didn't Earl used to do his own commercials? Reminded me of Nathan Arizona, proprietor, Unpainted Arizona, from
Raising Arizona.
