wish list for patch
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: wish list for patch
Ability to manually indicate the amount and destination of supply at bases to move OVERLAND to another base.
sorry no can do
sorry no can do
So much WitP and so little time to play.... 



- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: wish list for patch
Ability for player to disable the ship spawning feature. With a toggle, players who abhore this notion can select "NO" and design their scenarios with actual ship building programs as opposed to being locked into the present controversial situation.
Hey no testers allowed![:'(]
Hey no testers allowed![:'(]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: wish list for patch
How about a screen showing list of the industrial sites and showing the percentage of the sites capacity being utilized.
Something to give us a warning if we don't have adequate resource, oil, etc.
I am not always certain everything is operating the way it's supposed to. We should have some good way to check this other than checking to see if the pool increased.
Also perhaps a column showing how much was recently added to the pool in the last turn.
I second this request
- Oliver Heindorf
- Posts: 1911
- Joined: Wed May 01, 2002 2:49 am
- Location: Hamburg/Deutschland
RE: wish list for patch
please fix this PBEM thing that the jap player has to sent 2 files-maybe it could be included in the game slot as well.
Sorry it will stay as is.
adjust allied asw capabilities - it is useless as a jap player to sent subs, they will die almost always.
Not a wish
Sorry it will stay as is.
adjust allied asw capabilities - it is useless as a jap player to sent subs, they will die almost always.
Not a wish
RE: wish list for patch
I'd like to see CV based bombers fixed so that no matter what orders they have they would default to attack an enemy CV if it was located within range. If they were planning to do an airfield/ground attack the torp bombers can attack with bombs in the first round. I am in a PBEM game as the Japanese. Op infield popped up and my genius bombers flew right on by 3 CV's in route to a suprise attack on PH despite that fact that the U.S. CV's were the real target.[:@] We conduct a suprise attack and the U.S. CV's get in the first licks. AAAArrrggghhh.
Set them to primary Naval attack and secondary Port attack.
Set them to primary Naval attack and secondary Port attack.
- Grouchy
- Posts: 1016
- Joined: Wed Sep 26, 2001 8:00 am
- Location: Nuenen, Noord-Brabant, Nederland
- Contact:
RE: wish list for patch
A list with pilot losses.
We kind of have that with the Top pilot list. It would take too much to list all the lost pilots.
We kind of have that with the Top pilot list. It would take too much to list all the lost pilots.
RE: ASW patrol
ORIGINAL: Point Luck
a toggle to turn on/off grid coordinates on the map. And a download of the entire map at a scale that can be easily read in a BMP or JPEG format.
With the later request at the least
You can build one yourself, it took me 3 hours and the map is an 40MB jpeg
soeren01, formerly known as Soeren
CoG FoF
PacWar WIR BoB BTR UV WITP WITE WITW
CoG FoF
PacWar WIR BoB BTR UV WITP WITE WITW
RE: ASW patrol
Well I would say I have two primary wish list items... one I've had since the start and the other occured today...
#1: Make the save-game files smaller. Might be hard, heck it might even be impossible. But I'd like to see save-game files of about 500K each. Anything under 1mb would be a MAJOR improvement.
sorry no can do
#2: There's been a lot of grumbling over seemingly "unrealistic" surface actions and what not where in one example someone gave, a group of AP's suffered little to no damage from a group of attacking CA's. What's more the continued their landing the next turn. My wish would be that in certain instances we'd need a sort of "morale check" for transports. Something that in rare instances would OFFSET the NO RETIRE option and send them "tail tucked" for home.
We had this and was baggered into removing it.
That's it for me for now... 2's probably easier then 1 is, but both would be good.
#1: Make the save-game files smaller. Might be hard, heck it might even be impossible. But I'd like to see save-game files of about 500K each. Anything under 1mb would be a MAJOR improvement.
sorry no can do
#2: There's been a lot of grumbling over seemingly "unrealistic" surface actions and what not where in one example someone gave, a group of AP's suffered little to no damage from a group of attacking CA's. What's more the continued their landing the next turn. My wish would be that in certain instances we'd need a sort of "morale check" for transports. Something that in rare instances would OFFSET the NO RETIRE option and send them "tail tucked" for home.
We had this and was baggered into removing it.
That's it for me for now... 2's probably easier then 1 is, but both would be good.

"Send in the Infantry. Tanks cost money... the dead cost nothing..."

-
- Posts: 261
- Joined: Sat Apr 27, 2002 6:24 pm
- Location: East Coast-US
RE: ASW patrol
You can build one yourself, it took me 3 hours and the map is an 40MB jpeg
How? Could give some details. Could you post here or at Spooky's web site. This would be very helpful.
THANKS
LCU equipment Loss List
LCU equipment Loss List
Some thing like the equipment list, so one can see how nuch of what type of equipment is lost. This is more important for the Japanese player to know when to increase equipment production.
Added to list
Some thing like the equipment list, so one can see how nuch of what type of equipment is lost. This is more important for the Japanese player to know when to increase equipment production.
Added to list
-
- Posts: 532
- Joined: Thu Aug 02, 2001 8:00 am
RE: wish list for patch
My wish list:
Section A) Production
Generally:
1.) THe production should be redone completly...
in the moment, it is a huge "mess", very complicated and you need a second computer and excel to calculate any effects BEFORE you can do something....
No can do
2.) The allied side should get more control about production. It should be limited in a way so you can´t get the corsair carrier plane much earlier - but your production rate should be improved (by more experience by research)
So, the corsair still come into service regulary, but you produce x% more per month of em, knowing how to do... (okay, this should be also limitated, say 100% more, but still, the allies should do something (why have 2000 F4F4 in the pool but no carriers (for example), but the chance to develop a lot more hellcats, so in the moment your new carriers come into service, you have a lot planes to work with.
No can do
3.) Generally, shouldn´t it be smart that you can ONLY research planes in the upgrade row ? I think, all informations you get about one plane help to build the next... example: i build the Nate. It should be preplaced by the OscarII. After OscarII (upgrade to the Ki84) you can do reserach more as historically for the Ki84... Also, if you do NOT resear a plane, you get a punishment.
The same for the allied side...
No can do
4.) The production should be limited and not only halted... like 0, 25, 50, 75%... And - it would be perfect if the computer do it in one screen ! (okay, if this isn´t possible, this would need some micromanagement, but it would be the advantage of the expert player)
Added to the list
5.) A general overview about production, shortcommings and reserves (and how much resources this need monthly (so you can plan resource transports combined with your reserves) would be perfedt
Need specific information
6.) Every change should be shown for full production, so you can see what mess you will do (if you do it)
Not sure I understand this
7.) Oh, a undo button is needed (if you see that you made a mess you could undo it.
This has been resuested and the developers say no. Too much risk involved.
8.) Also, the reduce production capacity possibility would be great (if i produced 200 Zero-2´s a month, have a lot in the pool and no more carriers to go with (for example), i would love to reduce this to 100, and have 100 more for other zeros (Mark 3 or 5 or 8...)
So, i can expand some factories, and reduce their capacity if the plane is still needed but not in such numbers. In the moment, i have to switch the whole factory AND another (with the penalty) to the zero2. THis is not good, esp. if an automatic update to the zero3 happens (at last if i can´t upgrade 2s to 3s)
Added to the list
9.) The "how much resources will be transported to xy by land" would also be great to see.... so do i need to unload in 3 or only in one harbour ?
Added to the list
Okay, this is the first part
B.) Game handling
Many people mentioned missing hotkeys... this is absolutly true. A game such huge dimension needs shortkeys,
the base cycling (open screen!), the air/port/land cyclying thing (maybe a "the actual screen open"cycle thing
Need specifics (supplied by other post)
Also some improvements in the screens to work with would be fine.
If i move in china troops, it would be great that an "leave behind needed troops" button exist. Cause if i withdraw all combattroops or air support troops, my planes sit on the ground, the base mybe produce partisans (i still haven´t recognized how this work) and my supply line is cutted...
No can do
The most other things had be said here
c.) Statistics, savefiles
Why not create a combatreportfile called "COMBATREPORTactualgamedate.txt" ? So you never have to think about overwriting, the freaks could make a huge file out of it and nobody loose the thing (I think the textfiles would be not so big, if we make a special folder (called Savefiles/ScenarioXY/Combatreports) nothing get lost and the actual CR will be saved, too... if a gamer delete this folder, nothing will be saved...?
The same with Intel reports
Someone posted a utility for this on Spooky's site
Also, we need a "What losses had i today"-Report... perfectly seperated in hq-areas (so i know, my 4.fleet lost 120 pilots, 47 zeros, 72 betties, the akagi and these 3 destroyers... (if sunk today! if they are heavy damaged and sink from the battle 4 days ago, i got also the report of the todays lost...) the same for the enemies side (if fow is on, the results will vary)
This info is already availible in other reports
So, we get a lot interesting informations, could plan and improve the strategies and will know what works and what not
I think this could be done, cause in the moment the computer knows everything about any unit...
If this is too much computer performance, a weekly report will do, too...
For the actual units.... Airunits should not only have the Kill-ratio, but also the lost planes/pilots numbers in...
if i have the 317th RAAF Squad, 38 pilots, 119 kills, 2210 missions flown, 211 planes and 196 pilots killed this is much better as only the 119 kills...
For ships, also a statistic with (combats (anything they fired a gun or droped a dc), reported kills (with location and date (only them!), shot down planes (again, only the known kills, damaged planes do not count) would be great....
Can´t say if this all will be possible, but i think it could be done (cause everything has a number and if plane X from ggroup y is killed, it could be documented ?)
Greetings
Section A) Production
Generally:
1.) THe production should be redone completly...
in the moment, it is a huge "mess", very complicated and you need a second computer and excel to calculate any effects BEFORE you can do something....
No can do
2.) The allied side should get more control about production. It should be limited in a way so you can´t get the corsair carrier plane much earlier - but your production rate should be improved (by more experience by research)
So, the corsair still come into service regulary, but you produce x% more per month of em, knowing how to do... (okay, this should be also limitated, say 100% more, but still, the allies should do something (why have 2000 F4F4 in the pool but no carriers (for example), but the chance to develop a lot more hellcats, so in the moment your new carriers come into service, you have a lot planes to work with.
No can do
3.) Generally, shouldn´t it be smart that you can ONLY research planes in the upgrade row ? I think, all informations you get about one plane help to build the next... example: i build the Nate. It should be preplaced by the OscarII. After OscarII (upgrade to the Ki84) you can do reserach more as historically for the Ki84... Also, if you do NOT resear a plane, you get a punishment.
The same for the allied side...
No can do
4.) The production should be limited and not only halted... like 0, 25, 50, 75%... And - it would be perfect if the computer do it in one screen ! (okay, if this isn´t possible, this would need some micromanagement, but it would be the advantage of the expert player)
Added to the list
5.) A general overview about production, shortcommings and reserves (and how much resources this need monthly (so you can plan resource transports combined with your reserves) would be perfedt
Need specific information
6.) Every change should be shown for full production, so you can see what mess you will do (if you do it)
Not sure I understand this
7.) Oh, a undo button is needed (if you see that you made a mess you could undo it.
This has been resuested and the developers say no. Too much risk involved.
8.) Also, the reduce production capacity possibility would be great (if i produced 200 Zero-2´s a month, have a lot in the pool and no more carriers to go with (for example), i would love to reduce this to 100, and have 100 more for other zeros (Mark 3 or 5 or 8...)
So, i can expand some factories, and reduce their capacity if the plane is still needed but not in such numbers. In the moment, i have to switch the whole factory AND another (with the penalty) to the zero2. THis is not good, esp. if an automatic update to the zero3 happens (at last if i can´t upgrade 2s to 3s)
Added to the list
9.) The "how much resources will be transported to xy by land" would also be great to see.... so do i need to unload in 3 or only in one harbour ?
Added to the list
Okay, this is the first part
B.) Game handling
Many people mentioned missing hotkeys... this is absolutly true. A game such huge dimension needs shortkeys,
the base cycling (open screen!), the air/port/land cyclying thing (maybe a "the actual screen open"cycle thing
Need specifics (supplied by other post)
Also some improvements in the screens to work with would be fine.
If i move in china troops, it would be great that an "leave behind needed troops" button exist. Cause if i withdraw all combattroops or air support troops, my planes sit on the ground, the base mybe produce partisans (i still haven´t recognized how this work) and my supply line is cutted...
No can do
The most other things had be said here
c.) Statistics, savefiles
Why not create a combatreportfile called "COMBATREPORTactualgamedate.txt" ? So you never have to think about overwriting, the freaks could make a huge file out of it and nobody loose the thing (I think the textfiles would be not so big, if we make a special folder (called Savefiles/ScenarioXY/Combatreports) nothing get lost and the actual CR will be saved, too... if a gamer delete this folder, nothing will be saved...?
The same with Intel reports
Someone posted a utility for this on Spooky's site
Also, we need a "What losses had i today"-Report... perfectly seperated in hq-areas (so i know, my 4.fleet lost 120 pilots, 47 zeros, 72 betties, the akagi and these 3 destroyers... (if sunk today! if they are heavy damaged and sink from the battle 4 days ago, i got also the report of the todays lost...) the same for the enemies side (if fow is on, the results will vary)
This info is already availible in other reports
So, we get a lot interesting informations, could plan and improve the strategies and will know what works and what not
I think this could be done, cause in the moment the computer knows everything about any unit...
If this is too much computer performance, a weekly report will do, too...
For the actual units.... Airunits should not only have the Kill-ratio, but also the lost planes/pilots numbers in...
if i have the 317th RAAF Squad, 38 pilots, 119 kills, 2210 missions flown, 211 planes and 196 pilots killed this is much better as only the 119 kills...
For ships, also a statistic with (combats (anything they fired a gun or droped a dc), reported kills (with location and date (only them!), shot down planes (again, only the known kills, damaged planes do not count) would be great....
Can´t say if this all will be possible, but i think it could be done (cause everything has a number and if plane X from ggroup y is killed, it could be documented ?)
Greetings
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
- Runsilentrundeep
- Posts: 86
- Joined: Mon Jun 28, 2004 2:21 am
- Location: Tulsa Oklahoma USA but still a Yankee
RE: wish list for patch
I would just like a date on each ship sunk.
Already on the list
Already on the list
There are only two types of vessels in the water, submarines and targets.
-
- Posts: 6187
- Joined: Wed Jan 01, 2003 1:17 am
- Location: Kansas City, MO
RE: wish list for patch
Meshuggi I said the same thing about the Production System in an earlier post.
How Matrix/2by3 ever backed into this convoluted abortion is beyond me. Put
all of the Production on a spreadsheet (you can grey out potential sites that haven't
been captured) so a player can deal with it as a unified process. Start with the city
names at the left, and put in columns for the various items as they progress across
the sheet towards the finished products. Then you could look at the totals at the bot-
tom of the page and see at a glance where your shortfalls were arising. Come on,
guys..., give us a chance to enjoy this game and what it offers.
How Matrix/2by3 ever backed into this convoluted abortion is beyond me. Put
all of the Production on a spreadsheet (you can grey out potential sites that haven't
been captured) so a player can deal with it as a unified process. Start with the city
names at the left, and put in columns for the various items as they progress across
the sheet towards the finished products. Then you could look at the totals at the bot-
tom of the page and see at a glance where your shortfalls were arising. Come on,
guys..., give us a chance to enjoy this game and what it offers.
RE: wish list for patch
ORIGINAL: Runsilentrundeep
I would just like a date on each ship sunk.
Its on the list
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: wish list for patch
ORIGINAL: Norseman
How about a screen showing list of the industrial sites and showing the percentage of the sites capacity being utilized.
Something to give us a warning if we don't have adequate resource, oil, etc.
I am not always certain everything is operating the way it's supposed to. We should have some good way to check this other than checking to see if the pool increased.
Also perhaps a column showing how much was recently added to the pool in the last turn.
Thanks
Hear! Hear! I couldnt agree more!
Oh, and an "undo" button would help in the prodution screens.
No can do
And, as has been asked for a hundred times already, way points! (ETAs would be good too as per Carriers at War 10 years ago)
No can do
RE: wish list for patch
For split units it would be helpful if the location of the parent unit appeared on the info screen for sub-units. This would help for reuniting units later on.
Thanks,
Doug
Added to list
Thanks,
Doug
Added to list
-
- Posts: 263
- Joined: Fri Mar 16, 2001 10:00 am
- Location: Pensacola, FL
RE: wish list for patch
Hmmm, reminds me of Emperor of the Fading Suns. If there was a shortfall in a resource to produce something, that something would turn red, giving an indicator that you needed to build a factory/farm/mine to produce the resource... or something like that.
Regards,
Regards,
"AK-47. When you absolutely, positively got to kill every m****rf****r in the room. Accept no substitutes." Ordell Robbie - "Jackie Brown"
RE: wish list for patch
A list of All Commanders (Land, Sea, and Air) and thier current location
Added to the list
Added to the list
- Captain Cruft
- Posts: 3707
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
Production Screen
If we can't have a Grand Unified Production Screen then how about at least being able to see a summary of what a base produces in the tooltip? It would be so much quicker to "hover" than actually having to click on the base ...
You get this for enemy bases right now so hopefully it shouldn't be too difficult to implement.
Added to the list
You get this for enemy bases right now so hopefully it shouldn't be too difficult to implement.
Added to the list