3D concept (All Ships ARE Now Finnished 31-12-04 )

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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m10bob
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RE: 3D concept (new allied sample sheet )

Post by m10bob »

I can think of some armies that move in reverse.....
BTW,in the example above,it should read "BOGUE" class,CVE 246,not Brogue..
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RE: 3D concept (32 new ships posted 5-12-04 )

Post by CobraAus »

still plouging along (although slight distraction with HALF LIFE 2) 32 new ships sent to Spookies this morning + fix for CVE Batan now sailing correct direction

Thank TankerAce for looking after me

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RE: 3D concept (32 new ships posted 5-12-04 )

Post by Tankerace »

hehehehe, you're welcome. Keep it up my friend!
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by CobraAus »

New Allied ship Panel

To gauge responce do any players who have been allocated ships in WPO want a 3d ship done for them [&:][&:]

Cobra Aus

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mlees
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by mlees »

Sir,
I am interested in downloading the 3d shipart to use, but I was waiting until you finished them all, just so I don't have an awkward mixture on the combat screenie. How close are you to getting them all done?

Also, do these 3d models work with all of the major mods on Spooky's site? I assume that they will if the database numbers match up correctly, but I don't know which mods change that stuff around.
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by Ron Saueracker »

Don't worry about Hunt Class, they are not in the game and did not serve in the theratre. Black Swans and Shoreham classes did though.
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by Tankerace »

ORIGINAL: mlees

Sir,
I am interested in downloading the 3d shipart to use, but I was waiting until you finished them all, just so I don't have an awkward mixture on the combat screenie. How close are you to getting them all done?

Also, do these 3d models work with all of the major mods on Spooky's site? I assume that they will if the database numbers match up correctly, but I don't know which mods change that stuff around.

They might have problems with my mod. Since he is only doing the base graphics (I assume), when you upgrade your ships in my mod, they will change to my graphic. If he just uses the same graphic for the same ship, regardless of refit, than it defeats the purpose of my mod. I think for Lemurs, Tanakas, and everyone elses it should work fine though.
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Thurmonator
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RE: 3D concept (new japanese ship panel)

Post by Thurmonator »

Hey CobraAus, I am greatly thankful for your effort. makes the game look so much better.

1 problem though, the pink background shows up on the combat screen with the Dutch PT Boats, Class 319. Could you fix this?
Please make a modern strategic Naval wargame for the PC.
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CobraAus
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RE: 3D concept (new japanese ship panel)

Post by CobraAus »

1 problem though, the pink background shows up on the combat screen with the Dutch PT Boats, Class 319. Could you fix this?
Not a problem will fix
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RE: 3D concept (new japanese ship panel)

Post by CobraAus »

New Japanese sample panel

Cobra Aus

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RE: 3D concept (new allied sample panel 6-12-04 )

Post by CobraAus »

Sir,
I am interested in downloading the 3d shipart to use, but I was waiting until you finished them all, just so I don't have an awkward mixture on the combat screenie. How close are you to getting them all done?

Also, do these 3d models work with all of the major mods on Spooky's site? I assume that they will if the database numbers match up correctly, but I don't know which mods change that stuff around.

In answer to amount of time I think there are over 500 class's of ships in game
I've done about 170 in 3 weeks if I keep going at same rate should finish in about 2 months +
I am using both and you get used to it I wouldn't wait

And yes they should/will work in most mods found at Spookies except where new class of ship is added to game by mod the graphic would be in original format or as in TankerAces
mod where refits changes ships graphic

WPO I think All ships in game will be replaced with 1920-30 version and other ships that are not in WITP
TankerAce is also correct I am only changing the SHIPSIDE_TRANSP art as there is no point
in changing the SHIPSIDE art (confusing is it not)
No one Rule before useing any Mod ART/Sound MAKE SURE YOU BACK UP YOUR ORIGINAL ART AND SOUND DIRS so that you have a fall back posistion if fact copy all of WITP to another drive (I have 4 versions for testing) create new Icon and run it will work then test mods
in that one

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CobraAus
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RE: 3D concept (new japanese ship panel)

Post by CobraAus »

Not a problem will fix
I have had a look and cant see a bleed point can you give a clue at where on ship pink is showing
or better still a screen shot

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RE: 3D concept (new allied sample panel 6-12-04 )

Post by tsimmonds »

Your Taiho is a Shokaku. Your Unryu has her island on the wrong side. Shinano too. I guess you have to flip a lot of these images to get them all pointing the right way....[;)]

And there's a UFO about to land on Unryu! or is it Mothra? where's Godzilla when you need him?!
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mlees
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by mlees »

Thanks for the answer.. take your time. Don't burn yourself out![;)]

It's too late for me to backup original files.. there's just too many good things on Spooky's! It's a good thing I opted for CD-on-demand!
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by Thurmonator »

The pink was not just bleeding though, the entire rectangle was visable on the surface combat screen with the Dutch PT boats, big pink rectangles. In other words, it wasn't transparent like it is supposed to be.

I was wondering CobraAUS if you could email me your updates, cause spooky only has vol 7 on your site, and you seem to be on vol 9 or something.

My email is christhurmond@yahoo.com

Thanks
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CobraAus
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by CobraAus »

Your Taiho is a Shokaku. Your Unryu has her island on the wrong side. Shinano too. I guess you have to flip a lot of these images to get them all pointing the right way....

with you telling that some carriers had the island on wrong side I did check to see if flipping the models I am working on created that affect - did nor think that was possible and its not so I checked serveral other models from dif companies to see if they had got it wrong in first place all had islands on same side as reflected in my ships It will not difficult to correct if you are correct

I will double check the Taiho - checked out I have another model will recreate

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RE: 3D concept (new allied sample panel 6-12-04 )

Post by CobraAus »

It's too late for me to backup original files.. there's just too many good things on Spooky's! It's a good thing I opted for CD-on-demand!

In that case if you have another drive apart from one WITP is installed on reinstall again
on that drive back up required dir's then del install this will not effect original install

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RE: 3D concept (new allied sample panel 6-12-04 )

Post by CobraAus »

I was wondering CobraAUS if you could email me your updates, cause spooky only has vol 7 on your site, and you seem to be on vol 9 or something

Vol 7 is the latest you may be thinking of the sample screen panels which is up to 17
I try to send 20 to 30 new ships to spookies at one time the sample panels may be 2 to 3 days ahead of a new Vol to be sent to spookie

I will fix the PT to day it is most probely caused by and overall recolour of the panel I have used same on other ships so let me Know if same problem exists in other ships and I will find differant way to do + what is you e-Mail I can mail the Vol's to You same Time as Spookie

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RE: 3D concept (new allied sample panel 6-12-04 )

Post by Thurmonator »

thanks'

its christhurmond@yahoo.com

it makes the game better
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RE: 3D concept (new allied sample panel 6-12-04 )

Post by tsimmonds »

ORIGINAL: CobraAus
Your Taiho is a Shokaku. Your Unryu has her island on the wrong side. Shinano too. I guess you have to flip a lot of these images to get them all pointing the right way....

with you telling that some carriers had the island on wrong side I did check to see if flipping the models I am working on created that affect - did nor think that was possible and its not so I checked serveral other models from dif companies to see if they had got it wrong in first place all had islands on same side as reflected in my ships It will not difficult to correct if you are correct

I will double check the Taiho - checked out I have another model will recreate

Cobra Aus

Of all the carriers there have ever been in all the fleets of the world, only two had portside islands: Akagi and Hiryu.
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