War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Flaviusx
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RE: War in the East Q&A

Post by Flaviusx »

I'm curious, how do these AI matches play out? Anything vaguely resembling historical results? Is the game tempo reasonable from the logistical standpoint? (I can be persuaded on this point, I just don't think the evidence is there for it one way or the other judging from the posted AARs.)



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RE: War in the East Q&A

Post by Apollo11 »

Hi all,
ORIGINAL: Flaviusx

I'm curious, how do these AI matches play out? Anything vaguely resembling historical results? Is the game tempo reasonable from the logistical standpoint? (I can be persuaded on this point, I just don't think the evidence is there for it one way or the other judging from the posted AARs.)

AI vs. AI matches show pretty historic results and frontlines (give or take)...


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RE: War in the East Q&A

Post by Kharkov »

Looking at the various AARs, its apparant that the scale of the game is immense and the sheer amount of units involved could be a little overwhelming. Is they any way to give a corps/army a target/goal and let the AI handle those units under the command?
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RE: War in the East Q&A

Post by elmo3 »

ORIGINAL: Kharkov

...Is they any way to give a corps/army a target/goal and let the AI handle those units under the command?

Nope.
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RE: War in the East Q&A

Post by ComradeP »

the sheer amount of units involved

Actually, from what I'm seeing in the screenshots, the amount of Axis units seems manageable compared to other wargames. The Soviets would have plenty of units late in the war, but many will be corps sized, which also cuts down on the total amount of units.
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RE: War in the East Q&A

Post by Hard Sarge »

oh, there going to be many, many units, in my other post I just added more details on how to manage them easier

really, I think the HARD part for the newer player is going to be the HQ, keeping the C&C lined up and in order, the rest will fall right into place

(LOL, when you open up the 43 campaign, I think my eyes glaze over (of course as the Russian, I start to drool)


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RE: War in the East Q&A

Post by Great_Ajax »

No chance at AI control but we are looking at cutting down the campaign scenarios into bite size chunks. I have a Retreat from Leningrad scenario that covers Army Group North from Jun '44 until the end of the year. We are also looking at doing other similiar, Army Group sized scenarios created from the master camapign scenarios once we lock that data down.

Trey
ORIGINAL: Kharkov

Looking at the various AARs, its apparant that the scale of the game is immense and the sheer amount of units involved could be a little overwhelming. Is they any way to give a corps/army a target/goal and let the AI handle those units under the command?
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RE: War in the East Q&A

Post by PyleDriver »

I'm not tring to be rude guys. But questions about the in's and out's of the game on how things work are better answered by others. I just would like as little clutter as possiable in my AAR... As far as the big guns effecting combat, I not sure, all I know is they kick ass...BTW theres a short delay in my AAR as the last update had a bug and there working on it ...I'm like Oddball in Kelly's Hero's, "I just drive it man, I don't make it work".
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RE: War in the East Q&A

Post by Beetle »

I'm like Oddball in Kelly's Hero's, "I just drive it man, I don't make it work".

Great quote PD.
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RE: War in the East Q&A

Post by SGHunt »

I have a Retreat from Leningrad scenario

Drool - Tiger battalions as Fire Brigade Units. The Courland pocket offensives... Excellent, el hefe - I think short historical campaigns like this will be ideal for starters and for shorter PBEM games too.

Which others are you considering - I suggested Mars on another thread? This would seem to be the right sort of scale for a 'small' scenario.

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RE: War in the East Q&A

Post by Great_Ajax »

I also have a Courland Pocket Scenario and several others are on the drawing boards but haven't been built yet since we have to lock down the campaign data first. I think the goal is to have the 1941 campaign broken down into North, Center, and South areas and run up to the winter of 1941. We also want to make a Fall Blau, Barbarossa, and Bagration scenario as well but again, none of these are created yet. Additionally, there is a Uranus scenario and my Velikye Luki scenario that is used as a tutorial.

Trey
ORIGINAL: von Jaeger
I have a Retreat from Leningrad scenario

Drool - Tiger battalions as Fire Brigade Units. The Courland pocket offensives... Excellent, el hefe - I think short historical campaigns like this will be ideal for starters and for shorter PBEM games too.

Which others are you considering - I suggested Mars on another thread? This would seem to be the right sort of scale for a 'small' scenario.

S
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RE: War in the East Q&A

Post by gingerbread »

From '43 AAR:
ORIGINAL: BigAnorak

The soviet can use AP to build units in or adjacent to urban areas. admittedly they might only be emergency gap fillers that won't last long due to low morale and experience, but if they survive they can evolve into Guards Corps.

The current (subject to testing/change) Soviet reinforcement schedule is slightly abstracted in that up to November 1941 any units that the soviet loses are automatically replaced and added to the reinforcement schedule 4-27 turns after the were destroyed. After November 1941, only units that were transferred from other theatres - the so called "Siberians" and units such as the Polish Army that came into existence late in the war are on the reinforcement schedule. if you want to replace your losses after November 1941 you will have to use APs.

<snip>

This aspect of the game does need a lot of testing, so again there is no point in starting a lengthy debate - I'm just telling you how it is at the moment.

How are units like '41 Tank Divisions handled in this regard? To my knowledge, these were not reconstituted, but rather phased out.

/g
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RE: War in the East Q&A

Post by Hard Sarge »

if it is the time for the break down, they will come back as Brigades&nbsp;
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RE: War in the East Q&A

Post by Joel Billings »

Just want to make it clear what "replaced" means in cases of destroyed Soviet units. They come back as empty shells that must be filled up with manpower and equipment from the production pool. They have minimum morale and experience and require time to train up. Now when the units were destroyed, some of their manpower and equipment was probably placed back in the pools (whatever got away). I'm not sure that everyone understands this. If it's already been explained, than you can ignore this post.
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RE: War in the East Q&A

Post by wodin »

Ifind it funny that everyone goes on about rubbish AI's...when an awful lot of games I play I get walloped by it...I'm such a rubbish player that how the AI preforms is not a worry to me, if its a good AI compared to other games then I'm in for another beating...[;)]
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RE: War in the East Q&A

Post by gingerbread »

In the '42 AAR there is, as things looks as this is written, a good chance that Moscow will be either totally surrounded or at least have all direct rail lines cut.

What is the current treatment of supply functions for cities w/wo industrial capacity that gets cut of?
Will the AAR cause a review?

Leningrad held, Kiev did not.

Can/should the player be able to order increased stores and if so at what cost?

/g
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RE: War in the East Q&A

Post by Hard Sarge »

well, remember, Leningrad was never completely surrounded, it had a very small life line (better in winter), and in game, with out cutting that life line, Leningrad may never fall&nbsp;
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RE: War in the East Q&A

Post by gingerbread »

So a city (or is Leningrad a special case) can suffer 6 months of isolation and still be in the fight?

May - October '42 is 6 months.
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RE: War in the East Q&A

Post by Hard Sarge »

it is not isolated
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RE: War in the East Q&A

Post by ComradeP »

As long as the Soviets have access to ports to ship supplies across Lake Ladoga, Leningrad won't be isolated. Hard Sarge has shown us what happens when the Soviets lose access to those ports.
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