3. The planetop for the ROC Hawk 75/P36 is showing a "south flying" Supermarine Seafire with white stripes on the wings.(Makes it look like the Spit is trying to runaway.)
hi mate I have check the plane tops for both EOS and vanilla scenarios the art poitners are ok I would say you have an out dated air set - go to RHS web site and look for v7.03
Sid sez:
"4.At least one version of the C47 is only showing a range of "6",whereas other models of the same plane are showing a range of 8 or 9.
REPLY: Confusing. Possibly you are talking about the Russian version? It is heavy - underpowered - has to lug a turret - and it lacks the performance of other species.
I know this has been gone over before, but the plane had a range of 1500 miles.Currently, it won't even supply Johnston island from Pearl!(The USMC/USN version will make it,however.)
REPLY: Perhaps you are confused by code. RHS "reformed" transports so they fly to 42% of transfer range - and that is much more than the 33% code reports in displays. NEVER believe transport ranges in ANY version of WITP - you must divide the reported transfer range by 2 to get the actual game transport range. Sorry - I didn't write the code.
Maybe we didn't do the Marines right. But probably you will find it is real - USN flew the same planes to greater ranges with less payload and more fuel (see B-24 for example) - a function of oceanic orientation. N
EDIT: OOPS - we didn't do the Navy version conversion - so bye bye - they lose the extra endurance too. But don't be dismayed by the printed "ranges" - just use transfer range and divide by 2. I never worry about game impacts - just get the data right. Map distortion issues may or may not allow a particular flight - and we also don't get to pick alternate loadouts - regretfully. With two plane types I can do that though - will look at it - give the navy less payload more range? Maybe.
"
Sid, I have 2 versions of C 47's at Pearl soon after the attack, one is USAAF,the other USMC/USN.. One is showing a "range" of 6, the other a range of 8..
IMHO,knowing the DC3 was made to fly North America to South America, the plane SHOULD be capable of flying on supply missions to Johnston Island (for instance) without "range" problems.
If load capacity needs be reduced,so be it, but a C 47 with a round trip range of under 600 miles is inaccurate, by any standards.
Sid sez:
"quote:
ORIGINAL: m10bob
Minor point . I noticed the RHS Rajula is listed as an AP, and the RHS Rhona is listed as an AK..In fact, they were sister ships. The Rhona was sunk off Carthage Tunisia by a German guided missile in 1943 enroute to Bombay India.
Here is the Rajula:
Looks to me like an AK with passenger spaces. Do you know the slot numbers? If not - what is the class?
Cannot fix em unless we can find em!
If not sunk until 1943 - en route to Bombay - that is properly in the game - unless there is a late scenario. "
During the 20's and thirties the ships had nice mahogony staircase trim and bannisters for the 100 berthed passengers.
As troopships, they caried 2200 passengers with a crew of 195.
The ships were available to assist in the evacuation of civilians from Singapore in late 1941, (so you have good dates ref involvement in the game.)
The Rhona is listed as an "Old English Cargo" class, as an AK,(in the game).
IRL, the ships were built for the British India Steamship co in 1926 for passengers and cargo, by Hawthorne Leslie and Company in Newcastle upon Tyne.
They measured 461 Ft by 62 feet with a speed of 13 knots,(AK speed fopr sure).
They were armed with 8x.50 cal MG's,6x20mm Oerlikon,2 Hotchkiss and 2xtwin Lwis .30cal MG,s.
Currently,(in game) the Rajula is slot 6593, listed as a Medium AP(Allied)..The Rhona is slot 8150, listed as an "Old British Cargo" class..
3. The planetop for the ROC Hawk 75/P36 is showing a "south flying" Supermarine Seafire with white stripes on the wings.(Makes it look like the Spit is trying to runaway.)
hi mate I have check the plane tops for both EOS and vanilla scenarios the art poitners are ok I would say you have an out dated air set - go to RHS web site and look for v7.03
if you cant find let me know
Cobra
Thanks again Cobra..I am sure I messed up the art applications recently..
Bob: I need to find them in the data set. What is the CLASS or the slot number?
See amended entry above - C-47 was wrong.
C-54 is in two versions. The Navy version = C-54A - and it has three times the lift! But 2/3 the range.
In EOS you will eventually get the ability to pick which you want for what unit. When art catches up with plan.
[EOS will use a single combined Allied art scheme - no service/nation indicators in most cases - similar to EOS Japan]
Bob: I need to find them in the data set. What is the CLASS or the slot number?
See amended entry above - C-47 was wrong.
C-54 is in two versions. The Navy version = C-54A - and it has three times the lift! But 2/3 the range.
In EOS you will eventually get the ability to pick which you want for what unit. When art catches up with plan.
[EOS will use a single combined Allied art scheme - no service/nation indicators in most cases - similar to EOS Japan]
Currently,(in game) the Rajula is slot 6593, listed as a Medium AP(Allied)..The Rhona is slot 8150, listed as an "Old British Cargo" class..
(You never sleep..Heck, it's only 0500 where I am!!)..
BTW, those Walrus planes I sent to the river at Chungking are working out real nice flying the rivers and spotting Japanese river craft..They have already caused the Japnese to lose some boats to Chinese bombs which I would have never seen by land units. 120 miles away.
UPDATE:
Japanese agression via a bombing raid against the Soviets on 122541..The bombers were escorted by fighters, and all were intercepted by some Lagg 3's and I 16's..
PWHEX has been comprehensively reviewed - I mean EVERY hex, hex side and communications code type comprehensive. [I wish I were done - but poor Level 5 users need the same data. Fortunately I have a secret way NOT to repeat the process which means it will follow shortly - if I can stand looking at it.]
This is frozen for 6.64 data BUT CAN AND SHOULD be used with ALL repeat ALL Level 6 games IN PROGRESS or starting below 6.64. Many errors corrected and features added.
More good news: map art is done and frozen and - as soon as Cobra can upload it - it will be posted on the RHS site. This art will be in two sets - Level 5 and Level 6.
UPDATE:
Japanese agression via a bombing raid against the Soviets on 122541..The bombers were escorted by fighters, and all were intercepted by some Lagg 3's and I 16's..
RHS/CVO,latest test version to date
This was AI type Soviets?
AI of course has the power to change fighters from training to ops. Humans won't.
Remember - NO version of WITP works with AI as ALLIES and so RHS makes NO attempt to address that.
ONLY AI as Japan works reasonably close to well - and nothing I can do will change that - it is a code thing.
If HUMANS are doing this - go to war.
I have converted a Level 5 pwhex file set - and it is uploaded. Cobra is working on the corresponding Level 5 map art.
I found a few eratta - and thought of a couple of enhancements - so it is 5.641 instead of 5.640 level.
Level 6 pwhex set ALSO updated to 6.641 standard and uploaded.
I do not play to revisit either Level 5 or Level 6 pwhex files unless a problem is detected.
EDIT: Don't forget - you can backfit pwhex to ANY game in progress - and should. These new ones tell the truth - they sync with map art - better than ever we have had before. That will help you plan operations better. They also will make the AI run the economy better.
Level 5.631 comprehensive data files uploaded. We have not released Level 5 for some time - lacking a pwhex file -
These are slightly better than 6.630 standard - so we call them 6.631. I may upload 6.631 to bring it in line. Neither is quite at x.64 level - the freeze point - both are very close. Need to add some Russian gunboats, a few guerillas, some river transports, and convert Allied PT boats - stuff like that.
Freeze may occur tomorrow - otherwise two days. During that time I expect Level 5 map art - and ship art - to upload.
Nothing glamorous going on - just eratta punching. To avoid confusion - to make it clear that this data set goes with that pwhex set - I will release everything together - as 6.642 (and 5.642).
These releases are NOT frozen finals (although pwhex may be eratta free and won't change if it is; some files - device, pilot, leader in particular, are frozen already).
6.65 (and 5.65) will be the frozen release form. At least one day out.
I am adding
a) US LSTs (many still to add)
b) The Viet Ming as a whole (don't hold your breath - not very big)
c) 5e REI (French Foreign Legion) at Viet Tri near Hanoi - at start for Russian active scenarios - March 5 1945 in Russian passive scenarios (when it was forced into action IRL in that very hex) - with a safety - if Japan captures Viet Tri in the passive scenarios it will appear in China instead
d) River transports on the Irrawaddy
e) the Korean Anti-Japanese 1st Battalion under the leadership of one obscure Maj Kim Il Sung, Soviet Army - a Chinese unit under Soviet Command appearing at Vladivostok in 1943 - with orders to invade Korea
f) A host of traditional shipping units along coasts and rivers in Japanese service
working on the Soviet Amur Flotilla and converting Allied PT boats to the new standard (which will free slots again and/or permit adding more PT boats or river vessels)
A good deal of eratta incorporated - but I have not exhausted the lists yet. Not much is very significant - but it all helps things get "right."
For lack of more detailed resources(?), some of those LST's can enter via the Panama Canal, as Evansville Indiana was one of the largest producers.
(Currently, one has finally been preserved/restored there, in WWII condition.)
The Level 5 data files = to the Level 6 files uploaded about six hours ago are now also released. I will release a Level 5 pwhex file set in about half an hour. These pwhex sets are very similar to previous offerings and differ in only three respects:
a) Three cases of mismatched hexsided are corrected;
b) Misrouted (but little used) US rail lines now match map art;
c) Areas in China and Manchuria that are densely populated are now fitted with trails toward all neighboring hexes with communications lines.
All of these represent minor technical corrections - in a quest for technical perfection. This may be the final version of the pwhex files for both levels.
Testing indicates that the hexes with "invisible" trails (or sometimes roads) in all meaningful directions - representing suburban areas - are a boon for guerillas and raiders. It makes getting supplies much harder to block and retreat much less easily predicted. We have now added the Viet Minh and the Korean Anti-Japanese Resistence Army (under one major Kim Il Sung, an obscure person of whom much will be heard of later) and we may add some of the other Anti-Japanese formations in Manchuria at least. There were already a large number of Chinese guerilla formations - and these have worked out very well indeed. Helping them with phex is yet another step in the direction of making it hard for Japan to "pacify" vast areas. All such units are rated as "Chinese" - although the Koreans report to the Soviet HQ - so (a) they will regenerate quickly if destroyed and (b) if their appearence hex is absent they will appear in China which isn't too far from where they want to be anyway.
Testing also indicates that the new pwhex files are helping the micro economy of China work better. The assignment of areas of Northern Indochina and Thailand as Allied (actually as ROC) controlled also reduces local Japanese supply in SE Asia - and they have to commit troops to gain those areas - which troops are not doing something else meanwhile. This combines with the Viet Minh and the French Foreign Legion (except in CVO and RPO) to give China a bit more "insulation" from attacks from the South - they will occur later if they occur at all. However, the connected rail/road lines in China is a two edged sword - and it may mean Chunking and Kunming are more approachable than ever before to a properly organized combined arms offensive. If you take the right locations, they will now be supplied and be able to support further advances. Theoretically the interior river systems offer an alternative way to go deep into China. Surprisingly, tests indicate that AI - at least - has the Chinese winning control of these interior river systems and never relenquishing it. Japan is unable to retain control of its foothold on the Upper Yangtze in any AI vs AI game, nor does it ever expand its foothold on the Yellow River. But human players may be better able to exploit these river avenues.
Testing indicates AI occasionally uses river transports. When it does, it often issues seemingly impossible orders - but if you look at convoys at sea you see equally strange things - and they do usually end up doing something logical anyway. I am pleased to see this - for I feared it might ignore these units and new "ultra narrow sea" locations.
Class 1668, 1669: SN Uragan CGC - name incorrect as these were NOT coast guard vessels - they were navy vessels.
REPLY: Are you sure? I have them listed as in the service of the "Border Patrol" - and someone posted they were similar in concept to coast guard cutters. IF you are sure - I will correct them.
Ship 9829: SN Meitiel - a typo in its name: Mietiel
REPLY: Corrected for 6.643 or 6.65 - whichever is next.