Reverse 4-player AAR.

Post descriptions of your brilliant successes and unfortunate demises.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

The Bf-110's do enough to scare off the Harrows. With no bombers left to escort, the Gladiators return to their carrier.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

No reorgs.

Turn continues on a 5.

Back to Axis
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sorry guys but has anyone got a copy of the game from the end of last turn/start of this turn please? I don't seem to have one saved at the right place [:(]

Thanks
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

I'll mail it shortly.
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


There are no declarations of war or alignments but the Japanese, sensing the British Empire is at full stretch, decides to turn the screw and orders the Burma Road be closed.


...and now a brief history lesson
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


The strong-arm Japanese action is immediately picked up by Cordell Hull and the State Department. But Hull is perplexed by the news "There is a country called Burma? Fur real dough?"

The US need to react to this Japanese provocation but realise that no one actually knows where Burma is and that it has a road - green or otherwise. And so, desperate to get to the bottom of this, President Roosevelt intervenes personally....


...all of which is a long-winded way of saying that the US throws a 7 and take no action....and to highlight that MWIF neatly changes the road from green to white to signify to players its closure
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


Actions:
Land: Germany, Japan
Combined: Italy

Port Attack: None
Naval Air:

Italy
The Regia Aeronautica order a flying boat unit to patrol the Western Mediterranean.

The Italian aircraft spot a lone cruiser in the distance - and make out what they believe to be the lone vessel of the Algerie-class - one of the finest of the treaty cruisers.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Edit: Regia Aeronautica tried to send the flying boat to the West Med to hunt for Allied ships. If there is time to amend that then that would be nice. If not, then that works as well.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


How do the Italians want to spend their 2 surprise points?

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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


Okay I cannot see that Orm is online so to keep the game going I will increase the Naval Combat Column. This moves expected losses from abort to damage.

The French AA gunners do just enough to keep the Italian bombers from delivering their ordnance on target, but some near misses result in Algerie aborting to port.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Edit: To late as usual. [:)]

Edit 2: You can take it without my input. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


Do the French want to stay around?
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I'll answer Oui on behalf of the French.
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


Naval Combat (Cont):

After the brief action, the Italian pilots need time to re-group, by which time the sea appears empty. At the same time the French ships still at sea scan the horizon but can locate nothing (throws of 8 and 9).

Where does Algerie wish to abort to?

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Marseille s'il vous plait.
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: AllenK

Marseille s'il vous plait.
warspite1

Bonjour Monsieur AllenK. Mais oui d'accord. Je do it immedietement n'est pas.

We are just so cultured on this thread it's unbelievable.
Now Maitland, now's your time!

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 8 (Axis)


Naval Movement:

Italy
The heavy cruiser Trento sails for Sardinia and picks up the Italian 1st Infantry Division.

Strategic Bombing: None
Ground Strikes: None
Rail Movement:

Japan
The Militia in Seoul is railed to Wuhan.

Germany
The 46th Motorised Corps and the Kiel Militia Corps are railed to Poland.

Movement:

Germany
The German re-arrange their forces in Belgium slightly by bringing up some heavy artillery to beef up Panzer Group Kleist.

Over to Orm for the rest of the impulse
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: warspite1

ORIGINAL: AllenK

Marseille s'il vous plait.
warspite1

Bonjour Monsieur AllenK. Mais oui d'accord. Je do it immedietement n'est pas.

We are just so cultured on this thread it's unbelievable.

Some real entente cordial, which is similar to lime cordial but tastes nicer and makes you feel better.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

The Japanese manoeuvre in China without any real advancement. A few units tries to outflank the Chinese defences.

Italy debark one division into La Spezia.

Japan rebase one fighter and one bomber from the North front in China to the South front.

Germany fly one reorganization mission to the front panzers. Does France want to use their AA?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Non, merci.
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